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Type 5 Chi-Ri

Type 5 Chi-Ri

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Revision as of 00:11, 12 September 2017Revision as of 00:13, 12 September 2017
Line 60:Line 60:
 * Turret and autoloading gun * Turret and autoloading gun
 * Engine next, as it adds only 50 horsepower * Engine next, as it adds only 50 horsepower
?|InTheGame_equipment= gun rammer, vents, optics, gun laying drive.+|InTheGame_equipment= medium caliber
 +gun rammer, vents, coated optics, advanced gun laying drive.
  
  

Revision as of 00:13, 12 September 2017

For the Japanese Tier X Super-Heavy tank, see Type 5 Heavy.
For the Japanese Tier IV Light tank, see Type 5 Ke-Ho.











































































Type 5 Chi-Ri

AnnoJ11_Chi_Ri.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,440,000  Credits Cost
1150330 HP Hit Points
35.29/42.328.46/44.8 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
500550 hp Engine Power
42/18 km/h Speed Limit
3034 deg/s Traverse
14.1719.33 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
75/50/5075/50/50 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















82/2800/60




















140/3200/68
Shell Cost
125/125/175130/130/175 HP Damage
124/155/38155/186/38 mm Penetration



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12.77 r/m 

Standard Gun

Reload Times
Nominal: 4.7 s
50% Crew: 5.82 s
75% Crew: 5.08 s
100% Crew: 4.51 s
Rammer: 4.06 s
Vents: 4.41 s
Both: 3.97 s
Both and BiA: 3.88 s
Both and Max Crew %: 3.72 s

See Crew, Consumables, or Equipment for more information.



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15 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 1 s
Magazine Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
With Vents: 9.38 s
With Vents and BiA: 9.18 s

Click here for more information.
Rate of Fire






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1596.25

Standard Gun

Using Shell Type 1 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1596.25
50% Crew: 1288.75
75% Crew: 1476.25
100% Crew: 1665
100% Crew
Vents: 1702.5
Rammer: 1850
Both: 1891.25
Both and BiA: 1933.75
Both and Max Crew %: 2017.5

Advantageous Damage Per Minute
First-shot DPM: 1721.25
50% Crew: 1413.75
75% Crew: 1601.25
100% Crew: 1790
100% Crew
Rammer: 1975
Vents: 1827.5
Both: 2016.25
Both and BiA: 2058.75
Both and Max Crew %: 2142.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1596.25
50% Crew: 1288.75
75% Crew: 1476.25
100% Crew: 1665
100% Crew
Vents: 1702.5
Rammer: 1850
Both: 1891.25
Both and BiA: 1933.75
Both and Max Crew %: 2017.5

Advantageous Damage Per Minute
First-shot DPM: 1721.25
50% Crew: 1413.75
75% Crew: 1601.25
100% Crew: 1790
100% Crew
Rammer: 1975
Vents: 1827.5
Both: 2016.25
Both and BiA: 2058.75
Both and Max Crew %: 2142.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2234.75
50% Crew: 1804.25
75% Crew: 2066.75
100% Crew: 2331
100% Crew
Vents: 2383.5
Rammer: 2590
Both: 2647.75
Both and BiA: 2707.25
Both and Max Crew %: 2824.5

Advantageous Damage Per Minute
First-shot DPM: 2409.75
50% Crew: 1979.25
75% Crew: 2241.75
100% Crew: 2506
100% Crew
Rammer: 2765
Vents: 2558.5
Both: 2822.75
Both and BiA: 2882.25
Both and Max Crew %: 2999.5

See here, here, or here for more information.






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1017.9

Magazine-fed Gun

Using Shell Type 1 (130 Damage):


Theoretical Damage Per Minute
Nominal: 1017.9
50% Crew: 880.1
75% Crew: 965.9
100% Crew: 1045.2
With Vents: 1032.2
With Vents and BiA: 1046.5

Advantageous Damage Per Minute
Loaded-mag DPM: 1271.4
50% Crew: 1153.1
75% Crew: 1227.2
100% Crew: 1296.1
With Vents: 1284.4
With Vents and BiA: 1297.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (130 Damage):


Theoretical Damage Per Minute
Nominal: 1017.9
50% Crew: 880.1
75% Crew: 965.9
100% Crew: 1045.2
With Vents: 1032.2
With Vents and BiA: 1046.5

Advantageous Damage Per Minute
Loaded-mag DPM: 1271.4
50% Crew: 1153.1
75% Crew: 1227.2
100% Crew: 1296.1
With Vents: 1284.4
With Vents and BiA: 1297.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1370.25
50% Crew: 1184.75
75% Crew: 1300.25
100% Crew: 1407
With Vents: 1389.5
With Vents and BiA: 1408.75

Advantageous Damage Per Minute
Loaded-mag DPM: 1711.5
50% Crew: 1552.25
75% Crew: 1652
100% Crew: 1744.75
With Vents: 1729
With Vents and BiA: 1746.5

Click here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
115105 rounds Ammo Capacity
General
1520 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 5 Chi-Ri


VII

AnnoJ11_Chi_Ri.png

1440000

The Type 5 Chi-Ri is a Japanese tier 7 medium tank.

A single prototype was manufactured at the beginning of 1945. The vehicle underwent trials and was recommended for service. However, Japan was defeated before mass production could begin. After the surrender, the prototype was confiscated by American occupation authorities and was shipped to the United States.

At a glance, the Type 5 Chi-Ri is not much of an upgrade from the Type 4 Chi-To. It is an even larger target, has more or less the same armor, and is in most other ways similar or identical to the Chi-To. The main difference, however, is that the Chi-Ri receives an auto-loader version of the Chi-To's gun. This gun has impressive burst damage combined with a short magazine reload, which gives the Chi-Ri quite a unique play style for a tier 7 medium.

The Type 5 Chi-Ri leads to the STA-1.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7.5 cm Tank Gun Type 5 124/155/38 125/125/175 13.33 0.35 1.7 1489 42500
VI 7.5 cm Tank Gun Type 5 Model I 155/186/38 130/130/175 16.67 0.35 1.7 1764 57000
VI 7.5 cm Autoloading Tank Gun Type 5 155/186/38 130/130/175 15 0.35 1.7 1764 62000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Kawasaki Type 98 V-12 550 20 510 36500
VII Mitsubishi AL Type 4 Kakyuu V-12 500 15 1000 33000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Type 5 Chi-Ri Plan 1 42.3 30 0 11600 12000
VII Type 5 Chi-Ri Plan 2 44.8 34 0 11600 19500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

V Hei 400 130 3800
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000
X Type 3 Ko 750 560 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- High burst damage and short magazine reload with the 7.5 cm autoloading gun

- Very high rate-of-fire with the non-autoloading gun

- Large hit point pool

- Excellent gun depression

- Very accurate gun with short aim time and good dispersion values

- Can mount Gun Rammer, unusual for an autoloader tank


Cons:

- Exceptionally thin and flat armor, easily demolished by HE shells

- Very large target with low camo

- Underpowered engine, almost never reaches top speed

- Low shell damage with low penetration considering its poor mobility

- Turret is mounted fairly far back, making it difficult to poke corners without being hit


Performance

Up to the Chi-To, Japanese medium tanks usually have had fairly good guns for their class and tier, but mounted on sluggish platforms with relatively poor armor. The Chi-Ri breaks from this tradition, using the same gun as the Chi-To but now sometimes facing powerful Tier IX tanks like the T-54 or E 75.

The most unique thing about the Chi-Ri is its three-round autoloading gun; which is similar to the gun on the Skoda T 25. At 130 damage per shell, this gives an effective average damage per clip of 390, the same damage that the powerful IS at the same tier does in one shot. Unfortunately, with only 155 penetration using standard AP, this gun will struggle against higher tier tanks, and is almost useless against all but the lightest armored Tier IXs. Even the premium AP has only 186 penetration. The intra-clip reload is very short at 1 s, but this is shorter than the aim time (1.7 s), which means that the reticle does not settle completely by the time the next shot is ready. Thus, the gun is not likely to accurately land all three shots unless fighting at very close ranges, or the reticle is allowed to settle, cutting down the rate-of-fire. The non-autoloading version of the same 7.5 cm gun is also an option. It has a very high rate-of-fire, and is more consistent, at the cost of being a rather boring standard medium tank gun. The shell velocity and lack of penetration makes both guns less than ideal at long range sniping.

The Chi-Ri has almost no armor to speak of beyond a small gun mantlet around the gun, which is 150 mm thick and will bounce the occasional shot if the enemy is unlucky enough to hit it. Other than that, the frontal armor has a maximum thickness of only 75 mm, and it is extremely vulnerable to the HE shells of 152 mm and larger guns. Artillery is an extremely dangerous threat, compounded by the fact that the Chi-Ri with the autoloader has to expose itself for a considerable amount of time to get all three shots off. It is also a very big and tempting target with poor camouflage values, which a lot of enemies will switch their attention to thinking it is an easy kill. The excellent gun depression can mitigate this somewhat with good use of terrain, but the turret is still quite a large target and its armor is no better than that of the hull.

The Chi-Ri has fairly good terrain resistance values to compensate for the underpowered engine, but it will struggle to reach its top speed on all but the flattest and hardest terrain. It is by far the slowest medium of its tier, and has a hard time flanking targets thanks to its huge size and poor mobility.

In terms of playstyle, the Chi-Ri has almost nothing in common with the other mediums of its tier. With relatively weak guns, huge size, no armor, and poor mobility, the Chi-Ri absolutely should not allow itself to be drawn into slugfests. It is heavily dependent on cover, using obstacles and terrain to hide while reloading. The autoloading gun is good for minimizing exposure, and also for finishing off low health targets. This promotes a rather opportunistic playstyle, keeping behind cover and only emerging to shoot at targets while they are distracted or reloading. As noted previously, while the Chi-Ri's guns are reasonably accurate at range, they do not have the penetration to be viable for long range sniping. With no effective armor, the Chi-Ri has to rely on its relatively large HP pool to stay alive.

Although the gun resembles the three-round autoloader on the Skoda T 25, the Chi-Ri cannot be played in similar style. Unlike the Skoda T 25 you lack the mobility for hit-and-run tactics, which means that, once you engage the enemy you are committed. Keep in mind that most opponents will be able to survive two clips, more if some of your shots hit or bounce. Focus on single enemy tanks and avoid engagements with multiple opponents, or you will be quickly overwhelmed.


Early Research

  • Should have the second gun and top radio unlocked from the Chi-To, mount immediately
  • Tracks first, as they are required to mount the turret
  • Turret and autoloading gun
  • Engine next, as it adds only 50 horsepower


Suggested Equipment


medium caliber gun rammerImproved VentilationCoated Optics advanced gun laying drive.


Gallery

Historical Info

Development

In 1942, Japan initiated a new medium tank program of 3 projects, each being a different class of medium tank: a 47mm medium tank, a 57mm medium tank, and a 75mm medium tank. These tanks were supposed to be a new breed of anti-tank capable medium tanks. In short time, the 47mm class was seen obsolete and was upgrading to a 57mm tank project, whereas the remaining two projects merged into a single 75mm tank project. This 57mm tank project and 75mm tank project were the Chi-To and Chi-Ri tanks respectively.

Design

During 1943, by looking at the tank battles between Germany and Russia, there was fear that the Chi He and the Chi To could be underpowered by the time they would enter production. At this time, many technological inspections and planning have occurred for the Chi Ri. These included ventilation, transmission, suspension, 550 HP gasoline engine, and easy access to the engine for maintenance. Targeted top speed was 42kph. Improved ventilation was necessary because of the anticipated increased influx of poisonous gas when using the high rate of fire from an auto loading cannon. The main armament would become the Type 5 75mm cannon. It was planned to attach an auto loader to it. Here is a picture of it being tested with the single tray auto loader.

Autoloading_type_5_75mm_gun.jpg

75 mm Gun Type 5

  • Shell Weight: 6.615 kg
  • Muzzle Velocity: 821 m/s
  • Kinetic Energy: 2229 kj
  • Historical Pen: 75 mm (1,000 meters) goal (met), 80 mm (1,000 meters) expected
  • Gun Depression in Chi-Ri: -6.5 +20

However, steps were taking to ensure an even more advance design could be made available.

In September 1943, a plan 1 and a plan 2 were outlined for the Chi Ri. The goal of plan 1 was to use the current technology developed so far to produce a finished Chi Ri within 1 year. Plan 2 was an ambitious plan to push the edge of technology. The Chi Ri tank discovered by the American forces was the Plan 2 tank.

Chi-Ri_plan_1.png Chi-Ri Plan 1

Chi-Ri_plan_2.jpg Chi-Ri Plan 2

The biggest difference between plan 1 and plan 2 was the suspension and the turret.

Chi-Ri Plan 2 Suspension Options

There was a total of 6 suspension plans examined. Three plans from the Technology Research Institution (TRI) and three from Mitsubishi Heavy industries (MHI).

One plan from TRI was a common Japanese style coil spring suspension which was already proven to work on other Japanese tanks. The other two plans were staggered arranged road wheels much like the notorious suspensions found in German tanks like the Tiger and Panther. One with coil springs like this picture and another with torsion bars.

Chi_Ri_coil_springs_suspension_example.jpg Example of staggered road wheels with coil springs suspension

The three plans from MHI were 6 large road wheels. One was with coil springs and one with torsion bars. Ultimately, the Japanese went with what they were used too.

Chi-Ri_actual_suspension.gif Six road wheel style coil spring suspension

The Suspension used very wide treads. The width was 600mm. For a 35 ton class tank, this would have produced a very impressive ground pressure value. The goal was a ground pressure of about 0.6 to 0.7 kg/cm². Compared to other tanks, this was a very good value. It should be noted that the plan 2 prototype ended up weighing far more than 35 tons.

  • M46 has: 0,986 kg/cm²
  • KT has: 1.03 kg/cm²
  • Conqueror has: 0.84kg/cm²
  • Crusader Cruiser has: 1.04 kg/cm²
  • Centurion (1 I suppose) has: 1,04 kg/cm²
  • M48 has: 0.92 kg/cm²
  • T-54 has: 0.81 kg/cm²
  • T-34/76: 0.66 kg/cm²
  • M103 has: .908kg/cm²
  • M5 Stuart has: 0.856kg/cm²
  • M4A1 Sherman has: 0.962kg/cm²
  • M4A3 (76mm + HVSS) has: 0.772kg/cm²
  • M26 Pershing had: 0.878kg/cm²


Chi-Ri Plan 2 Turret

In order to accommodate a load of 100 75mm rounds and to fit in a belt style auto loader, the turret was enlarged. The plan 1 turret would likely not be capable of handling this task, therefore the large turret was designed. To increase the speed of target acquisition, the turret would rotate by an electric motor, increasing the speed of turret rotation. Another advanced feature was the gyro-stabilizer for the 75mm cannon. It was demanded for the Chi-Ri to be able to engage targets up to 2000 meters away so a long range observation device was installed. One other feature is that it was the first Japanese tank, and one of the few tanks in all of WWII, to have a turret basket built in.

Probably the most controversial feature was the secondary 37mm cannon. It was likely intended to be used for soft targets that would be overkill for the 75mm cannon and thus free up the 75mm for more critical targets.

In 1944, the belt fed auto-loading cannon was abandoned. Likely due to the anxiety of trying to create a belt system that would move 900mm long shells around within the turret. However the large turret was already designed. In its place, a single tray auto loader was to be attached to the Type 5 75mm cannon instead thus still maintaining a fast rate of fire. It is believed that very likely the Chi-Ri underwent running and shooting trials in March 1945. However, the simpler Type 4 Chi-To was selected over the Chi-Ri for production, as that autoloader was found to be a failure as well. The likely reason why the Chi-Ri was found without armament is because the Chi-To mounted the same 75mm cannon and thus the Chi-Ri’s 75mm cannon was likely moved to a Chi-To tank. The Chi-Ri was later redesigned, sharing many of the same components with the Chi-To. Three of these redesigned "production model" Chi-Ri's were started before the end of the war.

In 1945 development was stopped due to the Japanese surrender. The prototype Chi-Ri plan II was taken by Americans to be tested at the Aberdeen Proving Grounds, but the tank was lost and its fate is unknown. Similarly, the fate of the prototype Chi-Ri plan I as well as the partially-completed production models are unknown as well. It should be noted that while many sources describe the Chi-Ri's turret as having been planned to eventually house Type 99 88 mm AA Gun similarly to the German Tiger tank, there are no such plans listed in any original Japanese documents on the tank. This speculation originated from Americans who inspected the tank.

Related developments include the Ho-Ri, a tank destroyer based on the Chi-Ri chassis, and the Chi-Se, a plan re-use the plan II turret on the Ho-Ri. Both of these were to use the Experimental 105mm gun.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The gun depression with the 75 mm Type 5 gun is listed as being only 6.5 degrees.


Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:J11 Chi Ri