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M6

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Revision as of 14:05, 17 June 2012
history fixed, removed "See pictures in History section." from hist. gallery
Revision as of 00:26, 19 June 2012
Line 3:Line 3:
  
 |InTheGame_pros= |InTheGame_pros=
?* Good speed and maneuverability for a heavy tank+* Good speed and maneuverability
 * Good turret traverse speed * Good turret traverse speed
 +* Excellent 90mm Gun
 +* Fast aim
 +* Quick rate of fire
  
 |InTheGame_cons= |InTheGame_cons=
?* Very weak side armor+* Weak side armor
 +* Large and tall Body
 * Terrible reverse speed * Terrible reverse speed
 +
  
 |InTheGame_performance= |InTheGame_performance=
?Stock, the M6 is a T1 with copper skin. Literally the only change is an additional 19mm of armor on the front. The armor on the sides and rear are exactly the same, as is the turret armor on all sides. The speed also drops, so researching the upgraded engine is necessary to bring it back up to the speed of an upgraded T1. The M6's strength is its ability to mount a 90mm gun. The 90 mm Gun M3 offers significantly more damage, penetration, and accuracy. Once equipped with the 90mm, this tank can be a good sniper. More than anything, it's critical to remain aware of battlefield conditions and use your speed to go where you can be the most useful, and avoid situations where you cannot protect your sides. Learn to use the terrain however you can. Find enemies that are fighting your allies and shoot them. Fall back if enemies get too close. Basically, be a skirmisher.+As stock, the M6 is a recolor of the T1. Literally, since the only change is an additional 19mm of armor on the front. The armor on the sides and rear are exactly the same, as is the turret armor on all sides. The speed also drops, so researching the upgraded engine is necessary to bring it back up to the speed of an upgraded T1.
 + 
 +The M6's strength is its ability to mount a 90mm gun. The 90 mm Gun M3 offers significantly more damage, penetration, and accuracy. Once equipped with the 90mm, this tank can be a good sniper.
 + 
 +More than anything, it's critical to remain aware of battlefield conditions and use your speed to go where you can be the most useful, and avoid situations where you cannot protect your sides. Learn to use the terrain however you can. Find enemies that are fighting your allies and shoot them. Fall back if enemies get too close. Basically, be a skirmisher.
  
 Like the T1, the M6 has two Gunners. This allows you to take more Gunner-related skills and perks, if you decide to keep the tank and train your crew up. Like the T1, the M6 has two Gunners. This allows you to take more Gunner-related skills and perks, if you decide to keep the tank and train your crew up.
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 * The SCR 538 radio and the 76 mm Gun M1A1 gun carry over from the T1 Heavy, so those should be equipped immediately upon purchasing this tank. * The SCR 538 radio and the 76 mm Gun M1A1 gun carry over from the T1 Heavy, so those should be equipped immediately upon purchasing this tank.
 * Start out by researching either the suspension or the M1A2 gun. * Start out by researching either the suspension or the M1A2 gun.
?* Then research the other from the line above.+* Then research the other from the line above and up to the 90mm Gun.
?* Go from there.+* The engine can go last, since stock has decent maneuverability
 + 
  
 |InTheGame_equipment= |InTheGame_equipment=

Revision as of 00:26, 19 June 2012










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Historical Gallery

































































<value_unset_error>

nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit
Crew
The indicated vehicles not found.
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//Unable to match configuration for query: turret:m6::top|armorturretfront/Unable to match configuration for query: turret:m6::top|armorturretside/Unable to match configuration for query: turret:m6::top|armorturretback mm Turret Armor
Armament







{{#ifeq:Unable to match configuration for query: gun:m6::stock|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:m6::stock|shellkind3|ARMOR_PIERCING||








{{#ifeq:Unable to match configuration for query: gun:m6::top|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:m6::top|shellkind3|ARMOR_PIERCING||


Shells




















0/0/0




















0/0/0
Shell Cost
//Unable to match configuration for query: gun:m6::top|damage1/Unable to match configuration for query: gun:m6::top|damage2/Unable to match configuration for query: gun:m6::top|damage3 HP Damage
//Unable to match configuration for query: gun:m6::top|penetration1/Unable to match configuration for query: gun:m6::top|penetration2/Unable to match configuration for query: gun:m6::top|penetration3 mm Penetration



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Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:m6::stock|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:m6::stock|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:m6::stock|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:m6::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:m6::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:m6::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:m6::stock|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:m6::stock|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:m6::stock|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:m6::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:m6::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:m6::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:m6::stock|turrettraverseUnable to match configuration for query: turret:m6::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:m6::top|depression°/+Unable to match configuration for query: gun:m6::top|elevation° Elevation Arc
Unable to match configuration for query: gun:m6::stock|maxammoUnable to match configuration for query: gun:m6::top|maxammo rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






Unable to match configuration for query: turret:m6::stock|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:m6::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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Unable to match configuration for query: radio:m6::stock|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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Unable to match configuration for query: radio:m6::top|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



The <value_unset_error> is a [[|]] tier .

<value_unset_error>

While it starts off effectively as a slower T1 heavy with additional front armor, it is able to equip an upgraded 76mm gun, the M1A2, and later the 90mm M3, which performs on par with the Soviet 100 mm D10T. Upgrading the engine will bring it on par with an upgraded T1's speed. The M6 does have the best horsepower-to-weight ratio of any heavy tank in its tier, and you can use the quick acceleration to quickly retreat from a risky firefight with more powerful tanks.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Good speed and maneuverability
  • Good turret traverse speed
  • Excellent 90mm Gun
  • Fast aim
  • Quick rate of fire


Cons:


  • Weak side armor
  • Large and tall Body
  • Terrible reverse speed


Performance

As stock, the M6 is a recolor of the T1. Literally, since the only change is an additional 19mm of armor on the front. The armor on the sides and rear are exactly the same, as is the turret armor on all sides. The speed also drops, so researching the upgraded engine is necessary to bring it back up to the speed of an upgraded T1.

The M6's strength is its ability to mount a 90mm gun. The 90 mm Gun M3 offers significantly more damage, penetration, and accuracy. Once equipped with the 90mm, this tank can be a good sniper.

More than anything, it's critical to remain aware of battlefield conditions and use your speed to go where you can be the most useful, and avoid situations where you cannot protect your sides. Learn to use the terrain however you can. Find enemies that are fighting your allies and shoot them. Fall back if enemies get too close. Basically, be a skirmisher.

Like the T1, the M6 has two Gunners. This allows you to take more Gunner-related skills and perks, if you decide to keep the tank and train your crew up.


Early Research

  • The SCR 538 radio and the 76 mm Gun M1A1 gun carry over from the T1 Heavy, so those should be equipped immediately upon purchasing this tank.
  • Start out by researching either the suspension or the M1A2 gun.
  • Then research the other from the line above and up to the 90mm Gun.
  • The engine can go last, since stock has decent maneuverability


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Binocular Telescope Camouflage Net Toolbox 


Gallery

Historical Info

T1E2 Prototype

The Heavy Tank M6 was an American heavy tank designed during World War II. The tank was produced in small numbers and never saw combat.

Because of limited budgets for tank development in the interwar years, at the outbreak of World War II, the US Army possessed few tanks, though it had been keeping track of armor use in Europe and Asia. Successful employment of armored units in 1939 - 1940, mostly by the Germans, gave momentum to a number of US tank programs, including a heavy tank program. The United States possessed a massive industrial infrastructure and large numbers of engineers that would allow for mass production of tanks.

Following the Chief of Infantry's recommendation from 20 May 1940, the US Army Ordnance Corps started to work on a 50-ton heavy tank. Initially, a multi-turreted design was proposed, with two main turrets armed with low-velocity T6 75mm (2.95") guns, one secondary turret with a 37 mm gun, a coaxial .30 caliber (7.62mm) machinegun, another secondary turret with a 20 mm gun, and a coaxial .30 caliber machine gun. Four .30 caliber machine guns were to be installed in ball mounts, two in the glacis plate and two in the rear corners of the hull. The project was approved on 11 June 1940, and the vehicle received the designation Heavy Tank T1. The design was somewhat similar in concept to multi-turreted breakthrough tanks developed in Europe in the 1920s and throughout the 1930s, such as the British Vickers A1E1 Independent or the Soviet T-35. Disadvantages of these "land dreadnoughts", namely their excessive size, difficulty in coordinating actions of the crew, and high production costs, led to abandonment of the concept in Europe.

Front view of M6, with several early M3 light tanks in the background.
Side view.

By October, the US developers reached the same conclusion as their European counterparts. The armament was changed to a single vertically-stabilized 3 inch (76.2 mm) gun and a coaxial 37 mm gun in a single three-man turret with both manual and electric traverse. The turret had a commander's cupola identical to that of the M3 Medium Tank. Additional armament consisted of two .50 caliber machine guns in a bow mount (operated by the assistant driver), two .30 caliber MGs in the front plate (fired electrically by the driver), one .30 caliber in the commander's cupola, and one .50 caliber in a rotor mount in the right rear of the turret roof (operated by the loader). The crew consisted of a commander (turret left), gunner (turret right), loader (turret), driver (hull left front), assistant driver (hull right front), and ammunition passer (hull). One of the main challenges was developing a powerpack for such a heavy vehicle. The Wright G-200 air-cooled radial gasoline engine was selected by a committee formed by the Society of Automotive Engineers, but no suitable transmission was available. The committee recommended developing a hydramatic transmission, while the possibility of using a torque converter or an electric transmission was also to be checked.

In 1941-1942, three prototypes were built by the Baldwin Locomotive Works, one with an electric transmission and two with torque converter transmissions. Variants with hydramatic transmission were never completed. The prototypes also differed in hull assembly method; one had a welded hull and the other two cast hulls. On 26 May 1942, two variants with torque converter transmissions were standardized as the M6 and M6A1. Standardization of the electric transmission equipped T1E1 as M6A2 was never approved, but manufacturing of the vehicle was nevertheless recommended. It was proposed by the Ordnance Corps that 115 T1E1s would be built for the US Army and 115 M6s and M6A1s for US allies. The production started in December 1942. Some minor changes were introduced in the production vehicles: the cupola was replaced by a double-door hatch with a ring mount, and the machine gun in a rotor mount and the left front machine gun were also removed.

However, by the time the M6 was ready for production, the Armored Corps had lost interest in the project. The advantages the M6 offered over medium tanks - it's much thicker armor and slightly more powerful gun, were offset partly by the shortcomings of the design; a very high silhouette, awkward internal layout, reliability problems, and partly by logistical concerns. By the end of 1942, the Armored Corps were sure that the new M4 Sherman gave adequate solutions for the present and near future, while being reliable, cheap, and much easier to transport.

Work on M6 didn't stop at once. The T1E1 prototype was tested with a T7 90 mm gun and was found to be a satisfactory gun platform, although poor turret layout was again noted. In August 1944, the Ordnance Corps recommended using the T1E1s produced to build 15 77-ton vehicles designated M6A2E1, with thicker (up to 7.5 inch vertical protection) glacis armor and a turret developed for the T29 Heavy Tank and armed with a T5E1 105 mm gun. The proposal was rejected by General Eisenhower. However, by late 1942, main development efforts shifted to other projects, one of which eventually resulted in the M26 Pershing.

On 14 December 1944, the M6 was declared obsolete. Only forty units were produced and they never left US soil. Several toured the United States for propaganda purposes, where they gave performance displays (such as car crushing) at War Bond drives and the like. All were eventually scrapped, except for a single T1E1 on display at the United States Army Ordnance Museum, Aberdeen, Maryland.

American Heavy tank comparision
Mk.VII M6 T28 T29 T30 T32 T34 M103A2
Crew 8 6 4 6 6 5 6 5
Lenght 10,43m 8,43m 11,12m 11,56m 10,9m 10,83m 11,77m 11,23m
Width 3,66m 3,12m 4,54m 3,8m 3,8m 3,76m 3,8m 3,63m
Height 3,12m 3,00m 2,86m 3,22m 3,22m 2,81m 3,22m 3,56m
Weight 39,5t 57,4t 86,3t 64,25t 64,74t 54,5t 65,2t 58,1t
Engine
power
Liberty
338hp
G-200
960hp
GAF
500hp
GAC
770hp
AV1790
810hp
GAC
770hp
AV1790
810hp
AV1790
750hp
Max. speed 8,8km/h 35km/h 12,8km/h 35km/h 35km/h 35km/h 35km/h 37km/h
hull armour
(angle)
12mm
(28)
83mm
(30)
305mm 102mm
(54)
102mm
(54)
127mm
(54)
102mm
(54)
127mm
(60)
side armour 12mm 70mm 152mm 76mm 76mm 76mm 76mm 51mm
Turret armour
(mantlet)
16mm 83mm
(102mm)
- 178mm
(279mm)
178mm
(279mm)
298mm
(298mm)
178mm
(279mm)
127mm
(254mm)
top armour 6-10mm 25mm 38mm 38mm 38mm 38mm 38mm 38mm
bottom armour 6-8mm 25mm 25mm 25mm 25mm 25mm 25mm 38mm
Gun 2x57mm
Hotchkiss
75mm M7
37mm MB
105mm
T5E1
105mm
T5E2
155mm
T7
90mm
T15E2
120mm
T53
120mm
M58
Secondary
armament
5x7,62mm
Hotchkiss
2x12,7mm
HB M2
2x7,62mm
M1919A4
12,7mm
HB M2
3x12,7mm
HB M2
7.62mm
M1919M4
2x12,7mm
HB M2
7.62mm
M1919M4
12,7mm
HB M2
2x7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M37

Variants

  • T1 - Cast hull, hydramatic transmission. Never built.
  • T1E1 - Cast hull, electric transmission. Often unofficially referred to as M6A2. 20 units built.
  • T1E2 / M6 - Cast hull, torque converter transmission. 8 units built.
  • T1E3 / M6A1 - Welded hull, torque converter transmission. 12 units built.
  • T1E4 - Welded hull, hydramatic transmission. Never built.
  • M6A2E1 - Uparmored T1E1 with a new turret armed with a T5E1 105 mm gun. Never built.



Sources and External Links

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