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Object 261

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Revision as of 08:27, 12 June 2013Latest revision as of 10:36, 23 August 2016
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?{{TankData+#REDIRECT[[Tank:R52_Object_261]]
?|Rather than using the 203mm gun from the the [[Object 212]], it mounts the 180mm which may turn some people off with its lack of damage. It does compensate with a higher rate of fire, and has good accuracy which makes some players use [[Ammo|Armor Piercing]] shells for more consistent damage and better penetration. Unfortunately, it only carries 18 rounds as opposed to 40 rounds on the Object 212. It is quite mobile for its size, having the second highest top speed of the four tier 8 SPGs.+
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?|Gallery=+
?image:Object 261 1.jpg{{!}}Object 261 front left view+
?image:Object 261 2.jpg{{!}}Object 261 front right view+
?image:Object 261 3.jpg{{!}}Object 261 back left view+
?image:Object 261 4.jpg{{!}}Object 261 back right view+
?image:Obj261game1.jpg{{!}}Object 261, Serene coast+
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?|InTheGame_pros=+
?* Most accurate artillery in its tier, making AP rounds a viable option.+
?* Shell speed is extremely fast, fired shots reach the target much quicker than other artillery.+
?* Artillery is fairly mobile, being only slightly slower than many mediums.+
?* Above average AP penetration.+
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?|InTheGame_cons=+
?* Shells travel on an extremely flat trajectory, making it difficult to hit targets behind cover. This also makes most shots hit frontal armor, not top armor, negating most damage.+
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?|InTheGame_performance=+
?Experienced players will quickly note that the Object 261 can't hit heavily armored tanks and some TD's. This is not because of the penetration or damage, but because of the angle at which the shells reach their targets. Most SPG's have low penetration, but since shells tend to hit the lightly-armored top of tanks, damage increases. With this SPG, shells will hit the heavily-armored front, or at a near-parallel angle to the top. Therefore, this SPG should be used to attack mediums, and not well-armored tanks.+
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?Counter-battery is a death sentence to this SPG, and since the gun elevation restricts it from countering, relocation is key.+
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?|InTheGame_research= Both Object 261M Suspension and M-50D Engine are good choices, but like other SPG's, it is recommended that you research the tracks first to increase traverse. The 12RT radio is common to most high tier soviet tanks, but try to get the 10RT-26E next to locate targets.+
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?|InTheGame_equipment= Artillery Shell Rammer, GLD, Camouflage Net+
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?|History=+
?Developed on the chassis of the IS-7 by the design bureaus of the Kirov Plants in Chelyabinsk and Leningrad, development started in 1947, but was suspended during the design phase.+
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?|HistoricalGallery=+
?image:OBJ-261.jpg{{!}}Object 261+
?image:OBJ-261_001.jpg{{!}}Object 261+
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Latest revision as of 10:36, 23 August 2016