|Revision as of 06:45, 16 June 2013||Revision as of 12:27, 24 June 2013|
fixed a type, changed "waight" in to "weight"
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|GLD, Tank Gun Rammer, Coated Optics, Toolbox, Spall Liner||GLD, Tank Gun Rammer, Coated Optics, Toolbox, Spall Liner|
|?|||History=AT-2 is a Nuffield Mechanizations Limited design from May 1943. Total ||+|||History=AT-2 is a Nuffield Mechanizations Limited design from May 1943. Total was estimated at 41 tons, and the vehicle was running on torsion bar suspension. It was introduced along with the AT-1 design, which had a turret that could mount a 75 mm high velocity gun or a 95 mm howitzer. With AT-2, it was decided an assault tank doesn't need a turret and so it was replaced with a fully enclosed superstructure. Both designs shared the same hull, but since AT-2 was supposed to have a casemate construction, it should have been around 4 tons lighter, and considerably cheaper to produced compared to the AT-1.|
Revision as of 12:27, 24 June 2013
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[Client Values; Actual values in
|590590 HP Hit Points|
|40.95/4141/44 t Weight Limit|
- Commander (Radio Operator)
|340395 hp Engine Power|
|20/10 km/h Speed Limit|
|1820 deg/s Traverse|
|8.39.63 hp/t Power/Wt Ratio|
|152.4/76.2/50.8 mm Hull Armor|
|75/75/10075/75/100 HP Damage|
|105/170/30110/180/30 mm Penetration|
|r/m 26.09 r/m 26.09 Rate of Fire|
With 50% Crew: 0.508 m
With 50% Crew: 0.458 m
|s 1.7 s 1.7 Aim time|
|2626 deg/s Gun Traverse Speed|
|26° Gun Arc|
|-7°/+13°-7°/+13° Elevation Arc|
|115115 rounds Ammo Capacity|
|2020 % Chance of Fire|
|m 310 m 310 View Range|
|m 400 m 550 Signal Range|
A design for an assault tank to break through enemy defensive lines. The design was completed by May 15, 1943. No prototypes were built, but the project helped to set the stage for another heavy assault tank, the A39 Tortoise.
The AT 2 is radically different from its predecessors, it's the first true British Tank Destroyer in it's line. The AT 2 is very slow, boasts tough all-round armor, and has an increased hitpoint pool. The AT 2, unlike tank destroyers of other nations, is a front-line tank. It is most effective leading the team while drawing and deflecting enemy fire, albeit while moving slowly. The AT 2 is a spearhead breakthrough tank but absolutely requires supporting teammates; it has very poor viewrange and is extremely vulnerable to flanking. A flanked AT 2 should keep its armor towards the enemies in front, it must rely on its teammates to deal with the flank because its turning speed is just too slow.
Modules / Available Equipment and Consumables
|Chance of Fire on Impact
|IV||Nuffield Liberty Mk. III||395||20||383||11500|
|III||Nuffield Liberty Mk. II||340||20||383||500|
|V||AT 2 Mk. II||44||20||0||11000||9000|
|VII||WS No. 19 Mk. II||450||40||21000|
|VI||WS No. 19 Mk. I||400||40||15000|
|VIII||WS No. 19 Mk. III||550||40||22000|
Pros and Cons
- Very good all round armor for tier V
- Ludicrous amounts of frontal armor is virtually immune to enemy fire, even the terrifying 122mm D-2-5-T
- Great damage per minute
- Offers an accurate, quick-aiming, and fast-firing 6-pounder gun (similar to the Churchill III and Ram II)
- High penetration APCR rounds
- Very slow
- Low traverse speed
- Relatively low alpha-damage guns (typical for low tier British tanks)
- Poor camo value
- Easy target for artillery
With very thick frontal and substantial rear and side armor, the AT 2 is an intimidating opponent. Even though this TD is extremely well armored, it has weakspots that are easy to hit up-close, a very slow top speed, and a sluggish traverse speed. Furthermore, its armor is weaker than advertised, especially around the gun mantlet and the upper glacis. It is very easy to get killed at close range, be it from weakspot-snipers or faster tanks. Do not get overconfident with the AT 2's armor, especially against tier 7s. Leading a slow charge with your frontal armor will lead your team to victory, but be sure you have tanks who can help defend your rear. In a Tier 5 battle, the AT 2's armor is very difficult to break and most shots to the rear and sides and be deflected with simple angling.
The accurate and rapid-firing 6-pounder gun offers good damage per minute and ensures no enemy wants to stay in your path, but reloads faster than it can aim. Thus, a Gun Laying Drive is highly recommended. Do note that, due to very poor mobility and speed, once the At 2 chooses a route it is committed to it for the rest of the battle. Always try to keep moving whenever possible, firstly because the AT 2 is an easy target for artillery and secondly because the AT 2 won't be able to keep with its team; or worse, discourage the team from pushing. The AT 2 is big and has a very poor camo value and is thus, practically impossible to hide. This coupled with a very poor view range makes the AT 2 an ineffective camper. City maps that provide cover from arty and protection from flanking are the best places for the AT 2 and open fields are the worst places to be.
The AT 2 is very very slow, comparable to a Maus. Its top speed keeps it at a modest speed even when downhill; this limit also makes being pushed by allies ineffective. Furthermore, the weak engine power means running into trees and stone fences will result in a serious speed decrease. Speed is the biggest flaw of the AT 2 and makes it a tank that is reliant on its team to protect its rear and to spot for it. The AT 2's weaknesses can be minimize by playing with constant support. Once you manage to make it to the enemy you'll find the AT 2's excellent armor and good gun extremely rewarding.