Welcome to Wargaming.net Wiki!
Variants
/
/
Type 5 Chi-Ri

Type 5 Chi-Ri

Jump to: navigation, search










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Player Opinion: Equipment
  • History
  • Historical Gallery

































































Type 5 Chi-Ri

AnnoJ11_Chi_Ri.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,440,000  Credits Cost
1150330 HP Hit Points
35.29/42.328.46/44.8 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
500550 hp Engine Power
42/18 km/h Speed Limit
3034 deg/s Traverse
14.1719.33 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
75/50/5075/50/50 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















82/2800/60




















140/3200/68
Shell Cost
125/125/175130/130/175 HP Damage
124/155/38155/186/38 mm Penetration



|


|}}

|


|}}















12.77 r/m 

Standard Gun

Reload Times
Nominal: 4.7 s
50% Crew: 5.82 s
75% Crew: 5.08 s
100% Crew: 4.51 s
Rammer: 4.06 s
Vents: 4.41 s
Both: 3.97 s
Both and BiA: 3.88 s
Both and Max Crew %: 3.72 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















15 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 1 s
Magazine Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
With Vents: 9.38 s
With Vents and BiA: 9.18 s

Click here for more information.
Rate of Fire






|


|}}

|


|}}





























1596.25

Standard Gun

Using Shell Type 1 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1596.25
50% Crew: 1288.75
75% Crew: 1476.25
100% Crew: 1665
100% Crew
Vents: 1702.5
Rammer: 1850
Both: 1891.25
Both and BiA: 1933.75
Both and Max Crew %: 2017.5

Advantageous Damage Per Minute
First-shot DPM: 1721.25
50% Crew: 1413.75
75% Crew: 1601.25
100% Crew: 1790
100% Crew
Rammer: 1975
Vents: 1827.5
Both: 2016.25
Both and BiA: 2058.75
Both and Max Crew %: 2142.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1596.25
50% Crew: 1288.75
75% Crew: 1476.25
100% Crew: 1665
100% Crew
Vents: 1702.5
Rammer: 1850
Both: 1891.25
Both and BiA: 1933.75
Both and Max Crew %: 2017.5

Advantageous Damage Per Minute
First-shot DPM: 1721.25
50% Crew: 1413.75
75% Crew: 1601.25
100% Crew: 1790
100% Crew
Rammer: 1975
Vents: 1827.5
Both: 2016.25
Both and BiA: 2058.75
Both and Max Crew %: 2142.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2234.75
50% Crew: 1804.25
75% Crew: 2066.75
100% Crew: 2331
100% Crew
Vents: 2383.5
Rammer: 2590
Both: 2647.75
Both and BiA: 2707.25
Both and Max Crew %: 2824.5

Advantageous Damage Per Minute
First-shot DPM: 2409.75
50% Crew: 1979.25
75% Crew: 2241.75
100% Crew: 2506
100% Crew
Rammer: 2765
Vents: 2558.5
Both: 2822.75
Both and BiA: 2882.25
Both and Max Crew %: 2999.5

See here, here, or here for more information.






|


|}}

|


|}}





























1017.9

Magazine-fed Gun

Using Shell Type 1 (130 Damage):


Theoretical Damage Per Minute
Nominal: 1017.9
50% Crew: 880.1
75% Crew: 965.9
100% Crew: 1045.2
With Vents: 1032.2
With Vents and BiA: 1046.5

Advantageous Damage Per Minute
Loaded-mag DPM: 1271.4
50% Crew: 1153.1
75% Crew: 1227.2
100% Crew: 1296.1
With Vents: 1284.4
With Vents and BiA: 1297.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (130 Damage):


Theoretical Damage Per Minute
Nominal: 1017.9
50% Crew: 880.1
75% Crew: 965.9
100% Crew: 1045.2
With Vents: 1032.2
With Vents and BiA: 1046.5

Advantageous Damage Per Minute
Loaded-mag DPM: 1271.4
50% Crew: 1153.1
75% Crew: 1227.2
100% Crew: 1296.1
With Vents: 1284.4
With Vents and BiA: 1297.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1370.25
50% Crew: 1184.75
75% Crew: 1300.25
100% Crew: 1407
With Vents: 1389.5
With Vents and BiA: 1408.75

Advantageous Damage Per Minute
Loaded-mag DPM: 1711.5
50% Crew: 1552.25
75% Crew: 1652
100% Crew: 1744.75
With Vents: 1729
With Vents and BiA: 1746.5

Click here for more information.
Damage Per Minute


|


|}}



0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


|


|}}



0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


|


|}}



2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
115105 rounds Ammo Capacity
General
1520 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


|


|}}



400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


|


|}}



750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 5 Chi-Ri


VII

AnnoJ11_Chi_Ri.png

1440000

The Type 5 Chi-Ri is a Japanese tier 7 medium tank.

A single prototype was manufactured at the beginning of 1945. The vehicle underwent trials and was recommended for service. However, Japan was defeated before mass production could begin. After the surrender, the prototype was confiscated by American occupation authorities and was shipped to the United States.

At a glance, the Type 5 Chi-Ri is not much of an upgrade from the Type 4 Chi-To. It is an even larger target, has more or less the same armor, and is in most other ways similar or identical to the Chi-To. The main difference, however, is that the Chi-Ri receives an auto-loader version of the Chi-To's gun. This gun has impressive burst damage combined with a short magazine reload, which gives the Chi-Ri quite a unique play style for a tier 7 medium.

The Type 5 Chi-Ri leads to the STA-1.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7.5 cm Tank Gun Type 5 124/155/38 125/125/175 13.33 0.35 1.7 1489 42500
VI 7.5 cm Tank Gun Type 5 Model I 155/186/38 130/130/175 16.67 0.35 1.7 1764 57000
VI 7.5 cm Autoloading Tank Gun Type 5 155/186/38 130/130/175 15 0.35 1.7 1764 62000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Kawasaki Type 98 V-12 550 20 510 36500
VII Mitsubishi AL Type 4 Kakyuu V-12 500 15 1000 33000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Type 5 Chi-Ri Plan 1 42.3 30 0 11600 12000
VII Type 5 Chi-Ri Plan 2 44.8 34 0 11600 19500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

V Hei 400 130 3800
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000
X Type 3 Ko 750 560 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High burst damage and short magazine reload with the 7.5 cm autoloading gun
  • Very high rate-of-fire with the non-autoloading gun
  • Large hit point pool
  • Excellent gun depression
  • Very accurate gun with short aim time and good dispersion values


Cons:


  • Exceptionally thin and flat armor, easily demolished by HE shells
  • Very large target with low camo
  • Underpowered engine, almost never reaches top speed
  • Low shell damage with low penetration considering its poor mobility
  • Turret is mounted fairly far back, making it difficult to poke corners without being hit


Performance

Up to the Chi-To, Japanese medium tanks usually have had fairly good guns for their class and tier, but mounted on sluggish platforms with relatively poor armor. The Chi-Ri breaks from this tradition, using the same gun as the Chi-To but now sometimes facing powerful Tier IX tanks like the T-54 or E 75.

The most unique thing about the Chi-Ri is its three-round autoloading gun. At 130 damage per shell, this gives an effective average damage per clip of 390, the same damage that the powerful IS at the same tier does in one shot. Unfortunately, with only 155 penetration using standard AP, this gun will struggle against higher tier tanks, and is almost useless against all but the lightest armored Tier IXs. Even the premium AP has only 186 penetration. The intra-clip reload is very short at 1 s, but this is longer than the aim time (1.7 s), which means that the reticle does not settle completely by the time the next shot is ready. Thus, the gun is not likely to accurately land all three shots unless fighting at very close ranges, or the reticle is allowed to settle, cutting down the rate-of-fire. The non-autoloading version of the same 7.5 cm gun is also an option. It has a very high rate-of-fire, and is more consistent, at the cost of being a rather boring standard medium tank gun. The shell velocity and lack of penetration makes both guns less than ideal at long range sniping.

The Chi-Ri has almost no armor to speak of beyond a small gun mantlet around the gun, which is 150 mm thick and will bounce the occasional shot if the enemy is unlucky enough to hit it. Other than that, the frontal armor has a maximum thickness of only 75 mm, and it is extremely vulnerable to the HE shells of 152 mm and larger guns. Artillery is an extremely dangerous threat, compounded by the fact that the Chi-Ri with the autoloader has to expose itself for a considerable amount of time to get all three shots off. It is also a very big and tempting target with poor camouflage values, which a lot of enemies will switch their attention to thinking it is an easy kill. The excellent gun depression can mitigate this somewhat with good use of terrain, but the turret is still quite a large target and its armor is no better than that of the hull.

The Chi-Ri has fairly good terrain resistance values to compensate for the underpowered engine, but it will struggle to reach its top speed on all but the flattest and hardest terrain. It is by far the slowest medium of its tier, and has a hard time flanking targets thanks to its huge size and poor mobility.

In terms of playstyle, the Chi-Ri has almost nothing in common with the other mediums of its tier. With relatively weak guns, huge size, no armor, and poor mobility, the Chi-Ri absolutely should not allow itself to be drawn into slugfests. It is heavily dependent on cover, using obstacles and terrain to hide while reloading. The autoloading gun is good for minimizing exposure, and also for finishing off low health targets. This promotes a rather opportunistic playstyle, keeping behind cover and only emerging to shoot at targets while they are distracted or reloading. As noted previously, while the Chi-Ri's guns are reasonably accurate at range, they do not have the penetration to be viable for long range sniping. With no effective armor, the Chi-Ri has to rely on its relatively large HP pool to stay alive.


Early Research

  • Should have the second gun and top radio unlocked from the Chi-To, mount immediately
  • Tracks first, as they are required to mount the turret
  • Turret and autoloading gun
  • Engine next, as it adds only 50 horsepower


Gallery

History for this tank not found


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:J11 Chi Ri