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Type 97 Chi-Ha

Type 97 Chi-Ha

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Revision as of 09:00, 31 July 2014
historical gallery
Revision as of 05:57, 5 August 2014
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 |InTheGame_performance= |InTheGame_performance=
?Functionally similar to the Type-97 Chi-Ha in the Chinese Tree, one should adopt a similar play style when using this tank. While this tank is designated as a medium tank, this versatile machine is capable of taking on multiple roles in a match.+Functionally similar to the Type-2597 Chi-Ha in the Chinese Tree, one should adopt a similar play style when using this tank. While this tank is designated as a medium tank, this versatile machine is capable of taking on multiple roles in a match.
  
 As a scout, the Chi-Ha possesses excellent view range (on par with its fellow scouts, the Luchs and M3 Stuart) and arguably the best radio of its tier, with a range of 700 meters. Unfortunately, these advantages are mitigated by its dismal speed limit of 40 km/h (a limit that even the top engine must struggle to reach) and its large silhouette (which discourages passive scouting). As a combat tank or TD, the Chi-Ha benefits from an ample health reservoir and its excellent top gun, which provides a good balance of penetration, alpha damage and reload time (arguably the best in its tier). Its thin armor, however, will do little to protect it in a brawl, and while you may be blessed with a lucky bounce, the Chi-Ha cannot be relied on to win battles against its (predominately faster and more maneuverable) peers, never mind Tier IVs and Vs. As a TD, the Chi-Ha has an excellent gun for its tier, capable of penetrating anything it will face in its tier and most of the tier after from the front. Combined with a reasonably good firing rate, the Chi-Ha would come off as a good surrogate TD were it not for its dismally large silhouette and its underwhelming maneuverability. As a scout, the Chi-Ha possesses excellent view range (on par with its fellow scouts, the Luchs and M3 Stuart) and arguably the best radio of its tier, with a range of 700 meters. Unfortunately, these advantages are mitigated by its dismal speed limit of 40 km/h (a limit that even the top engine must struggle to reach) and its large silhouette (which discourages passive scouting). As a combat tank or TD, the Chi-Ha benefits from an ample health reservoir and its excellent top gun, which provides a good balance of penetration, alpha damage and reload time (arguably the best in its tier). Its thin armor, however, will do little to protect it in a brawl, and while you may be blessed with a lucky bounce, the Chi-Ha cannot be relied on to win battles against its (predominately faster and more maneuverable) peers, never mind Tier IVs and Vs. As a TD, the Chi-Ha has an excellent gun for its tier, capable of penetrating anything it will face in its tier and most of the tier after from the front. Combined with a reasonably good firing rate, the Chi-Ha would come off as a good surrogate TD were it not for its dismally large silhouette and its underwhelming maneuverability.

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Type 97 Chi-Ha

AnnoJ07_Chi_Ha.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
45,000  Credits Cost
40585 HP Hit Points
15.04/15.98.37/18 t Weight Limit
Crew
  1. Commander
  2. Gunner (Loader)
  3. Driver
  4. Radio Operator
Mobility
200270 hp Engine Power
45/18 km/h Speed Limit
4045 deg/s Traverse
13.332.26 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
35/25/2535/25/25 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















15/1200/20




















20/1600/20
Shell Cost
75/75/9570/70/90 HP Damage
30/55/2881/122/25 mm Penetration



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.82 s
75% Crew: 3.36 s
100% Crew: 3 s
Rammer: 2.7 s
Vents: 2.93 s
Both: 2.64 s
Both and BiA: 2.59 s
Both and Max Crew %: 2.48 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.82 s
75% Crew: 3.36 s
100% Crew: 3 s
Rammer: 2.7 s
Vents: 2.93 s
Both: 2.64 s
Both and BiA: 2.59 s
Both and Max Crew %: 2.48 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1500

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1178.25
75% Crew: 1339.5
100% Crew: 1500
100% Crew
Vents: 1535.25
Rammer: 1666.5
Both: 1705.5
Both and BiA: 1738.5
Both and Max Crew %: 1813.5

Advantageous Damage Per Minute
First-shot DPM: 1575
50% Crew: 1253.25
75% Crew: 1414.5
100% Crew: 1575
100% Crew
Rammer: 1741.5
Vents: 1610.25
Both: 1780.5
Both and BiA: 1813.5
Both and Max Crew %: 1888.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1178.25
75% Crew: 1339.5
100% Crew: 1500
100% Crew
Vents: 1535.25
Rammer: 1666.5
Both: 1705.5
Both and BiA: 1738.5
Both and Max Crew %: 1813.5

Advantageous Damage Per Minute
First-shot DPM: 1575
50% Crew: 1253.25
75% Crew: 1414.5
100% Crew: 1575
100% Crew
Rammer: 1741.5
Vents: 1610.25
Both: 1780.5
Both and BiA: 1813.5
Both and Max Crew %: 1888.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (95 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1900
50% Crew: 1492.45
75% Crew: 1696.7
100% Crew: 1900
100% Crew
Vents: 1944.65
Rammer: 2110.9
Both: 2160.3
Both and BiA: 2202.1
Both and Max Crew %: 2297.1

Advantageous Damage Per Minute
First-shot DPM: 1995
50% Crew: 1587.45
75% Crew: 1791.7
100% Crew: 1995
100% Crew
Rammer: 2205.9
Vents: 2039.65
Both: 2255.3
Both and BiA: 2297.1
Both and Max Crew %: 2392.1

See here, here, or here for more information.






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1400

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1400
50% Crew: 1099.7
75% Crew: 1250.2
100% Crew: 1400
100% Crew
Vents: 1432.9
Rammer: 1555.4
Both: 1591.8
Both and BiA: 1622.6
Both and Max Crew %: 1692.6

Advantageous Damage Per Minute
First-shot DPM: 1470
50% Crew: 1169.7
75% Crew: 1320.2
100% Crew: 1470
100% Crew
Rammer: 1625.4
Vents: 1502.9
Both: 1661.8
Both and BiA: 1692.6
Both and Max Crew %: 1762.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1400
50% Crew: 1099.7
75% Crew: 1250.2
100% Crew: 1400
100% Crew
Vents: 1432.9
Rammer: 1555.4
Both: 1591.8
Both and BiA: 1622.6
Both and Max Crew %: 1692.6

Advantageous Damage Per Minute
First-shot DPM: 1470
50% Crew: 1169.7
75% Crew: 1320.2
100% Crew: 1470
100% Crew
Rammer: 1625.4
Vents: 1502.9
Both: 1661.8
Both and BiA: 1692.6
Both and Max Crew %: 1762.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1413.9
75% Crew: 1607.4
100% Crew: 1800
100% Crew
Vents: 1842.3
Rammer: 1999.8
Both: 2046.6
Both and BiA: 2086.2
Both and Max Crew %: 2176.2

Advantageous Damage Per Minute
First-shot DPM: 1890
50% Crew: 1503.9
75% Crew: 1697.4
100% Crew: 1890
100% Crew
Rammer: 2089.8
Vents: 1932.3
Both: 2136.6
Both and BiA: 2176.2
Both and Max Crew %: 2266.2

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3336 deg/s Turret Traverse
360° Gun Arc
-9°/+20°-15°/+20° Elevation Arc
185160 rounds Ammo Capacity
General
1515 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


III

AnnoJ07_Chi_Ha.png

45000

The Type 97 Chi-Ha is a Japanese tier 3 light tank.

Developed by Mitsubishi from 1935 through 1937. The vehicle was mass-produced from 1938 through 1942, alongside an upgraded Shinhoto Chi-Ha from 1941 through 1942. A total of 1,220 vehicles of both types were manufactured. The Chi-Ha and the Shinhoto Chi-Ha tanks were widely used by Japanese forces in China, the Pacific Theater, and the Kuril Islands. After the surrender of Japan, these vehicles were used by both PLA and Kuomintang forces in the Chinese Civil War from 1946 through 1949.

The Type 97 Chi-Ha leads to the Type 1 Chi-He.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 5.7 cm Gun Type 97 30/55/28 75/75/95 20 0.46 2.3 150 2800
IV 47 mm Gun Type 1 81/122/25 70/70/90 20 0.44 2.3 411 21000
III 37 mm Gun Type 100 49/69/18 45/45/60 26.09 0.41 1.5 206 4400
III 37 mm Gun Type 1 58/73/19 50/50/65 26.09 0.37 1.5 223 8400

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Mitsubishi SA12200VD 200 15 650 5000
IV Type 100 Suirei V-12 220 15 630 8600
IV Type 100 Kuurei V-12 270 15 630 10500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Type 97 Chi-Ha 15.9 40 B/2 5000 900
III Type 97 Chi-Ha Kai 18 45 B/2 5000 1750

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei 350 90 2350
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Versatile, can fit multiple roles
  • High health pool for its tier
  • Good view range
  • Fantastic top gun, featuring a good mix of penetration, damage, and ROF for its tier
  • With top gun, excellent at finishing off opponents


Cons:


  • Struggles to reach top speed even with top engine
  • Below average agility
  • Relatively lacking in armor
  • Large silhouette


Performance

Functionally similar to the Type-2597 Chi-Ha in the Chinese Tree, one should adopt a similar play style when using this tank. While this tank is designated as a medium tank, this versatile machine is capable of taking on multiple roles in a match.

As a scout, the Chi-Ha possesses excellent view range (on par with its fellow scouts, the Luchs and M3 Stuart) and arguably the best radio of its tier, with a range of 700 meters. Unfortunately, these advantages are mitigated by its dismal speed limit of 40 km/h (a limit that even the top engine must struggle to reach) and its large silhouette (which discourages passive scouting). As a combat tank or TD, the Chi-Ha benefits from an ample health reservoir and its excellent top gun, which provides a good balance of penetration, alpha damage and reload time (arguably the best in its tier). Its thin armor, however, will do little to protect it in a brawl, and while you may be blessed with a lucky bounce, the Chi-Ha cannot be relied on to win battles against its (predominately faster and more maneuverable) peers, never mind Tier IVs and Vs. As a TD, the Chi-Ha has an excellent gun for its tier, capable of penetrating anything it will face in its tier and most of the tier after from the front. Combined with a reasonably good firing rate, the Chi-Ha would come off as a good surrogate TD were it not for its dismally large silhouette and its underwhelming maneuverability.

Due largely to its uncomfortable position, the Chi-Ha is forced to adapt as necessary to its situation, switching between those three roles when necessary. The Chi-Ha's low speed will prevent it from adequately moving ahead of the team as a passive scout compared to its friskier scout peers, and so during this time, the Chi-Ha best shines as a support tank, hanging behind and using its powerful gun to discourage enemy scouts or pick off unwary targets thanks to its great radio range. In the mid game, the Chi-Ha can take up the task of scouting if other scouts are unavailable, or can continue as a second-line sniper. By the endgame, the Chi-Ha's great gun and health pool will allow it to easily pick off weakened enemies before they can do enough damage. Provided that it supports and is supported by its peers, the Chi-Ha can fill multiple roles comfortably as a second-line scout or combat tank.

Although it has a rather steep learning curve, the Chi-Ha is a versatile tank that has a very powerful gun for its tier, and will reward anyone who plays cautiously and takes calculated risks. It has been said that the maneuverability and speed is bad, but it is still faster than tanks like the AMX 38. If played like a medium tank instead of a light tank, the Chi-Ha will prove itself time and time again.


Gallery

History for this tank not found

Historical Gallery

Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:J07 Chi Ha