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Revision as of 01:45, 2 May 2015Revision as of 22:50, 19 July 2015
Line 9:Line 9:
 |InTheGame_pros=  |InTheGame_pros=
 * Gun range: stock: 1050 m, top: 500 m  * Gun range: stock: 1050 m, top: 500 m
?* Fastest SPG in the game+* Fastest SPG in the game due to top speed and pw/wt ratio
?* Very small profile, about the same size as the ELC AMX+* Great camouflage and small profile
?* Great camouflage +* One of the most accurate artillery in the game
?* Decent gun sweep+* Very high gun arc allows it to hit enemies behind cover easily at close-to-maximum range
?* High rate of fire+
?* The most accurate arty in the game+
?* Very high gun arc allows it to hit enemies behind cover easily at longer ranges+
?* High Power to Weight ratio+
?* Has the best ability to scout if needed+
  
 |InTheGame_cons= |InTheGame_cons=
 * Awful range especially at this tier * Awful range especially at this tier
?* Low damage and penetration+* Low damage and penetration, often bouncing off some heavily armored tanks
?*Extremely low splash radius+* Rather underwhelming rate of fire for its alpha, lower than [[Bishop]]
 +* Very slow traverse speed compared to its acceleration and top speed
 +* Extremely low splash radius
  
 |InTheGame_performance= |InTheGame_performance=

Revision as of 22:50, 19 July 2015










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FV304

AnnoGB77_FV304.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
930,000  Credits Cost
315252 HP Hit Points
20.45/20.711.61/0 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
350350 hp Engine Power
72.4/14 km/h Speed Limit
2020 deg/s Traverse
17.11Expression error: Unexpected < operator. hp/t Power/Wt Ratio
YesYes Pivot
Armor
14/14/14 mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE
Shells




















83/0




















83/0
Shell Cost
280//280// HP Damage
22//22// mm Penetration



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6.74 r/m 

Standard Gun

Reload Times
Nominal: 8.9 s
50% Crew: 11.03 s
75% Crew: 9.63 s
100% Crew: 8.53 s
Rammer: 7.68 s
Vents: 8.34 s
Both: 7.51 s
Both and BiA: 7.34 s
Both and Max Crew %: 7.04 s

See Crew, Consumables, or Equipment for more information.



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6.74 r/m 

Standard Gun

Reload Times
Nominal: 8.9 s
50% Crew: 11.03 s
75% Crew: 9.63 s
100% Crew: 8.53 s
Rammer: 7.68 s
Vents: 8.34 s
Both: 7.51 s
Both and BiA: 7.34 s
Both and Max Crew %: 7.04 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1058.4

Standard Gun

Using Shell Type 1 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1058.4
50% Crew: 854
75% Crew: 977.2
100% Crew: 1103.2
100% Crew
Vents: 1128.4
Rammer: 1226.4
Both: 1254.4
Both and BiA: 1282.4
Both and Max Crew %: 1335.6

Advantageous Damage Per Minute
First-shot DPM: 1338.4
50% Crew: 1134
75% Crew: 1257.2
100% Crew: 1383.2
100% Crew
Rammer: 1506.4
Vents: 1408.4
Both: 1534.4
Both and BiA: 1562.4
Both and Max Crew %: 1615.6

See here, here, or here for more information.






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1058.4

Standard Gun

Using Shell Type 1 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1058.4
50% Crew: 854
75% Crew: 977.2
100% Crew: 1103.2
100% Crew
Vents: 1128.4
Rammer: 1226.4
Both: 1254.4
Both and BiA: 1282.4
Both and Max Crew %: 1335.6

Advantageous Damage Per Minute
First-shot DPM: 1338.4
50% Crew: 1134
75% Crew: 1257.2
100% Crew: 1383.2
100% Crew
Rammer: 1506.4
Vents: 1408.4
Both: 1534.4
Both and BiA: 1562.4
Both and Max Crew %: 1615.6

See here, here, or here for more information.
Damage Per Minute


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0.66 m 

With 50% Crew: 0.818 m
With 75% Crew: 0.714 m
With 100% Crew: 0.633 m
With BiA: 0.619 m
With BiA and Vents: 0.605 m
Maximum possible: 0.58 m

For more details, see Crew


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0.66 m 

With 50% Crew: 0.818 m
With 75% Crew: 0.714 m
With 100% Crew: 0.633 m
With BiA: 0.619 m
With BiA and Vents: 0.605 m
Maximum possible: 0.58 m

For more details, see Crew
Accuracy


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Gun Traverse Speed
31° Gun Arc
-5°/+45°-5°/+45° Elevation Arc
110110 rounds Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






255 m 

With 50% Crew: 200.4 m
With 75% Crew: 227.7 m
With 100% Crew: 255 m
With Recon and Situational Awareness: 267.9 m
With Coated Optics: 280.5 m
With Binocular Telescope: 318.75 m
Maximum possible: 365.1 m

For more details, see Skills or Equipment






255 m 

With 50% Crew: 200.4 m
With 75% Crew: 227.7 m
With 100% Crew: 255 m
With Recon and Situational Awareness: 267.9 m
With Coated Optics: 280.5 m
With Binocular Telescope: 318.75 m
Maximum possible: 365.1 m

For more details, see Skills or Equipment
View Range


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450 m 

With 50% Crew: 353.6 m
With 75% Crew: 401.8 m
With 100% Crew: 450 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 647.5 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 550 m
With 75% Crew: 625.1 m
With 100% Crew: 700 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1007.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoGB77_FV304.png

930000

The FV304 is a British tier 6 self-propelled gun.

Prototype light SPG developed by Vickers. Development started in 1947. However, the prototype was not manufactured until 1950. The design of the SPG was already obsolete by this time, and the project was canceled.

The FV304, referred to by most players as "Bert", is a very unique SPG. It has very good accuracy and aiming time, along with a fast rate of fire -- as little as a 10 second reload. This is balanced by the fact that it has very low damage and penetration, as well as virtually no splash radius. It also has very short range for tier 6, although its blistering speed allows it to relocate to proper range in short time. It is necessary to bring the FV304 closer to the action than a typical SPG, due to its low range, and support its team with a constant barrage of sustained fire.

In a pinch, the FV304 is capable of acting as more than an SPG. Its tiny size, good camouflage, and high top speed allow it to be a surprisingly effective scout. However, if it needs to defend itself, despite having good gun's accuracy and aiming time, the low alpha damage makes one-shotting enemy impossible unless its on low health (below 100), and the low shell velocity makes hitting fast moving lights difficult, even in short range. All in all, the FV304 is quite a capable SPG, but also has the potential to fulfill many other roles.

The FV304 leads to the Crusader 5.5-in. SP.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

IV Q.F. 25-Pr. Gun/How. 22 280 6.74 0.66 4.8 510 28500
Q.F. 4.5-in. Howitzer 28 450 4.44 0.7 4.8 43000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

Rolls-Royce Meteorite V8 0 12000
Rolls-Royce Meteor M300 0 15000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

FV304 0 0 9000
FV304 Mk. II 0 0 15000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

VII WS No. 19 Mk. II 450 40 21000
VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000

Compatible Equipment

Low Noise Exhaust System Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Gun range: stock: 1050 m, top: 500 m
  • Fastest SPG in the game due to top speed and pw/wt ratio
  • Great camouflage and small profile
  • One of the most accurate artillery in the game
  • Very high gun arc allows it to hit enemies behind cover easily at close-to-maximum range


Cons:


  • Awful range especially at this tier
  • Low damage and penetration, often bouncing off some heavily armored tanks
  • Rather underwhelming rate of fire for its alpha, lower than Bishop
  • Very slow traverse speed compared to its acceleration and top speed
  • Extremely low splash radius


Performance

This SPG is different from most other SPGs. It has low range (about 500m) but is very fast and very small. The trick with this SPG is to play more as a support tank, this can be done by hiding behind rocks or small houses as the high elevation of it's cannon will allow you to shoot over such obstacles. With this SPG you have to know where the enemy and your team is, because the moment a flank is weakening you should try to get there and support it as fast as possible. Your high speed will allow you to do this. The low damage and penetration of its cannon is countered by a high rate-of-fire. You can track tanks and leave them helpless out in the open or just shoot them yourself. You also have an over-abundance of shells so you don't have to be shy about using them. This SPG should not be thought of lightly as he can escape dangerous situations easily then retaliate late; keeping tanks tracked and even scout late-game if needed.

Also, this SPG, if played correctly, do well as a fast TD. But keep in mind that this sort of gameplay is better suited for experienced players, or players that are very familiar with the ELC AMX. That means: use cover often, attack distracted enemies and most importantly: STAY ALIVE


Early Research

  • The Q.F. 4.5-in. Howitzer and WS No. 19 Mk. III Radio carry over from the Bishop. Mount them immediately.
  • First, research the Rolls-Royce Meteor M300 Engine.
  • Next, research the FV304 Mk. II Suspension.
  • Finally, research the WS No. 22 Radio.


Suggested Equipment


Improved Ventilation Class 1Medium-Caliber Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

FV300 series
FV304 drawings

Development of the FV300 started in 1943 when the Tank Board called for a British Light Tank to be in production by 1945 to replace the USA's Stuart, and later Chaffee, in British service. A contract was place with Vickers for a tank of 14 to 16 tons mounting a 77mm (as subsequently in Comet). This was the first time that a machine of this category was to have armament suitable for the task it would have to carry out, which was in reconnaissance troops of tank regiments. Transmission and suspension were kept as simple as possible to reduce power loss at the sprockets, and the tank owed a good deal to the experience which had been gained from Harry Hopkins and Tetrarch. FV300 was intended to be air-portable in unladen form, and the possibility of carrying the turret, gun and even tracks separately in another aircraft was seriously considered. Even then, it would have been necessary to lift a 10-ton load, and thereby to accept much reduced strategic range in any transport aircraft available at that date. The air-portability requirement was therefore dropped, and as the order was only for 80 production tanks, progress was extremely slow. The wooden mock up led to many modifications, among them being the substitution of a Meteorite V-8 350 h.p. engine in place of the 210 h.p. GMC6-71 motor originally proposed. The engine and gearbox were moved to the right front of the hull, leaving the final drive at the back, to bring the gun layout into line with that selected for the SP's and other variants.1946 saw a revived interest in the project, and it was brought into new series as FV301.

By 1947 further changes had been made. The Rolls-Royce Meteor petrol-injection 500 h.p. engine coupled to a TN10 gearbox in place of the earlier Spicer box was to be used, on a sub-frame for easy removal as a unit. Torsion bar suspension was used, in preference to the Christie type, The turret was composite-built, with a front casting and rolled plates for the rest. The 77mm gun had a new concentric recoil system, promising even better accuracy, and it was mounted well forward in the turret to provide room for the crew. An equilibrator was used to compensate for the out-of-balance. Eighty rounds could be stowed in the hull, a considerable design feat, considering the size of the ammunition. But frontal armour was reduced to 2"actual thickness, the all up weight of the machine having risen to 21 tons. However in 1950, doubts arose about the value of such lightly armored vehicles on the modern battlefield. In parenthesis, one may be permitted to wonder why these doubts had not been properly evaluated earlier; but the result of the later views led to the cancellation of the entire FV300 series by 1953.

Proposed variants

FV304 model

FV301 - Light Tank

FV302 - Command Post

FV303 - 20pnd SP Gun

FV304 - 25pnd SP Gun

FV305 - 5.5" SP Gun

FV306 - Light ARV

FV307 - Radar vehicle

FV308 - Field Artillery Tractor

FV309 - Ammunition Vehicle

FV310 - Light APC

FV311 - Armoured Load Carrier


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 4.5-inch howitzer was never developed for the FV304. It was only used on the BT-42, a Finnish assault gun.


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VIA43 BP prototype VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ko:Tank:GB77 FV304ja:Tank:GB77 FV304