G.W. Panther
Revision as of 01:34, 4 September 2014 | Revision as of 07:17, 22 January 2015 rewrote performance section, updated pros and cons | |||
Line 1: | Line 1: | |||
{{TankData|Tank=G_Panther | {{TankData|Tank=G_Panther | |||
? | |It is a good artillery for its tier, with the widest (along with the [[M37|M37]]) gun traverse arc of any artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the [[Hummel]]'s gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a [[Tank Destroyers|tank destroyer]], as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun. | + | |It is a good artillery for its tier, with the widest (along with the [[M37|M37]]) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the [[Hummel]]'s gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a [[Tank Destroyers|tank destroyer]], as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun. | |
|Gallery= | |Gallery= | |||
Line 14: | Line 14: | |||
|InTheGame_pros= | |InTheGame_pros= | |||
* Very good gun range for both of the guns | * Very good gun range for both of the guns | |||
? | * | + | * Good mobility for an artillery piece, able to relocate and move around the map | |
* Wide firing arc, allowing you to keep aiming circle accurate | * Wide firing arc, allowing you to keep aiming circle accurate | |||
+ | * Low shell arc means low shell travel time | |||
* Decent reload speed | * Decent reload speed | |||
* Good aim time | * Good aim time | |||
+ | * Very effective HEAT round on the upgraded gun | |||
|InTheGame_cons= | |InTheGame_cons= | |||
* Not the best camouflage value | * Not the best camouflage value | |||
? | * Now | + | * Now slower hull traverse speed, along with the Hummel in 8.6. | |
+ | * Low shell arc makes shooting over cover difficult | |||
+ | * Stock gun HEAT round has low penetration | |||
+ | * Like all SPG's after 0.8.6, a skilled crew is required to get the best performance. | |||
Line 27: | Line 32: | |||
Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs. | Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs. | |||
? | The | + | The G.W. Panther is a very solid arty, being one of the few mid tier artillery that is still accurate. The gun has a 1200 damage HE round which, while lower than the damage dealt by the Soviet 203mm gun, is not total overkill against anything under tier 8. Because of this, it has much better accuracy, a faster reload, and better aim time than the Soviet 203mm. The gun is also accurate enough to put its 900 damage, 240 pen HEAT round to good use, meaning you can terrorize even heavily armored higher tier tanks with massive damage, provided RNG is kind to you. The premium HE round provides a noticeable splash radius boost, but at a cost of being much more expensive per shot. If you choose to shoot the HEAT round, Brothers in Arms and Snap Shot are skills that your crew should have to increase your accuracy, and thus, your hit rate. Chocolate can also be used to increase your accuracy and decrease your aim time further. This SPG sees use in certain strategies in WGLNA, being one of the few mid tier artillery pieces which is still effective after the massive nerfs of 0.8.6. The G.W. Panther, like other accurate artillery pieces, benefits greatly from the "Battle Assistant" mod, making it easier to place shots into weaker points for increased damage due to the way HE mechanics work. | |
? | ||||
|InTheGame_research= | |InTheGame_research= | |||
+ | * Do whatever you can to get the upgraded gun ASAP | |||
Revision as of 07:17, 22 January 2015
<value_unset_error>
Mouse over "
[Client Values; Actual values in
0 Cost |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
/ km/h Speed Limit |
traverse Traverse |
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
//Unable to match configuration for query: turret:g_panther::top|armorturretfront/Unable to match configuration for query: turret:g_panther::top|armorturretside/Unable to match configuration for query: turret:g_panther::top|armorturretback mm Turret Armor |
0/0/0
0/0/0 Shell Cost |
//Unable to match configuration for query: gun:g_panther::top|damage1/Unable to match configuration for query: gun:g_panther::top|damage2/Unable to match configuration for query: gun:g_panther::top|damage3 HP Damage |
//Unable to match configuration for query: gun:g_panther::top|penetration1/Unable to match configuration for query: gun:g_panther::top|penetration2/Unable to match configuration for query: gun:g_panther::top|penetration3 mm Penetration |
r/m ▲
Expression error: Unrecognized word "unable". r/m Magazine-fed Gun ▲
Expression error: Unrecognized word "unable". Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
Expression error: Unrecognized word "unable". Magazine-fed Gun
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
Expression error: Unrecognized word "unable". Damage Per Minute Magazine-fed Gun
|
m ▲
Expression error: Unrecognized word "unable". m With 50% Crew: Expression error: Unexpected < operator. m ▲
Expression error: Unrecognized word "unable". Accuracy With 50% Crew: Expression error: Unexpected < operator. m |
s ▲
Expression error: Unrecognized word "unable". s With 50% Crew: Expression error: Unexpected < operator. s ▲
Expression error: Unrecognized word "unable". Aim time With 50% Crew: Expression error: Unexpected < operator. s |
Unable to match configuration for query: turret:g_panther::stock|turrettraverseUnable to match configuration for query: turret:g_panther::top|turrettraverse deg/s Turret Traverse |
0° Gun Arc |
-°/+°-Unable to match configuration for query: gun:g_panther::top|depression°/+Unable to match configuration for query: gun:g_panther::top|elevation° Elevation Arc |
Unable to match configuration for query: gun:g_panther::stock|maxammoUnable to match configuration for query: gun:g_panther::top|maxammo rounds Ammo Capacity |
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire |
m ▲
Unable to match configuration for query: turret:g_panther::stock|viewrange m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: turret:g_panther::top|viewrange View Range With 50% Crew: Expression error: Unexpected < operator. m |
m ▲
Unable to match configuration for query: radio:g_panther::stock|distance m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: radio:g_panther::top|distance Signal Range With 50% Crew: Expression error: Unexpected < operator. m |
0
The <value_unset_error> is a [[|]] tier .
<value_unset_error>
It is a good artillery for its tier, with the widest (along with the M37) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the Hummel's gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a tank destroyer, as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Very good gun range for both of the guns
- Good mobility for an artillery piece, able to relocate and move around the map
- Wide firing arc, allowing you to keep aiming circle accurate
- Low shell arc means low shell travel time
- Decent reload speed
Cons:
- Not the best camouflage value
- Now slower hull traverse speed, along with the Hummel in 8.6.
- Low shell arc makes shooting over cover difficult
- Stock gun HEAT round has low penetration
- Like all SPG's after 0.8.6, a skilled crew is required to get the best performance.
Performance
Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.
The G.W. Panther is a very solid arty, being one of the few mid tier artillery that is still accurate. The gun has a 1200 damage HE round which, while lower than the damage dealt by the Soviet 203mm gun, is not total overkill against anything under tier 8. Because of this, it has much better accuracy, a faster reload, and better aim time than the Soviet 203mm. The gun is also accurate enough to put its 900 damage, 240 pen HEAT round to good use, meaning you can terrorize even heavily armored higher tier tanks with massive damage, provided RNG is kind to you. The premium HE round provides a noticeable splash radius boost, but at a cost of being much more expensive per shot. If you choose to shoot the HEAT round, Brothers in Arms and Snap Shot are skills that your crew should have to increase your accuracy, and thus, your hit rate. Chocolate can also be used to increase your accuracy and decrease your aim time further. This SPG sees use in certain strategies in WGLNA, being one of the few mid tier artillery pieces which is still effective after the massive nerfs of 0.8.6. The G.W. Panther, like other accurate artillery pieces, benefits greatly from the "Battle Assistant" mod, making it easier to place shots into weaker points for increased damage due to the way HE mechanics work.
Early Research
- Do whatever you can to get the upgraded gun ASAP
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Sources and External Links
Light Tanks | |
Medium Tanks | |
Heavy Tanks | |
Tank Destroyers | |
Self-Propelled Artillery |
USA | |
UK | |
Germany | |
France | |
USSR | |
China | |
Japan | |
Czechoslovakia | |
Sweden | |
Italy | |
Poland |