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Type 5 Heavy

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Revision as of 12:18, 18 June 2019Revision as of 12:28, 18 June 2019
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 |History=  |History=
  
?The Type 4 super-heavy tank, or "Type 4 O-Ro", was a second Japanese super-heavy tank design. A turret was built and is said to be sent to Manchuria and serviced there. It is also possible that a hull was assembled, but no one knows how far that actually went.+Type 5, also known as Type 2605 or as Type 5 O-Ro Kai ("improved second super-heavy"), was a mysterious super-heavy tank that was supposedly developed by Imperial Japanese Army during the World War 2. Supposedly a proposed upgrade to the Type 4 super-heavy tank, only some very vague sources even hint at the possible existence of the tank, and as the information is incredibly limited, it currently impossible to tell whether the Type 4 and Type 5 super-heavy tanks actually existed or not.
  
 +According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine.
  
?It is apparent that there was a proposed upgrade to the vehicle. This design is often referred as either "Type 5" or "Type 2605". Given the vehicle was a proposed upgrade to the Type 4 "O-Ro", it is certainly possible that the full designation of the vehicle would have been '''Type 5 O-Ro Kai''', meaning ''"improved super-heavy model II year 2605"'', but there is no evidence of this designation being used so it's all speculation. The improved design was most likely meant to be lighter design that could fix some possible design faults of the Type 4.+Not much is known about the Type 5. It presumably had the same armament as the Type 4, believed to be a 14 cm naval gun. Just like it, many details like armor, speed, engine type and so on are unknown. Even if the Type 5 existed as a project, it presumably remained on papers due to Japan losing the war.
  
?Biggest difference was that the Type 5 in general was a lighter design than the Type 4 while keeping the same engine, cooling system, turret and armament, and possibly the same armor. The Type 5 had 35 percent smaller engine copartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. This design has however an advantage for saving some weight, resulting into a lighter design with same engine, increasing the mobility of the vehicle. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine. +It is important to note that Japanese sources have absolutely no information of another super-heavy tank project aside from the O-I being developed. It is also important to keep in mind that a lot of Japanese tank-related documents were lost after the war, however. The available information regarding the Type 4/5 super-heavy tanks are far too limited, and whether the tanks actually existed or not remains debatable.
? +
?Not much else is known about the Type 5. It seems to have the same turret and gun with its predecessor. The vehicle was never built and remained only on papers, most likely due to the surrender of Japan.+
  
  
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 |HistoricalGallery=  |HistoricalGallery=
 image:Type_3_140mm_Gun_from_Battleship_Mutsu_-_1-wp.jpg{{!}}14 cm/50 3rd Year Type naval gun from the battleship Mutsu. image:Type_3_140mm_Gun_from_Battleship_Mutsu_-_1-wp.jpg{{!}}14 cm/50 3rd Year Type naval gun from the battleship Mutsu.
?image:Type_4_and_5_turret_bunker_mode.jpg{{!}}A picture of bunker that mounts a turret from the Type 4, taken by Soviet troops around Koto Fortress in 1945. +image:Type_4_and_5_turret_bunker_mode.jpg{{!}}A picture of bunker that mounts a turret that might've belonged to the Type 4 super-heavy tank, taken by Soviet troops around Koto Fortress, Manchuria in 1945.
?File:Type_4-slash-5_sketch.jpg{{!}}The rough sketch of the Type 5, detailing the modified engine and cooling system. Notice the differences between the hull shape of the picture between the in-game model.+File:Type_4-slash-5_sketch.jpg{{!}}The rough sketch of the possible Type 5 super-heavy tank, supposedly an improved modification of the Type 4, detailing the modified engine and cooling system. Notice the differences between the hull shape of the picture between the in-game model.
 + 
  
  
  
 |HistAcc= |HistAcc=
?The hull of the in-game Type 5 Heavy is different from the one presented on the sketch. In-game Type 5's hull-design is closer to that of mediums tanks like the Chi-To or Chi-Ri, while the one on the sketch is more similar to that of the O-I. For example, the sketch has no evidence of the hull cheeks. +Type 5 super-heavy tank is a speculated 2nd Japanese super-heavy tank design that succeeded the O-I. It's existence is debatable, as the only available information of the tank comes from some vague Soviet report of Japanese tanks. Because of this, it is possible that the Type 5 Heavy never even existed.
? +
  
?In addition, there are quite a few other errors on the Type 5 Heavy:+However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game:
  
?*Due to very limited information, some specifics like top speed, weight and armor are all speculation. Armor in especial is very likely thicker in-game than what it actually was, done mostly due to balance purposes.+*The hull shape differs from the vague sketch drawn by Soviets. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. The general design of the in-game Type 5 Heavy is closer to that of the Chi-Ri.
?*In-game description is somewhat inaccurate. While the Type 4/5 likely shared some design ideas and possibly even components with the O-I, it is unlikely that it was an actual variant of the O-I.+*Due to very limited information, many specifics like top speed, weight and armor are all speculation. Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes.
?*The 15,2cm gun, which is same gun as found on Chikuma-class cruisers, was never proposed to be used on Type 5.+*In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4.
?**The 15,2cm gun had option for AP shells, which the Type 4/5 lack in-game.+*The shape of the turret is slightly erroneous. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate.
 +*The Type 5 didn't have the 15.2 cm gun it has in the game. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret.
 +** The 15.2 cm/45 41st year type gun had AP shells and no HESH shells, unlike the model in the game.
  
 |Ref_references= |Ref_references=

Revision as of 12:28, 18 June 2019

For the Japanese Tier VII Medium tank, see Type 5 Chi-Ri.
For the Japanese Tier IV Light tank, see Type 5 Ke-Ho.











































































Type 5 Heavy

AnnoJ20_Type_2605.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2900580 HP Hit Points
151.1/16083.48/160 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
13701370 hp Engine Power
25/15 km/h Speed Limit
2020 deg/s Traverse
9.0716.41 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
280/210/200280/210/200 mm Turret Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/6400/1200




















0/0/905
Shell Cost
900/900/680600/600/770 HP Damage
75/192/252257/290/70 mm Penetration



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.



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3.51 r/m 

Standard Gun

Reload Times
Nominal: 17.1 s
50% Crew: 21.18 s
75% Crew: 18.5 s
100% Crew: 16.4 s
Rammer: 14.76 s
Vents: 16.04 s
Both: 14.43 s
Both and BiA: 14.12 s
Both and Max Crew %: 13.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2700

Standard Gun

Using Shell Type 1 (900 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178
75% Crew: 2493
100% Crew: 2817
100% Crew
Vents: 2880
Rammer: 3132
Both: 3204
Both and BiA: 3276
Both and Max Crew %: 3411

Advantageous Damage Per Minute
First-shot DPM: 3600
50% Crew: 3078
75% Crew: 3393
100% Crew: 3717
100% Crew
Rammer: 4032
Vents: 3780
Both: 4104
Both and BiA: 4176
Both and Max Crew %: 4311

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (900 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178
75% Crew: 2493
100% Crew: 2817
100% Crew
Vents: 2880
Rammer: 3132
Both: 3204
Both and BiA: 3276
Both and Max Crew %: 3411

Advantageous Damage Per Minute
First-shot DPM: 3600
50% Crew: 3078
75% Crew: 3393
100% Crew: 3717
100% Crew
Rammer: 4032
Vents: 3780
Both: 4104
Both and BiA: 4176
Both and Max Crew %: 4311

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (680 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2040
50% Crew: 1645.6
75% Crew: 1883.6
100% Crew: 2128.4
100% Crew
Vents: 2176
Rammer: 2366.4
Both: 2420.8
Both and BiA: 2475.2
Both and Max Crew %: 2577.2

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2325.6
75% Crew: 2563.6
100% Crew: 2808.4
100% Crew
Rammer: 3046.4
Vents: 2856
Both: 3100.8
Both and BiA: 3155.2
Both and Max Crew %: 3257.2

See here, here, or here for more information.






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2106

Standard Gun

Using Shell Type 1 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2106
50% Crew: 1698
75% Crew: 1950
100% Crew: 2196
100% Crew
Vents: 2244
Rammer: 2442
Both: 2496
Both and BiA: 2550
Both and Max Crew %: 2658

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2298
75% Crew: 2550
100% Crew: 2796
100% Crew
Rammer: 3042
Vents: 2844
Both: 3096
Both and BiA: 3150
Both and Max Crew %: 3258

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2106
50% Crew: 1698
75% Crew: 1950
100% Crew: 2196
100% Crew
Vents: 2244
Rammer: 2442
Both: 2496
Both and BiA: 2550
Both and Max Crew %: 2658

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2298
75% Crew: 2550
100% Crew: 2796
100% Crew
Rammer: 3042
Vents: 2844
Both: 3096
Both and BiA: 3150
Both and Max Crew %: 3258

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (770 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2702.7
50% Crew: 2179.1
75% Crew: 2502.5
100% Crew: 2818.2
100% Crew
Vents: 2879.8
Rammer: 3133.9
Both: 3203.2
Both and BiA: 3272.5
Both and Max Crew %: 3411.1

Advantageous Damage Per Minute
First-shot DPM: 3472.7
50% Crew: 2949.1
75% Crew: 3272.5
100% Crew: 3588.2
100% Crew
Rammer: 3903.9
Vents: 3649.8
Both: 3973.2
Both and BiA: 4042.5
Both and Max Crew %: 4181.1

See here, here, or here for more information.
Damage Per Minute


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0.47 m 

With 50% Crew: 0.582 m
With 75% Crew: 0.508 m
With 100% Crew: 0.451 m
With BiA: 0.441 m
With BiA and Vents: 0.431 m
Maximum possible: 0.413 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
4060 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 5 Heavy


X

AnnoJ20_Type_2605.png

6100000

The Type 5 Heavy is a Japanese tier 10 heavy tank.

The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during WWII. The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense.

Sometimes known as "Godzilla", Type 5, or <premptively censored>, the Type 5 Heavy is the final evolution of Japanese Super-Heavies. Its just massive as it seems: it has the second highest HP after Maus (2900), is even bigger, and has the thickest frontal armor of all heavy tanks in the game. Like all other Japanese heavies starting at tier 6, Type 5 Heavy has the "choice" of a 'traditional' gun or a howitzer that is able to crush everything in your path.

Unlike Type 4 Heavy, the Type 5 has armor that works. It will generally bounce stuff even if you don't mean to. Improvements include "frontal weakspots", and thicker side armor, that will allows you to laugh in the face of most tanks if you're at just a slight angle. It offers a massively improved survivability over the Type 4, and is a much more pleasant tank to play.

The Type 5 Heavy is rightfully considered a hard tank to beat, excelling at "reliably" damage dealer with every shot while also bouncing a few in return. It definitely deserves it status and most of the bad words attributed to it. Like other Japanese heavies, Type 5 Heavy is huge and slow, but still quick enough to get around. No real trades made for the gun and armor combination. Of course, like most superheavies it's "weak when surrounded", even more so because the damage output over time is limited. That doesn't matter when you hug a corner and peek when you're reloaded, of course, which is how 99% of games play out.


The Type 5 Heavy marks the end of its Japanese heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 14 cm/50 3rd Year Type 257/290/70 600/600/770 3.51 0.38 2.5 5600 332000
X 15 cm/45 41st Year Type 75/192/252 900/900/680 3 0.47 2.9 6700 330000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X 2x Kawasaki Type 98 V-12 Kai (600) 1370 20 1020 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Type 5 Heavy 160 20 B/2 40000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X Type 3 Ko 750 560 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Strong frontal armor with rather small weakspots that are resistant against most low tier vehicles. Even when unangled, Type 5 Heavy is almost immune to every standard AP ammunition (except tier 10 TDs)!

- 2nd highest HP pool in the game: 2900.

- Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies.

- Unlike Type 4 Heavy, hull cheeks are no longer a weakspot, which further improves Type 5's ability to angle its armor, especially when combined with it's very good side armor.

- 15.2 cm naval gun has powerful High-Explosive, with 900 damage (below average for a 15.2cm howitzer though) with a premium HE that has 182 penetration, can penetrating weak-armored tank and deal serious module damage.

- 15.2 cm gun has very good shell velocity (850 m/s), and excellent gun handling for its gun type.

- Very good gun depression. (-10) at sides and (-8) at the front.

- Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock.

- Unmatched fear factor due to its massive armor and ability to oneshot some tanks. Able to stop a flank by itself.

- Huge ammo capacity on both guns, will never run out of ammo on battle.


Cons:

- Biggest tier 10 in the game; easy to hit even at long range.

- Armor is quite flat, which makes it vulnerable to tier 10 TDs and premium ammo when not angled; high armor thickness with lack of weakspots encourages usage of premium ammo (and players hate it).

- 14 cm gun its nearly useless. Has poor penetration on standard rounds and very poor on it's premium rounds.

- Weak P/W ratio and low top speed.

- Huge ammorack is easily damaged from side (altought very durable).

- Large cupola, while not very weak, is quite easy to hit and commander can easily be knocked down if cupola is penetrated.

- Top Nº1 in the most wanted (and hated) list. Attracts a massively attention once spotted, you'll be perma-stunned almost all the battle.


Performance

Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is huge improvement over it. Most notable changes are much more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, better gun stats and lower engine deck which makes its shiloutte slightly smaller.

Like all Japanese heavies, Type 5 lacks true frontal weak point. If enemies are firing standard ammo, Type 5 can pretty much laugh at them, except for some tier 10 TDs. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks. The Type 5 also can angle its turret when it is reloading, like Maus and E 100, although it is not recommended to angle the turret due to pre-angled turret sides. Type 5 can go hulldown due to it's tall profile and -10 degrees of gun depression, but the turret is huge and flat and may be an easy target if sat on a ridge. Type 5 also has poor reverse speed unlike the Maus or E 100, so getting shot is likely. Keep in mind that the 15.2 cm gun has "only" got -8 of gun depression at the front.

Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. Keep in mind that the 15.2 cm has almost as good reload as the 14 cm, while not having to penetrate the target (which is problematic for the 14 cm gun due to poor penetration and accuracy). Because the premium HE shells of the 15.2 cm gun also does almost as much damage as the 14 cm gun can with non-penetrating hits (again, with almost as good reload), the 15.2 cm is way superior option to the 14 cm and there is no real excuse to use the 14 cm gun, especially if the player can afford to fire premium HE.

With 15.2cm gun, Type 5 doesn't need to hit weakspots, making the tank the most noob-friendly tier 10 to play. However, aiming can still do major impact due to HE mechanics; for example, shooting Maus at upper glacis wont do much damage, but shooting it at turret cheeks will be significantly more effective as the HE will splash into the hull roof, doing much more damage. Due to huge potential damage (900 damage, 75 penetration / 900 damage, 182 penetration), it is recommended to focus on poorly armored targets to maximize damage. Keep on mind that premium HE is exactly the same as regular HE except it has 107 higher penetration for higher ammo cost (someone said pay to win), so it is recommended to fire premium HE if you have premium account and some premium tanks to afford it.

Thanks to Type 5's massive size (even bigger than the Maus!) and 25kph top speed, Type 5 is juicy target for artillery. Try to stay in cover from artillery when possible. Also, try to avoid going anywhere without allies. Type 5 which is left alone is easy target for more mobile tanks. Try to also avoid tanks getting into your sides, since The Type is so tall that some tanks can avoid it's gun despite the great -10 degree depression. Even 1 tank with you is better than nothing and generally should be enough to save you from that kind of trouble. Try to keep yourself close to buildings and other obstacles, so sidehugging is harder.

After all, and for all the explained reasons, the Type 5 its considered by the majority of the comunity as one of the most(if not the most)broken tanks in the game.


Early Research

Unlike most other tier 10s, Type 5 Heavy doesnt come out as elited if you havent researched 14cm gun on Type 4 Heavy (after update 1.5). If that is the case, research the gun and Type 5 Heavy will be elited. Alternatively you can use 15.2cm gun if you want.


Suggested Equipment


Improved VentilationSpall Liner Tank Gun Rammer "Wet" Ammo Rack Vertical Stabilizer Coated Optics 


Gallery

Historical Info

Type 5, also known as Type 2605 or as Type 5 O-Ro Kai ("improved second super-heavy"), was a mysterious super-heavy tank that was supposedly developed by Imperial Japanese Army during the World War 2. Supposedly a proposed upgrade to the Type 4 super-heavy tank, only some very vague sources even hint at the possible existence of the tank, and as the information is incredibly limited, it currently impossible to tell whether the Type 4 and Type 5 super-heavy tanks actually existed or not.

According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine.

Not much is known about the Type 5. It presumably had the same armament as the Type 4, believed to be a 14 cm naval gun. Just like it, many details like armor, speed, engine type and so on are unknown. Even if the Type 5 existed as a project, it presumably remained on papers due to Japan losing the war.

It is important to note that Japanese sources have absolutely no information of another super-heavy tank project aside from the O-I being developed. It is also important to keep in mind that a lot of Japanese tank-related documents were lost after the war, however. The available information regarding the Type 4/5 super-heavy tanks are far too limited, and whether the tanks actually existed or not remains debatable.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Type 5 super-heavy tank is a speculated 2nd Japanese super-heavy tank design that succeeded the O-I. It's existence is debatable, as the only available information of the tank comes from some vague Soviet report of Japanese tanks. Because of this, it is possible that the Type 5 Heavy never even existed.

However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game:

  • The hull shape differs from the vague sketch drawn by Soviets. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. The general design of the in-game Type 5 Heavy is closer to that of the Chi-Ri.
  • Due to very limited information, many specifics like top speed, weight and armor are all speculation. Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes.
  • In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4.
  • The shape of the turret is slightly erroneous. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate.
  • The Type 5 didn't have the 15.2 cm gun it has in the game. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret.
    • The 15.2 cm/45 41st year type gun had AP shells and no HESH shells, unlike the model in the game.


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ko:Tank:J20 Type 2605ja:Tank:J20 Type 2605