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G.W. Panther

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Revision as of 01:34, 4 September 2014Revision as of 07:17, 22 January 2015
rewrote performance section, updated pros and cons
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 {{TankData|Tank=G_Panther {{TankData|Tank=G_Panther
?|It is a good artillery for its tier, with the widest (along with the [[M37|M37]]) gun traverse arc of any artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the [[Hummel]]'s gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a [[Tank Destroyers|tank destroyer]], as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun. +|It is a good artillery for its tier, with the widest (along with the [[M37|M37]]) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the [[Hummel]]'s gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a [[Tank Destroyers|tank destroyer]], as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun.
  
 |Gallery= |Gallery=
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 |InTheGame_pros= |InTheGame_pros=
 * Very good gun range for both of the guns  * Very good gun range for both of the guns
?* Decent acceleration and top speed, can reach his top speed easily+* Good mobility for an artillery piece, able to relocate and move around the map
 * Wide firing arc, allowing you to keep aiming circle accurate * Wide firing arc, allowing you to keep aiming circle accurate
 +* Low shell arc means low shell travel time
 * Decent reload speed * Decent reload speed
 * Good aim time * Good aim time
 +* Very effective HEAT round on the upgraded gun
  
 |InTheGame_cons= |InTheGame_cons=
 * Not the best camouflage value * Not the best camouflage value
?* Now slow hull traverse speed, along with the Hummel in 8.6. +* Now slower hull traverse speed, along with the Hummel in 8.6.
 +* Low shell arc makes shooting over cover difficult
 +* Stock gun HEAT round has low penetration
 +* Like all SPG's after 0.8.6, a skilled crew is required to get the best performance.
  
  
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 Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.  Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.
  
?The GW Panther is a very solid arty, having a high accuracy and a large firing arc; and these days with the raised dispersion while moving (since 8.6), a large firing arc is very important. This also works well with the camouflage net, as it stays active in critical situations. Therefore, if any enemies come near, you have the element of surprise.+The G.W. Panther is a very solid arty, being one of the few mid tier artillery that is still accurate. The gun has a 1200 damage HE round which, while lower than the damage dealt by the Soviet 203mm gun, is not total overkill against anything under tier 8. Because of this, it has much better accuracy, a faster reload, and better aim time than the Soviet 203mm. The gun is also accurate enough to put its 900 damage, 240 pen HEAT round to good use, meaning you can terrorize even heavily armored higher tier tanks with massive damage, provided RNG is kind to you. The premium HE round provides a noticeable splash radius boost, but at a cost of being much more expensive per shot. If you choose to shoot the HEAT round, Brothers in Arms and Snap Shot are skills that your crew should have to increase your accuracy, and thus, your hit rate. Chocolate can also be used to increase your accuracy and decrease your aim time further. This SPG sees use in certain strategies in WGLNA, being one of the few mid tier artillery pieces which is still effective after the massive nerfs of 0.8.6. The G.W. Panther, like other accurate artillery pieces, benefits greatly from the "Battle Assistant" mod, making it easier to place shots into weaker points for increased damage due to the way HE mechanics work.
  
?The high accuracy (0,70, the best of any german SPG), a good firing arc and high damage makes the G.W. Panther one of the most feared SPGs in the game. 
 |InTheGame_research= |InTheGame_research=
 +* Do whatever you can to get the upgraded gun ASAP
  
  

Revision as of 07:17, 22 January 2015











































































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AnnoG49_G_Panther.png
nation | class | tier
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit
Crew
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Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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Armor
// mm Hull Armor
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Armament







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Shells




















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Shell Cost
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Magazine-fed Gun

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Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
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75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
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With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:g_panther::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:g_panther::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:g_panther::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






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Magazine-fed Gun

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Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:g_panther::stock|damage2 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:g_panther::stock|damage3 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:g_panther::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:g_panther::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:g_panther::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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For more details, see Crew


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For more details, see Crew
Accuracy


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For more details, see Crew or Equipment


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With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:g_panther::stock|turrettraverseUnable to match configuration for query: turret:g_panther::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:g_panther::top|depression°/+Unable to match configuration for query: gun:g_panther::top|elevation° Elevation Arc
Unable to match configuration for query: gun:g_panther::stock|maxammoUnable to match configuration for query: gun:g_panther::top|maxammo rounds Ammo Capacity
General
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With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






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With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
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With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment


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When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoG49_G_Panther.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

It is a good artillery for its tier, with the widest (along with the M37) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the Hummel's gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a tank destroyer, as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Very good gun range for both of the guns
  • Good mobility for an artillery piece, able to relocate and move around the map
  • Wide firing arc, allowing you to keep aiming circle accurate
  • Low shell arc means low shell travel time
  • Decent reload speed


Cons:


  • Not the best camouflage value
  • Now slower hull traverse speed, along with the Hummel in 8.6.
  • Low shell arc makes shooting over cover difficult
  • Stock gun HEAT round has low penetration
  • Like all SPG's after 0.8.6, a skilled crew is required to get the best performance.


Performance

Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.

The G.W. Panther is a very solid arty, being one of the few mid tier artillery that is still accurate. The gun has a 1200 damage HE round which, while lower than the damage dealt by the Soviet 203mm gun, is not total overkill against anything under tier 8. Because of this, it has much better accuracy, a faster reload, and better aim time than the Soviet 203mm. The gun is also accurate enough to put its 900 damage, 240 pen HEAT round to good use, meaning you can terrorize even heavily armored higher tier tanks with massive damage, provided RNG is kind to you. The premium HE round provides a noticeable splash radius boost, but at a cost of being much more expensive per shot. If you choose to shoot the HEAT round, Brothers in Arms and Snap Shot are skills that your crew should have to increase your accuracy, and thus, your hit rate. Chocolate can also be used to increase your accuracy and decrease your aim time further. This SPG sees use in certain strategies in WGLNA, being one of the few mid tier artillery pieces which is still effective after the massive nerfs of 0.8.6. The G.W. Panther, like other accurate artillery pieces, benefits greatly from the "Battle Assistant" mod, making it easier to place shots into weaker points for increased damage due to the way HE mechanics work.


Early Research

  • Do whatever you can to get the upgraded gun ASAP


Suggested Equipment


Medium-Caliber Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

In 1942, German designers started the development of a new series which would utilize chassis and components of various tanks and use them as mountings for various heavy weapons. Designs of the Grille Series incorporated many new technical modifications in order to mount heavy weapons. Some vehicles of the Grille Series were designed to be weapon carriers - Waffenträger. Some of those vehicles reached prototype stage, but none of them entered production that was planned for mid 1945. The Grille 12/15 was to be based on a Panther chassis. Originally, the Grille 10 was built based on the order for heavy anti-tank vehicles to be armed with the 88mm Flak L/56 gun and be used against fortifications of the Maginot Line. In June of 1940, a change of technical specifications occurred: the vehicle build by Krupp was modified to be a self-propelled anti-aircraft gun. It was based on the Pz Sf IVc chassis. The original anti-tank vehicle, designated as 8.8cm K(PzSfl) auf Sonderfahrgestell, was to be armed with the 88mm Pak 43 gun, but only a wooden model was made. In late 1942, three prototypes were made: the Versuchsflakwagen für 8.8cm Flak 37. In 1944, they were re-armed with the 88mm Flak 41 guns and designated the Versuchsflakwagen für 8.8cm Flak 41. A single example was re-armed again with the 88mm Flak 37 and sent for tests to Italy, where it served with Heeres Flakartillerie Abteilung (Sf.) 304, and was assigned to the 26th Panzer Division.


Historical Gallery

Sources and External Links

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ja:Tank:G Panther