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Progetto C50 mod. 66

Progetto C50 mod. 66

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Revision as of 17:45, 6 February 2022Revision as of 08:48, 27 May 2022
Line 7:Line 7:
 |InTheGame_pros=  |InTheGame_pros=
  
?* has 'improved' auto-reloader with 3 shots of nice alpha damage with end gun (400)+* has an 'improved' auto-reloader with 3 shots of nice alpha damage with end gun (400)
 * turret is decently armored, and cheeks are sloped and very hard to penetrate * turret is decently armored, and cheeks are sloped and very hard to penetrate
 * the only Italian heavy with 4 shells (using 2nd gun and 2nd turret) * the only Italian heavy with 4 shells (using 2nd gun and 2nd turret)
?* 9 degrees gun depression+* 9 degrees of gun depression
 * 45 km/h top speed with very good overall mobility * 45 km/h top speed with very good overall mobility
 * good accuracy and view range * good accuracy and view range

Revision as of 08:48, 27 May 2022










































































Progetto C50 mod. 66

AnnoIt19_Progetto_C50_mod_66.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,600,000  Credits Cost
1750450 HP Hit Points
46.22/49.7528.92/52 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
600690 hp Engine Power
45/12 km/h Speed Limit
2628 deg/s Traverse
12.9823.86 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
210/100/100195/105/105 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















765/4800/815




















970/4800/1240
Shell Cost
320/320/420400/400/515 HP Damage
220/242/105242/303/120 mm Penetration



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9 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3 s
Magazine Reload Times
Nominal: 14 s
50% Crew: 17.34 s
75% Crew: 15.14 s
100% Crew: 13.42 s
With Vents: 13.12 s
With Vents and BiA: 12.84 s

Click here for more information.



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8.55 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3.53 s
Magazine Reload Times
Nominal: 14 s
50% Crew: 17.34 s
75% Crew: 15.14 s
100% Crew: 13.42 s
With Vents: 13.12 s
With Vents and BiA: 12.84 s

Click here for more information.
Rate of Fire






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1987.2

Magazine-fed Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal: 1987.2
50% Crew: 1907.2
75% Crew: 1958.4
100% Crew: 2000
With Vents: 1993.6
With Vents and BiA: 2000

Advantageous Damage Per Minute
Loaded-mag DPM: 2150.4
50% Crew: 2105.6
75% Crew: 2134.4
100% Crew: 2160
With Vents: 2156.8
With Vents and BiA: 2160

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal: 1987.2
50% Crew: 1907.2
75% Crew: 1958.4
100% Crew: 2000
With Vents: 1993.6
With Vents and BiA: 2000

Advantageous Damage Per Minute
Loaded-mag DPM: 2150.4
50% Crew: 2105.6
75% Crew: 2134.4
100% Crew: 2160
With Vents: 2156.8
With Vents and BiA: 2160

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2608.2
50% Crew: 2503.2
75% Crew: 2570.4
100% Crew: 2625
With Vents: 2616.6
With Vents and BiA: 2625

Advantageous Damage Per Minute
Loaded-mag DPM: 2822.4
50% Crew: 2763.6
75% Crew: 2801.4
100% Crew: 2835
With Vents: 2830.8
With Vents and BiA: 2835

Click here for more information.






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2352

Magazine-fed Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal: 2352
50% Crew: 2272
75% Crew: 2324
100% Crew: 2368
With Vents: 2360
With Vents and BiA: 2368

Advantageous Damage Per Minute
Loaded-mag DPM: 2532
50% Crew: 2488
75% Crew: 2516
100% Crew: 2540
With Vents: 2536
With Vents and BiA: 2540

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal: 2352
50% Crew: 2272
75% Crew: 2324
100% Crew: 2368
With Vents: 2360
With Vents and BiA: 2368

Advantageous Damage Per Minute
Loaded-mag DPM: 2532
50% Crew: 2488
75% Crew: 2516
100% Crew: 2540
With Vents: 2536
With Vents and BiA: 2540

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3028.2
50% Crew: 2925.2
75% Crew: 2992.15
100% Crew: 3048.8
With Vents: 3038.5
With Vents and BiA: 3048.8

Advantageous Damage Per Minute
Loaded-mag DPM: 3259.95
50% Crew: 3203.3
75% Crew: 3239.35
100% Crew: 3270.25
With Vents: 3265.1
With Vents and BiA: 3270.25

Click here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.4 s 

With 50% Crew: 2.973 s
With 75% Crew: 2.596 s
With 100% Crew: 2.301 s
With GLD: 2.092 s
With BiA: 2.25 s
With BiA and Vents: 2.202 s
With both and GLD: 2.001 s
Maximum possible: 1.918 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
2525 deg/s Turret Traverse
360° Gun Arc
-9°/+20°-9°/+20° Elevation Arc
3936 rounds Ammo Capacity
General
1210 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoIt19_Progetto_C50_mod_66.png

3600000

The Progetto C50 mod. 66 is an Italian tier 9 heavy tank.

In 1966, General Vittorio La Rosa wrote an article in which he outlined his vision of a tank to replace the M60A1 in the Italian Armed Forces, the development and production of which could have been managed by Italian industry. The project existed only in blueprints.

Free text - intro section

The Progetto C50 mod. 66 leads to the Rinoceronte.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII Cannone da 105/71 220/242/105 320/320/420 9.47 0.37 2.4 2177 125000
IX Cannone da 105/76 258/281/105 320/320/420 10.67 0.34 3.1 2021 220000
X Cannone da 120/62 242/303/120 400/400/515 8.55 0.36 2.7 1925 310000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII HS-110 600 12 2100 59500
IX AVDS-1790 640 12 2132 85200
X MB 838 690 10 1990 112000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Progetto C50 tipo A 49.75 26 0 10000 35000
IX Progetto C50 tipo B 52 28 0 10650 62500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX SEM-24 710 23 50000
X Selex STR 70 750 50 54500

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Spaghetti with Meat Sauce Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • has an 'improved' auto-reloader with 3 shots of nice alpha damage with end gun (400)
  • turret is decently armored, and cheeks are sloped and very hard to penetrate
  • the only Italian heavy with 4 shells (using 2nd gun and 2nd turret)
  • 9 degrees of gun depression
  • 45 km/h top speed with very good overall mobility


Cons:


  • hull armor is quite unreliable from all angles
  • turret face (near mantlet) can be easily penetrated by premium ammo
  • bad penetration on both standard and premium round
  • long reload and bad DPM
  • prone to multiple crew deaths and damaged modules


Performance

Play it like a medium tank, purely as a support, as long as you are not top tier. As opposed to Progettos in medium line, this tank has 'improved auto-reloader', which means that you can sometimes afford to shoot prematurely if little time is left to reload the next shot, because in that case next shot's reload time will get a boost (how much, depends on the exact time remaining to reload next shot, but it can be up to 50%). This requires a lot of practice and tactical thinking, but it helps in some dire situations. However, like all Italian auto-reloaders, as soon as you fire more than 1 shot you are left extremely vulnerable due to long reload. Bad penetration does not help much as well, and playing with pure premium ammo is basically required against most tier IXs and Xs.

Armor is very unreliable and you are better off playing with a mindset that every single shot will penetrate you; bounces rarely happen, and when they do it is only the turret that helps (mostly cheeks, especially against premium ammo). The tank has weak modules in general, and HE shots will often kill more than a single crew member. Take cover from arty at all times, and engage only enemies you can quickly finish or who are unable to retaliate. Keep your distance, never go anywhere alone, shoot distracted enemies then quickly retreat to reload. As the game progresses, your auto-reloader gets increasingly more valuable since you can finish off multiple heavily damaged tanks. Do not even try to brawl with "real" heavies (unless they are lower tier). They mostly have way better DPM, alpha and armor and it will end with a quick trip back to garage.


Early Research

In order to attach the 2nd turret, you need to use the 3rd and final lighter engine. The heaviest modules are the 2nd turret (by 3.5 tons), stock gun, 2nd radio, and 2nd engine. (Without using improved hardening) Start with the 2nd gun and 3rd engine in order to put on the turret and go from there.

Interestingly enough, if you use the 2nd gun (tier IX Canon da 105/75) with the 2nd turret, you get a 4th shell in the magazine which unusual from the 3 shells all other Italian heavies can hold. There's 2 viable setups with the 2nd turret: with the 2nd or 3rd gun. You'll have faster reload, less dispersion (but higher aiming time), higher pen on standard rounds, less time for leading between shots (.5 sec), and an extra shell with the 2nd gun. This will allow you to have more damage potential with a full clip, save credits if you don't use much gold, able to shoot several shells faster and more accurately. With the 3rd gun, you'll have much higher alpha (80), higher gold/HE pen, lower aiming time, and access to HEAT rounds.


Suggested Equipment


Improved VentilationVertical Stabilizer Enhanced Gun Laying Drive Coated Optics Improved Hardening


Documented Tank and Crew Builds


(both will activate the same section)


External Reviews and Opinions

For external review links (Youtube, etc)

Gallery

Historical Info

History of the tank


Historical Gallery


Italy
Light Tanks IFiat 3000 IIL6/40
Medium Tanks IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Heavy Tanks VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Tank Destroyers VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:It19 Progetto C50 mod 66