FV215b (183)
FV215b (183)
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[Client Values; Actual values in
5 Cost |
2000400 HP Hit Points |
60/6435.48/64 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
- Loader
800800 hp Engine Power |
34.3/12 km/h Speed Limit |
2424 deg/s Traverse |
13.3322.55 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/HE/HE
AP/HE/HE Shells |
2250/8000/1900
2250/8000/1900 Shell Cost |
1150/1750/17501150/1750/1750 HP Damage |
310/230/92310/230/92 mm Penetration |
r/m ▲
2 r/m Standard Gun ▲
2 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun ▲
2300 Standard Gun ▲
Standard Gun
▼
Standard Gun ▲
2300 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 3.4 s 3.4 Aim time |
1616 deg/s Gun Traverse Speed |
90° Gun Arc |
-5°/+15°-5°/+15° Elevation Arc |
2020 rounds Ammo Capacity |
2020 % Chance of Fire |
m 390 m 390 View Range |
m 750 m 750 Signal Range |
X
5
The FV215b (183) is a British tier 10 premium tank destroyer.
Project for a heavy SPG based on the Conqueror Mk II tank with a 183 mm gun and rear placement of the traversable turret and fighting compartment. The vehicle was designed to counter Soviet heavy tanks at long range (up to 1,829 m) and should have been able to withstand return fire from 122 mm guns at a distance of up to 500 m. After the development of 193 mm Malkara anti-tank rockets—which were a cheaper and more efficient choice for countering the IS-series tanks—the vehicle lost its relevance. The project was canceled shortly after a dummy vehicle was built.
Assault tank based on the Conqueror chassis with a 183mm gun mounted on it. The project was cancelled in the 1950s and it never saw military service.
The last British tank destroyer that was added with the 0.8.4 update, this TD has been notoriously known for its apocalyptic gun. Especially when loaded with premium shells, this tank is a death sentence to any tank and you must avoid frontal combat with this tank at all costs unless it's reloading.
As a downside, the FV215b (183) can only turn its turret 45 degrees either direction. The gun has a horrific load time and low ammo capacity, comparable to SPGs, and is not very accurate. So as long as you can outmaneuver its gun range you will be able to destroy it.
The HESH shell of the FV215b (183) is scheduled to have its penetration reduced to 230mm in the 9.2 patch.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 183 mm L4 | 310/230/92 | 1150/1750/1750 | 2 | 0.4 | 3.4 | 5400 | 335000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | Rolls-Royce Meteor Mk. 12 | 800 | 20 | 744 | 50000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | FV215b | 64 | 24 | 0 | 12000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Highest AP penetration in the game excluding artillery AP shells
- The most powerful non artillery gun in game
- Fairly good frontal hull and strong turret armor gives this TD excellent hulldown abilities
- Has a turret (but rear mounted with a 45 degrees turn limit)
- HE and HESH ammunition can do up to 2,188 damage, which is enough to kill the IS-7, AMX 50B and every tier 10 medium ta
Cons:
- Very high priority target for artillery
- Very easily catches fire
- Weak frontal hull armor and rear-mounted turret
- Thin side and rear hull armor
- Long reload (26~30 sec) results in low DPM (When using AP shells) and vulnerability when reloading
Performance
This vehicle is very different from its predecessor. The 18.3cm gun is still immensely powerful(as powerful as the 180mm gun on the Object 261) and has a turret as well. Due to these facts, the vehicle is capable to spread fear and unorganized retreat under its opponents on close and middle distances, making it a quite powerful defensive unit. Nevertheless, these advantages are only useful in urban battlefields, where flanking operations are often unavailable for the enemy due to cover from the own team.
On open and plain maps players should strictly avoid to lead a push in the first few minutes of a round if they do not want to get blown up by artillery fire and flanking medium tanks. Furthermore a player should look for good cover, from which he or she is able to open fire while staying undetected. In case of the necessity of a push always stay in the second row and try to get flank cover from other tanks. If your teammates do not react or even refuse to cover you, try to use the landscape even more in order to avoid as much direct enemy fire as possible. When this is not possible, have an eye on the positions of the enemy and those of your team members and go to positions, from which you have natural cover from your team members (because then they will spot the enemy before they are able to spot you).
Finally, if you have HESH loaded, and you have a nice IS-7 in your sights, let the gun crack and see him lose most, if not all of his HP. Also, using gold rounds, the FV can easily turn an astray battle entirely in your favor.
Suggested Equipment
Gallery
Historical Info