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O-Ho

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 |HistAcc= |HistAcc=
  
?* O-Ho is based on the drawings from the book “Imperial Japanese Army Ground Weapon Guide 1872-1945”. Unlike the drawings of "O-I 100t", which is what the tier 7 Japanese heavy tank O-Ni is based on, the dawings of the "O-I 120t" has basically no basis on them; they are *purely* based on false information and rumors. Due to this, the O-I 120t/O-Ho ***never actually existed***.+* O-Ho is based on the drawings from the book “Imperial Japanese Army Ground Weapon Guide 1872-1945”. Unlike the drawings of "O-I 100t", which is what the tier 7 Japanese heavy tank O-Ni is based on, the dawings of the "O-I 120t" has basically no basis on them; they are *purely* based on false information and rumors. Due to this, the O-I 120t/O-Ho '''never actually existed'''.
  
 It is however possible that the rumors of the "O-I 120t" are actually based on misleading information of the Type 4/5 super-heavy tank, similarly how the "O-I 100t" is based on the false information of the O-I. One of the false informations about the "O-I 120t" state that it was built and shipped to Manchuria in 1944 - there have been similar speculation about the Type 4 super-heavy tank (as it's turret was found in 1945 from Manchuria). However, the vehicle design of the "O-I 120t" is still inaccurate an It is however possible that the rumors of the "O-I 120t" are actually based on misleading information of the Type 4/5 super-heavy tank, similarly how the "O-I 100t" is based on the false information of the O-I. One of the false informations about the "O-I 120t" state that it was built and shipped to Manchuria in 1944 - there have been similar speculation about the Type 4 super-heavy tank (as it's turret was found in 1945 from Manchuria). However, the vehicle design of the "O-I 120t" is still inaccurate an

Revision as of 10:28, 12 October 2017











































































O-Ho

AnnoJ27_O_I_120.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,680,000  Credits Cost
1700340 HP Hit Points
120/12255.38/130 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Radio Operator
  6. Loader
Mobility
11001200 hp Engine Power
25/10 km/h Speed Limit
1719 deg/s Traverse
9.1721.67 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
200/200/200200/200/200 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/3600/190




















0/0/245
Shell Cost
300/300/360330/330/430 HP Damage
175/201/53215/253/53 mm Penetration



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5.71 r/m 

Standard Gun

Reload Times
Nominal: 10.5 s
50% Crew: 13.01 s
75% Crew: 11.36 s
100% Crew: 10.07 s
Rammer: 9.06 s
Vents: 9.85 s
Both: 8.86 s
Both and BiA: 8.67 s
Both and Max Crew %: 8.31 s

See Crew, Consumables, or Equipment for more information.



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6.45 r/m 

Standard Gun

Reload Times
Nominal: 9.3 s
50% Crew: 11.52 s
75% Crew: 10.06 s
100% Crew: 8.92 s
Rammer: 8.03 s
Vents: 8.72 s
Both: 7.85 s
Both and BiA: 7.68 s
Both and Max Crew %: 7.36 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1713

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1713
50% Crew: 1383
75% Crew: 1584
100% Crew: 1788
100% Crew
Vents: 1827
Rammer: 1986
Both: 2031
Both and BiA: 2076
Both and Max Crew %: 2166

Advantageous Damage Per Minute
First-shot DPM: 2013
50% Crew: 1683
75% Crew: 1884
100% Crew: 2088
100% Crew
Rammer: 2286
Vents: 2127
Both: 2331
Both and BiA: 2376
Both and Max Crew %: 2466

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1713
50% Crew: 1383
75% Crew: 1584
100% Crew: 1788
100% Crew
Vents: 1827
Rammer: 1986
Both: 2031
Both and BiA: 2076
Both and Max Crew %: 2166

Advantageous Damage Per Minute
First-shot DPM: 2013
50% Crew: 1683
75% Crew: 1884
100% Crew: 2088
100% Crew
Rammer: 2286
Vents: 2127
Both: 2331
Both and BiA: 2376
Both and Max Crew %: 2466

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2055.6
50% Crew: 1659.6
75% Crew: 1900.8
100% Crew: 2145.6
100% Crew
Vents: 2192.4
Rammer: 2383.2
Both: 2437.2
Both and BiA: 2491.2
Both and Max Crew %: 2599.2

Advantageous Damage Per Minute
First-shot DPM: 2415.6
50% Crew: 2019.6
75% Crew: 2260.8
100% Crew: 2505.6
100% Crew
Rammer: 2743.2
Vents: 2552.4
Both: 2797.2
Both and BiA: 2851.2
Both and Max Crew %: 2959.2

See here, here, or here for more information.






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2128.5

Standard Gun

Using Shell Type 1 (330 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2128.5
50% Crew: 1719.3
75% Crew: 1966.8
100% Crew: 2220.9
100% Crew
Vents: 2270.4
Rammer: 2468.4
Both: 2524.5
Both and BiA: 2580.6
Both and Max Crew %: 2689.5

Advantageous Damage Per Minute
First-shot DPM: 2458.5
50% Crew: 2049.3
75% Crew: 2296.8
100% Crew: 2550.9
100% Crew
Rammer: 2798.4
Vents: 2600.4
Both: 2854.5
Both and BiA: 2910.6
Both and Max Crew %: 3019.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (330 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2128.5
50% Crew: 1719.3
75% Crew: 1966.8
100% Crew: 2220.9
100% Crew
Vents: 2270.4
Rammer: 2468.4
Both: 2524.5
Both and BiA: 2580.6
Both and Max Crew %: 2689.5

Advantageous Damage Per Minute
First-shot DPM: 2458.5
50% Crew: 2049.3
75% Crew: 2296.8
100% Crew: 2550.9
100% Crew
Rammer: 2798.4
Vents: 2600.4
Both: 2854.5
Both and BiA: 2910.6
Both and Max Crew %: 3019.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (430 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2773.5
50% Crew: 2240.3
75% Crew: 2562.8
100% Crew: 2893.9
100% Crew
Vents: 2958.4
Rammer: 3216.4
Both: 3289.5
Both and BiA: 3362.6
Both and Max Crew %: 3504.5

Advantageous Damage Per Minute
First-shot DPM: 3203.5
50% Crew: 2670.3
75% Crew: 2992.8
100% Crew: 3323.9
100% Crew
Rammer: 3646.4
Vents: 3388.4
Both: 3719.5
Both and BiA: 3792.6
Both and Max Crew %: 3934.5

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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3.1 s 

With 50% Crew: 3.84 s
With 75% Crew: 3.353 s
With 100% Crew: 2.972 s
With GLD: 2.702 s
With BiA: 2.907 s
With BiA and Vents: 2.844 s
With both and GLD: 2.585 s
Maximum possible: 2.478 s

For more details, see Crew or Equipment


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3.1 s 

With 50% Crew: 3.84 s
With 75% Crew: 3.353 s
With 100% Crew: 2.972 s
With GLD: 2.702 s
With BiA: 2.907 s
With BiA and Vents: 2.844 s
With both and GLD: 2.585 s
Maximum possible: 2.478 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
100100 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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425 m 

With 50% Crew: 343.1 m
With 75% Crew: 392.9 m
With 100% Crew: 443.2 m
With 100% Signal Boost: 510 m
When affected by 100% Relaying: 467.5 m
Maximum possible: 638 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoJ27_O_I_120.png

2680000

The O-Ho is a Japanese tier 8 heavy tank.

The O-Ho was a further development of the idea of a superheavy tank with improved armor protection. The vehicle had a good set of guns that allowed for all-angle fire. The project was discontinued due to the war ending. No finished prototypes were built and the vehicle never saw action.

The O-Ho continues the Japanese superheavy line from O-Ni. The most noticeable improvement is significantly better rate of fire: both of O-Ho's guns has incredibly quick reload for their calibers. O-Ho also finally has improved side armor; while its still unimpressive, it makes sidescraping bit more reliable option. Furthermore, O-Ho's cheeks and miniturrets are no longer weaker than hull.

Gaining significant advantages comes up with floppy downside which is extremely limited gun depression on front. One must learn to how to position O-Ho correctly in order to use it effectively. Furthermore, it still has same old downsides compared to its peers, such as poor mobility, gigantic size and flat armor that doesnt offer that much protection against higher tier vehicles. O-Ho can feel really akward at first and is arguably harder to play than other Japanese super-heavy tanks, but after one knows how to work around the limited gun depression on front, it can be very rewarding.

The O-Ho leads to the Type 4 Heavy.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 10 cm Cannon Type 92 175/201/53 300/300/360 5.71 0.41 3.1 1792 68500
VII 15 cm Howitzer Type 96 121/150/75 700/700/890 2.73 0.54 3.3 1432 71200
VIII 10 cm Experimental Tank Gun Kai 215/253/53 330/330/430 6.45 0.42 3.1 2500 124000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII 2x Kawasaki Type 98 V-12 (550) 1100 20 1020 51000
VIII 2x Kawasaki Type 98 V-12 (600) 1200 20 1020 77500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII O-Ho 122 17 B/2 28000 19000
VIII O-Ho Kai 130 19 B/2 28000 38500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000
X Type 3 Ko 750 560 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Very thick frontal armor with many well angled parts that can create lots of troll bounces and 2nd highest HP of all tier 8 tanks after KV-5; tied with KV-4 and VK 100.01 P

- The 15 cm derp gun and top 10cm gun have very fast reload for their calibers; the derp gun reloads 9 sec faster than O-I!

- 15 cm gun has extremely good gun handling compared to similar guns and O-Ho is one of the few tanks with 15cm howitzer that gets access to VSTabs to improve gun handling even further

- Very heavy mass and engine power let you easily push others and makes O-Ho resistant to ramming

- Great gun depression over sides

- Very easy stock grind as all of the modules apart from top radio, top 10cm and tracks are researchable from earlier tanks

- Gun is located extremely high on turret which means that O-Ho can shoot over almost any allied tank and many hills that other tanks wouldnt be able to


Cons:

- Mini-turrets heavily limit forward gun depression to as little as -1°

- Both guns have below average accuracy and aim time.

- Huge profile; priority target to artillery and terrible camo values

- Armor is very flat, making it vulnerable to guns with high penetration

- Ammo rack is large and easily damaged.


Performance

O-Ho is natural evolution of O-Ni, with some major improvements. Armor is all around tougher, miniturrets and cheeks are now tough as front itself, and health is increased. Most notably, both guns have significantly quicker reload than similar guns on O-Ni.

You have two gun options: the 10cm and 15cm. The 10cm gun has very high DPM, making it very effective when top tier. 10cm allows O-Ho to be an amazing dpm rich tank, beating the Canarvon in dpm due to its higher alfa off 330. While the pen is average, it is just enough to to pen weakspots. Also the 10cm has 2 extra degrees of gun depression than the 15cm, usable to hit cupolas.

The derp gun gives O-Ho unique play style as bulky support tank. The derp has significantly better stats than O-I and O-Ni, and on top of that, can mount VStabs unlike either of them. The derp gun actually has pretty good gun handling, which allows O-Ho to snapshot effectively. The raw accuracy is still very low, however. With right skills and equipment, the reload can be decreased to 13.5 seconds. The 150mm can hurt even tier 10 heavies, if shots are aimed carefully. O-Ho's extreme height and gun location allows it to hit most roofs or engine decks of tanks, doing nice damage. While the derp gun will deal consistent damage, the 10cm is superior if played right. One of the most major issues of O-Ho is gun depression on front. Face hugging can be tricky, but with some practice by angling the tank just right amount, it's still possible. The mini-turrets are located more on left than right, so it is recommended to fight always on your right side if possible.


Early Research

Most of modules are shared with O-Ni. Mount derp gun and engine instantly. Neither of them requires tracks to be mounted. Then Research 10 cm expirimental gun. You can go ahead to Type 4 without researching tracks. But, If you want to equipping some equipment for this tank, Tracks is necessary. You can use either 15cm or 10cm by your own preference.


Suggested Equipment


Improved VentilationLarge-caliber Tank Gun Rammer antifragmentation liner. Aiming Stabilizer


Gallery

Historical Info

N/A


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* O-Ho is based on the drawings from the book “Imperial Japanese Army Ground Weapon Guide 1872-1945”. Unlike the drawings of "O-I 100t", which is what the tier 7 Japanese heavy tank O-Ni is based on, the dawings of the "O-I 120t" has basically no basis on them; they are *purely* based on false information and rumors. Due to this, the O-I 120t/O-Ho never actually existed.

It is however possible that the rumors of the "O-I 120t" are actually based on misleading information of the Type 4/5 super-heavy tank, similarly how the "O-I 100t" is based on the false information of the O-I. One of the false informations about the "O-I 120t" state that it was built and shipped to Manchuria in 1944 - there have been similar speculation about the Type 4 super-heavy tank (as it's turret was found in 1945 from Manchuria). However, the vehicle design of the "O-I 120t" is still inaccurate an

  • In-game name is incorrect. The name "O-Ho" means "fifth (super) heavy tank". There however are no third and fourth super-heavy designs, as the O-I was the first and the Type 4/5 (O-Ro/O-Ro Kai) second design. If the O-Ho actually existed, a more realistic designation would be "O-I III" (as the both O-I 100t and O-I 120t are based on designs that were earlier designs than the O-Ro, they most likely would have been referred as "altnerate" designs to the O-I - O-I 100t and O-I 120t as O-I II and O-I III, respectively).


Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:J27 O I 120