AT 15
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? | |Like its predecessors, it has amazing armor values | + | |Like its predecessors, it has amazing armor values and rapid firing guns with poor alpha and mobility. However, despite the armor being thicker than its predecessor, the [[AT 7]], a lot of tanks at this tier will have little issue in finding weakspots in your front to penetrate. This makes players adopt more indirect methods of gameplay, which is good preparation for higher tier matches where your armor will rarely save you. A wide gun traverse makes angling in this tank a necessity if you do fight enemies head on. With proper positioning and angling, no enemy tank will want to face against you for too long, in fear of being punctured to death. | |
|Gallery= | |Gallery= |
Revision as of 07:43, 3 August 2013
AT 15
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[Client Values; Actual values in
2,650,000 Cost |
1450290 HP Hit Points |
59.96/60.515.37/66 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
500650 hp Engine Power |
20/10 km/h Speed Limit |
1820 deg/s Traverse |
8.3442.29 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
175/3200/75
680/4400/170 Shell Cost |
150/150/190230/230/280 HP Damage |
171/239/38226/258/42 mm Penetration |
r/m ▲
16.67 r/m Standard Gun ▲
12 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2500.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2760 Damage Per Minute Standard Gun |
m ▲
0.32 m With 50% Crew: 0.396 m ▲
0.3 Accuracy With 50% Crew: 0.372 m |
s 1.7 s 1.7 Aim time |
2626 deg/s Gun Traverse Speed |
50° Gun Arc |
-10°/+10°-10°/+10° Elevation Arc |
8560 rounds Ammo Capacity |
2020 % Chance of Fire |
m 370 m 370 View Range |
m 550 m 750 Signal Range |
VIII
2650000
The AT 15 is a British tier 8 tank destroyer.
Assault tank conceived to break through fortified positions. The design project was ready by the fall of 1943, but no prototypes were manufactured. However, the project became the basis for the A39 Tortoise heavy assault tank.
Like its predecessors, it has amazing armor values and rapid firing guns with poor alpha and mobility. However, despite the armor being thicker than its predecessor, the AT 7, a lot of tanks at this tier will have little issue in finding weakspots in your front to penetrate. This makes players adopt more indirect methods of gameplay, which is good preparation for higher tier matches where your armor will rarely save you. A wide gun traverse makes angling in this tank a necessity if you do fight enemies head on. With proper positioning and angling, no enemy tank will want to face against you for too long, in fear of being punctured to death.
The AT 15 leads to the Tortoise.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | Rolls-Royce Meteor Mk. V | 650 | 20 | 744 | 44000 | |
V | Rolls-Royce Meteor | 600 | 20 | 744 | 14000 | |
V | Ford GAA | 500 | 20 | 708 | 13910 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | AT 15 | 60.5 | 18 | 0 | 12000 | 29240 | |
VIII | AT 15 Mk. II | 66 | 20 | 0 | 12000 | 39000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VIII | WS No. 22 | 700 | 40 | 25000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 | |
X | SR C42 | 750 | 40 | 54000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very accurate and quick-aiming gun, one of most accurate in the game
- High rate of fire
- Excellent frontal armor
- Good all-around armor
- Great gun depression and wide gun arc
Cons:
- Very low top speed and poor turning speed
- Mediocre penetration for a tier 8 TD (only the SU-101 and JagdTiger 8,8cm have worse)
- Lowest alpha damage of all tier 8 TD's
- Very difficult to hide
- Easy target for artillery
Performance
Much like its predecessors, the AT 15 has great armor values on paper. This is far from the true reality as this applies only to the flat surfaces on your front; the sloped sections are roughly around 100-120mm thick. While this is still good armor, a lot of tanks around your tier can easily penetrate it, so unlike its predecessors, the AT 15 will see a lot more time supporting the frontline rather than being directly in it. While angling works some wonders with this tank, keep in mind that your gun mantlet is actually a massive weakspot; it is only around 100mm of spaced armor behind which is nothing but your gun and crew, so smart enemies will always likely penetrate you in close quarters. Your machine gun turret is also a weakspot, and hits to it will often injure one of your loaders.
It has pretty much the same top gun as the AT 7, the OQF 20-pdr AT Gun, however the AT 15 gets an upgraded version that has improved RoF, accuracy and aim time. This means that while you can't sit and expect to soak up shots, you still retain that spammy firing playstyle typical to British TDs. Though the AT 15 can function adequately as a sniper, artillery remains an issue however since this tank is especially vulnerable to it. This puts the AT 15 in a tricky spot as while it has a gun that promotes remaining in one spot while laying down a lot of fire, it doesn't have adequate armor to safeguard it while doing so. This puts it in between a dedicated sniper and a support for frontlining heavies.
The AT 15 sometimes sees tier 10 battles, which can pose a significant challenge because it does not have the penetration to easily damage all enemies, the mobility to flank them, or the armor to regularly bounce their shots. Try to position yourself in a place where they will be forced to expose their side armor to you, and if that fails try to use your excellent accuracy to hit their weak points. Premium ammunition will mostly negate this weakness if you can afford to use it.
Early Research
You should have the OQF 20-pdr AT Gun Type A Barrel unlocked from the AT 7. This can be equipped with stock suspension, so do so. However, you won't be able to equip many modules this way, so research suspension first. After this is done, you can either stick with the OQF 20-pdr AT Gun Type A Barrel, or opt for the OQF 32-pdr AT Gun, which has slightly less RoF, penetration, aim time and accuracy in exchange for more damage. You will need to unlock this regardless to proceed to the Tortoise. If you had grinded through the Churchill GC before, this gun should already be unlocked.
From here, research the OQF 20-pdr AT Gun Type B Barrel before the engines, since regardless of the engine it has, it is still a slow machine. Get the radio last, since it is only a 50m upgrade from the previous radio, which should have been unlocked via the AT 7.
Suggested Equipment
Gallery
Historical Info
Historical Gallery