Type 5 Heavy
- For the Japanese Tier VII Medium tank, see Type 5 Chi-Ri.
- For the Japanese Tier IV Light tank, see Type 5 Ke-Ho.
Type 5 Heavy
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[Client Values; Actual values in
6,100,000 Cost |
2900580 HP Hit Points |
151.1/16083.48/160 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
13701370 hp Engine Power |
25/15 km/h Speed Limit |
2020 deg/s Traverse |
9.0716.41 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
280/210/200280/210/200 mm Turret Armor |
HE/HE
AP//HE Shells |
0/6400/1200
0/0/905 Shell Cost |
900/900/680600/600/770 HP Damage |
75/192/252257/290/70 mm Penetration |
r/m ▲
3 r/m Standard Gun ▲
3.51 Rate of Fire Standard Gun |
▲
Standard Gun ▼
Standard Gun ▲
2700 Standard Gun
▲
Standard Gun
▼
Standard Gun
▲
2106 Damage Per Minute Standard Gun |
m ▲
0.47 m With 50% Crew: 0.582 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.9 s 2.5 Aim time |
1818 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
4060 rounds Ammo Capacity |
2020 % Chance of Fire |
m 400 m 400 View Range |
m 750 m 750 Signal Range |
X
6100000
The Type 5 Heavy is a Japanese tier 10 heavy tank.
The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during WWII. The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense.
Sometimes known as "Godzilla" or "Derpzilla" or just simply called as Type 5, The Type 5 Heavy is the final evolution of Japanese Super-Heavies. It is just as massive as it seems: it has second highest HP after Maus (2900), is even bigger than it, and has thickest frontal armor of all heavy tanks in the game. Like all other Japanese heavies starting at tier 6, Type 5 Heavy has choice of either gun with above average alpha damage but poor accuracy and DPM (aka the 14cm gun), or howitzer that is capable of doing titanic damage when it penetrates or very high burst damage; more than any other heavy tank in the game!
Unlike Type 4 Heavy, Type 5 Heavy no longer carries hull cheeks as weakspots, and unlike most Japanese heavies, Type 5 Heavy also has much stronger side armor. Due to these two traits, Type 5 Heavy is capable of angling and sidescraping much more effective than its brother.
Nevertheless, while Type 5 Heavy is very powerful, it is not impossible to beat. Like other Japanese heavies, Type 5 Heavy is huge and slow, which makes it very vulnerable against artillery and tier 10 TDs. Due to this, map awareness is very important with Type 5 Heavy. While it has tough side armor, its huge and flat side profile, huge ammorack and long reload on both guns makes it notably vulnerable to flanking and when left alone.
The Type 5 Heavy marks the end of its Japanese heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | 2x Kawasaki Type 98 V-12 Kai (600) | 1370 | 20 | 1020 | 132000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | Type 5 Heavy | 160 | 20 | B/2 | 40000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Incredibly strong frontal armor with pretty much no frontal weakspots expect cupola. Even when unangled, Type 5 Heavy is practically immune to every standard AP ammunition (expect tier 10 TDs)!
- 2nd highest HP pool in the game: 2900.
- Hull cheeks are not weakspots like on Type 4 Heavy, which furthers improves Type 5's ability to angle its armor
- Unlike most Japanese heavies, Type 5 Heavy also has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies.
- Choice of two guns: 14 cm that has high alpha damage and surprisingly good aim time and dispersion values for such a big gun, and a 15.2 cm naval gun that has titanic potential damage (1100 with regular and 1400 with premium HE), higher than any other heavy tank in the game; with premium HE Type 5 is capable of oneshotting most of tier 8s and even some tier 9s if it manages to penetrate!
- Very good gun depression (-10).
- Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock.
- Now contributes fear factor for lower tier tanks due to massive armor and ability to oneshot some tanks.
- Huge ammo capacity on both guns, will never run out of ammo on battle.
Cons:
- Biggest tier 10 in the game; extremely vulnerable to SPGs.
- Armor is quite flat, which makes it vulnerable to tier 10 TDs and premium ammo when not angled; high armor thickness with lack of weakspots encourages usage of premium ammo
- Poor accuracy, effective DPM and long reload on both guns.
- Weak P/W ratio and low top speed.
- Huge ammorack is easily damaged from side.
- Large cupola, while not very weak, is quite easy to hit and commander can easily be knocked down if cupola is penetrated
Performance
Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is huge improvement over it. Most notable changes are much more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, better gun stats and lower engine deck which makes its shiloutte slightly smaller.
Like all Japanese heavies, Type 5 lacks true frontal weak point. If enemies are firing standard ammo, Type 5 can pretty much laugh at them, expect for tier 10 TDs. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks no longer being weakspots. The Type 5 also can angle its turret when it reloads, like Maus and E 100, although slightly less. Type 5 excels at hull-down position, thanks to -10 degree gun depression and tough turret. In hull-down position, its cupola becomes even harder to penetrate. Keep on mind however that the 152mm howitzer has "only" -8 degrees of gun depression over front.
Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. Like all Japanese heavies from tier 6 and up, Type 5 has option to use either normal gun with high alpha damage but low penetration, accuracy and DPM or howitzer which can damage everything and deal huge damage if it penetrates as cost of even worse accuracy and reload compared to 140mm gun.
With 140mm gun, weakspot knowledge is important as it has poor penetration, especially on its premium rounds, which means that Type 5 can struggle against other tier 10 super-heavies, especially against opposing Type 5s. Due to the tank's height, gun depression and caliber, Type 5 can overmatch roofs of many tanks.
With 152mm gun, Type 5 doesnt need to hit weakspots, making the tank one of the most beginner-friendly tier 10s to play. However, aiming can still do major impact due to HE mechanics; for example, shooting Maus at upper glacis wont do much damage, but shooting it at turret cheeks will be much more effective as the HE will splash into the hull roof, doing much more damage. Due to huge potential damage (1100 / 1400), it is recommended to focus on poorly armored targets to maximize damage. Keep on mind that premium HE is exactly the same as regular HE expect it has 300 higher potential damage for higher ammo cost, so it is recommended to fire premium HE if you have premium account and some premium tanks to afford it. However, regular HE can be still effective as it can do 250 - 450 most of time, if aimed correctly.
Thanks to Type 5's massive size (even bigger than the Maus!) and 25kph top speed, Type 5 is juicy target for artillery. Try to stay in cover from artillery ALWAYS when possible. Also, try to avoid going anywhere without allies. Type 5 which is left alone is easy target for medium tanks like T-62A. Try to also avoid tanks getting into your sides, since The Type is so tall that some tanks can avoid it's gun despite the great -10 degree depression.
Early Research
Unlike most other tier 10s, Type 5 Heavy doesnt come out as elited if you havent researched 152mm gun on Type 4 Heavy. If that is the case, research the gun and Type 5 Heavy will be elited. Alternatively you can use 14cm gun if you want.
Suggested Equipment
Gallery
Historical Info
Type 4 had two 12 cylinder BMW marine engines with a rather complicated cooling system of three radiators per engine and one oil radiator, cooled by two central massive ventilators, powered by the drive train. The air is sucked in via massive grilles, positioned in the center over the engine compartment. The main advantage of the design was high protection of the engine from overheating.
Historical Gallery
Historical Accuracy Errata
Due to lack of information, many aspects of tanks such as armor values, top speed and weight are made up by Wargaming. Hull itself is based on rough sketch, meaning it also most likely has historical inaccuracies.
- In-game description is also inaccurate, as Type 4/5 was its own design, not modification of O-I.
- The 15,2cm gun, which is same gun as found on Chikuma-class cruisers, was never proposed to be used on Type 5 Heavy.
Sources and External Links
Light Tanks | IRenault Otsu • IIType 95 Ha-Go • IIType 97 Te-Ke • IIIType 97 Chi-Ha • IIIType 98 Ke-Ni • IVType 5 Ke-Ho |
Medium Tanks | IIChi-Ni • IIType 89 I-Go/Chi-Ro • IVType 1 Chi-He • VType 3 Chi-Nu • VType 3 Chi-Nu Kai • VIType 4 Chi-To • VIIType 5 Chi-Ri • VIIISTA-1 • VIIISTA-2 • IXType 61 • XSTB-1 |
Heavy Tanks | IIIType 91 Heavy • IVType 95 Heavy • VO-I Experimental • VIHeavy Tank No. VI • VIO-I • VIIO-Ni • VIIIO-Ho • IXType 4 Heavy • XType 5 Heavy |
Tank Destroyers | |
Self-Propelled Artillery |