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KV-1S

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Revision as of 17:52, 10 July 2014
Undo revision 211053 by Dexter5021:eu (talk) Statpadding is irrelevant and not really something we can measure or want to encourage.
Revision as of 17:39, 20 July 2014
Revised in-game performance
Line 8:Line 8:
 * Good Agility * Good Agility
 * Proper angling enables unexpected bounces even from higher tier guns on occasion, even against other KV-1S tanks. * Proper angling enables unexpected bounces even from higher tier guns on occasion, even against other KV-1S tanks.
?* Good Turret Armor+* Good Turret Armor for its tier
?* High Top speed and weight allows this tank to cause serious damage, but more so as a last resort+* High Top speed and weight allows this tank to cause serious damage when ramming, but more so as a last resort
 * 122mm D-2-5T can one shot virtually all tier IV tanks it encounters, many tier Vs, several tier VIs and can deal considerable damage to all other tiers it encounters. * 122mm D-2-5T can one shot virtually all tier IV tanks it encounters, many tier Vs, several tier VIs and can deal considerable damage to all other tiers it encounters.
?* Despite the inherent inaccuracy of the 122mm, with the right crew and in capable hands the gun can still accurately hit weak spots and targets at a distance, if done correctly.+* Despite the inherent inaccuracy of the 122mm, with the right crew and in capable hands the gun can still accurately hit weak spots and targets at a distance, if done correctly. Sniping ability is still limited however.
 * Excellent credit maker, and when elited a great convertible XP generator. * Excellent credit maker, and when elited a great convertible XP generator.
 +* Tank gun Rammer and Enhanced Gun laying drive greatly improve gun handling, but only by 10%
 +* Among the fastest Tier 6 heavies.
  
 |InTheGame_cons= |InTheGame_cons=
?* Suffers from fires often, make sure to have a fire extinguisher on hand!+* Suffers from fires often, be sure to prepare accordingly.
 * Very slow reload and poor aim time on 122mm * Very slow reload and poor aim time on 122mm
 * Ammo cost can become an issue on 122mm * Ammo cost can become an issue on 122mm
 * Grind through modules can become frustrating without the 122mm * Grind through modules can become frustrating without the 122mm
?* Can easily melt away in higher tier matches, especially with long reload time+* Can easily melt away in higher tier matches, especially with long reload time combined with poor overall armor.
?* Inaccurate in general with 122mm, mainly can become an issue at long range+* Inaccurate in general with 122mm, mainly can become an issue at long range, snap shots are virtually impossible with this tank.
 * While the hull armor is sufficient in tier 6 matches, it is very easily penetrated in tier 7 and 8 battles. * While the hull armor is sufficient in tier 6 matches, it is very easily penetrated in tier 7 and 8 battles.
 * Big, rather easily targeted commanders Cupola makes hull down tactics difficult. * Big, rather easily targeted commanders Cupola makes hull down tactics difficult.
 +* Can easily be two or even one-shotted by most tier eight tanks, and two shotted by many tier 7s.
 +* Lowest hitpoint pool of all Tier 6 Heavies (760 stock, 810 fully upgraded), fully upgraded KV-1S is superior to a stock ARL 44 and ties with a stock KV-2, but is inferior to the Fully upgraded forms of both such tanks. eliminates the option of using this tank to soak up damage in a direct brawl.
  
 |InTheGame_performance= |InTheGame_performance=
?Although not as well armored as the T-150, the KV-1S trades armor for speed and maneuverability. With top gun, this tank is rightly feared, and very rarely do you see a KV-1S without a 122mm D-2-5T mounted.+Although not as well armored as the T-150, the KV-1S trades armor for speed and maneuverability. With top gun, this tank is rightly feared, and very rarely do you see a KV-1S without a 122mm D-2-5T mounted. However, to balance the firepower of the KV-1S, it has been given the lowest hitpoint pool of all of the tier 6 heavies, a painful reload time and a very annoying aim time. In addition the top turret has a sluggish traverse, and despite the decent armor for its tier, it is no match for higher tier guns and can even fail the avid tanker against lower tier weapons.
  
?If you are on the top of the roster when in a match with this tank, remember you have one of the most powerful guns around. Take care to stay alive as if you are the only KV-1S on your team, your team will lose immense firepower and very likely a firm victory if your tank gets knocked out early on without having done much. The key is to lay low but at the same time, lash out. This tank is practically helpless out in the open, so it is strongly recommended you use cover as much as possible, popping out to strike terrible blows on anything you can land a shot on. Sniping IS an option, but do not rely consistently on this to carry your team. Players who are used to TDs may find playing this tank fully upgraded very enjoyable, for it plays similarly yet it can also brawl when needed.+Thus, in some sense, the KV-1S plays in a way that can be seen as slightly comparable to that of the Hellcat. The KV-1S has, like the Hellcat, poor hull armor for its tier and class as well as a poor hitpoint pool (Though the Hellcat's is not the poorest of its tier). Unlike the Hellcat though, the KV-1S also does not enjoy very high agility nor a good aim time and decent rate of fire. The KV-1S is larger, but has much better armor than the Hellcat. The KV-1S is prone to fires which do not help its poor hitpoints pool.
  
?When at the bottom in a match, play a supporting role. Your health and Armor will make little difference against the power of superior tanks such as the IS-3, but remember, you can still leave them hurting with a well placed shot.+Essentially the only major things going for the KV-1S are the 122mm D-2-5T it can equip and its ability to move such a gun in a timely fashion. It can outrun most of its same tier kin and thus enables it to reach positions other tanks would have trouble reaching before the enemy does. The KV-1S can feel like a porcelain cannon, it is not as fragile as the Nashorn, but like the Nashorn, it packs a very nasty punch.
 + 
 +With the 122mm D-2-5T, the tank can become decisive in tier 6 matches. As it can one-shot tanks that could prove a threat to lower tier comrades, such as the StuG III G, Hetzer, and Matilda. It can also hammer Tanks such as the KV-1 and Churchill I with relative ease, and finally can shorten the lives of same tier opponents considerably. A penetrating shot from the 122mm can roughly three-shot if not two-shot another KV-1S. This allows the KV-1S to take opponents right off the field, denying the opposing team a set of eyes and a gun, which can prove fatal to a team's chances of victory.
 + 
 +At higher tiers, the Penetration of the D-2-5T makes things less easy, as shells will simply bounce off the front of tanks such as the KV-3 and T29 most of the time. Firing into a tier 8 Heavy from the front is a bold move in itself as the IS-3 can very easily shrug off the shell.
 + 
 +Thus, the KV-1S, combined with its not very good armor, poor reload and bad aim time, makes spearheading with this tank virtually a suicide run. Yet this tank will very highly reward players who make effective and efficient use of the "Peek-a-boom" tactic. Popping out from behind buildings or rocks, taking as much time as possible to aim at a target, fire, and then diving back into said cover. Camping a medium distance from the front lines and keeping up with the front is also a good option for this tank, as its accuracy makes long distance sniping a poor proposition, but not impossible.
 + 
 +The KV-1S is even more potent in this situation if it is disregarded, higher tier tanks that do not see you as a serious threat to their health with think twice the second time around as you manage to land punishing blow after blow into their sides or weak spots while they are distracted. Ambushes from behind can also leave victims of the KV-1S as smoldering wrecks.
 + 
 +The major goal of the KV-1S is to severely damage as many hostile tanks as possible, secondly as many kills as possible. The more hostiles you eliminate, the fewer you will have to face if your team fails to "Seal the Deal". As the last standing tank on your team, '''NEVER''' walk out in the open, especially if heavily damaged yourself. Stay near the base and wipe out tanks as soon as you see them. Face Hugging an opponent can potentially lead to a lucky bounce that can cost the enemy team any hope of victory if it is down to one on one.
  
?Play this tank well and you can expect to score many high damage games, which can translate to large sums of credits, and if you go on to elite this tank, a large reserve of free experience. 
  
 |InTheGame_research= |InTheGame_research=

Revision as of 17:39, 20 July 2014










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nation | class | tier
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
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0  Credits Cost
health Hit Points
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Crew
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Mobility
engine Engine Power
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traverse Traverse
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Armor
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Armament







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Shells




















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Shell Cost
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Magazine-fed Gun

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Magazine-fed Gun

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Magazine Reload Times
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Rate of Fire






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Magazine-fed Gun

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Magazine-fed Gun

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Theoretical Damage Per Minute
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Magazine-fed Gun

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Theoretical Damage Per Minute
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Magazine-fed Gun

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Damage Per Minute


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For more details, see Crew


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Accuracy


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For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:kv-1s::stock|turrettraverseUnable to match configuration for query: turret:kv-1s::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:kv-1s::top|depression°/+Unable to match configuration for query: gun:kv-1s::top|elevation° Elevation Arc
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General
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For more details, see Skills or Equipment






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For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment


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For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoKV-1s.png

0

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Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

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Player Opinion

Pros and Cons

Pros:


  • 122mm gives this tank one of the most powerful guns at tier 6
  • Good Agility
  • Proper angling enables unexpected bounces even from higher tier guns on occasion, even against other KV-1S tanks.
  • Good Turret Armor for its tier
  • High Top speed and weight allows this tank to cause serious damage when ramming, but more so as a last resort


Cons:


  • Suffers from fires often, be sure to prepare accordingly.
  • Very slow reload and poor aim time on 122mm
  • Ammo cost can become an issue on 122mm
  • Grind through modules can become frustrating without the 122mm
  • Can easily melt away in higher tier matches, especially with long reload time combined with poor overall armor.


Performance

Although not as well armored as the T-150, the KV-1S trades armor for speed and maneuverability. With top gun, this tank is rightly feared, and very rarely do you see a KV-1S without a 122mm D-2-5T mounted. However, to balance the firepower of the KV-1S, it has been given the lowest hitpoint pool of all of the tier 6 heavies, a painful reload time and a very annoying aim time. In addition the top turret has a sluggish traverse, and despite the decent armor for its tier, it is no match for higher tier guns and can even fail the avid tanker against lower tier weapons.

Thus, in some sense, the KV-1S plays in a way that can be seen as slightly comparable to that of the Hellcat. The KV-1S has, like the Hellcat, poor hull armor for its tier and class as well as a poor hitpoint pool (Though the Hellcat's is not the poorest of its tier). Unlike the Hellcat though, the KV-1S also does not enjoy very high agility nor a good aim time and decent rate of fire. The KV-1S is larger, but has much better armor than the Hellcat. The KV-1S is prone to fires which do not help its poor hitpoints pool.

Essentially the only major things going for the KV-1S are the 122mm D-2-5T it can equip and its ability to move such a gun in a timely fashion. It can outrun most of its same tier kin and thus enables it to reach positions other tanks would have trouble reaching before the enemy does. The KV-1S can feel like a porcelain cannon, it is not as fragile as the Nashorn, but like the Nashorn, it packs a very nasty punch.

With the 122mm D-2-5T, the tank can become decisive in tier 6 matches. As it can one-shot tanks that could prove a threat to lower tier comrades, such as the StuG III G, Hetzer, and Matilda. It can also hammer Tanks such as the KV-1 and Churchill I with relative ease, and finally can shorten the lives of same tier opponents considerably. A penetrating shot from the 122mm can roughly three-shot if not two-shot another KV-1S. This allows the KV-1S to take opponents right off the field, denying the opposing team a set of eyes and a gun, which can prove fatal to a team's chances of victory.

At higher tiers, the Penetration of the D-2-5T makes things less easy, as shells will simply bounce off the front of tanks such as the KV-3 and T29 most of the time. Firing into a tier 8 Heavy from the front is a bold move in itself as the IS-3 can very easily shrug off the shell.

Thus, the KV-1S, combined with its not very good armor, poor reload and bad aim time, makes spearheading with this tank virtually a suicide run. Yet this tank will very highly reward players who make effective and efficient use of the "Peek-a-boom" tactic. Popping out from behind buildings or rocks, taking as much time as possible to aim at a target, fire, and then diving back into said cover. Camping a medium distance from the front lines and keeping up with the front is also a good option for this tank, as its accuracy makes long distance sniping a poor proposition, but not impossible.

The KV-1S is even more potent in this situation if it is disregarded, higher tier tanks that do not see you as a serious threat to their health with think twice the second time around as you manage to land punishing blow after blow into their sides or weak spots while they are distracted. Ambushes from behind can also leave victims of the KV-1S as smoldering wrecks.

The major goal of the KV-1S is to severely damage as many hostile tanks as possible, secondly as many kills as possible. The more hostiles you eliminate, the fewer you will have to face if your team fails to "Seal the Deal". As the last standing tank on your team, NEVER walk out in the open, especially if heavily damaged yourself. Stay near the base and wipe out tanks as soon as you see them. Face Hugging an opponent can potentially lead to a lucky bounce that can cost the enemy team any hope of victory if it is down to one on one.


Early Research

It is highly advisable to make your way to the 122mm D-2-5T as quickly as you can, the 85mm D-5T can help considerably with unlocking the 122mm, but in order to equip it you need the upgraded turret and suspension.


Suggested Equipment


Large-caliber Tank Gun Rammer Coated Optics Improved Ventilation


Gallery

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