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Semovente M41

Semovente M41

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Semovente M41

AnnoIt28_Semovente_M41_Da_75_18.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
370,000  Credits Cost
46092 HP Hit Points
13.29/13.63.23/14.5 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver
  3. Loader (Radio Operator)
Mobility
145250 hp Engine Power
35/15 km/h Speed Limit
3842 deg/s Traverse
10.9177.4 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



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AP/HEAT/HE
Shells




















66/3200/114




















66/3200/147
Shell Cost
110/110/175110/110/175 HP Damage
92/120/60127/175/70 mm Penetration



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16.22 r/m 

Standard Gun

Reload Times
Nominal: 3.7 s
50% Crew: 4.58 s
75% Crew: 4 s
100% Crew: 3.55 s
Rammer: 3.2 s
Vents: 3.47 s
Both: 3.12 s
Both and BiA: 3.06 s
Both and Max Crew %: 2.93 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1784.2

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1784.2
50% Crew: 1439.9
75% Crew: 1650
100% Crew: 1861.2
100% Crew
Vents: 1903
Rammer: 2068
Both: 2114.2
Both and BiA: 2161.5
Both and Max Crew %: 2255

Advantageous Damage Per Minute
First-shot DPM: 1894.2
50% Crew: 1549.9
75% Crew: 1760
100% Crew: 1971.2
100% Crew
Rammer: 2178
Vents: 2013
Both: 2224.2
Both and BiA: 2271.5
Both and Max Crew %: 2365

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1784.2
50% Crew: 1439.9
75% Crew: 1650
100% Crew: 1861.2
100% Crew
Vents: 1903
Rammer: 2068
Both: 2114.2
Both and BiA: 2161.5
Both and Max Crew %: 2255

Advantageous Damage Per Minute
First-shot DPM: 1894.2
50% Crew: 1549.9
75% Crew: 1760
100% Crew: 1971.2
100% Crew
Rammer: 2178
Vents: 2013
Both: 2224.2
Both and BiA: 2271.5
Both and Max Crew %: 2365

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2838.5
50% Crew: 2290.75
75% Crew: 2625
100% Crew: 2961
100% Crew
Vents: 3027.5
Rammer: 3290
Both: 3363.5
Both and BiA: 3438.75
Both and Max Crew %: 3587.5

Advantageous Damage Per Minute
First-shot DPM: 3013.5
50% Crew: 2465.75
75% Crew: 2800
100% Crew: 3136
100% Crew
Rammer: 3465
Vents: 3202.5
Both: 3538.5
Both and BiA: 3613.75
Both and Max Crew %: 3762.5

See here, here, or here for more information.






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2200

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1775.4
75% Crew: 2033.9
100% Crew: 2294.6
100% Crew
Vents: 2346.3
Rammer: 2549.8
Both: 2607
Both and BiA: 2665.3
Both and Max Crew %: 2779.7

Advantageous Damage Per Minute
First-shot DPM: 2310
50% Crew: 1885.4
75% Crew: 2143.9
100% Crew: 2404.6
100% Crew
Rammer: 2659.8
Vents: 2456.3
Both: 2717
Both and BiA: 2775.3
Both and Max Crew %: 2889.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1775.4
75% Crew: 2033.9
100% Crew: 2294.6
100% Crew
Vents: 2346.3
Rammer: 2549.8
Both: 2607
Both and BiA: 2665.3
Both and Max Crew %: 2779.7

Advantageous Damage Per Minute
First-shot DPM: 2310
50% Crew: 1885.4
75% Crew: 2143.9
100% Crew: 2404.6
100% Crew
Rammer: 2659.8
Vents: 2456.3
Both: 2717
Both and BiA: 2775.3
Both and Max Crew %: 2889.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2824.5
75% Crew: 3235.75
100% Crew: 3650.5
100% Crew
Vents: 3732.75
Rammer: 4056.5
Both: 4147.5
Both and BiA: 4240.25
Both and Max Crew %: 4422.25

Advantageous Damage Per Minute
First-shot DPM: 3675
50% Crew: 2999.5
75% Crew: 3410.75
100% Crew: 3825.5
100% Crew
Rammer: 4231.5
Vents: 3907.75
Both: 4322.5
Both and BiA: 4415.25
Both and Max Crew %: 4597.25

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.414 m
With 100% Crew: 0.37 m
With BiA: 0.362 m
With BiA and Vents: 0.355 m
Maximum possible: 0.34 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.418 s
With 75% Crew: 2.128 s
With 100% Crew: 1.9 s
With GLD: 1.727 s
With BiA: 1.857 s
With BiA and Vents: 1.822 s
With both and GLD: 1.656 s
Maximum possible: 1.588 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
32° Gun Arc
-8°/+23°-8°/+23° Elevation Arc
6565 rounds Ammo Capacity
General
1520 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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415 m 

With 50% Crew: 326.1 m
With 75% Crew: 370.6 m
With 100% Crew: 415 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 597.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoIt28_Semovente_M41_Da_75_18.png

370000

The Semovente M41 is an Italian tier 5 tank destroyer.

After the Germans first adopted the use of StuG III assault guns with closed cabins in 1940, the Italians started working on their own vehicle of a similar type. As a basis for their design, they used the chassis of the Carro Armato M 13/40 medium tank. The first prototype of the Semovente da 75/18 was completed in February 1941. Instead of a turret and turret platform, this vehicle featured a closed stationary cabin with a mounted 75 mm Obice da 75/18 modello 34 howitzer. The vehicle armament was sufficient for both providing fire support and fighting against most tanks at the time. Its 50 mm frontal armor could, in theory, withstand most common British two-pounder tank and anti-tank guns from long and medium ranges. Most of the Semovente M41 da 75/18s that fought were lost in North Africa, while others were captured by the Germans in the fall of 1943.

This is the Tier V model of the new Italian tank destroyer line introduced in Update 1.81 in summer 2022. The Semovente (Italian for "self-propelled", with the "gun" implied) M41 features a good top gun, poor armor and forward mobility, and excellent concealment.

The Semovente M41 leads to the Semovente M43 Bassotto.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV Cannone da 75/18 92/120/60 110/110/175 16.22 0.4 1.9 350 25000
V Cannone da 75/27 112/150/60 110/110/175 18.18 0.4 1.7 350 31000
V Cannone da 75/34 S. 127/175/70 110/110/175 20 0.37 1.7 400 35000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III SPA 15T 145 15 875 5200
IV SPA 19TB mod. 43 250 20 1000 11500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV Semovente M41 13.6 38 B/2 1500 4500
V Semovente M42 14.5 42 B/2 1540 9200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III R.F. 1 C.A. 310 17 620
VI R.F. 2 C.A. 415 35 8200

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Spaghetti with Meat Sauce Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

For its class (Tier V TD's) . . .

- Very good DPM, only the M10 RBFM and 60G FT can damage enemies faster

- Good aim time -- repeated shots at the same target aim-in faster than the loader can reload

- Very good horizontal gun traverse limits -- 16 degrees right or left, only the Archer has better (but is "lopsided")

- Very good HE penetration -- uses the same c.g. 75/27 EP mod. 42 shells as the P26/40 and P.43

- Good reverse top speed

- Very good view range

- The best concealment when stationary and on the move (but not when firing either way)


Cons:

- The commander is also the gunner -- both skill sets must be squeezed into one crew member, or a few tough decisions need to be made

- Low alpha damage, tied with the StuG IV, only the AT 2 has worse on its best non-derp gun

- Mediocre frontal armor, really only good against enemy HE and some light main guns

- Low health, only the French S35 CA is worse

- The worst top forward speed if you don't count the oddball Archer


Performance

The best way to describe the Semovente M41 might be to compare it to the AMX ELC bis "tank destroyer" with its 90mm main gun -- the M41 has less than half of the alpha, fewer hit points, and is much slower, but has significantly better gun depression and aim time, more than twice the DPM, twice the armor (which isn't saying much), better view range, and (surprisingly) much better stationary concealment, including while firing.

But play it like the ELC bis -- use cover to avoid being detected, go against distracted enemies, and get in shots when and where you can. With your poor armor and health trading is not a good option unless you want to finish off a badly wounded enemy. Your best defense is your excellent concealment so use it to keep from being shot at.

The top gun has enough penetration for most opponents. With special ammo the top main gun has enough pen to take on any enemy tank you come across except perhaps for the Tier VII O-Ni -- maneuver for a side hull shot for best results, or simply shoot at something else if you can.

The M41 has mediocre forward speed -- only 35kph on flat ground -- but is one of those tanks where the transmission is better than the engine, allowing you to go down steep hills at up to 46kph or greater. Hull traverse is excellent and reverse speed is good.

The Semovente M41's crew setup doesn't quite match the crew of the only premium Italian TD currently in the game -- the SMV CC-64 Vipera -- but can still be made to work by supplying a separate gunner.


Early Research

The top radio is the same as from the P26/40, mount it immediately if you have it.

The stock suspension can handle anything you throw at it as far as equipment or modules, but not both. Weight capacity limits your selection of equipment so go ahead and upgrade the suspension first, add whatever equipment you like, work towards the top gun/"turret", and then upgrade the engine for more badly needed mobility.



Documented Tank and Crew Builds

A Binocular Telescope is recommended -- with a 100% commander this will get you up to 438m, not including skills and other equipment. This is good enough to serve as a backup passive scout if your team doesn't have a light tank (or a reluctant one) on the team, but with poor mobility things can get very interesting if you're spotted.

Combine this with your choice of Improved Ventilation and/or Gun Rammer to push your good DPM even higher, Camouflage Net or Low-Noise Exhaust, and/or a Turbocharger to improve the M41's poor forward mobility and good reverse speed.

Recommended skills are the usual for any stealthy but fragile tank destroyer -- Concealment, Brothers in Arms, Situational Awareness, and Recon.



Gallery

History for this tank not found


Italy
Light Tanks IFiat 3000 IIL6/40
Medium Tanks IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Heavy Tanks VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Tank Destroyers VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:It28 Semovente M41 Da 75 18