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Object 416

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?{{TankData|Tank=Object416+#REDIRECT[[Tank:R60_Object416]]
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?|Gallery=+
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?|InTheGame_pros=+
?* Highest DPM on a tier 8 medium+
?* Outstanding mobility overall, and good top speed+
?* Extremely small profile and stationary camo values+
?* Largely painless stock grind for a tier 8 tank+
?* Excellent gun bloom and aim time values+
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?|InTheGame_cons=+
?* Poor turret and hull armor+
?* Turret can't rotate completely+
?* Terrible gun depression+
?* Frontal mounted engine means common engine fires and frequent engine loss+
?* Lowest health of any tier 8 medium+
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?|InTheGame_performance=+
?The Object 416 shares a lot of similarities with the [[ELC AMX]]. Both have limited turret traverses, good mobility, great guns, and outstanding camouflage values even for their own class.+
?Almost undeniably, the 416 has the best gun a tier 8 medium could ask for. With great alpha damage, great penetration, very high damage per minute, and roughly average aim time, accuracy, and dispersion values. Were it not for the alpha not quite cutting it, it could very easily be on par with a tank destroyer's gun.+
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?The 416 has a very small stature that would make you think it's a light tank. With a base camouflage value of 24%, and 47% with camo training and paint, it's actually better than most tank destroyers in its tier. It can stay un-spotted at very close ranges that other tanks wouldn't even dream of being at without expecting to get shot.+
?It can also scout relatively well due to the very good mobility and average view range, which can be combined with optics or a binocular telescope.+
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?Sadly, even the best tanks have their downsides. While the 416 loans a lot of good features from tank destroyers and light tanks, it also comes with some bad ones. Most notable are the very poor gun depression (-3 degrees) and the limited turret traverse. The low health comes into play time to time as you will easily be penetrated by most things firing at you and you cannot minimize exposure much without camo, as you do not have any gun depression or armor to rely on once you get spotted.+
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?Due to the unique characteristics of this weird medium tank, it greatly rewards knowledge of firing lanes, defensive techniques, vision mechanic abuse, and knowing what roles suits it in particular situations, as depending on circumstances, it can adequately perform the roles of passive scout, sniper, and flanker. These traits also belong to the ELC, and experience driving it can help.+
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?Fortunately, for the most part, the 416's cons are not very prevalent as it can spend whole matches un-spotted due to the high camouflage value it has and due to the fact its engagement ranges are limited by its poor armor and gun depression. Nonetheless it is an excellent tank for its tier and should not be underestimated by its looks.+
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?|InTheGame_research=+
?*The R-113 radio carries over from some other Russian branches. Mount this if you can.+
?*Research the tracks first so you can mount equipment.+
?*Next up should be the gun. While the D10T is not bad, the M-63 is what makes the tank.+
?*Research the turret next. Not only does it have better angles, it also boosts your rate of fire, increases your health, and enlarges your view range.+
?*Go ahead and research the radios if you haven't already.+
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?|InTheGame_equipment=+
?Camouflage Net, Medium-Caliber Tank Gun Rammer, Binocular Telescope, Coated Optics +
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?|History=+
?The Object 416 medium tank was developed at the Construction Bureau of Factory No. 75, starting in the fall of 1949. The blueprint was developed by March 1950. Because of technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made and another prototype was built in the summer of 1953, but the vehicle never entered mass production.+
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?== Development history ==+
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?Development of Object 416 started at Kharkov Plant no.75. The goal of the project was to create an entirely new tank, that would be protected as much possible while weighting as little as possible. The technical project for it was finished in 1950. First prototype was buil t one year later, in 1951. Preliminary tests revealed a number of defects, most of which had to do with drivetrain and suspension reliability. The extremely low height of the vehicle, implemented so that the frontal silhouette is as small as possible, and also to minimize the volume so adequate armor protection can be achieved with using as less steel as possible. However, this concept had severe impact on crew operation – the tank was simply too small to do anything in! Since it proved practically impossible to drive the vehicle and fire the gun simultaneously, the work on the prototype was stopped and “Object 416″ was redesigned into a self-propelled gun, receiving an official designation of SU-100M.+
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?In 1952, SU-100M passed the tests, but it was never adopted in service. The reason for that was that in most parameters, SU-100M was basically equal to SU-100P (and in some parameters it was even worse), which was serially produced since 1952 – and therefore there was no need to implement it. At that point the project was canceled, and all further development was stopped.+
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?'''Design characteristics'''+
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?Crew: 4 +
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?Weight: 24 tons+
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?Engine: 400hp V12 diesel+
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?Power to weight ratio: 16,7 hp/t+
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?Maximum speed: 45 km/h+
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?Hull armor: 60mm/45mm/45mm+
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?Turret armor: front 110mm (+110mm mantlet)+
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?Gun: 100mm L/58 M-63 (variant of the well-known D-10T gun)+
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?Gun depression/elevation: -5/+30+
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?|HistoricalGallery=+
?image:Object_416_on_static_display_at_Kubinka_museum.jpg{{!}}Object 416 on static display at Kubinka_museum+
?image:Object_416_prototype.jpg{{!}}Object 416 prototype+
?image:Object_416_reclassivied_as_Su100M1_tank_destroyer.jpg{{!}}Object 416 reclassivied as Su100M1 tank destroyer+
?image:Object_416-1.jpg{{!}}Object 416 during early testing phase+
?image:Object_416-4.jpg{{!}}Object 416 prototype ready for testing+
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?|Ref_references=+
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?|Sidebar_GunAlt= 100 M-63+
?|Sidebar_Camostop=24.2+
?|Sidebar_Camomove=14.6+
?|Sidebar_Camofire=4.8+
?|Sidebar_Passhard=0.671+
?|Sidebar_Passmed=0.767+
?|Sidebar_Passsoft=1.534+
?|Sidebar_DispTurret=0.115+
?|Sidebar_DispRecoil=3.356+
?|Sidebar_DispAccel=0.115+
?|Sidebar_DispTurning=0.115+
?}}+

Latest revision as of 10:09, 23 August 2016