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TOG II*

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Revision as of 04:46, 2 September 2014Revision as of 16:03, 25 September 2014
Added notes regarding in-game humor for the TOG
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 {{TankData|Tank=GB63_TOG_II {{TankData|Tank=GB63_TOG_II
 |A monstrous tank capable of absorbing a near unrealistic amount of damage for its tier, the TOG II* is longer than the [[Maus]], with armor comparable to that of the [[KV-1]] and a top speed of 14km/h on regular terrain. This tank is not meant to be used by inexperienced players, as its terrible top speed and large size can be frustrating, but veteran players may enjoy this tank greatly, soaking up a LOT of damage. This tank is best played when supporting as a second-line tank or defending a chokepoint, because the TOG II* is just too slow for effective attacking, and is easily ambushed. It's also probably the only tier 6 tank that can survive a penetrating hit from the [[KV-2]]'s 152 mm cannon. |A monstrous tank capable of absorbing a near unrealistic amount of damage for its tier, the TOG II* is longer than the [[Maus]], with armor comparable to that of the [[KV-1]] and a top speed of 14km/h on regular terrain. This tank is not meant to be used by inexperienced players, as its terrible top speed and large size can be frustrating, but veteran players may enjoy this tank greatly, soaking up a LOT of damage. This tank is best played when supporting as a second-line tank or defending a chokepoint, because the TOG II* is just too slow for effective attacking, and is easily ambushed. It's also probably the only tier 6 tank that can survive a penetrating hit from the [[KV-2]]'s 152 mm cannon.
 +
 +It should be noted that this tank has many nicknames and is often the subject of player humor before a battle begins. TOG platoons are often referred to as a "Whale Pod" where as a single TOG can be referenced by a multitude of nicknames such as "Hot TOG" and "H.M.S. TOG".
  
 |Gallery= |Gallery=

Revision as of 16:03, 25 September 2014










































































Premium  TOG II*

AnnoGB63_TOG_II.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,500  Gold Cost
15601560 HP Hit Points
81.28/8581.28/85 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
600600 hp Engine Power
14/7 km/h Speed Limit
2020 deg/s Traverse
7.387.38 hp/t Power/Wt Ratio
YesYes Pivot
Armor
76.2/76.2/50.8 mm Hull Armor
114.3/76.2/53.3114.3/76.2/53.3 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















175/3200/75




















175/3200/75
Shell Cost
150/150/190150/150/190 HP Damage
171/239/38171/239/38 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1800

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1453.5
75% Crew: 1663.5
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2086.5
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2275.5

Advantageous Damage Per Minute
First-shot DPM: 1950
50% Crew: 1603.5
75% Crew: 1813.5
100% Crew: 2028
100% Crew
Rammer: 2236.5
Vents: 2070
Both: 2283
Both and BiA: 2331
Both and Max Crew %: 2425.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1453.5
75% Crew: 1663.5
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2086.5
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2275.5

Advantageous Damage Per Minute
First-shot DPM: 1950
50% Crew: 1603.5
75% Crew: 1813.5
100% Crew: 2028
100% Crew
Rammer: 2236.5
Vents: 2070
Both: 2283
Both and BiA: 2331
Both and Max Crew %: 2425.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2280
50% Crew: 1841.1
75% Crew: 2107.1
100% Crew: 2378.8
100% Crew
Vents: 2432
Rammer: 2642.9
Both: 2701.8
Both and BiA: 2762.6
Both and Max Crew %: 2882.3

Advantageous Damage Per Minute
First-shot DPM: 2470
50% Crew: 2031.1
75% Crew: 2297.1
100% Crew: 2568.8
100% Crew
Rammer: 2832.9
Vents: 2622
Both: 2891.8
Both and BiA: 2952.6
Both and Max Crew %: 3072.3

See here, here, or here for more information.






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1800

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1453.5
75% Crew: 1663.5
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2086.5
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2275.5

Advantageous Damage Per Minute
First-shot DPM: 1950
50% Crew: 1603.5
75% Crew: 1813.5
100% Crew: 2028
100% Crew
Rammer: 2236.5
Vents: 2070
Both: 2283
Both and BiA: 2331
Both and Max Crew %: 2425.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1453.5
75% Crew: 1663.5
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2086.5
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2275.5

Advantageous Damage Per Minute
First-shot DPM: 1950
50% Crew: 1603.5
75% Crew: 1813.5
100% Crew: 2028
100% Crew
Rammer: 2236.5
Vents: 2070
Both: 2283
Both and BiA: 2331
Both and Max Crew %: 2425.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2280
50% Crew: 1841.1
75% Crew: 2107.1
100% Crew: 2378.8
100% Crew
Vents: 2432
Rammer: 2642.9
Both: 2701.8
Both and BiA: 2762.6
Both and Max Crew %: 2882.3

Advantageous Damage Per Minute
First-shot DPM: 2470
50% Crew: 2031.1
75% Crew: 2297.1
100% Crew: 2568.8
100% Crew
Rammer: 2832.9
Vents: 2622
Both: 2891.8
Both and BiA: 2952.6
Both and Max Crew %: 3072.3

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
144144 rounds Ammo Capacity
General
1515 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment


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570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment
Signal Range
TOG II*


VI

AnnoGB63_TOG_II.png

3500

The TOG II* is a British tier 6 premium heavy tank.

Developed for trench warfare. Initially, armament was to be placed in the front part of the hull and side sponsons. However, later it was decided not to add the sponsons and instead mount a turret. By 1943, when the TOG II* was completed and ready for trials, it was already obsolete. The vehicle never entered service.

A monstrous tank capable of absorbing a near unrealistic amount of damage for its tier, the TOG II* is longer than the Maus, with armor comparable to that of the KV-1 and a top speed of 14km/h on regular terrain. This tank is not meant to be used by inexperienced players, as its terrible top speed and large size can be frustrating, but veteran players may enjoy this tank greatly, soaking up a LOT of damage. This tank is best played when supporting as a second-line tank or defending a chokepoint, because the TOG II* is just too slow for effective attacking, and is easily ambushed. It's also probably the only tier 6 tank that can survive a penetrating hit from the KV-2's 152 mm cannon.

It should be noted that this tank has many nicknames and is often the subject of player humor before a battle begins. TOG platoons are often referred to as a "Whale Pod" where as a single TOG can be referenced by a multitude of nicknames such as "Hot TOG" and "H.M.S. TOG".

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

VII OQF 17-pdr Gun Mk. VII 171/239/38 150/150/190 12 0.36 2.3 826 62000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

VI TOG II* 114.3/76.2/53.3 32 360 8000 20430

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

V Paxman 12TP 600 15 3000 18000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

VI TOG II* 85 20 0 20000 15420

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

IX WS No. 19 Special 570 40 29400

Compatible Equipment

Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 3 Class Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good RoF
  • Great gun with excellent accuracy and penetration
  • Superb health for its tier
  • Heavy weight makes it resistant to ramming
  • Huge ammo capacity


Cons:


  • Longest tank in-game (Maus is larger by ground area, but is shorter than the TOG).
  • Low alpha damage
  • Very poor top speed makes it one of the slowest tanks in the game
  • Large ammo rack
  • Armor is mostly flat


Performance

It's extremely important to use this tank near the cover of buildings or mountains, as it is an artillery magnet at all times. The gun is very accurate and capable of penetrating tier 7 tanks and below. The TOG II is so big that you will be taking damage from most sources. Fortunately, the HP is so great that you will be able to absorb most of that damage while your allies takes advantage and destroy your foes. Preventing the enemy from shooting the extremly long sides of the tank (unless you manage to angle them to the point your enemies' shots bounce off) is still often key to success when driving this tank.

You can play this tank's large size to your advantage. As you creep towards the enemy base you can be a perfect meat shield for allies and while the exposed enemy intends to kill you, your allies can rightly pinpoint and destroy your attackers and you can effectively roadblock a LOT of areas. Choose a spot and even once destroyed you'll ensure that you'll have blocked that path forever. This is particularly useful on maps with narrow entries.

In a more competitive sense the TOG is one of the best defender/supporters of the tier. With some of the most capable all around firepower of the tier,(solid ROF, excellent pen, good accuracy and solid damage) the key to being useful beyond defense is positioning the TOG in strong firing positions to support your allies. This is easily the biggest issue that a player must deal with, as all allied and enemy tanks are capable of outpacing the TOG and might easily cause the fight to be outside its response area. However once in a good firing position near the action the TOG is hands down one of the most reliable fire support tanks of the tier.

While the TOG can be deadly on its own, it is far more effective (and often more fun) when in a platoon.

Note that this tank is not recommended for novice tankers.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Spall Liner Improved Ventilation


Gallery

Historical Info

The early version of the TOG II mounting a 77 mm cannon

This enormous tank was designed on the premise that World War II would evolve in the same way as the First World War. Some believed that existing tanks would not be able to deal with such conditions, and one of the most influential was Sir Albert Stern, who had been secretary to the Landships Committee in the First World War. In company with many others involved in tank design in 1916, including Sir William Tritton, Sir Eustace Tennyson D'Eyncourt, Sir Ernest Swinton and Walter Wilson, Stern was authorised by the War Office to design a heavy tank on First World War principles.

Development history

At the beginning of World War II (September 1939) some military officers and engineers thought that the new war would evolve in the same way as the First World War. The war would be static, with the opposing armies occupying two lines of trenches running from the North Sea coast to the Swiss border, separated by a ‘no mans land’ swept by artillery and machine gun fire. Sir Albert Stern, Secretary of the Landships Committee during the First World War, believed that the sort of tanks being produced in 1939 would not be able to cope with these conditions. In company with other engineers involved in tank design in 1916, including Sir Eustace Tennyson D’Eyncourt (Former Director of Naval Construction), Sir Ernest Swinton and Walter Wilson, Stern was asked by the War Office to design a heavy tank using World War One principles. The group was called officially called ‘The Special Vehicle Development Committee of the Ministry of Supply’; unofficially it was known as the TOG committee (TOG: The Old Gang). It began work in September 1939.

The first design resembled an enlarged World War I tank with a Matilda II turret on top and a French 75mm gun mounted in the front plate of the hull. Fosters of Lincoln built a single prototype and trials started in October 1940. It was powered by a Paxman-Ricardo diesel engine and had an electric final drive. The electric drive burnt out and was replaced by a hydraulic drive; this also failed and the vehicle was scrapped. In the meantime the committee was designing a larger vehicle of great size, the TOG II. Its most original feature was the diesel electric transmission where the V12 diesel engine drove two electric generators, which powered two electric motors, which drove the tracks. There was no gearbox or mechanical transmission. (Ferdinand Porsche installed a similar system in one of his unsuccessful prototypes built for the German Army.) The tracks, after passing around the front mounted idler dropped down below floor level to create more internal space, an idea thought to be unique to this tank.

Fosters completed the single TOG II prototype in March 1941. It was so heavy that it was only possible to weigh half the vehicle at a time. The design specified machine gun sponsons on each side where the side doors are, like a British World War I tank. These were quickly abandoned. The tank was fitted with four different gun turrets between 1941 and 1944, ending up with the type of turret designed by Stoddart and Pitt for the A30 Challenger Heavy Cruiser Tank. This mounted a 17pdr gun, making the tank a TOG II*. The TOG II’s great length made it very difficult to steer and combined with its weight and low power weight ratio (7.5hp/ton) made the tank cumbersome and unwieldy.In reality ‘The Old Gang’s’ ideas were wrong; tanks needed to be smaller, agile and more mobile. The TOG II was finally abandoned in 1944, although the A22 Churchill had been adopted as Britain’s standard heavy infantry tank long before.


Historical Gallery


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCavalier VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIMTLS-1G14 VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIT78 VIIM56 Scorpion VIIT28 Concept VIIT26E3 Eagle 7 VIIKing Tiger (Captured) VIISuper Hellcat VIIT23E3 VIIIT25 Pilot Number 1 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIITS-5 VIIIM54 Renegade VIIITL-1 LPC VIIIM46 Patton KR VIIIT92 VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 IXAE Phase I XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VISherman VC Firefly VIExcalibur VIIFV201 (A45) VIIAT 15A VIIIFV1066 Senlac VIIIFV4202 VIIIChieftain/T95 VIIICaernarvon Action X VIIICenturion Mk. 5/1 RAAC VIIIChimera VIIITurtle Mk. I XFV215b XFV215b (183) XT95/FV4201 Chieftain
Germany IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIHWK 30 VIIIVK 75.01 (K) VIIIM48A2 Räumpanzer VIIIE 75 TS VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A IXKampfpanzer 50 t XVK 72.01 (K)
France IIAM 39 Gendron-Somua IIAMR 35 IIIFCM 36 Pak 40 VM10 RBFM V105 leFH18B2 VIBretagne Panther VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIBat.-Châtillon Bourrasque VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIISomua SM VIIIAMX Canon d'assaut 105 VIIIELC EVEN 90 VIIIFCM 50 t IXChar Futur 4 XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-29 IIIT-116 IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VT-34 shielded VSU-85I VIKV-2 (R) VIT-34-85M VIObject 244 VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-50-2 VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIISU-122-44 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIT-103 VIIISTG VIIISTG Guard VIIILT-432 VIIISU-130PM VIIIObject 703 Version II IXObject 777 Version II XObject 907 XObject 260 XT-22 medium XObject 279 early
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT VIIIM41D VIIIType 59 G X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40 VIIIŠkoda T 27
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIStrv 81 VIIIPrimo Victoria VIIIEMIL 1951 VIIILansen C
Italy VIIIProgetto M35 mod. 46
Poland IITKS z n.k.m. 20 mm VIPudel VIT-34-85 Rudy VIII50TP prototyp
ja:Tank:GB63 TOG II