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Type 4 Heavy

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I made major simplifications, deleted some unnecessary paragraphs and lastly, added some addition information and lastly put the sentence structure in order,
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 {{TankData|Tank= Type 4 Heavy {{TankData|Tank= Type 4 Heavy
?| The '''Type 4 Heavy''' or often simply referred as '''Type 4''', has bit different design compared to earlier Japanese heavies. It has much thicker overall armor, and it has completely different guns; it no longer carries similar 10cm guns or 15cm Type 96 howitzer like them, but has whole new bunch of huge naval guns, with it's 14 cm gun notably having the highest alpha damage in it's tier. Compared to O-Ho, it no longer carries miniturrets that limits frontal depression. It also has very thick tracks that are effective at absorbing damage. +| The '''Type 4 Heavy''' or often simply referred as '''Type 4''', has different design compared to earlier Japanese heavies predecessors. It has much thicker overall armor with completely different guns; it no longer carries the similar 10cm guns or 15cm Type 96 howitzer like them, but has gained 2 huge naval guns, with it's 14 cm gun notably having the highest alpha damage in it's tier. Compared to O-Ho, it no longer carries the awful frontal miniturrets that limits frontal depression. It also has very thick tracks that are effective at absorbing damage.
  
?While Type 4 has much thicker side armor than predecessors, its cheeks on hull are now noticeably weaker than frontal hull armor. Combined with the fact that ammorack is located behind them, Type 4 isn't still all that good at sidescraping. Furthermore, its heaviest tank in the line (160 tons) but carries the same 1200 HP engine, which makes it even slower than other tanks on the line. It's large guns also suffer from poor rate of fire, accuracy and gun handling.+While Type 4 has much thicker side armor than predecessors, its cheeks on hull are now noticeably weaker than frontal hull armor. Combined with the fact that ammorack is located behind them, Type 4 isn't still all that good at sidescraping. Furthermore, its the heaviest tank in the line (160 tons) but carries the same 1200 HP engine, which makes it even slower than other tanks on the line. It's large guns also suffer from poor rate of fire, accuracy and gun handling.
  
?Type 4, while slow and clumsy, can be relatively respectable opponent due to its huge alpha damage and thick armor. It shares few traits among with its brother, '''Type 5 Heavy''', which prepares the player for it. However, it has few extra weaknesses compared to its brother, such as weaker cheek armor, noticeably weaker turret armor and much worse soft stats on its guns.+Type 4, while slow and clumsy, can be relatively respectable opponent due to its huge alpha damage, thick armor and high health pool. It shares few traits among with its older brother, '''Type 5 Heavy''', which prepares the player for it. However, it has few extra weaknesses compared to its brother, such as weaker cheek armor, noticeably weaker turret armor and much worse soft stats on its guns.
  
  
Line 18:Line 18:
 - Monstrous thickness on its armor for tier 9 with lack of weakspots that can bounce even tier 10 standard rounds - Monstrous thickness on its armor for tier 9 with lack of weakspots that can bounce even tier 10 standard rounds
  
?- Highest alpha damage out of all heavy tanks at tier 9 at whopping 600, can outtrade even some TDs and most tier 10 heavies!+- Highest alpha damage out of all heavy tanks at tier 9 at whopping 600 (14cm)
  
 - 14 cm gun has rather decent penetration and good overmatching capabilities - 14 cm gun has rather decent penetration and good overmatching capabilities
Line 26:Line 26:
 - Excellent gun depression with 14cm gun(-10) - Excellent gun depression with 14cm gun(-10)
  
?- Thick tracks that counts as thick armor can absorb shots effectively.+- Thick tracks that counts as thick armor can absorb shots effectively
 + 
 +- Tall height makes it easy to shoot over other tanks and covers
  
 - 3rd heaviest tank in the game; can easily push other tanks, wrecks and takes very little damage from ramming - 3rd heaviest tank in the game; can easily push other tanks, wrecks and takes very little damage from ramming
Line 39:Line 41:
 - Poor rate of fire, aim time, accuracy and DPM on both guns - Poor rate of fire, aim time, accuracy and DPM on both guns
  
?- Hull cheeks became weakspot when not angled correctly; ammorack is located behind them and is easily damaged+- Hull cheeks become weakspots when not angled correctly; ammorack is located behind them and is easily damaged
 + 
 +- Cupula is huge and easy weakspot
  
 - Flat armor makes it very vulnerable to tier 10 and many tier 9 gold rounds and TDs in same and higher tiers. - Flat armor makes it very vulnerable to tier 10 and many tier 9 gold rounds and TDs in same and higher tiers.
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?|InTheGame_performance= The Type 4 boasts incredible armour and alpha damage that is the highest out of all tier 9 heavies for it's tier. It has several gun options, the 12.7 cm, 15.2 cm and 14 cm. However, it's generally recommended to use the 14 cm; the 12.7 and 15.2 cm are both relatively poor, and should be avoided immediately once the 14 cm is unlocked.+|InTheGame_performance= The Type 4 boasts incredible armor and alpha damage that is the highest out of all tier 9 heavies for it's tier. It has several gun options, the 12.7 cm, 15.2 cm and 14 cm. However, it's generally recommended to use the 14 cm; the 12.7 and 15.2 cm are both relatively poor, and should be avoided immediately once the 14 cm is unlocked.
  
?Staying near cover is a must for the Type 4 Heavy considering its one of the biggest tanks in the game, making sure to not get hit by TDs, which often have enough penetration to go through the armor of Type, and artillery. Avoid going open areas as much as possible because this tank's camo value is laughably poor. Gun has poor dispersion, very long reload, aim time and relatively high shell dropoff over long distances, meaning that you need to fight enemies as close as possible. Mobility is very poor as well, so you need to predict few minutes to ahead and have good map awareness to minimize chances to get left in behind. Avoid sidescraping, since hull cheeks are weak and has ammoracks located behind them. Instead, come out from corners by angling your hullfront and hiding hull cheek behind the corner. This is safest option since your lowerplate is as tough as front. Never go alone, because Type is big, slow and has very long reload. Excellent alpha damage makes this tank relatively good at peek-a-booing. Having allies is again must to make you less vulnerable during your reload. Hulldown option is also usable with -10 degrees of gun depression. Lastly, you can reverse sidescrape unlike your big brother, [[Type 5 Heavy]], since Type 4 entire rear can be covered behind buildings, exposing only your side and turret. +When first acquired, it goes through a very painful and long stock grind. This is made worst with the 12.7cm cannon due to it's lackluster penetration and damage, as a result, the type 4 won't be of much effect in the battle and needs a constant load of premium rounds to be viable. Once acquired adequate XP, its generally recommended to skip the 15cm cannon as it's lackluster due to previous nerfs on it, sticking to the 12.7cm cannon might be a good choice to be competitive in battle.
  
?Overall, the Type 4 Heavy can be slow and cumbersome, its gun can be unwieldy, and its armor can be awkward to use at many situations. However, its amazing alpha damage, good HP pool and lack of frontal weakspots allows it to put work when positioned correctly, being able to trade shots better than any other heavy tank in its tier.+Once the 14cm cannon is unlocked, everything changes, and finally. The Type 4 can hit some serious damage and pack a punch with it's huge damage and pen, however, both the 15 &14cm guns have poor dispersion, long reload, aim time and relatively high shell dropoff over long distances, meaning that you need to fight enemies close to mid-range. The 14cm cannon makes this tank relatively good at peek-a-booing and having allies is again must to make you less vulnerable during your reload. Hulldown option is also usable with -10 degrees of gun depression.
 + 
 +Staying near cover is a must for the Type 4 Heavy considering its one of the biggest tanks in the game, making sure to not get hit by TDs, which often have enough penetration to go through the armor of Type, and artillery. Avoid going open areas as much as possible because this tank's camo value is laughably poor. Mobility is very poor as well, so you need to predict few minutes to ahead and have good map awareness to minimize chances to get left in behind.
 + 
 +Avoid sidescraping since hull cheeks are weak and has ammoracks located behind them. Instead, come out from corners by angling your hullfront and hiding hull cheek behind the corner. This is safest option since your lowerplate is as tough as front. And keep watch on the cupula since it's easily penetrated, especially with gold.
 + 
 +Never go alone, because Type is big, slow and has long reload. Lastly, you can reverse sidescrape unlike your big brother, [[Type 5 Heavy]], since Type 4 entire rear can be covered behind buildings, exposing only your side and turret.
 + 
 +Overall, the Type 4 Heavy can be slow and cumbersome, its gun can be unwieldy, and its armor can be awkward to use at many situations. However, its amazing alpha damage, good HP pool allows it to put work when positioned correctly, being able to trade shots better than any other heavy tank in its tier. And it's playstyle prepares one for the Type 5 heavy.
  
 |InTheGame_research=  |InTheGame_research=
?Engine is carried over from earlier Japanese heavies, mount it immediately. After that, focus on getting the 14 cm gun ASAP. Unfortunately, the 15.2 cm gun must be researched before the 14 cm. Since the nerfs, the 15.2 cm is very underwhelming, and unless you are willing to primarily fire its extremely expensive HESH shells (that are still rather ineffective against heavily armored targets), sticking with the 12.7 cm is a better choice, despite its very underwhelming rate of fire. If you decide not to use the 15.2 cm gun at all, just skip the tracks and research the 15.2 cm gun, and then get the 14 cm gun. If for some reason the 15.2 cm gun is used, research the tracks and mount the gun. With the lightest radio and without any equipment mounted, the 14 cm gun can be used with the stock tracks. Remove all the equipment for the 14 cm, then research the tracks and mount them back on. Researching the 14 cm on the Type 4 Heavy also grants elite status for the Type 5 Heavy, making it recommended to do so on Type 4 Heavý. After that, go for the radios and then for the Type 5 Heavy.+Top engine and top radio is carried over from earlier Japanese heavies, mount it immediately. After that, mount the upgraded tracks for more mobility. Next focus on getting the 14 cm gun ASAP.
 + 
 +Unfortunately, the 15.2 cm gun must be researched before the 14 cm. Since the nerfs, the 15.2 cm is very underwhelming, and unless you are willing to primarily fire its extremely expensive HESH shells (that are still rather ineffective against heavily armored targets), sticking with the 12.7 cm is a better choice, despite its very underwhelming rate of fire.
 + 
 +Finally get the much needed 14 cm gun. Keep in mind the 14 cm gun can be used with the stock tracks without any equipment's, but it's not advised to rush. Researching the 14 cm on the Type 4 Heavy also grants elite status and carries over to the Type 5 Heavy.
  
 |InTheGame_equipment=Vents, Spall Liner, Tank Gun Rammer, Wet Ammo rack, Vertical Stabilizer, Improved Ventillation, Coated Optics |InTheGame_equipment=Vents, Spall Liner, Tank Gun Rammer, Wet Ammo rack, Vertical Stabilizer, Improved Ventillation, Coated Optics

Revision as of 07:54, 4 February 2021











































































Type 4 Heavy

AnnoJ25_Type_4.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,700,000  Credits Cost
2050410 HP Hit Points
158.65/16082.48/170 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
11001200 hp Engine Power
25/10 km/h Speed Limit
1517 deg/s Traverse
6.9314.55 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
250/200/200250/200/200 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/4800/670




















0/0/905
Shell Cost
450/450/610600/600/770 HP Damage
230/258/64257/290/70 mm Penetration



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3.68 r/m 

Standard Gun

Reload Times
Nominal: 16.3 s
50% Crew: 20.19 s
75% Crew: 17.63 s
100% Crew: 15.63 s
Rammer: 14.07 s
Vents: 15.29 s
Both: 13.76 s
Both and BiA: 13.46 s
Both and Max Crew %: 12.9 s

See Crew, Consumables, or Equipment for more information.



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3.03 r/m 

Standard Gun

Reload Times
Nominal: 19.8 s
50% Crew: 24.53 s
75% Crew: 21.42 s
100% Crew: 18.98 s
Rammer: 17.08 s
Vents: 18.56 s
Both: 16.71 s
Both and BiA: 16.34 s
Both and Max Crew %: 15.66 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1656

Standard Gun

Using Shell Type 1 (450 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1656
50% Crew: 1336.5
75% Crew: 1530
100% Crew: 1728
100% Crew
Vents: 1768.5
Rammer: 1921.5
Both: 1962
Both and BiA: 2007
Both and Max Crew %: 2092.5

Advantageous Damage Per Minute
First-shot DPM: 2106
50% Crew: 1786.5
75% Crew: 1980
100% Crew: 2178
100% Crew
Rammer: 2371.5
Vents: 2218.5
Both: 2412
Both and BiA: 2457
Both and Max Crew %: 2542.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (450 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1656
50% Crew: 1336.5
75% Crew: 1530
100% Crew: 1728
100% Crew
Vents: 1768.5
Rammer: 1921.5
Both: 1962
Both and BiA: 2007
Both and Max Crew %: 2092.5

Advantageous Damage Per Minute
First-shot DPM: 2106
50% Crew: 1786.5
75% Crew: 1980
100% Crew: 2178
100% Crew
Rammer: 2371.5
Vents: 2218.5
Both: 2412
Both and BiA: 2457
Both and Max Crew %: 2542.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (610 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2244.8
50% Crew: 1811.7
75% Crew: 2074
100% Crew: 2342.4
100% Crew
Vents: 2397.3
Rammer: 2604.7
Both: 2659.6
Both and BiA: 2720.6
Both and Max Crew %: 2836.5

Advantageous Damage Per Minute
First-shot DPM: 2854.8
50% Crew: 2421.7
75% Crew: 2684
100% Crew: 2952.4
100% Crew
Rammer: 3214.7
Vents: 3007.3
Both: 3269.6
Both and BiA: 3330.6
Both and Max Crew %: 3446.5

See here, here, or here for more information.






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1818

Standard Gun

Using Shell Type 1 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1818
50% Crew: 1470
75% Crew: 1680
100% Crew: 1896
100% Crew
Vents: 1938
Rammer: 2106
Both: 2154
Both and BiA: 2202
Both and Max Crew %: 2298

Advantageous Damage Per Minute
First-shot DPM: 2418
50% Crew: 2070
75% Crew: 2280
100% Crew: 2496
100% Crew
Rammer: 2706
Vents: 2538
Both: 2754
Both and BiA: 2802
Both and Max Crew %: 2898

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1818
50% Crew: 1470
75% Crew: 1680
100% Crew: 1896
100% Crew
Vents: 1938
Rammer: 2106
Both: 2154
Both and BiA: 2202
Both and Max Crew %: 2298

Advantageous Damage Per Minute
First-shot DPM: 2418
50% Crew: 2070
75% Crew: 2280
100% Crew: 2496
100% Crew
Rammer: 2706
Vents: 2538
Both: 2754
Both and BiA: 2802
Both and Max Crew %: 2898

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (770 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2333.1
50% Crew: 1886.5
75% Crew: 2156
100% Crew: 2433.2
100% Crew
Vents: 2487.1
Rammer: 2702.7
Both: 2764.3
Both and BiA: 2825.9
Both and Max Crew %: 2949.1

Advantageous Damage Per Minute
First-shot DPM: 3103.1
50% Crew: 2656.5
75% Crew: 2926
100% Crew: 3203.2
100% Crew
Rammer: 3472.7
Vents: 3257.1
Both: 3534.3
Both and BiA: 3595.9
Both and Max Crew %: 3719.1

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
1717 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
8060 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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425 m 

With 50% Crew: 343.1 m
With 75% Crew: 392.9 m
With 100% Crew: 443.2 m
With 100% Signal Boost: 510 m
When affected by 100% Relaying: 467.5 m
Maximum possible: 638 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 4 Heavy


IX

AnnoJ25_Type_4.png

3700000

The Type 4 Heavy is a Japanese tier 9 heavy tank.

The Type 4, also known as the Type 2604, is a variant of the superheavy O-I tank that was developed during World War II. The vehicle was designed for breakthrough attacks on enemy fortifications as well as for coastal defense.

The Type 4 Heavy or often simply referred as Type 4, has different design compared to earlier Japanese heavies predecessors. It has much thicker overall armor with completely different guns; it no longer carries the similar 10cm guns or 15cm Type 96 howitzer like them, but has gained 2 huge naval guns, with it's 14 cm gun notably having the highest alpha damage in it's tier. Compared to O-Ho, it no longer carries the awful frontal miniturrets that limits frontal depression. It also has very thick tracks that are effective at absorbing damage.

While Type 4 has much thicker side armor than predecessors, its cheeks on hull are now noticeably weaker than frontal hull armor. Combined with the fact that ammorack is located behind them, Type 4 isn't still all that good at sidescraping. Furthermore, its the heaviest tank in the line (160 tons) but carries the same 1200 HP engine, which makes it even slower than other tanks on the line. It's large guns also suffer from poor rate of fire, accuracy and gun handling.

Type 4, while slow and clumsy, can be relatively respectable opponent due to its huge alpha damage, thick armor and high health pool. It shares few traits among with its older brother, Type 5 Heavy, which prepares the player for it. However, it has few extra weaknesses compared to its brother, such as weaker cheek armor, noticeably weaker turret armor and much worse soft stats on its guns.


The Type 4 Heavy leads to the Type 5 Heavy.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 14 cm/50 3rd Year Type 257/290/70 600/600/770 3.03 0.4 2.9 5600 332000
IX 12.7 cm/50 3rd Year Type 230/258/64 450/450/610 3.68 0.38 2.3 4245 230000
X 15 cm/45 41st Year Type 75/192/252 900/900/680 2.73 0.49 3.2 6700 330000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII 2x Kawasaki Type 98 V-12 (550) 1100 20 1020 51000
VIII 2x Kawasaki Type 98 V-12 (600) 1200 20 1020 77500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Type 4 Heavy 160 15 B/2 40000 34000
IX Type 4 Heavy Kai 170 17 B/2 40000 68000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000
X Type 3 Ko 750 560 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Monstrous thickness on its armor for tier 9 with lack of weakspots that can bounce even tier 10 standard rounds

- Highest alpha damage out of all heavy tanks at tier 9 at whopping 600 (14cm)

- 14 cm gun has rather decent penetration and good overmatching capabilities

- Third highest HP in its tier (2050)

- Excellent gun depression with 14cm gun(-10)

- Thick tracks that counts as thick armor can absorb shots effectively

- Tall height makes it easy to shoot over other tanks and covers

- 3rd heaviest tank in the game; can easily push other tanks, wrecks and takes very little damage from ramming


Cons:

- Very poor mobility, struggles to reach even its already low top speed

- One of the biggest tanks in the game with extremely poor camo values; priority target to SPG

- Poor rate of fire, aim time, accuracy and DPM on both guns

- Hull cheeks become weakspots when not angled correctly; ammorack is located behind them and is easily damaged

- Cupula is huge and easy weakspot

- Flat armor makes it very vulnerable to tier 10 and many tier 9 gold rounds and TDs in same and higher tiers.

- Long and dreadful stock grind; over 120 000 XP needed for the 14 cm gun, and in order to mount it with any equipment, additional XP is needed.

- Crew goes from 2 Radio Operators to 2 Loaders, requiring a new crew member.


Performance

The Type 4 boasts incredible armor and alpha damage that is the highest out of all tier 9 heavies for it's tier. It has several gun options, the 12.7 cm, 15.2 cm and 14 cm. However, it's generally recommended to use the 14 cm; the 12.7 and 15.2 cm are both relatively poor, and should be avoided immediately once the 14 cm is unlocked.

When first acquired, it goes through a very painful and long stock grind. This is made worst with the 12.7cm cannon due to it's lackluster penetration and damage, as a result, the type 4 won't be of much effect in the battle and needs a constant load of premium rounds to be viable. Once acquired adequate XP, its generally recommended to skip the 15cm cannon as it's lackluster due to previous nerfs on it, sticking to the 12.7cm cannon might be a good choice to be competitive in battle.

Once the 14cm cannon is unlocked, everything changes, and finally. The Type 4 can hit some serious damage and pack a punch with it's huge damage and pen, however, both the 15 &14cm guns have poor dispersion, long reload, aim time and relatively high shell dropoff over long distances, meaning that you need to fight enemies close to mid-range. The 14cm cannon makes this tank relatively good at peek-a-booing and having allies is again must to make you less vulnerable during your reload. Hulldown option is also usable with -10 degrees of gun depression.

Staying near cover is a must for the Type 4 Heavy considering its one of the biggest tanks in the game, making sure to not get hit by TDs, which often have enough penetration to go through the armor of Type, and artillery. Avoid going open areas as much as possible because this tank's camo value is laughably poor. Mobility is very poor as well, so you need to predict few minutes to ahead and have good map awareness to minimize chances to get left in behind.

Avoid sidescraping since hull cheeks are weak and has ammoracks located behind them. Instead, come out from corners by angling your hullfront and hiding hull cheek behind the corner. This is safest option since your lowerplate is as tough as front. And keep watch on the cupula since it's easily penetrated, especially with gold.

Never go alone, because Type is big, slow and has long reload. Lastly, you can reverse sidescrape unlike your big brother, Type 5 Heavy, since Type 4 entire rear can be covered behind buildings, exposing only your side and turret.

Overall, the Type 4 Heavy can be slow and cumbersome, its gun can be unwieldy, and its armor can be awkward to use at many situations. However, its amazing alpha damage, good HP pool allows it to put work when positioned correctly, being able to trade shots better than any other heavy tank in its tier. And it's playstyle prepares one for the Type 5 heavy.


Early Research

Top engine and top radio is carried over from earlier Japanese heavies, mount it immediately. After that, mount the upgraded tracks for more mobility. Next focus on getting the 14 cm gun ASAP.

Unfortunately, the 15.2 cm gun must be researched before the 14 cm. Since the nerfs, the 15.2 cm is very underwhelming, and unless you are willing to primarily fire its extremely expensive HESH shells (that are still rather ineffective against heavily armored targets), sticking with the 12.7 cm is a better choice, despite its very underwhelming rate of fire.

Finally get the much needed 14 cm gun. Keep in mind the 14 cm gun can be used with the stock tracks without any equipment's, but it's not advised to rush. Researching the 14 cm on the Type 4 Heavy also grants elite status and carries over to the Type 5 Heavy.


Suggested Equipment


Improved VentilationSpall Liner Tank Gun Rammer "Wet" Ammo Rack Vertical Stabilizer Improved VentillationCoated Optics 


Gallery

Historical Info

Type 4, also known as Type 2604 or as Type 4 O-Ro ("second super-heavy"), was a mysterious super-heavy tank that was supposedly developed by Imperial Japanese Army during the World War 2. Whether it was built, partially built or if it even existed is current unknown. Only some very vague sources even hint at the possible existence of the tank, and as the information is incredibly limited, it currently impossible to tell whether the Type 4/5 super-heavy tanks actually existed or not.

The only source that directly references the Type 4/5 super-heavy tanks is some vague report from Soviet archives, referencing to cooling systems of Japanese vehicles. According to it, the Type 4 (referred as "Type 2604" in the report) had two 12 cylinder BMW marine engines with a rather complicated cooling system of three radiators per engine and one oil radiator, cooled by two central massive ventilators, powered by the drive train. The air was to be sucked in via massive grilles, positioned in the center over the engine compartment. The main advantage of the design was high protection of the engine from overheating. The document also mentions the Type 5 super-heavy tank (referred as "Type 2605"), a successor to the Type 4 with engine compartment lowered by 35% to save weight, possibly with some other improvements. The report also has a vague sketch of the Type 5, showcasing the suspension, which was similar to that of some German vehicles like the Panther and Tiger tanks, as well as the general shape of the tank, engine, it's cooling system and transmission, which was placed in the front, unlike the O-I, which had it's transmission in the back of the vehicle. In addition, the Type 4/5 seemingly lacked the multiple turrets the O-I had, going back to a single-turret design and in general resembling a huge, upscaled Chi-To or Chi-Ri. The Type 4/5 would've carried a very powerful armament, most presumably a 14 cm naval gun (14 cm/50 3rd year type), and in general was meant to be very large, around the same size or even bigger than the O-I and German Maus. Other details like weight, armor and mobility are completely unknown.

A massive turret with a 14 cm naval gun that bears a strong resemblance to the sketch of the Type 4 was used in a fortification(s) in Manchuria by Japan at end of the war. This turret is often speculated to be the turret of the Type 4. One of these fortifications was photographed by Red Army after the war, which were showcased in the same report with the information of the super-heavy tanks. There's a common belief of this image being photoshopped with World of Tanks in mind, but this picture actually could be found from internet before the game even existed. However, despite the strong resemblance to the turrets of the Japanese tanks, whether the turret was an actual tank turret or just a mere fortification turret is unknown.

According to now outdated sources that refers to the "2nd O-I variant", the "120 ton O-I" (or as known in World of Tanks, the O-Ho) was built in 1944 and shipped to Manchuria. In addition, the tank was stated to have "200 mm armor". While this information is now outdated and some of it come from the actual O-I, which for example had four turrets just like the "120 ton O-I" was stated to have, some of the information doesn't fit the description of the O-I at all. The O-I project was cancelled in 1943, never known to be shipped outside from Japan and even if it had all planned armor plates mounted, O-I's maximum armor was noticeably thinner than the stated 200 mm. Because of this, it is possible that this information actually refers to the possible Type 4 super-heavy tank, as the fortification turret, which is often speculated to belong to the Type 4, was found from Manchuria in late 1945, which would indeed imply that the turret belonged to the tank. However, it also could just be results of wrong information.

It is important to note that Japanese sources have absolutely no information of another super-heavy tank project aside from the O-I being developed. It is also important to keep in mind that a lot of Japanese tank-related documents were lost after the war, however. The available information regarding the Type 4/5 super-heavy tanks are far too limited, and whether the tanks actually existed or not remains debatable.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Type 4 super-heavy tank is a speculated 2nd Japanese super-heavy tank design that succeeded the O-I. It's existence is debatable, as the only available information of the tank comes from some vague Soviet report of Japanese tanks. Because of this, it is possible that the Type 4 Heavy never even existed.

However, due to the very limited information, some parameters of the Type 4 Heavy are guaranteed to be inaccurate in-game:

  • The hull shape differs from the vague sketch drawn by Soviets. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. The general design of the in-game Type 4 Heavy is closer to that of the Chi-Ri.
  • Due to very limited information, many specifics like top speed, weight and armor are all speculation. Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes.
  • In-game description is somewhat inaccurate - the Type 4 Heavy's design is far too different for it to be a modification of the O-I. While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4.
  • The shape of the turret is slightly erroneous. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 4 turret is too short, while the rear section is too long. In addition, the in-game Type 4 turret lacks the elevated section at top of the turret, which is most presumably an armor plate.
  • The Type 4 had neither the 12.7 cm or 15.2 cm guns it has in the game. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), neither the 12.7 cm or 15.2 cm guns have the matching shape to the sketch and picture of the bunker turret.
    • The 15.2 cm/45 41st year type gun had AP shells and no HESH shells, unlike the model in the game.


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:J25 Type 4