Welcome to Wargaming.net Wiki!
Variants

Type 5 Heavy

Jump to: navigation, search
Revision as of 10:31, 13 August 2017Revision as of 06:04, 27 September 2021
There was alot of errors and misinformation about the Type 5 heavy tank article, whoever rewrote and added some new content before my current edit has clearly no idea how to play the type 5.
33 intermediate revisions by 9 users not shown
Line 1:Line 1:
 {{for|the Japanese Tier VII Medium tank|Type 5 Chi-Ri}} {{for|the Japanese Tier VII Medium tank|Type 5 Chi-Ri}}
 {{for|the Japanese Tier IV Light tank|Type 5 Ke-Ho}} {{for|the Japanese Tier IV Light tank|Type 5 Ke-Ho}}
?{{TankData|Tank=  
?| Sometimes known as '''"Godzilla"''' or '''"Derpzilla"''' or just simply called as '''Type 5''', The '''Type 5 Heavy''' is the final evolution of Japanese Super-Heavies. It is just as massive as it seems: it has second highest HP after [[Tank:G42_Maus|Maus]] (2900), is even bigger than it, and has thickest frontal armor of all heavy tanks in the game. Like all other Japanese heavies starting at tier 6, Type 5 Heavy has choice of either gun with above average alpha damage but poor accuracy and DPM (aka the 14cm gun), or howitzer that is capable of doing titanic damage when it penetrates or very high burst damage; more than any other heavy tank in the game! 
  
?Unlike Type 4 Heavy, Type 5 Heavy no longer carries hull cheeks as weakspots, and unlike most Japanese heavies, Type 5 Heavy also has much stronger side armor. Due to these two traits, Type 5 Heavy is capable of angling and sidescraping much more effective than its brother.+{{TankData|Tank=Type 5 Heavy
  
?Nevertheless, while Type 5 Heavy is very powerful, it is not impossible to beat. Like other Japanese heavies, Type 5 Heavy is huge and slow, which makes it very vulnerable against artillery and tier 10 TDs. Due to this, map awareness is very important with Type 5 Heavy. While it has tough side armor, its huge and flat side profile, huge ammorack and long reload on both guns makes it notably vulnerable to flanking and when left alone. +|Sometimes known as "Godzilla" or just '''Type 5''', the Type 5 Heavy holds the title as one of the most frequently changed Tier X vehicles in the game. Initially very underwhelming, the Type 5 Heavy has since received multiple buffs to its performance in various later patches. While the first round of buffs did not significantly improve its performance, the second round, received in patch 9.17.1, brought forth major changes to the way this tank played. With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. Because of this, the tank quickly became a far more formidable and popular vehicle, having enough firepower to impact the whole of the meta game and gaining the reputation as one of the most loathed Tier X vehicles from players that were forced to square off against it.
  
?|Gallery=+After a while, the Type 5 Heavy's over-performing 15.2 cm was eventually and, according to most, rightfully nerfed, making its performance much less effective. To balance this nerf, however, the 14 cm gun received an additional buff to its own performance, making it a more viable alternative. In addition, the tanks mobility was also improved. These changes had, once again, significantly altered the way the Type 5 Heavy plays, making it more in line with the old Type 5 Heavy, but performing better than its old self due to the aforementioned improvements. This finally made the tank feel somewhat balanced as opposed to its past tendencies of being either extremely under- or over-performing, which definitively characterized the Type 5 Heavy in the past.
  
?File:Type 5 Heavy scr 1.jpg+As the final development of its respective Japanese Heavy Tank line, the Type 5 Heavy shares similar features to the tanks that came before it. With its thick armor, huge size, poor mobility, high alpha damage and good gun depression it also comes with a few notable features, which were lacked by the tanks predecessors. Specifically, the Type 5 Heavy has much stronger hull cheeks, terminating one of the most well-known weak points of the previous Type 4 Heavy. This, combined with its very thick side armor, makes this tank surprisingly efficient at sidescraping, something the previous Japanese heavies couldn't do. In addition, the Type 5 Heavy has excellent reverse speed of -15 km/h, which is 50% better than the poor -10 km/h that the previous vehicles in the line had. Finally, the Type 5 Heavy has surprisingly good gun handling, something that also was lacking on the previous vehicles.
?File:Type 5 Heavy scr 2.jpg+
?File:Type 5 Heavy scr 3.jpg+
?File:Type 5 Heavy render 1.jpg+
  
  
 |InTheGame_pros=  |InTheGame_pros=
  
?- Incredibly strong frontal armor with pretty much no frontal weakspots expect cupola. Even when unangled, Type 5 Heavy is practically immune to every standard AP ammunition (expect tier 10 TDs)!+- Very frontal armor with rather small weakspots that are resistant against most low tier vehicles. Even when unangled, Type 5 Heavy is almost immune to every standard AP ammunition (except tier 10 TDs)!
  
?- 2nd highest HP pool in the game: 2900.+- Gargantuan HP pool of 2900, 2nd highest in the entire game.
  
?- Hull cheeks are not weakspots like on Type 4 Heavy, which furthers improves Type 5's ability to angle its armor+- Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies.
  
?- Unlike most Japanese heavies, Type 5 Heavy also has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies.+- Unlike Type 4 Heavy, hull cheeks are no longer a weakspot, which further improves Type 5's ability to angle its armor, especially when combined with it's very good side armor.
  
?- Choice of two guns: 14 cm that has high alpha damage and surprisingly good aim time and dispersion values for such a big gun, and a 15.2 cm naval gun that has titanic potential damage (1100 with regular and 1400 with premium HE), higher than any other heavy tank in the game; with premium HE Type 5 is capable of oneshotting most of tier 8s and even some tier 9s if it manages to penetrate!+- Good alpha damage and good gun handling with the 14 cm gun, able to perform snap shots effectively.
  
?- Very good gun depression (-10).+- Great gun depression (-10).
  
?- Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock.+- Excellent reverse speed (-18-23km), almost as fast as it's forward top speed.
  
?- Now contributes fear factor for lower tier tanks due to massive armor and ability to oneshot some tanks.+- Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock.
 + 
 +- Tall silhouette enables Type 5 to shoot over cover easily.
  
 - Huge ammo capacity on both guns, will never run out of ammo on battle. - Huge ammo capacity on both guns, will never run out of ammo on battle.
Line 40:Line 37:
 |InTheGame_cons=  |InTheGame_cons=
  
?- Biggest tier 10 in the game; extremely vulnerable to SPGs.+- Biggest tier 10 in the game; easy to hit even at long range and vulnerable to SPGs. It's huge size also makes it vulnerable to flanking and spotting.
  
?- Armor is quite flat, which makes it vulnerable to tier 10 TDs and premium ammo when not angled; high armor thickness with lack of weakspots encourages usage of premium ammo.+- Poor mobility, one of the slowest tank in the game (without turbo, consumable boost and crew perks)
  
?- Poor accuracy, effective DPM, gun handling and long reload on both guns+- The 14 cm gun has underwhelming fully aimed dispersion, poor DPM and below-average penetration with premium rounds. It also suffers from high penetration dropoff over the distance, making it very unwieldy at long distances.
 + 
 +- Has an option to use the 15.2 cm; however, after the nerfs, its almost completely useless. It deals less damage than the HE shells of the 60TP and E 100, while having much worse accuracy, gun handling and more notably no AP and HEAT shells whatsoever.
 + 
 +- Armor layout is mostly flat, vulnerable to tier 10 TDs and premium ammo. Turret cupola & cheeks is huge and flat which is easily penetrated with gold ammo. Gold spam meta has completely made it's already huge weakspots extremely useless.
  
?- Weak P/W ratio and low top speed. 
  
 - Huge ammorack is easily damaged from side. - Huge ammorack is easily damaged from side.
  
?- Large cupola, while not very weak, is quite easy to hit and commander can easily be knocked down if cupola is penetrated.+- Suffers from frontal transmission - can receive engine damage from the front.
 + 
 +- Slow reload makes it vulnerable to attacks and flanks.
  
  
 |InTheGame_performance=  |InTheGame_performance=
?Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is huge improvement over it. Most notable changes are much more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, better gun stats and lower engine deck which makes its shiloutte slightly smaller.+Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is notable improvement over it from having more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, notably better gun stats and lower engine deck which makes its silhouette is slightly smaller, though its still the biggest tier 10 in the game and therefor is a massive target.
  
?Like all Japanese heavies, Type 5 lacks true frontal weak point. If enemies are firing standard ammo, Type 5 can pretty much laugh at them, expect for tier 10 TDs. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks no longer being weakspots. The Type 5 also can angle its turret when it reloads, like Maus and E 100, although slightly less. Type 5 excels at hull-down position, thanks to -10 degree gun depression and tough turret. In hull-down position, its cupola becomes even harder to penetrate. Keep on mind however that the 152mm howitzer has "only" -8 degrees of gun depression over front.+Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. Previously, the 15.2 cm was considered outright the superior option to the point where the 14 cm gun was redeemed completely obsolete; however, after the patch 1.5, this was humorously reverted, with the 15.2 cm receiving huge nerfs while 14 cm receiving some buffs. The 15.2 cm carries only two shells - a HE and HESH shells with alpha damage of 900, with only difference being the higher penetration of the HESH shells (192 mm vs 75 mm). The gun suffers from poor accuracy and rate of fire, but it does have surprisingly good shell velocity and accuracy when moving. The damage output of the gun is outright pathetic for a tier 10 vehicle - it has the same rate of fire with 10 less alpha than the Sheridan with 15 cm, a light tank.
  
?Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. Like all Japanese heavies from tier 6 and up, Type 5 has option to use either normal gun with high alpha damage but low penetration, accuracy and DPM or howitzer which can damage everything and deal huge damage if it penetrates as cost of even worse accuracy and reload compared to 140mm gun. + In addition, it's also outclassed by the other 15 cm wielding heavies like the 60TP and E 100, when exclusively firing HE, while those tanks also have an option to fire AP and HEAT shells as well as having much better accuracy. The only appeal of the 15.2 cm gun is it's ridiculously expensive HESH shells that can penetrate some medium tanks and maybe tier 8 heavy tanks from weakspots; however, its penetration is still too low to do much against most heavies, resulting in very low damage output, while also having to pay massive amounts of credits as the shell cost remains unchanged from the days when it had 1400 alpha damage. With all this in the mind, '''it is heavily recommended not to use the 15.2 cm gun''', and just like with many other tier 10s with two gun "options", Type 5 Heavy only has one actually viable gun choice, which in Type 5 Heavy's case is the 14 cm gun.
  
?With 140mm gun, weakspot knowledge is important as it has poor penetration, especially on its premium rounds, which means that Type 5 can struggle against other tier 10 super-heavies, especially against opposing Type 5s. Due to the tank's height, gun depression and caliber, Type 5 can overmatch roofs of many tanks.+The 14 cm gun, on other hand, isn't nearly as hopeless. While the gun isn't particularly special or impressive either, it is by no means awful like the 15.2 cm. It retains the same alpha damage and penetration from the Type 4 Heavy. It no longer packs the highest alpha damage in the tier, though 600 is still pretty impressive at tier 10. It packs two AP shells with 257 and 290 mm penetration, respectively. The premium penetration is rather underwhelming, but after the buffs, it is workable - the extra 8 mm difference is noticeably, which allows Type 5 Heavy to fight other super-heavies like E 100, Maus and other Type 5 Heavies more effectively. The most peculiar feature, alongside it's AP shells as premium, is its notably good dispersion when moving. Combined its rather solid aim time of 2.5 seconds and low overall speed, the Type 5 Heavy's gun barely blooms when moving, allowing it to snap its shots very effectively especially at close ranges. Even when the gun has to be fully aimed, its fast aim time, being more in line with 122-130 mm guns (or even better in some cases), allows it to aim for weakspots rather quickly. Bear in mind that although it has a good gun handling, the damage per minute and fully aimed dispersion are both still poor, so it is recommended to fully aim your shots against heavily armored targets to make the best use of its high HP pool and alpha damage.
  
?With 152mm gun, Type 5 doesnt need to hit weakspots, making the tank one of the most beginner-friendly tier 10s to play. However, aiming can still do major impact due to HE mechanics; for example, shooting Maus at upper glacis wont do much damage, but shooting it at turret cheeks will be much more effective as the HE will splash into the hull roof, doing much more damage. Due to huge potential damage (1100 / 1400), it is recommended to focus on poorly armored targets to maximize damage. Keep on mind that premium HE is exactly the same as regular HE expect it has 300 higher potential damage for higher ammo cost, so it is recommended to fire premium HE if you have premium account and some premium tanks to afford it. However, regular HE can be still effective as it can do 250 - 450 most of time, if aimed correctly.+Like all the Japanese heavies, Type 5 Heavy lacks frontal weak points if not shot at with gold ammo. If it faces tier 8s and tier 9s with low penetration or tier 10s that are firing standard ammo, Type 5 Heavy can pretty much laugh at them. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks. The Type 5 Heavy also can angle its turret slightly when it is reloading, like Maus and E 100, although it is not recommended to angle the turret too much due to pre-angled turret sides. Type 5 Heavy can go hulldown due to its tall profile and -10 degrees of gun depression, but the turret is huge and flat and may be an easy target if sat on a ridge, so it is often recommended to stick to corners instead if possible.
  
?Thanks to Type 5's massive size (even bigger than the Maus!) and 25kph top speed, Type 5 is juicy target for artillery. Try to stay in cover from artillery ALWAYS when possible. Also, try to avoid going anywhere without allies. Type 5 which is left alone is easy target for medium tanks like T-62A. Try to also avoid tanks getting into your sides, since The Type is so tall that some tanks can avoid it's gun despite the great -10 degree depression.+Despite the armor being extremely thick, its also very flat, high penetrating Gold shells and tier 10 TDs can still penetrate it without much issues. Because of this, the Type 5 Heavy driver shouldn't get too confident with the tank's armor, and instead use it accordingly against right targets. When fighting tanks with high penetration premium rounds or high penetration in general, its best to close the distance as much as possible, playing around corners and utilize the high HP pool and 600 alpha to trade. The combination of high HP pool, good armor and 600 alpha means that Type 5 Heavy can brawl very well in semi close cover battles. It's best to fight up close and personal as much as possible, and to utilize its good trading capabilities, it should be placed on closed areas as much as possible. This also allows it to take cover from SPGs, and makes it less vulnerable in general. Usually, opponents fighting a Type 5 will spam gold at the turret cupola, cheeks or even at the driver's hatch as it's a easy big flat weakspots.
  
 +Avoiding long range engagements as much as possible as Type 5 Heavy's gun struggles hard at range due to its very poor accuracy, high penetration drop-off at long distances, low DPM as well as poor concealment and bad view range punishes long range gameplay.
 +
 +The way Type 5 Heavy plays also depends on the map and matchup. If top tier against tier 8s and 9s, the Type 5 Heavy will be a formidable foe. prioritizing targets accordingly. Any tank with less than 290 mm penetration with premium rounds will have very hard time against the Type 5 Heavy. Observe what shells the enemy tanks are using as well. Any tank with access to shells with over 300 mm penetration are the biggest threat, and should be your priority target or avoided. When top tier, the Type 5 Heavy can play aggressively and just roll forward while playing around urban areas with hard cover. Pick a flank you think you can be most effective as it's slow mobility would not allow it to reposition easily.
 +
 +When facing tier 10s, the Type 5 Heavy has to be more careful. Positioning is extremely important - getting caught in the open against tier 10 premium rounds, TDs and SPGs is a deathwish. Try to find a place with hard cover and expect premium to be shot at you - with this in mind, your best friend is your 600 alpha and 2900 HP, not your armor. The HP is precious - try to save it as much as you can! Don't carelessly peek corners - for example if there's a hulldown T110E3 in front of you, its pointless to peek, as you are most likely going to lose HP for nothing. Play cautiously and wait for a good opportunity to peek. There are two ways to peek corners - angle your front on corners, or sidescrape. As Type 5 Heavy doesn't have a lower plate weakspot, it can angle it's front around 45 degrees on corners. Sometimes, you can angle even more and expose only your front - when angled correctly, it can bounce any shell in the game. Baiting shots is crucial, and it can be surprisingly effective due to Type 5 Heavy's armor layout. Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them. Because of this, its often better to just peek corners, take a shot, fire, and then utilize the good reverse speed to get back to the cover. If you're caught in the open against a tank firing HEAT, you can intentionally overangle the Type 5 Heavy as a last effort move to the point where you have your entire side exposed. If your opponent doesn't respect your side armor enough, they might carelessly shoot HEAT at Type 5 Heavy's side or large tracks.
 +
 +Finally, Type 5 Heavy's massive size (even bigger than the Maus!) has its own unique advantages and disadvantages. With its size and speed combined, the Type 5 Heavy is a juicy target for artillery. If there is artillery in the game, try to stay in cover as much as possible. Also, try to avoid going anywhere without allies. Type 5 Heavy which is left alone is easy target for more mobile tanks. Its poor reload and DPM makes it further more vulnerable when isolated. Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. Even 1 tank with you is better than nothing and generally should be enough to save you from that kind of trouble. Type 5 Heavy is so massive that it can act as mobile cover for its allies, as an addition, it can block streets and flanks even when destroyed. Type 5 Heavy also possess excellent height, good gun depression and large caliber is able to hit roofs of many tanks and overmatch them effectively. For example, Type 5 Heavy is able to hit IS-7's roof if it gets facehugged by one.
 +
 +All in all, Type 5 Heavy is still relatively easy to play, it can be fun at times while having some quirks. Utilize your HP pool to close the distance against your enemies, then use the combination of that HP, armor, and 600 alpha to outtrade your opponents. It doesn't quite have the armor of the Maus or the punch of the E 100 or 60tp, but it combines some features from both, while bringing its own unique quirks, such as the size, armor layout, gun depression and gun handling to the table. The Type 5 Heavy is no longer a powerful meta tank as it used to be, and while its reputation has gone down with its derp gun becoming practically useless, it is still a capable tank in completing blocking missions or being a troll tank to play.
 +
 +(Note: As of Update 1.13, June 22 2021, the 15cm and 14cm gun of Type 4 and 5 Heavy was slightly buffed. The 15cm gun gets an AP shell of 252mm pen and 680 damage, while also getting a 0.03 dispersion buff. The 14cm also got a 0.02 dispersion buff.)
  
  
 |InTheGame_research=  |InTheGame_research=
?Unlike most other tier 10s, Type 5 Heavy doesnt come out as elited if you havent researched 152mm gun on Type 4 Heavy. If that is the case, research the gun and Type 5 Heavy will be elited. Alternatively you can use 14cm gun if you want.+Unlike most other tier 10s, Type 5 Heavy doesn't come out as elited if you for some reason haven't researched 14cm gun on Type 4 Heavy (after update 1.5). Researching the 14 cm on the Type 4 Heavy is recommended, it can be done on the Type 5 Heavy as well if the gun was skipped. While the 15.2 cm gun can still be used on the Type 5 Heavy, it is ''heavily'' recommended not to use it.
  
 |InTheGame_equipment=Vents, Spall Liner, Tank Gun Rammer, Wet Ammo rack, Vertical Stabilizer, Coated Optics |InTheGame_equipment=Vents, Spall Liner, Tank Gun Rammer, Wet Ammo rack, Vertical Stabilizer, Coated Optics
  
?|External_Reviews= + 
 + 
 +|Gallery=
 + 
 +File:Type 5 Heavy scr 1.jpg
 +File:Type 5 Heavy scr 2.jpg
 +File:Type 5 Heavy scr 3.jpg
 +File:Type 5 Heavy render 1.jpg
 + 
 + 
  
 |History=  |History=
  
?The Type 4, or Type 4 O-Ro, was a second Japanese super-heavy tank design. One prototype was built and is said to be sent to Manchuria and serviced there, but no details are known.+Type 5, also known as Type 2605 or as Type 5 O-Ro Kai ("improved second super-heavy"), was a mysterious super-heavy tank that was supposedly developed by Imperial Japanese Army during the World War 2. Supposedly a proposed upgrade to the Type 4 super-heavy tank, only some very vague sources even hint at the possible existence of the tank, and as the information is incredibly limited, it currently impossible to tell whether the Type 4 and Type 5 super-heavy tanks actually existed or not.
  
  
?It is apparent that there was a proposed upgrade to the vehicle. This design is often referred as either "Type 5" or "Type 2605". However, given the vehicle was a proposed upgrade to the Type 4 O-Ro, it was likely that the full designation would have been "Type 5 O-Ro Kai". The improved design was most likely meant to be lighter design that could fix some possible design faults of the Type 4.+According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine.
  
?Type 5 had 35 percent smaller engine compartment volume than the Type 4 for the same kind of engine, apparently keeping the same cooling abilities. Smaller engine compartment would have save tank's massive weight. Again, most of what is described is the cooling system with a ventilator of 950mm diameter.+Not much is known about the Type 5. It presumably had the same armament as the Type 4, believed to be a 14 cm naval gun. Just like it, many details like armor, speed, engine type and so on are unknown. Even if the Type 5 existed as a project, it presumably remained on papers due to Japan losing the war.
  
?Not much else is known about the Type 5. It seems to have the same turret and gun with its predecessor. The vehicle was never built and remained only on papers, most likely due to the surrender of Japan.+It is important to note that Japanese sources have absolutely no information of another super-heavy tank project aside from the O-I being developed. It is also important to keep in mind that a lot of Japanese tank-related documents were lost after the war, however. The available information regarding the Type 4/5 super-heavy tanks are far too limited, and whether the tanks actually existed or not remains debatable.
  
  
Line 90:Line 112:
 |HistoricalGallery=  |HistoricalGallery=
 image:Type_3_140mm_Gun_from_Battleship_Mutsu_-_1-wp.jpg{{!}}14 cm/50 3rd Year Type naval gun from the battleship Mutsu. image:Type_3_140mm_Gun_from_Battleship_Mutsu_-_1-wp.jpg{{!}}14 cm/50 3rd Year Type naval gun from the battleship Mutsu.
?image:Type_4_and_5_turret_bunker_mode.jpg{{!}}A picture of the Type 4 Heavy, taken by Soviet troops around Koto Fortress in 1945. The Type 5 would have shared the same turret.+image:Type_4_and_5_turret_bunker_mode.jpg{{!}}A picture of bunker that mounts a turret that might've belonged to the Type 4 super-heavy tank, taken by Soviet troops around Koto Fortress, Manchuria in 1945.
?File:Type_4-slash-5_sketch.jpg{{!}}The rough sketch of the Type 5, detailing the modified engine and cooling system. Notice the differences between the hull shape of the picture between the in-game model.+File:Type_4-slash-5_sketch.jpg{{!}}The rough sketch of the possible Type 5 super-heavy tank, supposedly an improved modification of the Type 4, detailing the modified engine and cooling system. Notice the differences between the hull shape of the picture between the in-game model.
 + 
  
  
  
 |HistAcc= |HistAcc=
? Due to lack of information, many aspects of tanks such as armor values, top speed and weight are made up by Wargaming. Hull itself is based on rough sketch, meaning it also most likely has historical inaccuracies. +Type 5 super-heavy tank is a speculated 2nd Japanese super-heavy tank design that succeeded the O-I. It's existence is debatable, as the only available information of the tank comes from some vague Soviet report of Japanese tanks. Because of this, it is possible that the Type 5 Heavy never even existed.
 + 
 +However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game:
  
?*While it is not mentioned anywhere, it is likely that the full designation of vehicle was "Type 4 O-Ro", which means "second super-heavy tank".+*The hull shape differs from the vague sketch drawn by Soviets. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. The general design of the in-game Type 5 Heavy is closer to that of the Chi-Ri.
?*In-game description is also inaccurate, as Type 4/5 was its own design, not modification of O-I.+*Due to very limited information, many specifics like top speed, weight and armor are all speculation. Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes.
?*The 15,2cm gun, which is same gun as found on Chikuma-class cruisers, was never proposed to be used on Type 5 Heavy.+*In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4.
 +*The shape of the turret is slightly erroneous. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate.
 +*The Type 5 didn't have the 15.2 cm gun it has in the game. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret.
 +** The 15.2 cm/45 41st year type gun had AP shells and no HESH shells, unlike the model in the game.( it was rectified with the Update 1.13, when an AP shell was added)
  
 |Ref_references= |Ref_references=

Revision as of 06:04, 27 September 2021

For the Japanese Tier VII Medium tank, see Type 5 Chi-Ri.
For the Japanese Tier IV Light tank, see Type 5 Ke-Ho.











































































Type 5 Heavy

AnnoJ20_Type_2605.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2900580 HP Hit Points
151.1/16083.48/160 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
13701370 hp Engine Power
25/15 km/h Speed Limit
2020 deg/s Traverse
9.0716.41 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
280/210/200280/210/200 mm Turret Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/6400/1200




















0/0/905
Shell Cost
900/900/680600/600/770 HP Damage
75/192/252257/290/70 mm Penetration



|


|}}

|


|}}















3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















3.51 r/m 

Standard Gun

Reload Times
Nominal: 17.1 s
50% Crew: 21.18 s
75% Crew: 18.5 s
100% Crew: 16.4 s
Rammer: 14.76 s
Vents: 16.04 s
Both: 14.43 s
Both and BiA: 14.12 s
Both and Max Crew %: 13.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2700

Standard Gun

Using Shell Type 1 (900 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178
75% Crew: 2493
100% Crew: 2817
100% Crew
Vents: 2880
Rammer: 3132
Both: 3204
Both and BiA: 3276
Both and Max Crew %: 3411

Advantageous Damage Per Minute
First-shot DPM: 3600
50% Crew: 3078
75% Crew: 3393
100% Crew: 3717
100% Crew
Rammer: 4032
Vents: 3780
Both: 4104
Both and BiA: 4176
Both and Max Crew %: 4311

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (900 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178
75% Crew: 2493
100% Crew: 2817
100% Crew
Vents: 2880
Rammer: 3132
Both: 3204
Both and BiA: 3276
Both and Max Crew %: 3411

Advantageous Damage Per Minute
First-shot DPM: 3600
50% Crew: 3078
75% Crew: 3393
100% Crew: 3717
100% Crew
Rammer: 4032
Vents: 3780
Both: 4104
Both and BiA: 4176
Both and Max Crew %: 4311

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (680 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2040
50% Crew: 1645.6
75% Crew: 1883.6
100% Crew: 2128.4
100% Crew
Vents: 2176
Rammer: 2366.4
Both: 2420.8
Both and BiA: 2475.2
Both and Max Crew %: 2577.2

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2325.6
75% Crew: 2563.6
100% Crew: 2808.4
100% Crew
Rammer: 3046.4
Vents: 2856
Both: 3100.8
Both and BiA: 3155.2
Both and Max Crew %: 3257.2

See here, here, or here for more information.






|


|}}

|


|}}





























2106

Standard Gun

Using Shell Type 1 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2106
50% Crew: 1698
75% Crew: 1950
100% Crew: 2196
100% Crew
Vents: 2244
Rammer: 2442
Both: 2496
Both and BiA: 2550
Both and Max Crew %: 2658

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2298
75% Crew: 2550
100% Crew: 2796
100% Crew
Rammer: 3042
Vents: 2844
Both: 3096
Both and BiA: 3150
Both and Max Crew %: 3258

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2106
50% Crew: 1698
75% Crew: 1950
100% Crew: 2196
100% Crew
Vents: 2244
Rammer: 2442
Both: 2496
Both and BiA: 2550
Both and Max Crew %: 2658

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2298
75% Crew: 2550
100% Crew: 2796
100% Crew
Rammer: 3042
Vents: 2844
Both: 3096
Both and BiA: 3150
Both and Max Crew %: 3258

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (770 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2702.7
50% Crew: 2179.1
75% Crew: 2502.5
100% Crew: 2818.2
100% Crew
Vents: 2879.8
Rammer: 3133.9
Both: 3203.2
Both and BiA: 3272.5
Both and Max Crew %: 3411.1

Advantageous Damage Per Minute
First-shot DPM: 3472.7
50% Crew: 2949.1
75% Crew: 3272.5
100% Crew: 3588.2
100% Crew
Rammer: 3903.9
Vents: 3649.8
Both: 3973.2
Both and BiA: 4042.5
Both and Max Crew %: 4181.1

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.47 m 

With 50% Crew: 0.582 m
With 75% Crew: 0.508 m
With 100% Crew: 0.451 m
With BiA: 0.441 m
With BiA and Vents: 0.431 m
Maximum possible: 0.413 m

For more details, see Crew


|


|}}



0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


|


|}}



2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


|


|}}



2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
4060 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


|


|}}



750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


|


|}}



750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 5 Heavy


X

AnnoJ20_Type_2605.png

6100000

The Type 5 Heavy is a Japanese tier 10 heavy tank.

The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during WWII. The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense.

Sometimes known as "Godzilla" or just Type 5, the Type 5 Heavy holds the title as one of the most frequently changed Tier X vehicles in the game. Initially very underwhelming, the Type 5 Heavy has since received multiple buffs to its performance in various later patches. While the first round of buffs did not significantly improve its performance, the second round, received in patch 9.17.1, brought forth major changes to the way this tank played. With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. Because of this, the tank quickly became a far more formidable and popular vehicle, having enough firepower to impact the whole of the meta game and gaining the reputation as one of the most loathed Tier X vehicles from players that were forced to square off against it.

After a while, the Type 5 Heavy's over-performing 15.2 cm was eventually and, according to most, rightfully nerfed, making its performance much less effective. To balance this nerf, however, the 14 cm gun received an additional buff to its own performance, making it a more viable alternative. In addition, the tanks mobility was also improved. These changes had, once again, significantly altered the way the Type 5 Heavy plays, making it more in line with the old Type 5 Heavy, but performing better than its old self due to the aforementioned improvements. This finally made the tank feel somewhat balanced as opposed to its past tendencies of being either extremely under- or over-performing, which definitively characterized the Type 5 Heavy in the past.

As the final development of its respective Japanese Heavy Tank line, the Type 5 Heavy shares similar features to the tanks that came before it. With its thick armor, huge size, poor mobility, high alpha damage and good gun depression it also comes with a few notable features, which were lacked by the tanks predecessors. Specifically, the Type 5 Heavy has much stronger hull cheeks, terminating one of the most well-known weak points of the previous Type 4 Heavy. This, combined with its very thick side armor, makes this tank surprisingly efficient at sidescraping, something the previous Japanese heavies couldn't do. In addition, the Type 5 Heavy has excellent reverse speed of -15 km/h, which is 50% better than the poor -10 km/h that the previous vehicles in the line had. Finally, the Type 5 Heavy has surprisingly good gun handling, something that also was lacking on the previous vehicles.


The Type 5 Heavy marks the end of its Japanese heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 14 cm/50 3rd Year Type 257/290/70 600/600/770 3.51 0.38 2.5 5600 332000
X 15 cm/45 41st Year Type 75/192/252 900/900/680 3 0.47 2.9 6700 330000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X 2x Kawasaki Type 98 V-12 Kai (600) 1370 20 1020 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Type 5 Heavy 160 20 B/2 40000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X Type 3 Ko 750 560 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Very frontal armor with rather small weakspots that are resistant against most low tier vehicles. Even when unangled, Type 5 Heavy is almost immune to every standard AP ammunition (except tier 10 TDs)!

- Gargantuan HP pool of 2900, 2nd highest in the entire game.

- Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies.

- Unlike Type 4 Heavy, hull cheeks are no longer a weakspot, which further improves Type 5's ability to angle its armor, especially when combined with it's very good side armor.

- Good alpha damage and good gun handling with the 14 cm gun, able to perform snap shots effectively.

- Great gun depression (-10).

- Excellent reverse speed (-18-23km), almost as fast as it's forward top speed.

- Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock.

- Tall silhouette enables Type 5 to shoot over cover easily.

- Huge ammo capacity on both guns, will never run out of ammo on battle.


Cons:

- Biggest tier 10 in the game; easy to hit even at long range and vulnerable to SPGs. It's huge size also makes it vulnerable to flanking and spotting.

- Poor mobility, one of the slowest tank in the game (without turbo, consumable boost and crew perks)

- The 14 cm gun has underwhelming fully aimed dispersion, poor DPM and below-average penetration with premium rounds. It also suffers from high penetration dropoff over the distance, making it very unwieldy at long distances.

- Has an option to use the 15.2 cm; however, after the nerfs, its almost completely useless. It deals less damage than the HE shells of the 60TP and E 100, while having much worse accuracy, gun handling and more notably no AP and HEAT shells whatsoever.

- Armor layout is mostly flat, vulnerable to tier 10 TDs and premium ammo. Turret cupola & cheeks is huge and flat which is easily penetrated with gold ammo. Gold spam meta has completely made it's already huge weakspots extremely useless.


- Huge ammorack is easily damaged from side.

- Suffers from frontal transmission - can receive engine damage from the front.

- Slow reload makes it vulnerable to attacks and flanks.


Performance

Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is notable improvement over it from having more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, notably better gun stats and lower engine deck which makes its silhouette is slightly smaller, though its still the biggest tier 10 in the game and therefor is a massive target.

Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. Previously, the 15.2 cm was considered outright the superior option to the point where the 14 cm gun was redeemed completely obsolete; however, after the patch 1.5, this was humorously reverted, with the 15.2 cm receiving huge nerfs while 14 cm receiving some buffs. The 15.2 cm carries only two shells - a HE and HESH shells with alpha damage of 900, with only difference being the higher penetration of the HESH shells (192 mm vs 75 mm). The gun suffers from poor accuracy and rate of fire, but it does have surprisingly good shell velocity and accuracy when moving. The damage output of the gun is outright pathetic for a tier 10 vehicle - it has the same rate of fire with 10 less alpha than the Sheridan with 15 cm, a light tank.

In addition, it's also outclassed by the other 15 cm wielding heavies like the 60TP and E 100, when exclusively firing HE, while those tanks also have an option to fire AP and HEAT shells as well as having much better accuracy. The only appeal of the 15.2 cm gun is it's ridiculously expensive HESH shells that can penetrate some medium tanks and maybe tier 8 heavy tanks from weakspots; however, its penetration is still too low to do much against most heavies, resulting in very low damage output, while also having to pay massive amounts of credits as the shell cost remains unchanged from the days when it had 1400 alpha damage. With all this in the mind, it is heavily recommended not to use the 15.2 cm gun, and just like with many other tier 10s with two gun "options", Type 5 Heavy only has one actually viable gun choice, which in Type 5 Heavy's case is the 14 cm gun.

The 14 cm gun, on other hand, isn't nearly as hopeless. While the gun isn't particularly special or impressive either, it is by no means awful like the 15.2 cm. It retains the same alpha damage and penetration from the Type 4 Heavy. It no longer packs the highest alpha damage in the tier, though 600 is still pretty impressive at tier 10. It packs two AP shells with 257 and 290 mm penetration, respectively. The premium penetration is rather underwhelming, but after the buffs, it is workable - the extra 8 mm difference is noticeably, which allows Type 5 Heavy to fight other super-heavies like E 100, Maus and other Type 5 Heavies more effectively. The most peculiar feature, alongside it's AP shells as premium, is its notably good dispersion when moving. Combined its rather solid aim time of 2.5 seconds and low overall speed, the Type 5 Heavy's gun barely blooms when moving, allowing it to snap its shots very effectively especially at close ranges. Even when the gun has to be fully aimed, its fast aim time, being more in line with 122-130 mm guns (or even better in some cases), allows it to aim for weakspots rather quickly. Bear in mind that although it has a good gun handling, the damage per minute and fully aimed dispersion are both still poor, so it is recommended to fully aim your shots against heavily armored targets to make the best use of its high HP pool and alpha damage.

Like all the Japanese heavies, Type 5 Heavy lacks frontal weak points if not shot at with gold ammo. If it faces tier 8s and tier 9s with low penetration or tier 10s that are firing standard ammo, Type 5 Heavy can pretty much laugh at them. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks. The Type 5 Heavy also can angle its turret slightly when it is reloading, like Maus and E 100, although it is not recommended to angle the turret too much due to pre-angled turret sides. Type 5 Heavy can go hulldown due to its tall profile and -10 degrees of gun depression, but the turret is huge and flat and may be an easy target if sat on a ridge, so it is often recommended to stick to corners instead if possible.

Despite the armor being extremely thick, its also very flat, high penetrating Gold shells and tier 10 TDs can still penetrate it without much issues. Because of this, the Type 5 Heavy driver shouldn't get too confident with the tank's armor, and instead use it accordingly against right targets. When fighting tanks with high penetration premium rounds or high penetration in general, its best to close the distance as much as possible, playing around corners and utilize the high HP pool and 600 alpha to trade. The combination of high HP pool, good armor and 600 alpha means that Type 5 Heavy can brawl very well in semi close cover battles. It's best to fight up close and personal as much as possible, and to utilize its good trading capabilities, it should be placed on closed areas as much as possible. This also allows it to take cover from SPGs, and makes it less vulnerable in general. Usually, opponents fighting a Type 5 will spam gold at the turret cupola, cheeks or even at the driver's hatch as it's a easy big flat weakspots.

Avoiding long range engagements as much as possible as Type 5 Heavy's gun struggles hard at range due to its very poor accuracy, high penetration drop-off at long distances, low DPM as well as poor concealment and bad view range punishes long range gameplay.

The way Type 5 Heavy plays also depends on the map and matchup. If top tier against tier 8s and 9s, the Type 5 Heavy will be a formidable foe. prioritizing targets accordingly. Any tank with less than 290 mm penetration with premium rounds will have very hard time against the Type 5 Heavy. Observe what shells the enemy tanks are using as well. Any tank with access to shells with over 300 mm penetration are the biggest threat, and should be your priority target or avoided. When top tier, the Type 5 Heavy can play aggressively and just roll forward while playing around urban areas with hard cover. Pick a flank you think you can be most effective as it's slow mobility would not allow it to reposition easily.

When facing tier 10s, the Type 5 Heavy has to be more careful. Positioning is extremely important - getting caught in the open against tier 10 premium rounds, TDs and SPGs is a deathwish. Try to find a place with hard cover and expect premium to be shot at you - with this in mind, your best friend is your 600 alpha and 2900 HP, not your armor. The HP is precious - try to save it as much as you can! Don't carelessly peek corners - for example if there's a hulldown T110E3 in front of you, its pointless to peek, as you are most likely going to lose HP for nothing. Play cautiously and wait for a good opportunity to peek. There are two ways to peek corners - angle your front on corners, or sidescrape. As Type 5 Heavy doesn't have a lower plate weakspot, it can angle it's front around 45 degrees on corners. Sometimes, you can angle even more and expose only your front - when angled correctly, it can bounce any shell in the game. Baiting shots is crucial, and it can be surprisingly effective due to Type 5 Heavy's armor layout. Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them. Because of this, its often better to just peek corners, take a shot, fire, and then utilize the good reverse speed to get back to the cover. If you're caught in the open against a tank firing HEAT, you can intentionally overangle the Type 5 Heavy as a last effort move to the point where you have your entire side exposed. If your opponent doesn't respect your side armor enough, they might carelessly shoot HEAT at Type 5 Heavy's side or large tracks.

Finally, Type 5 Heavy's massive size (even bigger than the Maus!) has its own unique advantages and disadvantages. With its size and speed combined, the Type 5 Heavy is a juicy target for artillery. If there is artillery in the game, try to stay in cover as much as possible. Also, try to avoid going anywhere without allies. Type 5 Heavy which is left alone is easy target for more mobile tanks. Its poor reload and DPM makes it further more vulnerable when isolated. Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. Even 1 tank with you is better than nothing and generally should be enough to save you from that kind of trouble. Type 5 Heavy is so massive that it can act as mobile cover for its allies, as an addition, it can block streets and flanks even when destroyed. Type 5 Heavy also possess excellent height, good gun depression and large caliber is able to hit roofs of many tanks and overmatch them effectively. For example, Type 5 Heavy is able to hit IS-7's roof if it gets facehugged by one.

All in all, Type 5 Heavy is still relatively easy to play, it can be fun at times while having some quirks. Utilize your HP pool to close the distance against your enemies, then use the combination of that HP, armor, and 600 alpha to outtrade your opponents. It doesn't quite have the armor of the Maus or the punch of the E 100 or 60tp, but it combines some features from both, while bringing its own unique quirks, such as the size, armor layout, gun depression and gun handling to the table. The Type 5 Heavy is no longer a powerful meta tank as it used to be, and while its reputation has gone down with its derp gun becoming practically useless, it is still a capable tank in completing blocking missions or being a troll tank to play.

(Note: As of Update 1.13, June 22 2021, the 15cm and 14cm gun of Type 4 and 5 Heavy was slightly buffed. The 15cm gun gets an AP shell of 252mm pen and 680 damage, while also getting a 0.03 dispersion buff. The 14cm also got a 0.02 dispersion buff.)


Early Research

Unlike most other tier 10s, Type 5 Heavy doesn't come out as elited if you for some reason haven't researched 14cm gun on Type 4 Heavy (after update 1.5). Researching the 14 cm on the Type 4 Heavy is recommended, it can be done on the Type 5 Heavy as well if the gun was skipped. While the 15.2 cm gun can still be used on the Type 5 Heavy, it is heavily recommended not to use it.


Suggested Equipment


Improved VentilationSpall Liner Tank Gun Rammer "Wet" Ammo Rack Vertical Stabilizer Coated Optics 


Gallery

Historical Info

Type 5, also known as Type 2605 or as Type 5 O-Ro Kai ("improved second super-heavy"), was a mysterious super-heavy tank that was supposedly developed by Imperial Japanese Army during the World War 2. Supposedly a proposed upgrade to the Type 4 super-heavy tank, only some very vague sources even hint at the possible existence of the tank, and as the information is incredibly limited, it currently impossible to tell whether the Type 4 and Type 5 super-heavy tanks actually existed or not.


According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine.

Not much is known about the Type 5. It presumably had the same armament as the Type 4, believed to be a 14 cm naval gun. Just like it, many details like armor, speed, engine type and so on are unknown. Even if the Type 5 existed as a project, it presumably remained on papers due to Japan losing the war.

It is important to note that Japanese sources have absolutely no information of another super-heavy tank project aside from the O-I being developed. It is also important to keep in mind that a lot of Japanese tank-related documents were lost after the war, however. The available information regarding the Type 4/5 super-heavy tanks are far too limited, and whether the tanks actually existed or not remains debatable.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Type 5 super-heavy tank is a speculated 2nd Japanese super-heavy tank design that succeeded the O-I. It's existence is debatable, as the only available information of the tank comes from some vague Soviet report of Japanese tanks. Because of this, it is possible that the Type 5 Heavy never even existed.

However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game:

  • The hull shape differs from the vague sketch drawn by Soviets. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. The general design of the in-game Type 5 Heavy is closer to that of the Chi-Ri.
  • Due to very limited information, many specifics like top speed, weight and armor are all speculation. Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes.
  • In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4.
  • The shape of the turret is slightly erroneous. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate.
  • The Type 5 didn't have the 15.2 cm gun it has in the game. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret.
    • The 15.2 cm/45 41st year type gun had AP shells and no HESH shells, unlike the model in the game.( it was rectified with the Update 1.13, when an AP shell was added)


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:J20 Type 2605