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Type 95 Heavy

Type 95 Heavy

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Revision as of 15:58, 8 September 2015Revision as of 18:26, 13 September 2015
Line 6:Line 6:
 |InTheGame_pros=  |InTheGame_pros=
 * Decent penetration and damage with stock gun's HE rounds * Decent penetration and damage with stock gun's HE rounds
?* Top gun has good penetration with AP rounds+* Top gun has good penetration, damage, and rate of fire
 * Lower glacis is an instant ricochet if shot at from the front * Lower glacis is an instant ricochet if shot at from the front
 +* Never sees tier 6 tanks
 +* Small turret and great gun depression
 +
 |InTheGame_cons=  |InTheGame_cons=
?* Very poor all round armor, 35 mm at most+* Very thin all round armor, 35 mm at most
?* Extra turrets are massive weak-points+* Limited gun depression over extra turrets
 * Poor penetration with stock gun  * Poor penetration with stock gun
?* Underpowered engines+* Poor mobility along with large size
 * Armor is flat in most places * Armor is flat in most places
 +
 |InTheGame_performance=  |InTheGame_performance=
  

Revision as of 18:26, 13 September 2015










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  • Gallery
  • Player Opinion: Performance
  • Player Opinion: Equipment

































































Type 95 Heavy

AnnoJ22_Type_95.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
166,000  Credits Cost
670134 HP Hit Points
29/29.69.13/32 t Weight Limit
Crew
  1. Commander (Loader)
  2. Driver
  3. Gunner
  4. Radio Operator
  5. Radio Operator
Mobility
250290 hp Engine Power
22/10 km/h Speed Limit
2830 deg/s Traverse
8.6231.76 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
30/25/2530/25/25 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















25/2800/45




















52/2400/60
Shell Cost
100/100/160110/110/175 HP Damage
30/90/3571/100/38 mm Penetration



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18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.2 s
75% Crew: 3.7 s
100% Crew: 3.3 s
Rammer: 2.97 s
Vents: 3.22 s
Both: 2.9 s
Both and BiA: 2.85 s
Both and Max Crew %: 2.73 s

See Crew, Consumables, or Equipment for more information.



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18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.2 s
75% Crew: 3.7 s
100% Crew: 3.3 s
Rammer: 2.97 s
Vents: 3.22 s
Both: 2.9 s
Both and BiA: 2.85 s
Both and Max Crew %: 2.73 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1818

Standard Gun

Using Shell Type 1 (100 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1818
50% Crew: 1428
75% Crew: 1623
100% Crew: 1818
100% Crew
Vents: 1861
Rammer: 2020
Both: 2067
Both and BiA: 2107
Both and Max Crew %: 2198

Advantageous Damage Per Minute
First-shot DPM: 1918
50% Crew: 1528
75% Crew: 1723
100% Crew: 1918
100% Crew
Rammer: 2120
Vents: 1961
Both: 2167
Both and BiA: 2207
Both and Max Crew %: 2298

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (100 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1818
50% Crew: 1428
75% Crew: 1623
100% Crew: 1818
100% Crew
Vents: 1861
Rammer: 2020
Both: 2067
Both and BiA: 2107
Both and Max Crew %: 2198

Advantageous Damage Per Minute
First-shot DPM: 1918
50% Crew: 1528
75% Crew: 1723
100% Crew: 1918
100% Crew
Rammer: 2120
Vents: 1961
Both: 2167
Both and BiA: 2207
Both and Max Crew %: 2298

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (160 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2908.8
50% Crew: 2284.8
75% Crew: 2596.8
100% Crew: 2908.8
100% Crew
Vents: 2977.6
Rammer: 3232
Both: 3307.2
Both and BiA: 3371.2
Both and Max Crew %: 3516.8

Advantageous Damage Per Minute
First-shot DPM: 3068.8
50% Crew: 2444.8
75% Crew: 2756.8
100% Crew: 3068.8
100% Crew
Rammer: 3392
Vents: 3137.6
Both: 3467.2
Both and BiA: 3531.2
Both and Max Crew %: 3676.8

See here, here, or here for more information.






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1999.8

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1570.8
75% Crew: 1785.3
100% Crew: 1999.8
100% Crew
Vents: 2047.1
Rammer: 2222
Both: 2273.7
Both and BiA: 2317.7
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2109.8
50% Crew: 1680.8
75% Crew: 1895.3
100% Crew: 2109.8
100% Crew
Rammer: 2332
Vents: 2157.1
Both: 2383.7
Both and BiA: 2427.7
Both and Max Crew %: 2527.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1570.8
75% Crew: 1785.3
100% Crew: 1999.8
100% Crew
Vents: 2047.1
Rammer: 2222
Both: 2273.7
Both and BiA: 2317.7
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2109.8
50% Crew: 1680.8
75% Crew: 1895.3
100% Crew: 2109.8
100% Crew
Rammer: 2332
Vents: 2157.1
Both: 2383.7
Both and BiA: 2427.7
Both and Max Crew %: 2527.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3181.5
50% Crew: 2499
75% Crew: 2840.25
100% Crew: 3181.5
100% Crew
Vents: 3256.75
Rammer: 3535
Both: 3617.25
Both and BiA: 3687.25
Both and Max Crew %: 3846.5

Advantageous Damage Per Minute
First-shot DPM: 3356.5
50% Crew: 2674
75% Crew: 3015.25
100% Crew: 3356.5
100% Crew
Rammer: 3710
Vents: 3431.75
Both: 3792.25
Both and BiA: 3862.25
Both and Max Crew %: 4021.5

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-12°/+20°-12°/+20° Elevation Arc
175135 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 242.2 m
With 75% Crew: 277.4 m
With 100% Crew: 312.9 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 450.4 m

For more details, see Skills or Equipment


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425 m 

With 50% Crew: 343.1 m
With 75% Crew: 392.9 m
With 100% Crew: 443.2 m
With 100% Signal Boost: 510 m
When affected by 100% Relaying: 467.5 m
Maximum possible: 638 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 95 Heavy


IV

AnnoJ22_Type_95.png

166000

The Type 95 Heavy is a Japanese tier 4 heavy tank.

The Japanese Type 95 heavy tank was based on the Type 91. This multi-turret vehicle of the interwar period incorporated some elements of German and Italian tanks. The primary turret featured a 70-mm gun. In addition to that, the vehicle had a 37-mm gun and two 6.5-mm machineguns. Four prototypes were built.

The Type 95 Heavy marks the end of its Japanese heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7.5 cm Tank Gun Type 99 71/100/38 110/110/175 18.18 0.4 2.3 543 29000
III 7 cm Gun Type 94 30/90/35 100/100/160 18.18 0.42 2.3 325 9500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III BMW IV Kai 250 20 290 7800
IV BMW IV Kai Ni 290 20 290 10300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III Type 95 29.6 28 B/2 6000 1800
IV Type 95 No. 2~4 32 30 B/2 6000 4700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

II Type 94 Mk. 4 Otsu 300 40 0
IV Type 94 Mk. 4 Hei 350 90 2350
VI Type 96 Mk. 4 Bo 425 50 14000

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Decent penetration and damage with stock gun's HE rounds
  • Top gun has good penetration, damage, and rate of fire
  • Lower glacis is an instant ricochet if shot at from the front
  • Never sees tier 6 tanks
  • Small turret and great gun depression


Cons:


  • Very thin all round armor, 35 mm at most
  • Limited gun depression over extra turrets
  • Poor penetration with stock gun
  • Poor mobility along with large size
  • Armor is flat in most places


Gallery

Historical Info

The Type 95 Heavy Tank was the final result of Japanese multi-turreted tank design, and was in commission during the time periods of World War I and World War II. Modeled on German and Italian tank designs, this tank featured 2 turrets, the main armament being a 70 mm cannon, and its secondary turret mounting a 37 mm gun and two 6.5 mm machine guns. Only one prototype was ever produced, in 1934.


Historical Gallery


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:J22 Type 95