TOG II*
Revision as of 16:24, 7 October 2014 re-write | Revision as of 21:03, 23 October 2014 | |||
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* Good gun depression | * Good gun depression | |||
* Preferential matchmaking; only sees tier VI and VII battles | * Preferential matchmaking; only sees tier VI and VII battles | |||
? | + | * Slow speed, excellent gun handling, and 0.36 accuracy make the TOG the best tank in the game for firing on the move. | ||
|InTheGame_cons= | |InTheGame_cons= | |||
* Massive size; easily hit by artillery when exposed | * Massive size; easily hit by artillery when exposed | |||
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Though the TOG's top speed will often limit its effectiveness, it can also work in its favor. The TOG is not capable of brawling in the same sense as other heavy tanks are, and therefore it is not very effective as the lead tank in a push. Instead, brawling with a TOG means trading hitpoints with the target. This is best done against targets who are already weakened. Properly positioned, a TOG is a very formidable late-game tank once both teams have lost most of their hitpoints. Its huge hitpoint pool and fast firing gun enable it to take on multiple lower-health targets simultaneously and win. A TOG can completely turn a bad game around if this is done correctly. | Though the TOG's top speed will often limit its effectiveness, it can also work in its favor. The TOG is not capable of brawling in the same sense as other heavy tanks are, and therefore it is not very effective as the lead tank in a push. Instead, brawling with a TOG means trading hitpoints with the target. This is best done against targets who are already weakened. Properly positioned, a TOG is a very formidable late-game tank once both teams have lost most of their hitpoints. Its huge hitpoint pool and fast firing gun enable it to take on multiple lower-health targets simultaneously and win. A TOG can completely turn a bad game around if this is done correctly. | |||
? | The TOG is an incredibly popular tank among World of Tanks players. Among some, it has gained a reputation as an unstoppable juggernaut, however this is not the case. The TOG is very dependent on proper positioning, which is difficult due to its low top speed. A poorly positioned TOG is simply a hitpoint pinata for the enemy team, especially for artillery. Though its resilience may seem enticing to inexperienced players, in reality the TOG is very difficult to play properly. | + | The TOG is an incredibly popular tank among World of Tanks players. Among some, it has gained a reputation as an unstoppable juggernaut, however this is not the case. The TOG is very dependent on proper positioning, which is difficult due to its low top speed. A poorly positioned TOG is simply a hitpoint pinata for the enemy team, especially for artillery. Though its resilience may seem enticing to inexperienced players, in reality the TOG is very difficult to play properly. In the end, the TOG is most useful in a 3-man platoon since the combined DPM and HP of three TOGs are so powerful, it can be considered a force of nature. | |
|InTheGame_equipment= | |InTheGame_equipment= |
Revision as of 21:03, 23 October 2014
TOG II*
Mouse over "
[Client Values; Actual values in
3,100 Cost |
1560312 HP Hit Points |
81.28/8532.17/85 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
600600 hp Engine Power |
14/7 km/h Speed Limit |
2020 deg/s Traverse |
7.3818.65 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
114.3/76.2/53.3114.3/76.2/53.3 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
175/3200/75
175/3200/75 Shell Cost |
150/150/190150/150/190 HP Damage |
171/239/38171/239/38 mm Penetration |
r/m ▲
12 r/m Standard Gun ▲
12 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1800 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1800 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.3 s 2.3 Aim time |
3232 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
144144 rounds Ammo Capacity |
1515 % Chance of Fire |
m 360 m 360 View Range |
m 570 m 570 Signal Range |
VI
3100
The TOG II* is a British tier 6 premium heavy tank.
Developed for trench warfare. Initially, armament was to be placed in the front part of the hull and side sponsons. However, later it was decided not to add the sponsons and instead mount a turret. By 1943, when the TOG II* was completed and ready for trials, it was already obsolete. The vehicle never entered service.
The TOG II* is a comically massive and slow moving caricature of a heavy tank, and these characteristics make driving the TOG efficiently a difficult undertaking for inexperienced players. Also, despite it's behemoth size, the TOG derives its resilience from a large hitpoint pool rather than thick armor. Armed with a powerful, accurate, and fast-firing 17 pounder gun, the TOG excels at fighting multiple smaller targets at once. With proper positioning and hitpoint rationing, a TOG can swing even seemingly hopeless fights in its favor.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VII | OQF 17-pdr Gun Mk. VII | 171/239/38 | 150/150/190 | 12 | 0.36 | 2.3 | 826 | 62000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | Paxman 12TP | 600 | 15 | 3000 | 18000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | TOG II* | 85 | 20 | 0 | 20000 | 15420 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Huge hitpoint pool
- Rapid-firing, powerful gun
- Good gun depression
- Preferential matchmaking; only sees tier VI and VII battles
- Slow speed, excellent gun handling, and 0.36 accuracy make the TOG the best tank in the game for firing on the move.
Cons:
- Massive size; easily hit by artillery when exposed
- Flat, below-average armor
- Very low top speed; one of the slowest tanks in the game
Performance
The huge, lumbering TOG is a heavy tank that plays like no other heavy at any tier. The TOG has a 14 km/h top speed and is incredibly slow even for a heavy. It's not particularly well armored for a heavy either. It's large, flat armor plates are more fitting for a tier V heavy, and will likely not protect the TOG from many of the tier VI enemies it has to face. Instead of armor, the TOG has an incredible amount of hitpoints. With 1400 hitpoints, the TOG has more than any tier VI heavy and is more comparable to tier VII heavies with regards to hitpoint pool. The TOG is also capable of hitting back with a powerful 17 pounder gun. This fast firing and accurate gun can quickly evaporate enemy tanks' health pools at any range and is more than capable of perma-tracking enemies.
Though the TOG's top speed will often limit its effectiveness, it can also work in its favor. The TOG is not capable of brawling in the same sense as other heavy tanks are, and therefore it is not very effective as the lead tank in a push. Instead, brawling with a TOG means trading hitpoints with the target. This is best done against targets who are already weakened. Properly positioned, a TOG is a very formidable late-game tank once both teams have lost most of their hitpoints. Its huge hitpoint pool and fast firing gun enable it to take on multiple lower-health targets simultaneously and win. A TOG can completely turn a bad game around if this is done correctly.
The TOG is an incredibly popular tank among World of Tanks players. Among some, it has gained a reputation as an unstoppable juggernaut, however this is not the case. The TOG is very dependent on proper positioning, which is difficult due to its low top speed. A poorly positioned TOG is simply a hitpoint pinata for the enemy team, especially for artillery. Though its resilience may seem enticing to inexperienced players, in reality the TOG is very difficult to play properly. In the end, the TOG is most useful in a 3-man platoon since the combined DPM and HP of three TOGs are so powerful, it can be considered a force of nature.
Suggested Equipment
Gallery
Historical Info
This enormous tank was designed on the premise that World War II would evolve in the same way as the First World War. Some believed that existing tanks would not be able to deal with such conditions, and one of the most influential was Sir Albert Stern, who had been secretary to the Landships Committee in the First World War. In company with many others involved in tank design in 1916, including Sir William Tritton, Sir Eustace Tennyson D'Eyncourt, Sir Ernest Swinton and Walter Wilson, Stern was authorised by the War Office to design a heavy tank on First World War principles.
Development history
At the beginning of World War II (September 1939) some military officers and engineers thought that the new war would evolve in the same way as the First World War. The war would be static, with the opposing armies occupying two lines of trenches running from the North Sea coast to the Swiss border, separated by a ‘no mans land’ swept by artillery and machine gun fire. Sir Albert Stern, Secretary of the Landships Committee during the First World War, believed that the sort of tanks being produced in 1939 would not be able to cope with these conditions. In company with other engineers involved in tank design in 1916, including Sir Eustace Tennyson D’Eyncourt (Former Director of Naval Construction), Sir Ernest Swinton and Walter Wilson, Stern was asked by the War Office to design a heavy tank using World War One principles. The group was called officially called ‘The Special Vehicle Development Committee of the Ministry of Supply’; unofficially it was known as the TOG committee (TOG: The Old Gang). It began work in September 1939.
The first design resembled an enlarged World War I tank with a Matilda II turret on top and a French 75mm gun mounted in the front plate of the hull. Fosters of Lincoln built a single prototype and trials started in October 1940. It was powered by a Paxman-Ricardo diesel engine and had an electric final drive. The electric drive burnt out and was replaced by a hydraulic drive; this also failed and the vehicle was scrapped. In the meantime the committee was designing a larger vehicle of great size, the TOG II. Its most original feature was the diesel electric transmission where the V12 diesel engine drove two electric generators, which powered two electric motors, which drove the tracks. There was no gearbox or mechanical transmission. (Ferdinand Porsche installed a similar system in one of his unsuccessful prototypes built for the German Army.) The tracks, after passing around the front mounted idler dropped down below floor level to create more internal space, an idea thought to be unique to this tank.
Fosters completed the single TOG II prototype in March 1941. It was so heavy that it was only possible to weigh half the vehicle at a time. The design specified machine gun sponsons on each side where the side doors are, like a British World War I tank. These were quickly abandoned. The tank was fitted with four different gun turrets between 1941 and 1944, ending up with the type of turret designed by Stoddart and Pitt for the A30 Challenger Heavy Cruiser Tank. This mounted a 17pdr gun, making the tank a TOG II*. The TOG II’s great length made it very difficult to steer and combined with its weight and low power weight ratio (7.5hp/ton) made the tank cumbersome and unwieldy.In reality ‘The Old Gang’s’ ideas were wrong; tanks needed to be smaller, agile and more mobile. The TOG II was finally abandoned in 1944, although the A22 Churchill had been adopted as Britain’s standard heavy infantry tank long before.
Historical Gallery