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Type 95 Heavy

Type 95 Heavy

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Revision as of 04:48, 5 February 2017Revision as of 12:15, 8 March 2017
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 - Highest HP pool of Tier 4 tanks (440) - Highest HP pool of Tier 4 tanks (440)
  
?- Top gun has acceptable penetration, with good alpha damage and rate of fire+- Top gun has very good alpha damage and rate of fire
  
?- Mini-turrets and oddly angled armour on the hull may provide a lot of lucky bounces+- Mini-turrets and oddly angled armour on the hull may provide a lot of lucky bounces, but never rely on armor
  
?- Like French counterpart, It has premium matchmaking that will never meets Tier 6 tanks+- Prefential matchmaking; never sees tier 6s
  
?- It has small and bouncy turret with great gun depression+- It has small and well angled turret with great gun depression
? +
?- Very fast grinding; It doesn't need new treads to equip heavier equipment, And only had one turret it were used. You can just spamming HE on enemy and can get past this tank in less than 4-5 days without using Free XP.+
  
  
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 - Very thin and unsloped all round armour, 35mm at most on the front - Very thin and unsloped all round armour, 35mm at most on the front
  
?- Limited gun depression over mini-turret on the front left hull (Although much better than the Type 91)+- Limited gun depression over mini-turret on the front left hull
  
 - Tall, fat, large, and a huge target that gets easily spotted - Tall, fat, large, and a huge target that gets easily spotted
  
?- Both guns have arching trajectories, relatively poor penetration, below average gun handling, and bad shell velocities+- Both guns have arching trajectories, relatively poor penetration, below average gun handling, and bad shell velocities and terrible accuracy
  
 - Poor mobility, with horrible top speed and hp/ton ratio, and mediocre terrain resistances - Poor mobility, with horrible top speed and hp/ton ratio, and mediocre terrain resistances
  
 |InTheGame_performance=  |InTheGame_performance=
?This tank, when fully upgraded, can be very fun to play in a Tier IV match. While it has a low top speed and poor hp/ton ratio, it has excellent hull and turret traverse speed for a heavy tank. The 7.5 cm gun is also very good for brawling, especially in bottleneck situations such as "Tank Alley" in Himmelsdorf due to its high rate of fire, good penetration, and great damage when using the High Explosive round.+This tank is often considered as terrible tank and generally hated by playerbase, but it can still do surprisingly good work. While it has a low top speed and poor hp/ton ratio, it has excellent hull and turret traverse speed for a heavy tank. The 7.5 cm gun is also very good for brawling, especially in bottleneck situations such as "Tank Alley" in Himmelsdorf due to its high rate of fire, good penetration, and great damage when using the High Explosive round.
  
 However, due to the paper thin armour of this tank all around, it can be easily penetrated by most tanks of its tier, and is cannon fodder for Tier 5s. Large calibre HE shells, especially from artillery and tanks mounting howitzer guns, like the [[Tank:T40|T40]] and [[Tank:Hetzer|Hetzer]], can reliably penetrate the front hull armour of this tank, given it is thin and unsloped, so long as the mini-turrets are not hit. However, due to the paper thin armour of this tank all around, it can be easily penetrated by most tanks of its tier, and is cannon fodder for Tier 5s. Large calibre HE shells, especially from artillery and tanks mounting howitzer guns, like the [[Tank:T40|T40]] and [[Tank:Hetzer|Hetzer]], can reliably penetrate the front hull armour of this tank, given it is thin and unsloped, so long as the mini-turrets are not hit.
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 In a Tier 5 battle, you should always use your tank in a support role. Do not go out on your own, or attempt to take critical areas yourself, for you are slow, fat, an easy target and a free kill for any Tier 5 enemy you come across. Keep behind friendly heavy tanks or support slower mediums, guard your allies flanks, distract the enemy, pop out to take shots while the enemy is reloading, track enemy heavies you cannot penetrate, and do everything you can to help your allies. Unlike the other two Tier 4 heavy tanks in the game, the [[Tank:DW_II|Durchbruchswagen 2]] and the [[Tank:B1|B1]], you have a surprisingly good gun, with far more alpha damage, and slightly better penetration, than them. Use this to your advantage, and use peek-a-boom tactics to slowly chip away at your enemies' health, one shot at a time. In a Tier 5 battle, you should always use your tank in a support role. Do not go out on your own, or attempt to take critical areas yourself, for you are slow, fat, an easy target and a free kill for any Tier 5 enemy you come across. Keep behind friendly heavy tanks or support slower mediums, guard your allies flanks, distract the enemy, pop out to take shots while the enemy is reloading, track enemy heavies you cannot penetrate, and do everything you can to help your allies. Unlike the other two Tier 4 heavy tanks in the game, the [[Tank:DW_II|Durchbruchswagen 2]] and the [[Tank:B1|B1]], you have a surprisingly good gun, with far more alpha damage, and slightly better penetration, than them. Use this to your advantage, and use peek-a-boom tactics to slowly chip away at your enemies' health, one shot at a time.
  
?In a Tier 4 battle, don't be afraid to lead the charge. Your generous hit point pool, and surprisingly oddly angled armour will help you survive the heat of battle, so long as you keep moving and angling your hull to increase the effective armour, and increase the lucky bounces you get from the enemy hitting your mini-turrets. If that doesn't suit your tastes, you can always trail along with better armoured infantry tanks, like the [[Tank:GB07_Matilda|Matilda]], [[Tank:GB04_Valentine|Valentine]] and [[Tank:AMX40|AMX 40]], letting them take hits and push, while you dish out damage from behind them, supporting them while they take point.+In a Tier 4 battle, try to support your more heavily armored tanks like the [[Tank:GB07_Matilda|Matilda]], [[Tank:GB04_Valentine|Valentine]] and [[Tank:AMX40|AMX 40]], letting them take hits and push, while you dish out damage from behind them, supporting them while they take point. Type 95 has very unreliable and generally poor armor, but it does have very high HP pool to take hits if necessary.
  
 This tank is also rather good at hull-down positions; if you can find a big enough hole or a large enough structure to hide most of your hull, your gun depression, small and bouncy turret, and good gun will allow you to devastate any tank foolish enough to come near you. This way, you will be able to hold important choke points all by your own, dealing steady damage to enemy tanks trying to dislodge you, while being well-protected at the same time, forcing enemy tanks to stop and aim at your tiny turret, which will leave them vulnerable to your fire. An example of a good hull-down position this tank can take is on the Ruinberg map, at sector G3, where there is an important bottleneck for the south team. The Type 95 is just tall enough to fire over the small hole in the wall, exposing only its turret, making it deadly in such a position. This tank is also rather good at hull-down positions; if you can find a big enough hole or a large enough structure to hide most of your hull, your gun depression, small and bouncy turret, and good gun will allow you to devastate any tank foolish enough to come near you. This way, you will be able to hold important choke points all by your own, dealing steady damage to enemy tanks trying to dislodge you, while being well-protected at the same time, forcing enemy tanks to stop and aim at your tiny turret, which will leave them vulnerable to your fire. An example of a good hull-down position this tank can take is on the Ruinberg map, at sector G3, where there is an important bottleneck for the south team. The Type 95 is just tall enough to fire over the small hole in the wall, exposing only its turret, making it deadly in such a position.

Revision as of 12:15, 8 March 2017










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Type 95 Heavy

AnnoJ22_Type_95.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
166,000  Credits Cost
670134 HP Hit Points
29/29.69.13/32 t Weight Limit
Crew
  1. Commander (Loader)
  2. Driver
  3. Gunner
  4. Radio Operator
  5. Radio Operator
Mobility
250290 hp Engine Power
22/10 km/h Speed Limit
2830 deg/s Traverse
8.6231.76 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
30/25/2530/25/25 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















25/2800/45




















52/2400/60
Shell Cost
100/100/160110/110/175 HP Damage
30/90/3571/100/38 mm Penetration



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18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.2 s
75% Crew: 3.7 s
100% Crew: 3.3 s
Rammer: 2.97 s
Vents: 3.22 s
Both: 2.9 s
Both and BiA: 2.85 s
Both and Max Crew %: 2.73 s

See Crew, Consumables, or Equipment for more information.



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18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.2 s
75% Crew: 3.7 s
100% Crew: 3.3 s
Rammer: 2.97 s
Vents: 3.22 s
Both: 2.9 s
Both and BiA: 2.85 s
Both and Max Crew %: 2.73 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1818

Standard Gun

Using Shell Type 1 (100 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1818
50% Crew: 1428
75% Crew: 1623
100% Crew: 1818
100% Crew
Vents: 1861
Rammer: 2020
Both: 2067
Both and BiA: 2107
Both and Max Crew %: 2198

Advantageous Damage Per Minute
First-shot DPM: 1918
50% Crew: 1528
75% Crew: 1723
100% Crew: 1918
100% Crew
Rammer: 2120
Vents: 1961
Both: 2167
Both and BiA: 2207
Both and Max Crew %: 2298

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (100 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1818
50% Crew: 1428
75% Crew: 1623
100% Crew: 1818
100% Crew
Vents: 1861
Rammer: 2020
Both: 2067
Both and BiA: 2107
Both and Max Crew %: 2198

Advantageous Damage Per Minute
First-shot DPM: 1918
50% Crew: 1528
75% Crew: 1723
100% Crew: 1918
100% Crew
Rammer: 2120
Vents: 1961
Both: 2167
Both and BiA: 2207
Both and Max Crew %: 2298

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (160 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2908.8
50% Crew: 2284.8
75% Crew: 2596.8
100% Crew: 2908.8
100% Crew
Vents: 2977.6
Rammer: 3232
Both: 3307.2
Both and BiA: 3371.2
Both and Max Crew %: 3516.8

Advantageous Damage Per Minute
First-shot DPM: 3068.8
50% Crew: 2444.8
75% Crew: 2756.8
100% Crew: 3068.8
100% Crew
Rammer: 3392
Vents: 3137.6
Both: 3467.2
Both and BiA: 3531.2
Both and Max Crew %: 3676.8

See here, here, or here for more information.






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1999.8

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1570.8
75% Crew: 1785.3
100% Crew: 1999.8
100% Crew
Vents: 2047.1
Rammer: 2222
Both: 2273.7
Both and BiA: 2317.7
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2109.8
50% Crew: 1680.8
75% Crew: 1895.3
100% Crew: 2109.8
100% Crew
Rammer: 2332
Vents: 2157.1
Both: 2383.7
Both and BiA: 2427.7
Both and Max Crew %: 2527.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1570.8
75% Crew: 1785.3
100% Crew: 1999.8
100% Crew
Vents: 2047.1
Rammer: 2222
Both: 2273.7
Both and BiA: 2317.7
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2109.8
50% Crew: 1680.8
75% Crew: 1895.3
100% Crew: 2109.8
100% Crew
Rammer: 2332
Vents: 2157.1
Both: 2383.7
Both and BiA: 2427.7
Both and Max Crew %: 2527.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3181.5
50% Crew: 2499
75% Crew: 2840.25
100% Crew: 3181.5
100% Crew
Vents: 3256.75
Rammer: 3535
Both: 3617.25
Both and BiA: 3687.25
Both and Max Crew %: 3846.5

Advantageous Damage Per Minute
First-shot DPM: 3356.5
50% Crew: 2674
75% Crew: 3015.25
100% Crew: 3356.5
100% Crew
Rammer: 3710
Vents: 3431.75
Both: 3792.25
Both and BiA: 3862.25
Both and Max Crew %: 4021.5

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-12°/+20°-12°/+20° Elevation Arc
175135 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 242.2 m
With 75% Crew: 277.4 m
With 100% Crew: 312.9 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 450.4 m

For more details, see Skills or Equipment


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425 m 

With 50% Crew: 343.1 m
With 75% Crew: 392.9 m
With 100% Crew: 443.2 m
With 100% Signal Boost: 510 m
When affected by 100% Relaying: 467.5 m
Maximum possible: 638 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 95 Heavy


IV

AnnoJ22_Type_95.png

166000

The Type 95 Heavy is a Japanese tier 4 heavy tank.

The Japanese Type 95 heavy tank was based on the Type 91. This multi-turret vehicle of the interwar period incorporated some elements of German and Italian tanks. The primary turret featured a 70-mm gun. In addition to that, the vehicle had a 37-mm gun and two 6.5-mm machineguns. Four prototypes were built.

The Type 95 Heavy marks the end of its Japanese heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7.5 cm Tank Gun Type 99 71/100/38 110/110/175 18.18 0.4 2.3 543 29000
III 7 cm Gun Type 94 30/90/35 100/100/160 18.18 0.42 2.3 325 9500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III BMW IV Kai 250 20 290 7800
IV BMW IV Kai Ni 290 20 290 10300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III Type 95 29.6 28 B/2 6000 1800
IV Type 95 No. 2~4 32 30 B/2 6000 4700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

II Type 94 Mk. 4 Otsu 300 40 0
IV Type 94 Mk. 4 Hei 350 90 2350
VI Type 96 Mk. 4 Bo 425 50 14000

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Highest HP pool of Tier 4 tanks (440)

- Top gun has very good alpha damage and rate of fire

- Mini-turrets and oddly angled armour on the hull may provide a lot of lucky bounces, but never rely on armor

- Prefential matchmaking; never sees tier 6s

- It has small and well angled turret with great gun depression


Cons:

- Very thin and unsloped all round armour, 35mm at most on the front

- Limited gun depression over mini-turret on the front left hull

- Tall, fat, large, and a huge target that gets easily spotted

- Both guns have arching trajectories, relatively poor penetration, below average gun handling, and bad shell velocities and terrible accuracy

- Poor mobility, with horrible top speed and hp/ton ratio, and mediocre terrain resistances


Performance

This tank is often considered as terrible tank and generally hated by playerbase, but it can still do surprisingly good work. While it has a low top speed and poor hp/ton ratio, it has excellent hull and turret traverse speed for a heavy tank. The 7.5 cm gun is also very good for brawling, especially in bottleneck situations such as "Tank Alley" in Himmelsdorf due to its high rate of fire, good penetration, and great damage when using the High Explosive round.

However, due to the paper thin armour of this tank all around, it can be easily penetrated by most tanks of its tier, and is cannon fodder for Tier 5s. Large calibre HE shells, especially from artillery and tanks mounting howitzer guns, like the T40 and Hetzer, can reliably penetrate the front hull armour of this tank, given it is thin and unsloped, so long as the mini-turrets are not hit. For this reason, in a Tier 5 match, this tank performs rather poorly, being large, unarmoured, and having a rather poor gun, similar to other heavy tanks its tier. You can also follow and support friendly Tier 5 heavy tanks, using them as meat shields, while popping out to fire when the enemy is reloading, or protecting their flanks.

In a Tier 5 battle, you should always use your tank in a support role. Do not go out on your own, or attempt to take critical areas yourself, for you are slow, fat, an easy target and a free kill for any Tier 5 enemy you come across. Keep behind friendly heavy tanks or support slower mediums, guard your allies flanks, distract the enemy, pop out to take shots while the enemy is reloading, track enemy heavies you cannot penetrate, and do everything you can to help your allies. Unlike the other two Tier 4 heavy tanks in the game, the Durchbruchswagen 2 and the B1, you have a surprisingly good gun, with far more alpha damage, and slightly better penetration, than them. Use this to your advantage, and use peek-a-boom tactics to slowly chip away at your enemies' health, one shot at a time.

In a Tier 4 battle, try to support your more heavily armored tanks like the Matilda, Valentine and AMX 40, letting them take hits and push, while you dish out damage from behind them, supporting them while they take point. Type 95 has very unreliable and generally poor armor, but it does have very high HP pool to take hits if necessary.

This tank is also rather good at hull-down positions; if you can find a big enough hole or a large enough structure to hide most of your hull, your gun depression, small and bouncy turret, and good gun will allow you to devastate any tank foolish enough to come near you. This way, you will be able to hold important choke points all by your own, dealing steady damage to enemy tanks trying to dislodge you, while being well-protected at the same time, forcing enemy tanks to stop and aim at your tiny turret, which will leave them vulnerable to your fire. An example of a good hull-down position this tank can take is on the Ruinberg map, at sector G3, where there is an important bottleneck for the south team. The Type 95 is just tall enough to fire over the small hole in the wall, exposing only its turret, making it deadly in such a position.

It is recommended to never snipe in this tank, unless absolutely necessary, for you are a huge target and will get spotted and hit easily, and your accuracy is rather mediocre and insufficiently accurate to hit targets far away. This tank is an oddity; it plays like few other tanks, and the playstyle is heavily dependent on map, tier, and team lists. You will mainly play a support role, use your great gun and many quirks of this tank to your advantage, help your allies, and you'll come out of every battle alive, with a generous amount of experience and credits.


Early Research

The Type 96 Mk. 4 Bo carries over from the Type 91 Heavy, and should be installed immediately. Next, upgrade to the BMW IV Kai Ni to receive much better acceleration. From there, get the Type 95 No. 2~4 Suspension to increase your mobility and then finally get the 7.5 cm Tank Gun Type 99 to get a much needed boost in penetration and damage. Then begins the relatively easy grind to the O-I Exp.


Gallery

Historical Info

The Type 95 Heavy Tank was the final result of Japanese multi-turreted tank design, and was in commission during the time periods of World War I and World War II. Modeled on German and Italian tank designs, this tank featured 2 turrets, the main armament being a 70 mm cannon, and its secondary turret mounting a 37 mm gun and two 6.5 mm machine guns. Only one prototype was ever produced, in 1934.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 7.5 cm Tank Gun Type 99 was never equipped on the Type 95 prototype, and instead was only ever mounted on the Type 2 Ho-I medium tank, a derivative of the Chi-Ha.


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:J22 Type 95