Type 5 Chi-Ri
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Type 5 Chi-Ri
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[Client Values; Actual values in
1,440,000 Cost |
1150330 HP Hit Points |
35.29/42.328.46/44.8 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
500550 hp Engine Power |
42/18 km/h Speed Limit |
3034 deg/s Traverse |
14.1719.33 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
75/50/5075/50/50 mm Turret Armor |
AP//HE
AP//HE Shells |
82/2800/60
140/3200/68 Shell Cost |
125/125/175130/130/175 HP Damage |
124/155/38155/186/38 mm Penetration |
r/m ▲
12.77 r/m Standard Gun ▲
15 Rate of Fire Magazine-fed Gun |
▲
Standard Gun
▼
Standard Gun
▲
1596.25 Standard Gun ▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
1017.9 Damage Per Minute Magazine-fed Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.35 Accuracy With 50% Crew: 0.434 m |
s 2.1 s 1.7 Aim time |
3636 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
115105 rounds Ammo Capacity |
1520 % Chance of Fire |
m 360 m 370 View Range |
m 400 m 750 Signal Range |
VII
1440000
The Type 5 Chi-Ri is a Japanese tier 7 medium tank.
A single prototype was manufactured at the beginning of 1945. The vehicle underwent trials and was recommended for service. However, Japan was defeated before mass production could begin. After the surrender, the prototype was confiscated by American occupation authorities and was shipped to the United States.
At a glance, the Type 5 Chi-Ri is not much of an upgrade from the Type 4 Chi-To. It is an even larger target, has more or less the same armor, and is in most other ways similar or identical to the Chi-To. The main difference, however, is that the Chi-Ri receives an auto-loader version of the Chi-To's gun. This gun has impressive burst damage combined with a short magazine reload, which gives the Chi-Ri quite a unique play style for a tier 7 medium.
The Type 5 Chi-Ri leads to the STA-1.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VII | Kawasaki Type 98 V-12 | 550 | 20 | 510 | 36500 | |
VII | Mitsubishi AL Type 4 Kakyuu V-12 | 500 | 15 | 1000 | 33000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | Type 5 Chi-Ri Plan 1 | 42.3 | 30 | 0 | 11600 | 12000 | |
VII | Type 5 Chi-Ri Plan 2 | 44.8 | 34 | 0 | 11600 | 19500 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
V | Hei | 400 | 130 | 3800 | |
VI | Type 96 Mk. 4 Bo | 425 | 50 | 14000 | |
VIII | Type 3 Otsu | 550 | 240 | 22000 | |
X | Type 3 Ko | 750 | 560 | 54000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- High burst damage and short magazine reload with the 7.5 cm autoloading gun
- Very high rate-of-fire with the non-autoloading gun
- Large hit point pool
- Excellent gun depression
- Very accurate gun with short aim time and good dispersion values
Cons:
- Exceptionally thin and flat armor, easily demolished by HE shells
- Very large target with low camo
- Underpowered engine, almost never reaches top speed
- Low shell damage with low penetration considering its poor mobility
- Turret is mounted fairly far back, making it difficult to poke corners without being hit
Performance
Up to the Chi-To, Japanese medium tanks usually have had fairly good guns for their class and tier, but mounted on sluggish platforms with relatively poor armor. The Chi-Ri breaks from this tradition, using the same gun as the Chi-To but now sometimes facing powerful Tier IX tanks like the T-54 or E 75.
The most unique thing about the Chi-Ri is its three-round autoloading gun. At 130 damage per shell, this gives an effective average damage per clip of 390, the same damage that the powerful IS at the same tier does in one shot. Unfortunately, with only 155 penetration using standard AP, this gun will struggle against higher tier tanks, and is almost useless against all but the lightest armored Tier IXs. Even the premium AP has only 186 penetration. The intra-clip reload is very short at 1 s, but this is longer than the aim time (1.7 s), which means that the reticle does not settle completely by the time the next shot is ready. Thus, the gun is not likely to accurately land all three shots unless fighting at very close ranges, or the reticle is allowed to settle, cutting down the rate-of-fire. The non-autoloading version of the same 7.5 cm gun is also an option. It has a very high rate-of-fire, and is more consistent, at the cost of being a rather boring standard medium tank gun. The shell velocity and lack of penetration makes both guns less than ideal at long range sniping.
The Chi-Ri has almost no armor to speak of beyond a small gun mantlet around the gun, which is 150 mm thick and will bounce the occasional shot if the enemy is unlucky enough to hit it. Other than that, the frontal armor has a maximum thickness of only 75 mm, and it is extremely vulnerable to the HE shells of 152 mm and larger guns. Artillery is an extremely dangerous threat, compounded by the fact that the Chi-Ri with the autoloader has to expose itself for a considerable amount of time to get all three shots off. It is also a very big and tempting target with poor camouflage values, which a lot of enemies will switch their attention to thinking it is an easy kill. The excellent gun depression can mitigate this somewhat with good use of terrain, but the turret is still quite a large target and its armor is no better than that of the hull.
The Chi-Ri has fairly good terrain resistance values to compensate for the underpowered engine, but it will struggle to reach its top speed on all but the flattest and hardest terrain. It is by far the slowest medium of its tier, and has a hard time flanking targets thanks to its huge size and poor mobility.
In terms of playstyle, the Chi-Ri has almost nothing in common with the other mediums of its tier. With relatively weak guns, huge size, no armor, and poor mobility, the Chi-Ri absolutely should not allow itself to be drawn into slugfests. It is heavily dependent on cover, using obstacles and terrain to hide while reloading. The autoloading gun is good for minimizing exposure, and also for finishing off low health targets. This promotes a rather opportunistic playstyle, keeping behind cover and only emerging to shoot at targets while they are distracted or reloading. As noted previously, while the Chi-Ri's guns are reasonably accurate at range, they do not have the penetration to be viable for long range sniping. With no effective armor, the Chi-Ri has to rely on its relatively large HP pool to stay alive.
Early Research
- Should have the second gun and top radio unlocked from the Chi-To, mount immediately
- Tracks first, as they are required to mount the turret
- Turret and autoloading gun
- Engine next, as it adds only 50 horsepower
Gallery
History for this tank not found
Sources and External Links
Light Tanks | IRenault Otsu • IIType 95 Ha-Go • IIType 97 Te-Ke • IIIType 97 Chi-Ha • IIIType 98 Ke-Ni • IVType 5 Ke-Ho |
Medium Tanks | IIChi-Ni • IIType 89 I-Go/Chi-Ro • IVType 1 Chi-He • VType 3 Chi-Nu • VType 3 Chi-Nu Kai • VIType 4 Chi-To • VIIType 5 Chi-Ri • VIIISTA-1 • VIIISTA-2 • IXType 61 • XSTB-1 |
Heavy Tanks | IIIType 91 Heavy • IVType 95 Heavy • VO-I Experimental • VIHeavy Tank No. VI • VIO-I • VIIO-Ni • VIIIO-Ho • IXType 4 Heavy • XType 5 Heavy |
Tank Destroyers | |
Self-Propelled Artillery |