Welcome to Wargaming.net Wiki!
Variants
/
/
60TP Lewandowskiego

60TP Lewandowskiego

Jump to: navigation, search
Revision as of 08:42, 24 February 2019Revision as of 08:43, 24 February 2019
Line 21:Line 21:
 * Slightly below average penetration on its AP shells (250mm) and premium (317mm), however acceptable. * Slightly below average penetration on its AP shells (250mm) and premium (317mm), however acceptable.
 * While the DPM is decent, the reload time is still long, so missing or bouncing can hurt. * While the DPM is decent, the reload time is still long, so missing or bouncing can hurt.
?* Long aim time.+* Long aim time (3 s).
 * Very weak lower plate armor; also, driver's hatch is a weakspot. * Very weak lower plate armor; also, driver's hatch is a weakspot.
 * Weak side armor and turret ring make sidescraping hard to pull off effectively against skilled players. * Weak side armor and turret ring make sidescraping hard to pull off effectively against skilled players.

Revision as of 08:43, 24 February 2019










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • Player Opinion: Equipment
  • History
  • Historical Gallery

































































60TP Lewandowskiego

AnnoPl15_60TP_Lewandowskiego.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2600520 HP Hit Points
60.13/6532.88/65 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
780780 hp Engine Power
35/14 km/h Speed Limit
2424 deg/s Traverse
12.9723.72 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
260/150/100260/150/100 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1620/6400/1370




















1620/6400/1370
Shell Cost
750/750/950750/750/950 HP Damage
250/317/90250/317/90 mm Penetration



|


|}}

|


|}}















3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2926
50% Crew: 2365.5
75% Crew: 2707.5
100% Crew: 3049.5
100% Crew
Vents: 3116
Rammer: 3391.5
Both: 3467.5
Both and BiA: 3543.5
Both and Max Crew %: 3695.5

Advantageous Damage Per Minute
First-shot DPM: 3876
50% Crew: 3315.5
75% Crew: 3657.5
100% Crew: 3999.5
100% Crew
Rammer: 4341.5
Vents: 4066
Both: 4417.5
Both and BiA: 4493.5
Both and Max Crew %: 4645.5

See here, here, or here for more information.






|


|}}

|


|}}





























2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2926
50% Crew: 2365.5
75% Crew: 2707.5
100% Crew: 3049.5
100% Crew
Vents: 3116
Rammer: 3391.5
Both: 3467.5
Both and BiA: 3543.5
Both and Max Crew %: 3695.5

Advantageous Damage Per Minute
First-shot DPM: 3876
50% Crew: 3315.5
75% Crew: 3657.5
100% Crew: 3999.5
100% Crew
Rammer: 4341.5
Vents: 4066
Both: 4417.5
Both and BiA: 4493.5
Both and Max Crew %: 4645.5

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


|


|}}



0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


|


|}}



3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment


|


|}}



3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


|


|}}



730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


|


|}}



730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
60TP Lewandowskiego


X

AnnoPl15_60TP_Lewandowskiego.png

6100000

The 60TP Lewandowskiego is a Polish tier 10 heavy tank.

A project for a heavy tank developed in 1956 by Richard Lewandowski who was a cadet at the Military Technical Academy of Warsaw. The tank was supposed to weigh 60 tons and feature 200 mm armor. Development was discontinued at the drafting stage.

The 60TP Lewandowskiego marks the end of its Polish heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm J 2 250/317/90 750/750/950 3.08 0.38 3 4370 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X MT-50TM 780 15 2100 130000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X 60TP Lewandowskiego 65 24 B/2 12000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X R-113 730 110 52000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Bread with Smalec Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Tied with the E 100 and VK 72.01 K for having the highest alpha damage of all heavies in the game (not counting HE shells).
  • For such a huge alpha, gun handling, accuracy and DPM are surprisingly decent.
  • Very large caliber (152mm); can overmatch many plates such as the lower side of the Object 257.
  • Strong HE shells with good penetration (90mm).
  • 4th largest HP pool of all tanks in the game (2600 HP).


Cons:


  • Sluggish mobility and lackluster power-to-weight ratio makes 60TP struggle on hills.
  • Slightly below average penetration on its AP shells (250mm) and premium (317mm), however acceptable.
  • While the DPM is decent, the reload time is still long, so missing or bouncing can hurt.
  • Long aim time (3 s).
  • Very weak lower plate armor; also, driver's hatch is a weakspot.


Performance

The 60TP Lewndowskeigo is the ultimate culmination of the Polish tech tree to a true heavy tank. With a startling 750 average damage per shot allows you to two shot Tank destroyers, light tanks, and a few mediums from the same tier. With it's new release, the 60TP has one of the highest BR's in the game. This allows you to bully every tank you meet. It's hull armor is incredibly strong compared to it's predecessor the 50TP. Even so, you turret becomes even stronger and you have the capability to bounce any premium ammunition on your front plate. Surprisingly, your DPM is quite decent and that allows you to trade shots with tanks and win using your extremely tough frontal armor. However, this doesn't mean rushing headlong into the enemy team's base. Your sides and back are pretty weak and mobile tanks will use your slow speeds to their advantage. Never leave this tank alone. Always keep your team close by or next to you to ensure full protection from the sides and back. You turret armor is extremely tough so going hull down is a good option for this tank. (Remember, the 60TP has -8 degrees of gun depression) There is one great setback though: Never show you lower plate while going up a hill of any sort. This will make your lower plate so flat, it can be over matched by HESH rounds from tanks like the FV4005 and the FV215b (183). No one wants to be penned by a 1750 av damage shell which was known to two shot a Type 5 Heavy. Overall, the 60TP Lewandowskiego is an incredible enemy to face and to drive. Always keep that front plate at your enemies and use that super strong turret armor to your advantage. The 60TP Lewandowskiego marks the end of the Polish tech tree.


Gallery

History for this tank not found


Poland
Light Tanks I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
Medium Tanks V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
Heavy Tanks VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:Pl15 60TP Lewandowskiego