Super Conqueror
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The super Conqueror is a logical development from its tier 9 predecessor. It's main improvement is in its frontal armour (both turret and hull). This allows it to be played more as a standard heavy tank and less as a sniper. However, this should only be done in an emergency. The extremely thin side and rear armour makes it vulnerable in close range brawls. | The super Conqueror is a logical development from its tier 9 predecessor. It's main improvement is in its frontal armour (both turret and hull). This allows it to be played more as a standard heavy tank and less as a sniper. However, this should only be done in an emergency. The extremely thin side and rear armour makes it vulnerable in close range brawls. | |||
? | Anyone who manages to get around this tank should immediately load high explosives. The rear armour is only 38 milimeters thin and can be penetrated by | + | Anyone who manages to get around this tank should immediately load high explosives. The rear armour is only 38 milimeters thin and can be penetrated by nearly all HE and HESH shells | |
|InTheGame_research= | |InTheGame_research= |
Revision as of 13:18, 20 October 2017
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Super Conqueror
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[Client Values; Actual values in
6,100,000 Cost |
2400480 HP Hit Points |
77/8031.94/80 t Weight Limit |
- Commander
- Driver
- Gunner
- Loader (Radio Operator)
950950 hp Engine Power |
34.3/12 km/h Speed Limit |
2626 deg/s Traverse |
12.3429.74 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
279.4/88.9/69.9279.4/88.9/69.9 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1060/4400/1200
1060/4400/1200 Shell Cost |
400/400/515400/400/515 HP Damage |
259/326/120259/326/120 mm Penetration |
r/m ▲
6.9 r/m Standard Gun ▲
6.9 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2760 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2760 Damage Per Minute Standard Gun |
m ▲
0.33 m With 50% Crew: 0.409 m ▲
0.33 Accuracy With 50% Crew: 0.409 m |
s 2 s 2 Aim time |
3232 deg/s Turret Traverse |
360° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
4040 rounds Ammo Capacity |
2020 % Chance of Fire |
m 400 m 400 View Range |
m 750 m 750 Signal Range |
X
6100000
The Super Conqueror is a British tier 10 heavy tank.
A variant of the Conqueror tank with extra armor protection. Manufactured during the first half of the 50s and used for testing the Dart and Malkara guided anti-tank missiles. During testing, the vehicle played the role of a heavy tank that could potentially appear in the future. Never saw mass-production.
Replaced FV215b in 9.20.1 patch. The Super Conqueror is basically Conqueror covered with very thick spaced armor. It was less similar to American counterparts due the fact that its hull can taking much more damage, and it had capabilities to angling the hull to makes it much harder to penetrate. But, oddly similar to German Super-Heavy tanks. Its lower plate is became weakspot and easily penetrated if not covered or angling your hull correctly.
The Super Conqueror marks the end of its British heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 120 mm Gun L1A1 | 259/326/120 | 400/400/515 | 6.9 | 0.33 | 2 | 2850 | 300000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | Rolls-Royce Griffon | 950 | 20 | 952 | 100000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | Super Conqueror | 80 | 26 | 0 | 12000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- All-around thick spaced armor protect it from HE/HESH/HEAT very effectively, It provides fairly tough upper plate protection (270mm+ effective when not angled) and also able to absorb a shot from side when angling the hull
- Paper stats didn't count amount of very thick spaced armor; it may fooling anyone who didn't encountered this vehicle before
- Extremely tough turret; frontal is covered with thick spaced armor, and rangefinder is counted as spaced armor
- Decent gun handling; Fast aiming time, good gun depression and decent accuracy
- Decent rate of fire and alpha damage
Cons:
- Lower plate and rear is very weak and didn't covered with spaced armor; easily cripped by HE rounds. Ammo rack is also located behind lower plate
- Side armor is very weak when not angled; very vulnerable against flankers
- Poor gun elevation
- Somewhat low ammo capacity (40 rounds)
Performance
The super Conqueror is a logical development from its tier 9 predecessor. It's main improvement is in its frontal armour (both turret and hull). This allows it to be played more as a standard heavy tank and less as a sniper. However, this should only be done in an emergency. The extremely thin side and rear armour makes it vulnerable in close range brawls. Anyone who manages to get around this tank should immediately load high explosives. The rear armour is only 38 milimeters thin and can be penetrated by nearly all HE and HESH shells
Gallery
History for this tank not found