AT 8
Revision as of 11:58, 7 May 2016 Cleaned up the info regarding unlocking the 17-pdr on the Archer | Revision as of 12:01, 7 May 2016 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | * Top 17 pdr gun is very formidable with great pen. , RoF, accuracy, and aim time | + | * Top 17 pdr gun is very formidable with great pen., RoF, accuracy, and aim time. | |
? | * Fast RoF on all guns, even the 17 pdr | + | * Fast RoF on all guns, even the 17-pdr . | |
? | * DPM is among the best in its class | + | * DPM is among the best in its class. | |
? | * 800 HP pool is massive for a tier VI TD, closer to that of a | + | * 800 HP pool is massive for a tier VI TD, closer to that of a heavy tank. | |
? | * 203/101/101 armor layout is still fairly effective but retains same | + | * 203/101/101 armor layout is still fairly effective but retains same weak spots plus a very annoying new one(MG port). | |
? | * Well-protected tracks offer some defense against arty splash damage | + | * Well-protected tracks offer some defense against arty splash damage. | |
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Armor is still flat and contains easy to hit | + | * Armor is still flat and contains easy to hit weak spots, also loses some effectiveness as it is now a tier higher. | |
? | * 20 km/h top speed combined with very slow traverse makes it a prime target for flankers and arty | + | * 20 km/h top speed combined with very slow traverse makes it a prime target for flankers and arty. | |
? | * Limited gun arc combined with bad elevation & depression | + | * Limited gun arc combined with bad elevation & depression doesn't allow much gun movement; you'll be moving a lot. | |
? | * Bad view range | + | * Bad view range. Doesn't do well w/o spotters. | |
? | * High RoF unfortunately means a quite low alpha damage | + | * High RoF unfortunately means a quite low alpha damage. | |
? | * Awful stock gun; grind to top gun is irritating and difficult | + | * Awful stock gun; grind to top gun is irritating and difficult. | |
|InTheGame_performance= The AT 8 is very similar to its predecessor in being big, slow, and cumbersome. It retains the 203mm armor but at a very poor flat angle. Thus, its armor cannot be relied upon against higher tiers. As with the [[AT 2]], the AT 8 is very difficult to penetrate while top tier and even its sides and rear are hard to break when angled. However, the very poor gun arc prevents any angling if the AT 8 wants to continue firing. The main weak spot of the AT 8 is the huge commander's copula. The At 8 is very bouncy at a distance but up-close enemies will aim at the big copula and quickly dispatch the AT 8 through it. Do note, however, that there are two well-protected machine gun blocks around the copula. These blocks are very tough and can potentially cover half of the copula, thus, protecting it. Keep in mind that the right side of the tank with the secondary has a large area of poor armour. Experienced players can easily pen you even with some tier IV tanks, so try to keep this half of the tank hidden whenever possible. | |InTheGame_performance= The AT 8 is very similar to its predecessor in being big, slow, and cumbersome. It retains the 203mm armor but at a very poor flat angle. Thus, its armor cannot be relied upon against higher tiers. As with the [[AT 2]], the AT 8 is very difficult to penetrate while top tier and even its sides and rear are hard to break when angled. However, the very poor gun arc prevents any angling if the AT 8 wants to continue firing. The main weak spot of the AT 8 is the huge commander's copula. The At 8 is very bouncy at a distance but up-close enemies will aim at the big copula and quickly dispatch the AT 8 through it. Do note, however, that there are two well-protected machine gun blocks around the copula. These blocks are very tough and can potentially cover half of the copula, thus, protecting it. Keep in mind that the right side of the tank with the secondary has a large area of poor armour. Experienced players can easily pen you even with some tier IV tanks, so try to keep this half of the tank hidden whenever possible. | |||
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|InTheGame_research= | |InTheGame_research= | |||
* The Nuffield Liberty Mk. III Engine and WS No. 19 Mk. III Radio carry over from the AT 2. Mount them immediately. | * The Nuffield Liberty Mk. III Engine and WS No. 19 Mk. III Radio carry over from the AT 2. Mount them immediately. | |||
? | * The OQF 17-pdr AT Gun Mk. VII will be unlocked if you played the | + | * The OQF 17-pdr AT Gun Mk. VII will be unlocked if you played the Archer previously. | |
* All modules can be mounted without upgrading the suspension. However, adding equipment can start to bring you to close to the limit. You may be able to save the suspension until after the 77mm gun, but waiting until after the 17 pdr will leave you no room with equipment. | * All modules can be mounted without upgrading the suspension. However, adding equipment can start to bring you to close to the limit. You may be able to save the suspension until after the 77mm gun, but waiting until after the 17 pdr will leave you no room with equipment. | |||
* The Nuffield Liberty Mk. V Engine requires very little experience, but provides little improvement from the previous engine. It would probably be best to research most or all of the guns before taking the time to research it. If you have already unlocked the engine through the British medium line, immediately mount this engine. | * The Nuffield Liberty Mk. V Engine requires very little experience, but provides little improvement from the previous engine. It would probably be best to research most or all of the guns before taking the time to research it. If you have already unlocked the engine through the British medium line, immediately mount this engine. |
Revision as of 12:01, 7 May 2016
AT 8
Mouse over "
[Client Values; Actual values in
940,000 Cost |
900180 HP Hit Points |
41/41.512.69/44.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
340410 hp Engine Power |
20/10 km/h Speed Limit |
1820 deg/s Traverse |
8.2932.31 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
45/2400/32
175/3200/75 Shell Cost |
75/75/100150/150/190 HP Damage |
110/180/30171/239/38 mm Penetration |
r/m ▲
26.09 r/m Standard Gun ▲
13.95 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1956.75 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2092.5 Damage Per Minute Standard Gun |
m ▲
0.37 m With 50% Crew: 0.458 m ▲
0.32 Accuracy With 50% Crew: 0.396 m |
s 1.7 s 1.7 Aim time |
2626 deg/s Gun Traverse Speed |
14° Gun Arc |
-5°/+7°-5°/+7° Elevation Arc |
14570 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 330 View Range |
m 400 m 550 Signal Range |
VI
940000
The AT 8 is a British tier 6 tank destroyer.
The vehicle was conceived as a breakthrough tank. The design project was prepared on May 29, 1943. No prototypes were built, because Nuffield proposed other projects that eventually saw the development of the A39 Tortoise.
The AT 8 is a natural progression from its predecessor, the AT 2. Unfortunately, many of its stats are near identical such as armor values, traverse speed, and engine power. The main feature of the AT 8 is an improved cannon with twice the alpha damage, improved penetration, and good damage per minute. The AT 8 has many flaws, including poor mobility and top speed, a large commanders cupola, and very poor gun depression and gun arc. Nonetheless the accurate high DPM gun, the large HP pool, and armour that will still bounce its share of shots of range make the AT 8 a dangerous defender.
The AT 8 leads to the AT 7.
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | AT 8 | 41.5 | 18 | 0 | 11000 | 13000 | |
VI | AT 8 Mk. II | 44.5 | 20 | 0 | 11000 | 16000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Top 17 pdr gun is very formidable with great pen., RoF, accuracy, and aim time.
- Fast RoF on all guns, even the 17-pdr .
- DPM is among the best in its class.
- 800 HP pool is massive for a tier VI TD, closer to that of a heavy tank.
- 203/101/101 armor layout is still fairly effective but retains same weak spots plus a very annoying new one(MG port).
Cons:
- Armor is still flat and contains easy to hit weak spots, also loses some effectiveness as it is now a tier higher.
- 20 km/h top speed combined with very slow traverse makes it a prime target for flankers and arty.
- Limited gun arc combined with bad elevation & depression doesn't allow much gun movement; you'll be moving a lot.
- Bad view range. Doesn't do well w/o spotters.
- High RoF unfortunately means a quite low alpha damage.
Performance
The AT 8 is very similar to its predecessor in being big, slow, and cumbersome. It retains the 203mm armor but at a very poor flat angle. Thus, its armor cannot be relied upon against higher tiers. As with the AT 2, the AT 8 is very difficult to penetrate while top tier and even its sides and rear are hard to break when angled. However, the very poor gun arc prevents any angling if the AT 8 wants to continue firing. The main weak spot of the AT 8 is the huge commander's copula. The At 8 is very bouncy at a distance but up-close enemies will aim at the big copula and quickly dispatch the AT 8 through it. Do note, however, that there are two well-protected machine gun blocks around the copula. These blocks are very tough and can potentially cover half of the copula, thus, protecting it. Keep in mind that the right side of the tank with the secondary has a large area of poor armour. Experienced players can easily pen you even with some tier IV tanks, so try to keep this half of the tank hidden whenever possible.
The 17-pdr gun is exceedingly accurate and aims very quickly. Thus, using a Toolbox or Vents instead of a Gun Laying Drive is highly recommended. The 17-pdr has decent penetration and alpha damage coupled with good damage per minute and penetration. The 17-pdr can also fire APCR rounds with enough penetration to be effective against Tier 8s. You have better camo than you'd think for such a TD, playing the tank as a sniper makes it harder for opponents to aim at weak spots while your DPM can shred anything that does not dive for cover. Your HP, armour, and accurate high DPM gun allow you to excel at long range and mitigate the tank's weaknesses. The 17-pdr cannon is the main upgrade of the AT 8.
Do note that the grind up to the 17-pdr gun will hurt a lot. The 6-pounder will simply not cut it most of the time without APCR, while the 75mm is actually worse. Only with the 77 mm will the tank start to feel like an upgrade from the previous tier. Unlocking the 17-pdr on the Archer or Achilles is much easier than trying to grind through to it from the stock gun on the AT 8.
Speed and mobility are the main weaknesses of the British tank destroyers. An AT 8 should always keep moving forward whenever possible to prevent being left behind by its team. Also, the poor top speed makes being pushed by teammates ineffective. The poor engine power means that running over trees or stone fences will have a serious impact on speed, coupled with poor acceleration. Once the AT 8 chooses a route it is committed to that route for the rest of the game. There is potential in base defense but enemy artillery and poor view range will severely hinder its effectiveness.
While the AT 2 could be used as an assault gun more often, the armour from the AT 8 on is no longer quite as reliable due to massive weak spots. The AT 8 sets the play style for the AT 7 and beyond, which should be medium-long range sniping to increase the odds shots will miss weak spots.
Early Research
- The Nuffield Liberty Mk. III Engine and WS No. 19 Mk. III Radio carry over from the AT 2. Mount them immediately.
- The OQF 17-pdr AT Gun Mk. VII will be unlocked if you played the Archer previously.
- All modules can be mounted without upgrading the suspension. However, adding equipment can start to bring you to close to the limit. You may be able to save the suspension until after the 77mm gun, but waiting until after the 17 pdr will leave you no room with equipment.
- The Nuffield Liberty Mk. V Engine requires very little experience, but provides little improvement from the previous engine. It would probably be best to research most or all of the guns before taking the time to research it. If you have already unlocked the engine through the British medium line, immediately mount this engine.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
The AT 8's only intended primary armament was the 6-pdr gun.
- No historical records of its performance specifications exist.