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Chimera

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{{TankData|Tank=

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|Gallery=

|InTheGame_pros=

  • Massive alpha damage, same as the Object 252U
  • Good gun handling for such a heavy weapon, surpassing the 122mm cannons on the T-44 and the T-34-2
  • Decent protection on frontal arc: turret face is 203mm thick like the Pershing, with sloped hull glacis
  • Unusual high weight coupled with acceptable mobility, ramming is more than practical
  • Great gun depression

|InTheGame_cons=

  • Bad agility, turns like alligator
  • Bad accuracy penalty on movement
  • Average view range and mediocre camouflage values
  • Playstyle differs much from British techtree mediums, requires much time to handle

|InTheGame_performance=

It excels in trading with other vehicles; apart from Tank Destroyers and some Heavy Tanks, nothing has higher alpha damage at the tier. Combined with decent mobility and 10 gun depression (the turret however is not particularly viable) it can deal lots of damage. The Chimera has excellent gun statistics considering its alpha damage, and is not particularly lacking apart from DPM and reload time.

It has weaknesses, though. The armor is mostly average, so it isn't particularly hard to penetrate, especially with premium ammunition. The mobility is also average, which although quite usable, lags behind tanks such as the [[Progetto 46]. The reload time is also slow, due to the high alpha.

Overall, it is a good tank that has its uses, but with fair weaknesses to balance.

  • Note: The Chimera has had stat increases since Update 1.4. These are:

AP velocity from 732 to 950, AP penetration from 202 to 218

APCR velocity from 914 to 1,100

Gun handling from 0.23/0.23/0.12 to 0.19/0.19/0.12, same as post nerf Leopard Prototyp A

Aim time from 2.59 to 2.40

Dispersion from 0.36 to 0.35

View range from 360 to 380

Overall, the buffs significantly helped the tank, and put it in a more competitive state

|InTheGame_research= Special vehicle, comes elite in its stock configuration.


|InTheGame_equipment= Vertical Stabilizer, Tank Gun Rammer, Vents, GLD

|InTheGame_Equipment_Builds=

|External_Reviews= It should be noted that Chimera was never a medium tank, or planned as one and the statistics, role and even looks have been heavily modified by the developers to fill a perceived role over any real information.

|History= Chimera Heavy Tank

Chimera began as a design exercise in April 1950 at the School of Tank Technology (STT) to design and draw up the plans for a tank capable of engaging and destroying the Soviet IS-3. The Russian behemoth had first shown up in numbers at the Berlin victory parade and the British tank industry began working overtime to come up with new and innovative ways to tackle this tank, as it rendered all British designs at the time relatively obsolete.

Individual firms, such as Vickers and Leyland, began to look at ways to quickly mount 120mm guns onto existing hulls while Chertsey and the STT looked at other ideas and design exercises. The course looked at the IS-3 and evaluated what they knew about it. Instead of focusing on what was good, they looked at what was bad and how these issues could be improved upon in a British counter.

The issues highlighted several areas, notably the omission of refinement, lack of crew comfort, low power to weight ratio and its limited ammunition count. The team set about a design that could overcome these issues and try to match its better aspects. The team realized that, in order to overcome the faults found in the IS-3, the Chimera would need to weigh 55 tons and have a crew of four men. The designers were convinced that although 55 tons was ten tons heavier than IS-3,the installation of a powerful engine, increased crew space, additional ammunition capacity and other statistics such as gun handling would compensate for the higher profile and weight gain.

The Chimera was also to feature set design criteria that included a low maintenance score i.e. be quick to fix with minimal costs or resources and ideally a small training curve for ease of operation and a training program that was forgiving for new crews.

In order to overcome the IS-3, the Chimera needed to mount a weapon able to penetrate 120mm of armor at 2000 meters and, if possible, be multirole, able to tackle both armored targets and provide adequate support against soft targets or fortified positions. For defenses, Chimera was to have enough armor to survive being hit by the IS-3 at 1000 meters,. The designers calculated that the 122mm gun had 173 mm of penetration at 1000 meters. Finally, it was noted that the IS-3 was unpowered or lacked agility on the battlefield and therefore Chimera was to have as large an engine as possible, and not less than 1000 bhp to give it an advantage in the mobility department.

Several weapon layouts were considered. The initial idea was for a 120mm ADPS firing rifled gun which was discarded as it was calculated that in order to achieve a 100% chance to penetrate the IS-3 at 2000 meters the round would need to be traveling at 4000 fps which was not possible to achieve in a gun the size and weight required for Chimera. They therefore chose to go with a large rifled weapon designed to fire HESH as its primary ammunition with HE and HEAT as secondary rounds. HESH would suffer no loss of performance over distance and double up as effective secondary round at the same time.

The amount of Plastic Explosive (PE) filler to overcome the armour on IS-3 was estimated at 24 lbs (10.8kg) and, with an average of 40% filler, would require a 60 lb (27.2kg) shell from a gun with a calibre of at least 5 inches (127 mm). It was desired that the gun be mounted rigidly and not with a gun mantlet like the Centurion. This may have been designed in order to save space and internal volume and other UK vehicles had had problems when trying to mount 120mm guns. Secondary weapons were to consist of machine guns either coaxially mounted, pintle mounted, or even a bow gun configuration, although the latter was quickly dropped. A pair of Campbell smoke dischargers were also chosen for screening purposes. The issue of obscuration was raised however, and the team looked at various bag charges and settled on a relatively smokeless charge that would alleviate a lot of the issues but no bore evacuator or muzzle brake was to be fitted and a limited amount of obscuration would be present.

The armor thickness was matched quite closely to that of the IS-3, at least on paper. The designers estimated the Soviet turret to be 200mm thick at the front and so Chimera’s was to be 8 inches (203 mm) correspondingly. They did not know what the turret side of the IS-3 was and chose Chimera’s to be 3” (76mm). The Chimera team estimated the IS-3 to have 120 mm of frontal armor at 55°, however, they did not appear to have taken into consideration the secondary angle of the pike nosed design which gave it in excess of 200 mm of effective thickness from the front, providing the hull was facing the shooter. In response to this, Chimera’s frontal plate was 114 mm thick at 55° for 199 mm of effective protection.

The IS-3 did have thicker side armor with its 45° sloped inner side offering 90 mm of protection to the 75mm of Chimera that tapered to 50 mm at the rear, although this was nearly twice as thick as many British tanks that often had to rely on only 40 mm of side armor. The IS-3 did offer better protection on the roof with 60 mm to the Chimera’s 25 mm and both had similar belly plates of about 25 mm.

The IS-3 was armed with the powerful D-25 122 mm AT cannon which, at combat ranges (1000 meters), could perforate 158 mm of Rolled Homogeneous Armor (RHA) with its BR-471 Armour Piercing High Explosive (APHE) rounds or 180 mm with Armour Piercing Capped Ballistic Capped (APCBC) rounds, forcing the IS-3 to close to around 500 meters to be combat effective. The 120mm High Explosive Squash Head (HESH) from the Chimera would have scabbed up to a maximum depth of 375 mm but an optimal armor depth of 100-200mm would have resulted in a large amount of spall and the relative thickness of the IS-3 frontal plate having little to no effect on the hypersonic shockwave.

The next comparison the team made was in engine power. The IS-3 was considered underpowered with what they believed to be a 520 hp engine and a top road speed of 40 kph and to that end they decided to go with a 1040 bhp engine which would give it about 18 hp/ton and a top speed of 50 kph on roads. This maneuverability advantage would give the Chimera the edge in choosing where and when to strike.

The dimension comparison between Chimera and IS-3 was a bit of give and take; Chimera was somewhat shorter at 28.5 ft (8.6 meters) to the IS-3’s 32.3 ft (9.8 meters) but also slightly wider at 12 ft (3.6 meters) to 10.6 ft (3.2 meters). Chimera and IS-3 were relatively even on the height measurements, with the former being 9 ft (2.7 meters) to the IS-3’s 8ft (2.4 meters) but had better gun depression of -10 degrees to the Soviet’s -3 degrees


|HistoricalGallery= File:Chimera_1950.jpg|1950 Chimera design exercise

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