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Charioteer

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Revision as of 08:04, 2 May 2015Revision as of 13:49, 10 June 2015
Line 5:Line 5:
  
 |InTheGame_pros= |InTheGame_pros=
?*Fast, being based off [[Cromwell]] chassis+*Has turret, low profile and excellent camo values
?*Excellent gun - accurate, high penetration, good ROF+*Good top speed, fast and highly mobile; good power-to-weight ratio
?*Above average camo values+*Fearsome gun for its tier: accurate, high penetrating, firerate makes up for the low alpha
 +*HESH premium rounds with awesome penetration (210 mm); can one shot tier IX SPGs (480 alpha)
 +*Above average penetration on normal HE rounds (105 mm)
  
 |InTheGame_cons= |InTheGame_cons=
 *Poor gun depression *Poor gun depression
?*Very weak armor, low HP pool+*Paper-thin armor and low HP pool
?*Extremely fragile engine that often gets set on fire+*Very fragile engine; often gets set on fire
?*Slow turret and hull traverse+*Slow turret traverse; however, the hull is also turns a bit slowly
?*HESH premium ammo.+
  
 |InTheGame_performance= |InTheGame_performance=
?The charioteer is a Medium range killer. The job on this TD is to deal as many damage it can, before being lit. With 400 standart damage points, The charioteer can quickly deal with tier 8, even tier 9 tanks. The HESH mechanism does not work on this tank, so do not even bother buying gold ammo.+The Charioteer is a really powerful but balanced tank destroyer with very serious pros and very serious cons either.
?With its mobility, you can be tempted to get a most advanced position. Forget about it. Being in the front line is a death setence.+First, it has 3 very serious pros: its gun, mobility, and camoflage.
 +The Charioteer has one of the best TD guns of its tier, basically a [[Centurion Mk. 7/1]] gun (AT-version L7AI gun) with much better rate-of-fire, excellent penetration (268 mm), accuracy, aiming time and dispersion values, but with realtively low alpha damage (average 390 HP). The gun has no premium APCR or HEAT, instead HESH rounds, which is high-explosive rounds with slightly better penetration (210 mm in the Charioteer's case). The normal HE shells also have above average pen (105 mm)
 +The second pro is its mobility. It has very good power-to weight ratio (about 22 HP/t) and top speed, but also acceptable acceleration and turning speed. The third and last pro is its low profile, and its amazing camouflage values.
 +However, it has 3 serious cons: poor gun depression, paper-thin armor and prone to module damage, especially engine.
 + 
 +If you want to support your team, use your speed and mobility to be able to fire from the most advanced locations and quickly relocate before opponents can return fire. The Charioteer is not for close range combat; It's a medium and long range killer. Your job on this TD is to deal as many damage and kill as many (important) opponents you can, before being lit. However, your camo is not as good as the Rhm's, you can hide in the lowest bushes and provide serious and also deadly long-range fire support with a gun that can quickly deal with tier 8 and even 9 tanks. Sometimes the HESH rouunds is can be handy: example in end-game when you want the destroy the artilleries (with one shot), or other vehicles with paper-thin armor.
 + 
 |InTheGame_research= |InTheGame_research=
 The top Radio and Engine will be unlocked if you elited the pityfull Challenger, or through most of the other tank lines at tier 6, so equip them right away. The Type B barrel will be unlocked if you researched the AT 15. The top Radio and Engine will be unlocked if you elited the pityfull Challenger, or through most of the other tank lines at tier 6, so equip them right away. The Type B barrel will be unlocked if you researched the AT 15.

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Charioteer

AnnoGB80_Charioteer.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,470,000  Credits Cost
1050210 HP Hit Points
30.23/30.5512.82/32.5 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
600650 hp Engine Power
52/20 km/h Speed Limit
3436 deg/s Traverse
19.8550.7 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HE/HE
Shells




















680/4400/170




















1200/5200/950
Shell Cost
230/230/280390/480/480 HP Damage
226/258/42268/210/105 mm Penetration



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9.09 r/m 

Standard Gun

Reload Times
Nominal: 6.6 s
50% Crew: 8.18 s
75% Crew: 7.14 s
100% Crew: 6.33 s
Rammer: 5.7 s
Vents: 6.19 s
Both: 5.57 s
Both and BiA: 5.45 s
Both and Max Crew %: 5.22 s

See Crew, Consumables, or Equipment for more information.



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5.94 r/m 

Standard Gun

Reload Times
Nominal: 10.1 s
50% Crew: 12.51 s
75% Crew: 10.92 s
100% Crew: 9.68 s
Rammer: 8.71 s
Vents: 9.47 s
Both: 8.52 s
Both and BiA: 8.33 s
Both and Max Crew %: 7.99 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2090.7

Standard Gun

Using Shell Type 1 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2090.7
50% Crew: 1688.2
75% Crew: 1932
100% Crew: 2180.4
100% Crew
Vents: 2228.7
Rammer: 2421.9
Both: 2477.1
Both and BiA: 2532.3
Both and Max Crew %: 2642.7

Advantageous Damage Per Minute
First-shot DPM: 2320.7
50% Crew: 1918.2
75% Crew: 2162
100% Crew: 2410.4
100% Crew
Rammer: 2651.9
Vents: 2458.7
Both: 2707.1
Both and BiA: 2762.3
Both and Max Crew %: 2872.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2090.7
50% Crew: 1688.2
75% Crew: 1932
100% Crew: 2180.4
100% Crew
Vents: 2228.7
Rammer: 2421.9
Both: 2477.1
Both and BiA: 2532.3
Both and Max Crew %: 2642.7

Advantageous Damage Per Minute
First-shot DPM: 2320.7
50% Crew: 1918.2
75% Crew: 2162
100% Crew: 2410.4
100% Crew
Rammer: 2651.9
Vents: 2458.7
Both: 2707.1
Both and BiA: 2762.3
Both and Max Crew %: 2872.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2545.2
50% Crew: 2055.2
75% Crew: 2352
100% Crew: 2654.4
100% Crew
Vents: 2713.2
Rammer: 2948.4
Both: 3015.6
Both and BiA: 3082.8
Both and Max Crew %: 3217.2

Advantageous Damage Per Minute
First-shot DPM: 2825.2
50% Crew: 2335.2
75% Crew: 2632
100% Crew: 2934.4
100% Crew
Rammer: 3228.4
Vents: 2993.2
Both: 3295.6
Both and BiA: 3362.8
Both and Max Crew %: 3497.2

See here, here, or here for more information.






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2316.6

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2316.6
50% Crew: 1872
75% Crew: 2141.1
100% Crew: 2418
100% Crew
Vents: 2472.6
Rammer: 2687.1
Both: 2745.6
Both and BiA: 2808
Both and Max Crew %: 2928.9

Advantageous Damage Per Minute
First-shot DPM: 2706.6
50% Crew: 2262
75% Crew: 2531.1
100% Crew: 2808
100% Crew
Rammer: 3077.1
Vents: 2862.6
Both: 3135.6
Both and BiA: 3198
Both and Max Crew %: 3318.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2851.2
50% Crew: 2304
75% Crew: 2635.2
100% Crew: 2976
100% Crew
Vents: 3043.2
Rammer: 3307.2
Both: 3379.2
Both and BiA: 3456
Both and Max Crew %: 3604.8

Advantageous Damage Per Minute
First-shot DPM: 3331.2
50% Crew: 2784
75% Crew: 3115.2
100% Crew: 3456
100% Crew
Rammer: 3787.2
Vents: 3523.2
Both: 3859.2
Both and BiA: 3936
Both and Max Crew %: 4084.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2851.2
50% Crew: 2304
75% Crew: 2635.2
100% Crew: 2976
100% Crew
Vents: 3043.2
Rammer: 3307.2
Both: 3379.2
Both and BiA: 3456
Both and Max Crew %: 3604.8

Advantageous Damage Per Minute
First-shot DPM: 3331.2
50% Crew: 2784
75% Crew: 3115.2
100% Crew: 3456
100% Crew
Rammer: 3787.2
Vents: 3523.2
Both: 3859.2
Both and BiA: 3936
Both and Max Crew %: 4084.8

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.414 m
With 100% Crew: 0.37 m
With BiA: 0.362 m
With BiA and Vents: 0.355 m
Maximum possible: 0.34 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.445 m
With 75% Crew: 0.392 m
With 100% Crew: 0.35 m
With BiA: 0.342 m
With BiA and Vents: 0.336 m
Maximum possible: 0.322 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.182 s
With 75% Crew: 2.8 s
With 100% Crew: 2.5 s
With GLD: 2.273 s
With BiA: 2.443 s
With BiA and Vents: 2.397 s
With both and GLD: 2.179 s
Maximum possible: 2.089 s

For more details, see Crew or Equipment


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2.4 s 

With 50% Crew: 3.055 s
With 75% Crew: 2.688 s
With 100% Crew: 2.4 s
With GLD: 2.182 s
With BiA: 2.345 s
With BiA and Vents: 2.301 s
With both and GLD: 2.092 s
Maximum possible: 2.006 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Gun Traverse Speed
360° Gun Arc
-9°/+12°-10°/+12° Elevation Arc
3530 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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450 m 

With 50% Crew: 353.6 m
With 75% Crew: 401.8 m
With 100% Crew: 450 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 647.5 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 550 m
With 75% Crew: 625.1 m
With 100% Crew: 700 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1007.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoGB80_Charioteer.png

2470000

The Charioteer is a British tier 8 tank destroyer.

The upgraded version of the Cromwell tank. A new turret and a 20-pounder 83.4-mm caliber gun made this tank a potent adversary. According to different sources, between 200 and 442 Cromwell tanks were converted to the new Charioteer standards.

The Charioteer leads to the FV4004 Conway.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX OQF 20-pdr AT Gun Type B Barrel 226/258/42 230/230/280 9.52 0.35 2.3 1282 180000
VIII OQF 20-pdr AT Gun Type A Barrel 226/258/42 230/230/280 9.09 0.37 2.5 1242 120000
X 105 mm AT Gun L7 268/210/105 390/480/480 5.94 0.35 2.4 1282 290000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Rolls-Royce Meteor 600 20 744 14000
V Rolls-Royce Meteor Mk. IVB 650 20 744 16000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII Charioteer Mk. 6 30.55 34 0 6500 22000
VIII Charioteer Mk. 8 32.5 36 0 6500 32500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000

Compatible Equipment

Low Noise Exhaust System Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 3 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Has turret, low profile and excellent camo values
  • Good top speed, fast and highly mobile; good power-to-weight ratio
  • Fearsome gun for its tier: accurate, high penetrating, firerate makes up for the low alpha
  • HESH premium rounds with awesome penetration (210 mm); can one shot tier IX SPGs (480 alpha)
  • Above average penetration on normal HE rounds (105 mm)


Cons:


  • Poor gun depression
  • Paper-thin armor and low HP pool
  • Very fragile engine; often gets set on fire
  • Slow turret traverse; however, the hull is also turns a bit slowly


Performance

The Charioteer is a really powerful but balanced tank destroyer with very serious pros and very serious cons either. First, it has 3 very serious pros: its gun, mobility, and camoflage. The Charioteer has one of the best TD guns of its tier, basically a Centurion Mk. 7/1 gun (AT-version L7AI gun) with much better rate-of-fire, excellent penetration (268 mm), accuracy, aiming time and dispersion values, but with realtively low alpha damage (average 390 HP). The gun has no premium APCR or HEAT, instead HESH rounds, which is high-explosive rounds with slightly better penetration (210 mm in the Charioteer's case). The normal HE shells also have above average pen (105 mm) The second pro is its mobility. It has very good power-to weight ratio (about 22 HP/t) and top speed, but also acceptable acceleration and turning speed. The third and last pro is its low profile, and its amazing camouflage values. However, it has 3 serious cons: poor gun depression, paper-thin armor and prone to module damage, especially engine.

If you want to support your team, use your speed and mobility to be able to fire from the most advanced locations and quickly relocate before opponents can return fire. The Charioteer is not for close range combat; It's a medium and long range killer. Your job on this TD is to deal as many damage and kill as many (important) opponents you can, before being lit. However, your camo is not as good as the Rhm's, you can hide in the lowest bushes and provide serious and also deadly long-range fire support with a gun that can quickly deal with tier 8 and even 9 tanks. Sometimes the HESH rouunds is can be handy: example in end-game when you want the destroy the artilleries (with one shot), or other vehicles with paper-thin armor.


Early Research

The top Radio and Engine will be unlocked if you elited the pityfull Challenger, or through most of the other tank lines at tier 6, so equip them right away. The Type B barrel will be unlocked if you researched the AT 15. Unlock the tracks first. It's not needed to equip the 105 L7 top gun, as it weighs the same as the Type B, but the remaining load on the stock tracks won't give enough room to install much equipment. You can equip Binoculars and Camo Net, but not Ventilation unless you stick with the Type A barrel (it's 40kg lighter then the Type B).


Suggested Equipment


Large-caliber Tank Gun Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive 


Gallery

History for this tank not found


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:GB80 Charioteer