TOG II*
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{{TankData|Tank=GB63_TOG_II | {{TankData|Tank=GB63_TOG_II | |||
? | |Comically massive and incredibly slow-moving, the TOG II* is one of the most popular and easily recognizable vehicles in World of Tanks. Despite its bulky appearance, the TOG is not an unstoppable behemoth and instead derives its strength from its hitpoint pool. The TOG's huge hitpoint pool and powerful, fast-firing 17 pounder gun make it ideal for fighting multiple smaller targets at once. With proper positioning and hitpoint rationing, even a single TOG can swing seemingly hopeless fights in its | + | |Comically massive and incredibly slow-moving, the TOG II* is one of the most popular and easily recognizable vehicles in World of Tanks, with countless jokes made about it. Despite its bulky appearance, the TOG is not an unstoppable behemoth and instead derives its strength from its hitpoint pool. The TOG's huge hitpoint pool and powerful, fast-firing 17 pounder gun make it ideal for fighting multiple smaller targets at once. With proper positioning and hitpoint rationing, even a single TOG can swing seemingly hopeless fights in its favour. Sadly, the TOG was withdrawn from sale in update 9.7. | |
|Gallery= | |Gallery= | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
* Huge hitpoint pool, higher than most tier 7 heavy tanks | * Huge hitpoint pool, higher than most tier 7 heavy tanks | |||
? | * Rapid-firing, powerful gun with excellent | + | * Rapid-firing, powerful gun with excellent accuracy and dispersion on the move | |
* Good gun depression allows use of going hull-down to hide massive hull | * Good gun depression allows use of going hull-down to hide massive hull | |||
* Preferential matchmaking; only sees tier VI and VII battles | * Preferential matchmaking; only sees tier VI and VII battles | |||
* Insane ammo capacity | * Insane ammo capacity | |||
? | * Can mount a Super-heavy Spall Liner which protects from artillery | + | * Can mount a Super-heavy Spall Liner which protects from artillery | |
+ | * Excellent for [[Sidescraping|reverse sidescraping]], with its hull length and flat sides | |||
+ | * Incredibly cheap repair cost, around 4400 to 4700 credits, roughly as cheap as repair costs for Tier 7 artillery | |||
+ | * Surprising fast turret traverse makes the TOG hard to flank | |||
+ | * Strong turret armour and rear hull armour, which makes driving backwards a feasible alternative | |||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Massive size | + | * Massive size and slow speed, easily hit by artillery when exposed | |
? | * Flat | + | * Flat armour everywhere and weak front hull armour that can be consistently penetrated | |
? | * Very low top speed; [ | + | * Very low top speed; [14 km/h], the second slowest tank in game after the [[T95]], with very poor engine power | |
? | * Prone to ammo rack damage, negating its rapid rate of fire if not regulated carefully | + | * Terrible speed uphill and downhill, and extremely slow hull traverse | |
+ | * Prone to ammo rack damage, negating its rapid rate of fire if not regulated carefully, and crew gets wounded easily | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | The huge, lumbering TOG is a heavy tank that plays like no other heavy at any tier. The TOG has a 14 km/h top speed | + | The huge, lumbering TOG is a heavy tank that plays like no other heavy at any tier. The TOG has a 14 km/h top speed which is incredibly slow even for a heavy. It's not particularly well armoured for a heavy either. Its large, flat armor plates are more fitting for a tier V heavy, and will likely not protect the TOG from many of the tier VI and VII enemies it has to face. Compounding this problem is the TOG's gigantic size. The TOG is one of the longest tanks in the game - so long that it can even be used to block off roads and bridges in desperate situations. In place of strong armour, the TOG instead gets an incredible amount of hitpoints. With 1400 hitpoints, the TOG has more than any tier VI heavy and is more comparable to tier VII heavies in this regard. The TOG is also capable of hitting back with a powerful 17 pounder gun. This fast firing and accurate gun can quickly evaporate enemy tanks' health pools at any range and is more than capable of perma-tracking enemies. | |
Incapable of brawling in the same sense as other heavy tanks are, the TOG is not very effective as the lead tank in a push (incidentally, a TOG will rarely lead a push due to how slow it is). Instead, the a TOG typically engages targets by trading hitpoints with them. This is best done against targets who are already weakened, and thus a properly positioned TOG is a very formidable late-game tank after both teams have lost most of their hitpoints. Its huge hitpoint pool and fast firing gun enable it to take on multiple lower-health targets simultaneously and win, and in this way a TOG can completely turn a bad game around. It is also for this reason that the TOG is an incredibly good platooning tank. A platoon of TOGs possesses more than enough firepower and hitpoints to consistently carry games when played in a coordinated group. | Incapable of brawling in the same sense as other heavy tanks are, the TOG is not very effective as the lead tank in a push (incidentally, a TOG will rarely lead a push due to how slow it is). Instead, the a TOG typically engages targets by trading hitpoints with them. This is best done against targets who are already weakened, and thus a properly positioned TOG is a very formidable late-game tank after both teams have lost most of their hitpoints. Its huge hitpoint pool and fast firing gun enable it to take on multiple lower-health targets simultaneously and win, and in this way a TOG can completely turn a bad game around. It is also for this reason that the TOG is an incredibly good platooning tank. A platoon of TOGs possesses more than enough firepower and hitpoints to consistently carry games when played in a coordinated group. | |||
? | If playing alone, another strategy is to defend the base and staying in a hull-down position with binoculars. The | + | If playing alone, another strategy is to defend the base and staying in a hull-down position with binoculars. The TOG's gun and preferential MM is more than capable of dealing consistent, deadly damage against opponents. Furthermore, while the TOG is ridiculously long, showing only the turret of the tank makes it much more difficult to hit. The rather good view range also helps. However this is still not advised as your massive HP pool is better used in the battlefield as a steel wall or trading HP with enemies, and leaves you exposed to artillery. | |
? | The TOG is an incredibly popular tank among World of Tanks players. Its massive size is not only a source of | + | The TOG is also an excellent tank for reverse sidescraping, as the long hull will allow an insane angle if sidescraping is done properly. If the tank is correctly positioned, it will be almost impossible to penetrate the sides of the TOG, forcing enemies to shoot at its well-armoured and rounded turret. However, this leaves the tank extremely vulnerable to artillery and HE damage from tanks like the KV-2. It also takes a long time to get into position, and with a very large turning radius, this makes the TOG extremely vulnerable while turning to reverse sidescrape. | |
+ | ||||
+ | The TOG is an incredibly popular tank among World of Tanks players. Its massive size is not only a source of humour in the community, but has also has given it a reputation as a huge, unstoppable juggernaut. This couldn't be further from the truth - the TOG is very dependent on proper positioning and is effectively reduced to a hitpoint pinata for the enemy team (especially for artillery) when not positioned correctly. Though the TOG's comical size and perceived strength make it very enticing to inexperienced players, in reality the TOG can be very difficult to play properly and is not incredibly user-friendly. | |||
|InTheGame_equipment= | |InTheGame_equipment= |
Revision as of 12:39, 10 July 2015
TOG II*
Mouse over "
[Client Values; Actual values in
3,100 Cost |
1560312 HP Hit Points |
81.28/8532.17/85 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
600600 hp Engine Power |
14/7 km/h Speed Limit |
2020 deg/s Traverse |
7.3818.65 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
114.3/76.2/53.3114.3/76.2/53.3 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
175/3200/75
175/3200/75 Shell Cost |
150/150/190150/150/190 HP Damage |
171/239/38171/239/38 mm Penetration |
r/m ▲
12 r/m Standard Gun ▲
12 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1800 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1800 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.3 s 2.3 Aim time |
3232 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
144144 rounds Ammo Capacity |
1515 % Chance of Fire |
m 360 m 360 View Range |
m 570 m 570 Signal Range |
VI
3100
The TOG II* is a British tier 6 premium heavy tank.
Developed for trench warfare. Initially, armament was to be placed in the front part of the hull and side sponsons. However, later it was decided not to add the sponsons and instead mount a turret. By 1943, when the TOG II* was completed and ready for trials, it was already obsolete. The vehicle never entered service.
Comically massive and incredibly slow-moving, the TOG II* is one of the most popular and easily recognizable vehicles in World of Tanks, with countless jokes made about it. Despite its bulky appearance, the TOG is not an unstoppable behemoth and instead derives its strength from its hitpoint pool. The TOG's huge hitpoint pool and powerful, fast-firing 17 pounder gun make it ideal for fighting multiple smaller targets at once. With proper positioning and hitpoint rationing, even a single TOG can swing seemingly hopeless fights in its favour. Sadly, the TOG was withdrawn from sale in update 9.7.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VII | OQF 17-pdr Gun Mk. VII | 171/239/38 | 150/150/190 | 12 | 0.36 | 2.3 | 826 | 62000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | Paxman 12TP | 600 | 15 | 3000 | 18000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | TOG II* | 85 | 20 | 0 | 20000 | 15420 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Huge hitpoint pool, higher than most tier 7 heavy tanks
- Rapid-firing, powerful gun with excellent accuracy and dispersion on the move
- Good gun depression allows use of going hull-down to hide massive hull
- Preferential matchmaking; only sees tier VI and VII battles
- Insane ammo capacity
Cons:
- Massive size and slow speed, easily hit by artillery when exposed
- Flat armour everywhere and weak front hull armour that can be consistently penetrated
- Very low top speed; [14 km/h], the second slowest tank in game after the T95, with very poor engine power
- Terrible speed uphill and downhill, and extremely slow hull traverse
- Prone to ammo rack damage, negating its rapid rate of fire if not regulated carefully, and crew gets wounded easily
Performance
The huge, lumbering TOG is a heavy tank that plays like no other heavy at any tier. The TOG has a 14 km/h top speed which is incredibly slow even for a heavy. It's not particularly well armoured for a heavy either. Its large, flat armor plates are more fitting for a tier V heavy, and will likely not protect the TOG from many of the tier VI and VII enemies it has to face. Compounding this problem is the TOG's gigantic size. The TOG is one of the longest tanks in the game - so long that it can even be used to block off roads and bridges in desperate situations. In place of strong armour, the TOG instead gets an incredible amount of hitpoints. With 1400 hitpoints, the TOG has more than any tier VI heavy and is more comparable to tier VII heavies in this regard. The TOG is also capable of hitting back with a powerful 17 pounder gun. This fast firing and accurate gun can quickly evaporate enemy tanks' health pools at any range and is more than capable of perma-tracking enemies.
Incapable of brawling in the same sense as other heavy tanks are, the TOG is not very effective as the lead tank in a push (incidentally, a TOG will rarely lead a push due to how slow it is). Instead, the a TOG typically engages targets by trading hitpoints with them. This is best done against targets who are already weakened, and thus a properly positioned TOG is a very formidable late-game tank after both teams have lost most of their hitpoints. Its huge hitpoint pool and fast firing gun enable it to take on multiple lower-health targets simultaneously and win, and in this way a TOG can completely turn a bad game around. It is also for this reason that the TOG is an incredibly good platooning tank. A platoon of TOGs possesses more than enough firepower and hitpoints to consistently carry games when played in a coordinated group.
If playing alone, another strategy is to defend the base and staying in a hull-down position with binoculars. The TOG's gun and preferential MM is more than capable of dealing consistent, deadly damage against opponents. Furthermore, while the TOG is ridiculously long, showing only the turret of the tank makes it much more difficult to hit. The rather good view range also helps. However this is still not advised as your massive HP pool is better used in the battlefield as a steel wall or trading HP with enemies, and leaves you exposed to artillery.
The TOG is also an excellent tank for reverse sidescraping, as the long hull will allow an insane angle if sidescraping is done properly. If the tank is correctly positioned, it will be almost impossible to penetrate the sides of the TOG, forcing enemies to shoot at its well-armoured and rounded turret. However, this leaves the tank extremely vulnerable to artillery and HE damage from tanks like the KV-2. It also takes a long time to get into position, and with a very large turning radius, this makes the TOG extremely vulnerable while turning to reverse sidescrape.
The TOG is an incredibly popular tank among World of Tanks players. Its massive size is not only a source of humour in the community, but has also has given it a reputation as a huge, unstoppable juggernaut. This couldn't be further from the truth - the TOG is very dependent on proper positioning and is effectively reduced to a hitpoint pinata for the enemy team (especially for artillery) when not positioned correctly. Though the TOG's comical size and perceived strength make it very enticing to inexperienced players, in reality the TOG can be very difficult to play properly and is not incredibly user-friendly.
Suggested Equipment
Gallery
Historical Info
This enormous tank was designed on the premise that World War II would evolve in the same way as the First World War. Some believed that existing tanks would not be able to deal with such conditions, and one of the most influential was Sir Albert Stern, who had been secretary to the Landships Committee in the First World War. In company with many others involved in tank design in 1916, including Sir William Tritton, Sir Eustace Tennyson D'Eyncourt, Sir Ernest Swinton and Walter Wilson, Stern was authorised by the War Office to design a heavy tank on First World War principles.
Development history
At the beginning of World War II (September 1939) some military officers and engineers thought that the new war would evolve in the same way as the First World War. The war would be static, with the opposing armies occupying two lines of trenches running from the North Sea coast to the Swiss border, separated by a ‘no mans land’ swept by artillery and machine gun fire. Sir Albert Stern, Secretary of the Landships Committee during the First World War, believed that the sort of tanks being produced in 1939 would not be able to cope with these conditions. In company with other engineers involved in tank design in 1916, including Sir Eustace Tennyson D’Eyncourt (Former Director of Naval Construction), Sir Ernest Swinton and Walter Wilson, Stern was asked by the War Office to design a heavy tank using World War One principles. The group was called officially called ‘The Special Vehicle Development Committee of the Ministry of Supply’; unofficially it was known as the TOG committee (TOG: The Old Gang). It began work in September 1939.
The first design resembled an enlarged World War I tank with a Matilda II turret on top and a French 75mm gun mounted in the front plate of the hull. Fosters of Lincoln built a single prototype and trials started in October 1940. It was powered by a Paxman-Ricardo diesel engine and had an electric final drive. The electric drive burnt out and was replaced by a hydraulic drive; this also failed and the vehicle was scrapped. In the meantime the committee was designing a larger vehicle of great size, the TOG II. Its most original feature was the diesel electric transmission where the V12 diesel engine drove two electric generators, which powered two electric motors, which drove the tracks. There was no gearbox or mechanical transmission. (Ferdinand Porsche installed a similar system in one of his unsuccessful prototypes built for the German Army.) The tracks, after passing around the front mounted idler dropped down below floor level to create more internal space, an idea thought to be unique to this tank.
Fosters completed the single TOG II prototype in March 1941. It was so heavy that it was only possible to weigh half the vehicle at a time. The design specified machine gun sponsons on each side where the side doors are, like a British World War I tank. These were quickly abandoned. The tank was fitted with four different gun turrets between 1941 and 1944, ending up with the type of turret designed by Stoddart and Pitt for the A30 Challenger Heavy Cruiser Tank. This mounted a 17pdr gun, making the tank a TOG II*. The TOG II’s great length made it very difficult to steer and combined with its weight and low power weight ratio (7.5hp/ton) made the tank cumbersome and unwieldy.In reality ‘The Old Gang’s’ ideas were wrong; tanks needed to be smaller, agile and more mobile. The TOG II was finally abandoned in 1944, although the A22 Churchill had been adopted as Britain’s standard heavy infantry tank long before.
Historical Gallery