AT 8
AT 8
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[Client Values; Actual values in
940,000 Cost |
900180 HP Hit Points |
41/41.512.69/44.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
340410 hp Engine Power |
20/10 km/h Speed Limit |
1820 deg/s Traverse |
8.2932.31 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
45/2400/32
175/3200/75 Shell Cost |
75/75/100150/150/190 HP Damage |
110/180/30171/239/38 mm Penetration |
r/m ▲
26.09 r/m Standard Gun ▲
13.95 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1956.75 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2092.5 Damage Per Minute Standard Gun |
m ▲
0.37 m With 50% Crew: 0.458 m ▲
0.32 Accuracy With 50% Crew: 0.396 m |
s 1.7 s 1.7 Aim time |
2626 deg/s Gun Traverse Speed |
14° Gun Arc |
-5°/+7°-5°/+7° Elevation Arc |
14570 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 330 View Range |
m 400 m 550 Signal Range |
VI
940000
The AT 8 is a British tier 6 tank destroyer.
The vehicle was conceived as a breakthrough tank. The design project was prepared on May 29, 1943. No prototypes were built, because Nuffield proposed other projects that eventually saw the development of the A39 Tortoise.
The AT 8 is a natural progression from its predecessor, the AT 2. Unfortunately, many of its stats are near identical such as armor values, traverse speed, and engine power. The main feature of the AT 8 is an improved cannon with twice the alpha damage, improved penetration, and good damage per minute. The AT 8 has many flaws, including poor mobility and top speed, a large commanders cupola, and very poor gun depression and gun arc. The AT 8's stats are very similar to the AT 2 and aren't much of an upgrade, but the tank is very similar to the next vehicle in the line, the AT 7. Thus, it prepares the player for the AT 7 which is a vast improvement and very good for its tier.
The AT 8 leads to the AT 7.
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | AT 8 | 41.5 | 18 | 0 | 11000 | 13000 | |
VI | AT 8 Mk. II | 44.5 | 20 | 0 | 11000 | 16000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very accurate and quick-aiming guns
- Great rate of fire
- Good damage per minute
- Very large hitpoints pool (comparable to heavies of the same tier)
- Good all-around armor
Cons:
- Asymmetrical and poorly-angled armor
- Relatively large commanders cupola
- Very low top speed and poor turning speed
- Difficult to hide
- Easy target for artillery
Performance
The AT 8 is very similar to its predecessor in being big, slow, and cumbersome. It retains the 203mm armor but at a very poor flat angle. Thus, its armor cannot be relied upon against higher tiers. As with the AT 2, the AT 8 is very difficult to penetrate while top tier and even its sides and rear are hard to break when angled. However, the very poor gun arc prevents any angling if the AT 8 wants to continue firing. The main weakspot of the AT 8 is the huge commander's copula. The At 8 is very bouncy at a distance but up-close enemies will aim at the big copula and quickly dispatch the AT 8 through it. Do note, however, that there are two well-protected machine gun blocks around the copula. These blocks are very tough and can potentially cover half of the copula, thus, protecting it. Keep in mind that the right side of the tank with the secondary has a large area of poor armour. Experienced players can easily pen you even with some tier IV tanks, so try to keep this half of the tank hidden whenever possible.
The 17-pdr gun is exceedingly accurate and aims very quickly. Thus, using a Toolbox or Vents instead of a Gun Laying Drive is highly recommended. The 17-pdr has decent penetration and alpha damage coupled with good damage per minute and penetration. The 17-pdr can also fire APCR rounds with enough penetration to be effective against Tier 8s. You have better camo than you'd think for such a TD, playing the tank as a sniper makes it harder for opponents to aim at weakspots while your DPM can shred anything that does not dive for cover. Your HP, armour, and accurate high DPM gun allow you to excel at long range and mitigate the tank's weaknesses. The 17-pdr cannon is the main upgrade of the AT 8.
Speed and mobility are the main weaknesses of the British tank destroyers. An AT 8 should always keep moving forward whenever possible to prevent being left behind by its team. Also, the poor top speed makes being pushed by teammates ineffective. The poor engine power means that running over trees or stone fences will have a serious impact on speed, coupled with poor acceleration. Once the AT 8 chooses a route it is committed to that route for the rest of the game. There is potential in base defense but enemy artillery and poor view range will severely hinder its effectiveness.
The is a natural progression from its predecessor, the AT 2. However, its successor , the AT 7, is a vast improvement and great for its tier. Look forward for to the AT 7 while familiarizing yourself with the AT 8; the two vehicles are very similarly constructed.
Early Research
- The Nuffield Liberty Mk. III Engine and WS No. 19 Mk. III Radio carry over from the AT 2. Mount them immediately.
- All modules can be mounted without upgrading the suspension.
- The Nuffield Liberty Mk. V Engine requires very little experience, but provides little improvement from the previous engine. It would probably be best to research most or all of the guns before taking the time to research it.
- Once all other modules have been researched, research the AT 8 Mk. II Suspension.
Suggested Equipment
Gallery
Historical Info
Historical Gallery