M5 Stuart
Revision as of 01:26, 3 February 2015 | Revision as of 22:38, 12 March 2015 | |||
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* Poor hull and turret armor | * Poor hull and turret armor | |||
* Lowest penetration of all tier 4 light tanks | * Lowest penetration of all tier 4 light tanks | |||
+ | * Pitiful alpha damage | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | Due to its battle tier placement, this tank is relegated to a scouting role. This tank is not completely defenseless, but as it cannot stand against enemy fire, you should harass the enemy with hit and run tactics. This tank can win in a dogfight with pretty much any other tier 4 light, destroy almost any arty it will come up against, and seriously annoy anything else. If you can force the enemy's attention away from your allies, their jobs will be much easier and you will have greatly contributed to team victory. | + | Due to its battle tier placement, this tank is relegated to a scouting role. This tank is not completely defenseless, but as it cannot stand against enemy fire, you should harass the enemy with hit and run tactics. This tank can win in a dogfight with pretty much any other tier 4 light, destroy almost any arty it will come up against, and seriously annoy anything else. If you can force the enemy's attention away from your allies, their jobs will be much easier and you will have greatly contributed to team victory. You are a very small target with passable view range, a good radio and extremely good mobility, making active scouting possible. | |
? | + | While performance characteristics are excellent, its gun performance leaves much to be desired, as with the actual M5 Stuart. While the T16 gun allows it to pump five shots in the span less than four seconds dealing 200 damage if all shots hit, the penetration and alpha damage values are horrible; they are literally the same as the preceding gun, the 37mm Gun M6, a cannon adequate against Tier III vehicles when mounted on the M3. This severely limits the targets it can engage. Even with premium ammunition, it is incapable of penetrating the side or rear armor of some heavy tanks, tank destroyers or even a few medium tanks. If you do encounter them, then you may either retreat and let allies deal with them or pin them by tracking them long enough for allies to come to your aid. | ||
|InTheGame_research= | |InTheGame_research= |
Revision as of 22:38, 12 March 2015
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[Client Values; Actual values in
0 Cost |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
/ km/h Speed Limit |
traverse Traverse |
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
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0/0/0
0/0/0 Shell Cost |
//Unable to match configuration for query: gun:m5_stuart::top|damage1/Unable to match configuration for query: gun:m5_stuart::top|damage2/Unable to match configuration for query: gun:m5_stuart::top|damage3 HP Damage |
//Unable to match configuration for query: gun:m5_stuart::top|penetration1/Unable to match configuration for query: gun:m5_stuart::top|penetration2/Unable to match configuration for query: gun:m5_stuart::top|penetration3 mm Penetration |
r/m ▲
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Magazine-fed Gun
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Magazine-fed Gun
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Magazine-fed Gun
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Magazine-fed Gun
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s ▲
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Unable to match configuration for query: turret:m5_stuart::stock|turrettraverseUnable to match configuration for query: turret:m5_stuart::top|turrettraverse deg/s Turret Traverse |
0° Gun Arc |
-°/+°-Unable to match configuration for query: gun:m5_stuart::top|depression°/+Unable to match configuration for query: gun:m5_stuart::top|elevation° Elevation Arc |
Unable to match configuration for query: gun:m5_stuart::stock|maxammoUnable to match configuration for query: gun:m5_stuart::top|maxammo rounds Ammo Capacity |
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m ▲
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Unable to match configuration for query: turret:m5_stuart::top|viewrange View Range With 50% Crew: Expression error: Unexpected < operator. m |
m ▲
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Unable to match configuration for query: radio:m5_stuart::top|distance Signal Range With 50% Crew: Expression error: Unexpected < operator. m |
0
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At first, the M5 Stuart appears to be a minor downgrade from the M3 Stuart, with slightly less armor, but more hit points. However, the armor is slanted better, and doesn't make too much of a difference. This tank used to be able to equip a powerful 75mm Howitzer M3, but it was removed in Patch 9.3 and replaced with the 37mm Gun T16 automatic gun. As such, it still posses formidable firepower against lightly armored tanks, but the low penetration hinders it greatly against heavily armored tanks. However, the M5's excellent speed and agility can be used to expose the thin rear and side armor of your opponents for maximum effect. Come in fast, get close, and then get out of there. You can always come around for another pass from a different angle.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Good top speed and maneuverability
- Good turret traverse speed
- Good view and signal range
- The top gun has great gun depression, aim time and dispersion stats
- Small chunk of spaced armor near the turret machine gun
Cons:
- The top gun, the 37mm Gun T16 is a fully-automatic cannon, one of only 2 in the game; this means it fire 5 shells per shot, t
- Has scout matchmaking, it can meet vehicles up to tier 7
- Poor hull and turret armor
- Lowest penetration of all tier 4 light tanks
- Pitiful alpha damage
Performance
Due to its battle tier placement, this tank is relegated to a scouting role. This tank is not completely defenseless, but as it cannot stand against enemy fire, you should harass the enemy with hit and run tactics. This tank can win in a dogfight with pretty much any other tier 4 light, destroy almost any arty it will come up against, and seriously annoy anything else. If you can force the enemy's attention away from your allies, their jobs will be much easier and you will have greatly contributed to team victory. You are a very small target with passable view range, a good radio and extremely good mobility, making active scouting possible.
While performance characteristics are excellent, its gun performance leaves much to be desired, as with the actual M5 Stuart. While the T16 gun allows it to pump five shots in the span less than four seconds dealing 200 damage if all shots hit, the penetration and alpha damage values are horrible; they are literally the same as the preceding gun, the 37mm Gun M6, a cannon adequate against Tier III vehicles when mounted on the M3. This severely limits the targets it can engage. Even with premium ammunition, it is incapable of penetrating the side or rear armor of some heavy tanks, tank destroyers or even a few medium tanks. If you do encounter them, then you may either retreat and let allies deal with them or pin them by tracking them long enough for allies to come to your aid.
Early Research
- The Continental R-975-C1 engine and the SCR 506 radio carry over from the M3 Stuart and should be installed immediately.
- As a scout, your primary objective is to light up enemy players, not try to kill them, therefore it is recommended that you research the VVSS T36E8 suspension first.
- The 37 mm Gun T16 autoloading gun is next and is needed to unlock the next module, the M5A1 turret which has more armour and an increased view range.
- After that, the player can choose between the M7 and the M42 Chaffee.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
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