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Cruiser Mk. II

Cruiser Mk. II

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Revision as of 20:10, 4 July 2019Revision as of 09:49, 2 October 2019
pros cons
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 {{TankData|Tank=GB69_Cruiser_Mk_II {{TankData|Tank=GB69_Cruiser_Mk_II
 |At first, the Cruiser Mark II is merely an up-armored version of its predecessor. Because the heavier Mk. II shares the [[Cruiser Mk. I]]'s engine, it's very slow (nearly as slow as French tanks of its tier). What sets the Mk. II apart from the Mk. I and most other tanks is the available 3.7-inch Howitzer, which can deal enough damage to kill most comparable enemies with one shot. |At first, the Cruiser Mark II is merely an up-armored version of its predecessor. Because the heavier Mk. II shares the [[Cruiser Mk. I]]'s engine, it's very slow (nearly as slow as French tanks of its tier). What sets the Mk. II apart from the Mk. I and most other tanks is the available 3.7-inch Howitzer, which can deal enough damage to kill most comparable enemies with one shot.
 +
 +This tank in most ways performs like a [[KV-2]] at tier 3, but it has better aim time, accuracy, twice the RoF, and a much better mobility as well as enough alpha damage to one-shot tanks a tier above it (whereas the KV-2 barely oneshots the ones on its' own tier). Unlike KV-2, shell speed of the Howitzer gun is horrible, and you will have best chances to deal damage in close-quarters fighting. Sniping works only on completely stationary targets.
  
 |Gallery= |Gallery=
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 |InTheGame_pros= |InTheGame_pros=
 * Extremely good gun depression with the 2-pdr and Pom-Pom - one of the best in the game * Extremely good gun depression with the 2-pdr and Pom-Pom - one of the best in the game
?* Can use the devastating 3.7-inch Howitzer 
 * At longer ranges, the howitzer can arc over small cover * At longer ranges, the howitzer can arc over small cover
 * Sufficient armor for bouncing many auto-cannons, and very easy to angle. * Sufficient armor for bouncing many auto-cannons, and very easy to angle.
 +* Howitzer gun can one-shot most opponents on full penetration
 * Surprisingly good turning values on both hull and turret, making it easy to deal with encirclements or surprises. * Surprisingly good turning values on both hull and turret, making it easy to deal with encirclements or surprises.
?* In ''most'' ways performs like an improved [[KV-2]] for its' tier; better aim time, accuracy, twice the RoF, and a much, much better mobility as well as enough alpha damage to one-shot tanks a tier above it whereas the KV-2 barely oneshots the ones on its' own tier. 
  
 |InTheGame_cons= |InTheGame_cons=

Revision as of 09:49, 2 October 2019










































































Cruiser Mk. II

AnnoGB69_Cruiser_Mk_II.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,100  Credits Cost
34072 HP Hit Points
14.33/14.56.56/16.7 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
120150 hp Engine Power
40/15 km/h Speed Limit
3538 deg/s Traverse
8.3722.87 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
30/26/3030/26/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















0/1200/15




















30/800/15
Shell Cost
45/45/6045/45/60 HP Damage
40/65/2349/71/23 mm Penetration



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.



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18.62 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 0.63 s
Magazine Reload Times
Nominal: 11 s
50% Crew: 13.63 s
75% Crew: 11.9 s
100% Crew: 10.55 s
With Vents: 10.32 s
With Vents and BiA: 10.09 s

Click here for more information.
Rate of Fire






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900

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 726.3
75% Crew: 832.05
100% Crew: 938.7
100% Crew
Vents: 959.85
Rammer: 1043.1
Both: 1066.5
Both and BiA: 1090.35
Both and Max Crew %: 1137.15

Advantageous Damage Per Minute
First-shot DPM: 945
50% Crew: 771.3
75% Crew: 877.05
100% Crew: 983.7
100% Crew
Rammer: 1088.1
Vents: 1004.85
Both: 1111.5
Both and BiA: 1135.35
Both and Max Crew %: 1182.15

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 726.3
75% Crew: 832.05
100% Crew: 938.7
100% Crew
Vents: 959.85
Rammer: 1043.1
Both: 1066.5
Both and BiA: 1090.35
Both and Max Crew %: 1137.15

Advantageous Damage Per Minute
First-shot DPM: 945
50% Crew: 771.3
75% Crew: 877.05
100% Crew: 983.7
100% Crew
Rammer: 1088.1
Vents: 1004.85
Both: 1111.5
Both and BiA: 1135.35
Both and Max Crew %: 1182.15

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 968.4
75% Crew: 1109.4
100% Crew: 1251.6
100% Crew
Vents: 1279.8
Rammer: 1390.8
Both: 1422
Both and BiA: 1453.8
Both and Max Crew %: 1516.2

Advantageous Damage Per Minute
First-shot DPM: 1260
50% Crew: 1028.4
75% Crew: 1169.4
100% Crew: 1311.6
100% Crew
Rammer: 1450.8
Vents: 1339.8
Both: 1482
Both and BiA: 1513.8
Both and Max Crew %: 1576.2

See here, here, or here for more information.






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381.6

Magazine-fed Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal: 381.6
50% Crew: 329.85
75% Crew: 362.25
100% Crew: 392.4
With Vents: 387.45
With Vents and BiA: 392.85

Advantageous Damage Per Minute
Loaded-mag DPM: 499.95
50% Crew: 456.75
75% Crew: 483.75
100% Crew: 508.95
With Vents: 504.9
With Vents and BiA: 509.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal: 381.6
50% Crew: 329.85
75% Crew: 362.25
100% Crew: 392.4
With Vents: 387.45
With Vents and BiA: 392.85

Advantageous Damage Per Minute
Loaded-mag DPM: 499.95
50% Crew: 456.75
75% Crew: 483.75
100% Crew: 508.95
With Vents: 504.9
With Vents and BiA: 509.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 508.8
50% Crew: 439.8
75% Crew: 483
100% Crew: 523.2
With Vents: 516.6
With Vents and BiA: 523.8

Advantageous Damage Per Minute
Loaded-mag DPM: 666.6
50% Crew: 609
75% Crew: 645
100% Crew: 678.6
With Vents: 673.2
With Vents and BiA: 679.2

Click here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.45 m 

With 50% Crew: 0.557 m
With 75% Crew: 0.487 m
With 100% Crew: 0.431 m
With BiA: 0.422 m
With BiA and Vents: 0.413 m
Maximum possible: 0.396 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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2.4 s 

With 50% Crew: 2.973 s
With 75% Crew: 2.596 s
With 100% Crew: 2.301 s
With GLD: 2.092 s
With BiA: 2.25 s
With BiA and Vents: 2.202 s
With both and GLD: 2.001 s
Maximum possible: 1.918 s

For more details, see Crew or Equipment
Aim time
3436 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
200240 rounds Ammo Capacity
General
2020 % Chance of Fire






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


II

AnnoGB69_Cruiser_Mk_II.png

3100

The Cruiser Mk. II is a British tier 2 light tank.

The A10 Cruiser Mk. II was a further development of the A9 modification designed by John Carden. The A10 had enhanced armor and no machinegun turrets. A prototype was built in July 1937 and adopted for service as a heavy cruiser tank. A total of 175 vehicles were ordered between 1938–1939, which were manufactured by September 1940. The vehicles saw combat in France (1940), Greece (1941) and North Africa (1941).

At first, the Cruiser Mark II is merely an up-armored version of its predecessor. Because the heavier Mk. II shares the Cruiser Mk. I's engine, it's very slow (nearly as slow as French tanks of its tier). What sets the Mk. II apart from the Mk. I and most other tanks is the available 3.7-inch Howitzer, which can deal enough damage to kill most comparable enemies with one shot.

This tank in most ways performs like a KV-2 at tier 3, but it has better aim time, accuracy, twice the RoF, and a much better mobility as well as enough alpha damage to one-shot tanks a tier above it (whereas the KV-2 barely oneshots the ones on its' own tier). Unlike KV-2, shell speed of the Howitzer gun is horrible, and you will have best chances to deal damage in close-quarters fighting. Sniping works only on completely stationary targets.

The Cruiser Mk. II leads to the Cruiser Mk. III, and the Valentine.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 40 mm Pom-Pom 49/71/23 45/45/60 18.64 0.45 2.4 160 20000
I QF 2-pdr Mk. IX prototype 40/65/23 45/45/60 23.08 0.4 1.7 130 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Rolls-Royce Phantom 120 20 340 0
II AEC Type 179 150 20 360 1200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

I A10 Mk. I 14.5 35 B/2 3000 330
II A10 Mk. II 16.7 38 B/2 3000 610

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III WS No. 11 350 40 600

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Extremely good gun depression with the 2-pdr and Pom-Pom - one of the best in the game
  • At longer ranges, the howitzer can arc over small cover
  • Sufficient armor for bouncing many auto-cannons, and very easy to angle.
  • Howitzer gun can one-shot most opponents on full penetration
  • Surprisingly good turning values on both hull and turret, making it easy to deal with encirclements or surprises.


Cons:


  • Low accuracy with Pom-Pom, and even moreso with the Howitzer
  • Very slow - comparable to low-tier French tanks
  • Armor doesn't hold up against most non auto-cannons.
  • Gun depression with the howitzer is only -6°
  • Very low shell velocity with the Howitzer


Performance

The Cruiser Mk. II is a effectively a glass cannon. It's slow moving and poorly armored, which means playing the role of a front-lines attack tank is risky. Exactly how the tank performs depends mostly on which gun the player chooses to use, and while most players opt for the howitzer, the tank can be played effectively with any of the three guns.

The 2-pdr is not nearly as dominant on the Mk. II as it is on the Mk. I, yet it still has enough penetration ability to be effective against most of the enemies a Mk. II will face. When equipped with a 2-pdr, this tank is best used as a sniper. The tank can snipe not only from a well-concealed sniping spot, but can also take advantage of it's excellent gun depression to conceal itself behind the crest of a hill. The 2-pdr also benefits greatly from using APCR rounds, which increases the gun's average penetration value to 121mm (enough to penetrate the frontal armor of tier 5 heavies).

When using the Pom-Pom, the Mk II's role changes to a close-quarters fighter. With this gun, it's best used as a flanker. Attacking the weaker sides and rears of enemy tanks will allow you to use the Pom-Pom to it's full potential, while keeping the fragile tank out of direct fire. The Pom-Pom isn't capable of shooting long range like the 2-pdr; it's inaccurate and doesn't have the penetration to be effective.

The 3.7-inch Howitzer is the gun most players chose to use. The howitzer possess devastating single-shot damage, and is comparable in its tier to only those available for fixed-gun tank destroyers such as the Valentine AT. The combination of a powerful gun and a free-rotating turret makes the Mk II. a fearsome guerrilla fighter, being able to pop out of cover and vaporize most enemies before they even get the chance to shoot back. Take great care when shooting at an enemy who's aware of you, as the gun's long reload time combined with the tank's lack of armor means a second shot isn't always possible. The howitzer-equipped Mk. II is weakest when being attacked by two enemy tanks simultaneously - it simply doesn't have the firepower or armor to defend itself against two tanks at once. The howitzer is also not good at long-range use. It's long aim time, poor accuracy, and slow shell velocity mean that it can only be used effectively against stationary targets at long ranges.


Early Research

  • The 40 mm Pom Pom gun, the AEC Type 179 engine, and the WS No. 9 radio carry over from the Cruiser Mk. I. You should install the engine and radio immediately; using the Pom-Pom is optional.
  • Research the upgraded suspension first.
  • Next research the second turret.
  • Now you can research the 3.7-inch Howitzer.
  • Go from there.


Suggested Equipment


Improved VentilationEnhanced Suspension Camouflage Net Enhanced Gun Laying Drive 


Gallery

Historical Info

Cruiser, Mk II (A10), was developed alongside the A9, and was intended to be a heavier, infantry tank version of that type. In practice it was not deemed suitable for the infantry tank role and was classified as a "heavy cruiser".



Development history

The A10 was developed by Sir John Carden of Vickers in 1934 by adaptation of his A9 design. The A10 specification called for armour of up to 1 inch standard (the A9 was 14mm); a speed of 10 mph was acceptable. The two sub-turrets present on the A9 were removed, and extra armour bolted onto that already present on the front and sides of the hull, along with all faces of the turret, providing approximately twice the armour in most areas. The A10 was two tonnes heavier than the A9, but used the same 150 bhp engine, and as a consequence the tank's top speed was cut from 25 mph to 16 mph. The turret armament consisted of a QF 2-pounder (40mm) gun and a coaxial .303 Vickers machine gun. For the production version there was a 7.92mm BESA machine gun mounted in the hull in a barbette to the right of the driver. This was added to give extra firepower but at the expense of simplicity - the Vickers and the BESA using different ammunition. The tank had a total crew of five (Commander, gunner, loader, driver and hull machine gunner), and there was no separation between the driver's compartment and the fighting compartments.

The prototype ("Tank, Experimental A10E1") was completed in 1936, a few months after the A9 prototype. Carden had died in an air crash in 1935 and development was slower than expected. In 1937 the A10 was dropped as an infantry support but in 1938 it was decided to produce it as a "heavy cruiser". The A10 was accepted for service - initially as "Tank, Cruiser, Heavy Mk I" and then "Tank, Cruiser A10 Mk 1" and finally "Tank, Cruiser Mk II". Production was ordered in July 1938. Total production was 175 vehicles including the 30 CS versions (see below), 45 were built by Birmingham Railway Carriage and Wagon Company, 45 by Metropolitan-Cammell, 10 byVickers. In late 1939 another order was placed with Birmingham Railway Carriage and Wagon Company, this time it was a larger order of 75 vehicles. - entering service in December 1939, but was something of an oddity - it had been intended to sacrifice speed for armour like an Infantry tank, but was still relatively poorly armoured, and was, as a result, not effective.


Combat history

A number of Mark IIs were part of the British Expeditionary Force (BEF) sent to France in the early stages of World War II. Their cross country performance was recorded as poor, but they were still used later in North Africa at the defence ofTobruk in 1941, where reliability and suspension performance in the desert conditions was praised. Sixty worn out examples were taken to Greece by the 3rd Royal Tank Regiment and, although they performed well against the German tanks, over 90% were lost due to mechanical breakdowns as opposed to enemy action (mainly tracks).

Variants

Cruiser Mk II (A10 Mk I)

Classified as a 'heavy cruiser' and 31 were sent to France with the 1st Armoured Division, but performed poorly in the following campaign. Also served in the North African Campaignuntil late in 1941.

Tank, Cruiser, Mk IIA (A10 Mk IA)

The coaxial Vickers machine guns were replaced with BESA machine guns. Armoured radio housing added.

Tank, Cruiser, Mk IIA CS (A10 Mk IA CS)

Had a 3.7" (94 mm) howitzer in the turret instead of the 2 pdr. The standard ammunition load was 40 rounds smoke, and a few HE shells. The CS denotes Close Support. This weapon was derived from a World War I field howitzer. It was not related to the 3in howitzer used in later British tanks in World War II, which was itself replaced by a 95mm howitzer in the later versions of the Churchill infantry tanks and all CS versions of the Centaur and Cromwell cruiser tanks. British doctrine was that the CS tank was to provide smoke cover in advances or retreats and hence many more smoke rounds were carried than HE.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 40 mm Pom-Pom gun configuration is fake.
  • Historical smoke shells for the 3.7-inch howitzer is missing.
  • Smoke dischargers are visible on the turret's right side but there is no option to use them.


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:GB69 Cruiser Mk II