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O-Ni

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Revision as of 03:37, 4 October 2016
Cleaned up the performance section
Revision as of 03:44, 4 October 2016
Research clean up
Line 21:Line 21:
 |InTheGame_performance= The O-Ni is the next step towards the end of the Japanese Heavy tank Line. Having the most hit points at tier 7 (1550 hitpoints), it can take a lot of punishment and still fight back. The choice of two top guns is the same as on the previous tank, the O-I, with a small increase in accuracy & rate of fire. Much like all Japanese Heavies, O-Ni doesn't make an exception: it feels right at home in the city, where it can use cover to hide its numerous weakspots and safely complete the long reloads. However, you need to take extreme care when sidescraping as your side armor is very thin and easily penetrated when over-angled, especially at the drivewheel. On top of that, the hull has angled "cheeks" which further inhibit the ability to sidescrape as angling will decrease their angle. Not only are the miniturrets weakspots, they also get in the way of the O-Ni's 10 degrees of gun depression, decreasing it to 9 degrees when aiming directly above them. |InTheGame_performance= The O-Ni is the next step towards the end of the Japanese Heavy tank Line. Having the most hit points at tier 7 (1550 hitpoints), it can take a lot of punishment and still fight back. The choice of two top guns is the same as on the previous tank, the O-I, with a small increase in accuracy & rate of fire. Much like all Japanese Heavies, O-Ni doesn't make an exception: it feels right at home in the city, where it can use cover to hide its numerous weakspots and safely complete the long reloads. However, you need to take extreme care when sidescraping as your side armor is very thin and easily penetrated when over-angled, especially at the drivewheel. On top of that, the hull has angled "cheeks" which further inhibit the ability to sidescrape as angling will decrease their angle. Not only are the miniturrets weakspots, they also get in the way of the O-Ni's 10 degrees of gun depression, decreasing it to 9 degrees when aiming directly above them.
  
?|InTheGame_research= Once you get the tank, buy the engine, and the 15 cm gun. You will have better chances of making more money with this gun due to the Ginormous HE round that this thing fires. After a long and painful grind, get the 10cm exp. gun. Due to the large increase of AP penetration compared to the 15 cm type 96, AP will be the main ammo you fire in this. after this point, you are free from the grips of pain, as you are free to choose how to upgrade your tank. +|InTheGame_research= Once you get the tank, you can choose buy both the engine and 15cm inherited from the O-I. You'll need the ungraded suspension to install the Experimental 10cm.
  
 |InTheGame_equipment= |InTheGame_equipment=

Revision as of 03:44, 4 October 2016










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O-Ni

AnnoJ28_O_I_100.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,490,000  Credits Cost
15501550 HP Hit Points
100.04/100.5100.9/105.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Radio Operator
  6. Loader
Mobility
11001200 hp Engine Power
25/10 km/h Speed Limit
1618 deg/s Traverse
1111.89 hp/t Power/Wt Ratio
NoNo Pivot
Armor
175/70/150 mm Hull Armor
200/150/150200/150/150 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/3600/190




















0/0/245
Shell Cost
300/300/360330/330/430 HP Damage
175/201/53190/215/53 mm Penetration



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5.45 r/m 

Standard Gun

Reload Times
Nominal: 11 s
50% Crew: 13.63 s
75% Crew: 11.9 s
100% Crew: 10.55 s
Rammer: 9.5 s
Vents: 10.32 s
Both: 9.29 s
Both and BiA: 9.08 s
Both and Max Crew %: 8.71 s

See Crew, Consumables, or Equipment for more information.



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 14.87 s
75% Crew: 12.98 s
100% Crew: 11.51 s
Rammer: 10.36 s
Vents: 11.26 s
Both: 10.13 s
Both and BiA: 9.91 s
Both and Max Crew %: 9.5 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1635

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1635
50% Crew: 1320
75% Crew: 1512
100% Crew: 1704
100% Crew
Vents: 1743
Rammer: 1893
Both: 1935
Both and BiA: 1980
Both and Max Crew %: 2064

Advantageous Damage Per Minute
First-shot DPM: 1935
50% Crew: 1620
75% Crew: 1812
100% Crew: 2004
100% Crew
Rammer: 2193
Vents: 2043
Both: 2235
Both and BiA: 2280
Both and Max Crew %: 2364

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1635
50% Crew: 1320
75% Crew: 1512
100% Crew: 1704
100% Crew
Vents: 1743
Rammer: 1893
Both: 1935
Both and BiA: 1980
Both and Max Crew %: 2064

Advantageous Damage Per Minute
First-shot DPM: 1935
50% Crew: 1620
75% Crew: 1812
100% Crew: 2004
100% Crew
Rammer: 2193
Vents: 2043
Both: 2235
Both and BiA: 2280
Both and Max Crew %: 2364

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1962
50% Crew: 1584
75% Crew: 1814.4
100% Crew: 2044.8
100% Crew
Vents: 2091.6
Rammer: 2271.6
Both: 2322
Both and BiA: 2376
Both and Max Crew %: 2476.8

Advantageous Damage Per Minute
First-shot DPM: 2322
50% Crew: 1944
75% Crew: 2174.4
100% Crew: 2404.8
100% Crew
Rammer: 2631.6
Vents: 2451.6
Both: 2682
Both and BiA: 2736
Both and Max Crew %: 2836.8

See here, here, or here for more information.






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1650

Standard Gun

Using Shell Type 1 (330 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1333.2
75% Crew: 1524.6
100% Crew: 1719.3
100% Crew
Vents: 1758.9
Rammer: 1910.7
Both: 1953.6
Both and BiA: 1996.5
Both and Max Crew %: 2082.3

Advantageous Damage Per Minute
First-shot DPM: 1980
50% Crew: 1663.2
75% Crew: 1854.6
100% Crew: 2049.3
100% Crew
Rammer: 2240.7
Vents: 2088.9
Both: 2283.6
Both and BiA: 2326.5
Both and Max Crew %: 2412.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (330 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1333.2
75% Crew: 1524.6
100% Crew: 1719.3
100% Crew
Vents: 1758.9
Rammer: 1910.7
Both: 1953.6
Both and BiA: 1996.5
Both and Max Crew %: 2082.3

Advantageous Damage Per Minute
First-shot DPM: 1980
50% Crew: 1663.2
75% Crew: 1854.6
100% Crew: 2049.3
100% Crew
Rammer: 2240.7
Vents: 2088.9
Both: 2283.6
Both and BiA: 2326.5
Both and Max Crew %: 2412.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (430 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2150
50% Crew: 1737.2
75% Crew: 1986.6
100% Crew: 2240.3
100% Crew
Vents: 2291.9
Rammer: 2489.7
Both: 2545.6
Both and BiA: 2601.5
Both and Max Crew %: 2713.3

Advantageous Damage Per Minute
First-shot DPM: 2580
50% Crew: 2167.2
75% Crew: 2416.6
100% Crew: 2670.3
100% Crew
Rammer: 2919.7
Vents: 2721.9
Both: 2975.6
Both and BiA: 3031.5
Both and Max Crew %: 3143.3

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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3.2 s 

With 50% Crew: 3.964 s
With 75% Crew: 3.461 s
With 100% Crew: 3.068 s
With GLD: 2.789 s
With BiA: 3.001 s
With BiA and Vents: 2.935 s
With both and GLD: 2.669 s
Maximum possible: 2.558 s

For more details, see Crew or Equipment


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3.3 s 

With 50% Crew: 4.088 s
With 75% Crew: 3.569 s
With 100% Crew: 3.164 s
With GLD: 2.877 s
With BiA: 3.094 s
With BiA and Vents: 3.027 s
With both and GLD: 2.752 s
Maximum possible: 2.638 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
100100 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoJ28_O_I_100.png

1490000

The O-Ni is a Japanese tier 7 heavy tank.

A further development of the O-I with improved anti-tank guns. The military command's plan was to improve the earlier models and achieve a higher level of armor protection on the vehicle. Existed only in blueprints. No finished prototypes were built and the vehicle never saw action.

The O-Ni leads to the O-Ho.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 10 cm Cannon Type 92 175/201/53 300/300/360 5.45 0.41 3.2 1792 68500
VIII 10 cm Experimental Tank Gun 190/215/53 330/330/430 5 0.42 3.3 2500 110000
VII 15 cm Howitzer Type 96 121/150/75 700/700/890 2.5 0.56 3.5 1432 71200

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII O-Ni 200/150/150 18 380 17000 20000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII 2x Kawasaki Type 98 V-12 (550) 1100 20 1020 51000
VIII 2x Kawasaki Type 98 V-12 (600) 1200 20 1020 77500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI O-Ni 100.5 16 B/2 28000 15000
VII O-Ni Kai 105.5 18 B/2 28000 29200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei 350 90 2350
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000

Compatible Equipment

Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very durable; tough front & rear armour
  • Choice of 2 viable guns
  • Rather easy stock grind
  • Strong turret and great gun depression are decent for hull down
  • Surprisingly good power to weight ratio results in good acceleration for its size, great for ramming


Cons:


  • Largest tier 7 tank, great target for SPGs
  • Awful camo values due to large size
  • Low top speed and traverse speed
  • Very weak side armor combined with miniturrets & cheek weakspots makes armour unreliable, especially when angled
  • Both guns have mediocre reload, accuracy and aiming time


Performance

The O-Ni is the next step towards the end of the Japanese Heavy tank Line. Having the most hit points at tier 7 (1550 hitpoints), it can take a lot of punishment and still fight back. The choice of two top guns is the same as on the previous tank, the O-I, with a small increase in accuracy & rate of fire. Much like all Japanese Heavies, O-Ni doesn't make an exception: it feels right at home in the city, where it can use cover to hide its numerous weakspots and safely complete the long reloads. However, you need to take extreme care when sidescraping as your side armor is very thin and easily penetrated when over-angled, especially at the drivewheel. On top of that, the hull has angled "cheeks" which further inhibit the ability to sidescrape as angling will decrease their angle. Not only are the miniturrets weakspots, they also get in the way of the O-Ni's 10 degrees of gun depression, decreasing it to 9 degrees when aiming directly above them.


Early Research

Once you get the tank, you can choose buy both the engine and 15cm inherited from the O-I. You'll need the ungraded suspension to install the Experimental 10cm.


Suggested Equipment


Spall Liner Tank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Gallery

History for this tank not found

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

In-game name is incorrect, it was one of variants of O-I and they all were "O-Is" along with O-I and O-Ho.
  • There is no historical basis that this O-I variant used neither 15 cm howitzer or the 10 cm Experimental Tank Gun.


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ko:Tank:J28 O I 100ja:Tank:J28 O I 100