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Cruiser Mk. IV

Cruiser Mk. IV

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Revision as of 01:55, 7 November 2012Revision as of 12:11, 16 November 2012
Added 1 historical photo
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? +image: A13 Mark II Cruiser Tank Mark IV 1.jpg{{!}}The A13 Mark II Cruiser Tank Mark IV Side View
  
 |Ref_references= |Ref_references=

Revision as of 12:11, 16 November 2012










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Missing Content:

  • Player Opinion: Equipment
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Cruiser Mk. IV

AnnoGB59_Cruiser_Mk_IV.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
141,000  Credits Cost
495104 HP Hit Points
14.75/158.24/17.1 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
340395 hp Engine Power
48/20 km/h Speed Limit
3538 deg/s Traverse
23.0547.94 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
14/12/1430/12/14 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















25/1200/15




















30/1200/15
Shell Cost
45/45/6060/60/75 HP Damage
64/121/2386/112/23 mm Penetration



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27.27 r/m 

Standard Gun

Reload Times
Nominal: 2.2 s
50% Crew: 2.73 s
75% Crew: 2.38 s
100% Crew: 2.11 s
Rammer: 1.9 s
Vents: 2.06 s
Both: 1.86 s
Both and BiA: 1.82 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.



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28.24 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 0.5 s
Magazine Reload Times
Nominal: 7 s
50% Crew: 8.67 s
75% Crew: 7.57 s
100% Crew: 6.71 s
With Vents: 6.56 s
With Vents and BiA: 6.42 s

Click here for more information.
Rate of Fire






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1227.15

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1227.15
50% Crew: 990.45
75% Crew: 1134.45
100% Crew: 1279.8
100% Crew
Vents: 1308.6
Rammer: 1422
Both: 1453.95
Both and BiA: 1486.35
Both and Max Crew %: 1550.7

Advantageous Damage Per Minute
First-shot DPM: 1272.15
50% Crew: 1035.45
75% Crew: 1179.45
100% Crew: 1324.8
100% Crew
Rammer: 1467
Vents: 1353.6
Both: 1498.95
Both and BiA: 1531.35
Both and Max Crew %: 1595.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1227.15
50% Crew: 990.45
75% Crew: 1134.45
100% Crew: 1279.8
100% Crew
Vents: 1308.6
Rammer: 1422
Both: 1453.95
Both and BiA: 1486.35
Both and Max Crew %: 1550.7

Advantageous Damage Per Minute
First-shot DPM: 1272.15
50% Crew: 1035.45
75% Crew: 1179.45
100% Crew: 1324.8
100% Crew
Rammer: 1467
Vents: 1353.6
Both: 1498.95
Both and BiA: 1531.35
Both and Max Crew %: 1595.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1636.2
50% Crew: 1320.6
75% Crew: 1512.6
100% Crew: 1706.4
100% Crew
Vents: 1744.8
Rammer: 1896
Both: 1938.6
Both and BiA: 1981.8
Both and Max Crew %: 2067.6

Advantageous Damage Per Minute
First-shot DPM: 1696.2
50% Crew: 1380.6
75% Crew: 1572.6
100% Crew: 1766.4
100% Crew
Rammer: 1956
Vents: 1804.8
Both: 1998.6
Both and BiA: 2041.8
Both and Max Crew %: 2127.6

See here, here, or here for more information.






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415.8

Magazine-fed Gun

Using Shell Type 1 (60 Damage):


Theoretical Damage Per Minute
Nominal: 415.8
50% Crew: 348
75% Crew: 390
100% Crew: 430.2
With Vents: 423.6
With Vents and BiA: 430.8

Advantageous Damage Per Minute
Loaded-mag DPM: 611.4
50% Crew: 550.8
75% Crew: 588.6
100% Crew: 624.6
With Vents: 618.6
With Vents and BiA: 625.2

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (60 Damage):


Theoretical Damage Per Minute
Nominal: 415.8
50% Crew: 348
75% Crew: 390
100% Crew: 430.2
With Vents: 423.6
With Vents and BiA: 430.8

Advantageous Damage Per Minute
Loaded-mag DPM: 611.4
50% Crew: 550.8
75% Crew: 588.6
100% Crew: 624.6
With Vents: 618.6
With Vents and BiA: 625.2

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (75 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 519.75
50% Crew: 435
75% Crew: 487.5
100% Crew: 537.75
With Vents: 529.5
With Vents and BiA: 538.5

Advantageous Damage Per Minute
Loaded-mag DPM: 764.25
50% Crew: 688.5
75% Crew: 735.75
100% Crew: 780.75
With Vents: 773.25
With Vents and BiA: 781.5

Click here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
4242 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
240240 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 503.6 m

For more details, see Skills or Equipment


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450 m 

With 50% Crew: 353.6 m
With 75% Crew: 401.8 m
With 100% Crew: 450 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 647.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoGB59_Cruiser_Mk_IV.png

141000

The Cruiser Mk. IV is a British tier 4 light tank.

An upgraded version of the cruiser tank Mk. III. The tank featured armor enhanced by the additional screens. The Cruiser Mk. IV fought in France in 1940 and in the early stages of the North African Campaign. This vehicle last saw action in the winter of 1941–1942. A total of 655 tanks were mass-produced.

In game, this tank has an excellent gun depression, superior even to the M4 Sherman. The QF 40 mm Mk. VI is very effective at it's tier, capable of crippling most tanks up to tier 4. Overall, this is a very effective tank and great fun to play with.

The Cruiser Mk. IV leads to the Covenanter.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III QF 2-pdr Mk. IX 64/121/23 45/45/60 27.27 0.36 1.7 130 6000
IV 40 mm Pom-Pom 49/71/23 45/45/60 34.29 0.43 1.9 160 20000
IV QF 40 mm Mk. VI Bofors 86/112/23 60/60/75 28.24 0.43 1.9 470 24000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Nuffield Liberty Mk. III 395 20 383 11500
III Nuffield Liberty Mk. II 340 20 383 500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III Cruiser Mk. IV 15 35 B/2 4500 1340
IV Cruiser Mk. IVA 17.1 38 B/2 4500 3800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
V WS No. 9 375 40 3600
III WS No. 11 350 40 600

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good power/weight ratio
  • Good gun depression
  • High top speed
  • Great Gun.


Cons:


  • Weak side armour
  • Sluggish hull traverse


Performance

A step up in the world from the A13 Mk. 1 (III), the A13 Mk. II (IV) is an up-armored version. The 40 mm Pom Pom can now fire 2-shot bursts and the new QF 40 mm Mk. VI auto-cannon is available, along with an improved engine. However, the hull traverse, especially at high speed, is just as sluggish as on the A13 Mk.1 (III), so making tiny circles at high speed with this tank is virtually impossible. Also, the QF auto-cannon has very unstable penetration, and will bounce many shots that you expect will penetrate, so make sure that you aim at the weak spots. Sniping is neglected by the relative inaccuracy of the 40mm Pom Pom and QF Mk.VI, forcing the tank into Close Quarter Combat.


Early Research

Equip the 40mm Pom Pom from the previous tank, and focus on the tracks and engine. Then focus on your turret and the QF 40mm Mk. VI. Finally, research the radio if you haven't already from the previous tank, or proceed to the A13 Coveanter.


Gallery

History for this tank not found

Historical Gallery


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:GB59 Cruiser Mk IV