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60TP Lewandowskiego

60TP Lewandowskiego

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Revision as of 13:12, 9 September 2018Revision as of 20:40, 9 September 2018
Fixed some pros and cons. Shell velocity is not even bad, let alone "abysmal" (900 m/s is more or less average for a tier 10 HT). Penetration in return is rather mediocre for it's class/tier.
Line 6:Line 6:
  
 |InTheGame_pros=  |InTheGame_pros=
 +
 +- Extremely high alpha damage - tied with the E 100 and VK 72.01 K for having the highest alpha damage of all heavies in the game (not counting HE shells)
 +
 +- For such a huge alpha, the gun handling, accuracy and DPM are surprisingly decent
 +
 +- Very large caliber (152 mm); can overmatch a lot stuff such as the lower side of the Object 257
 +
 +- Strong HE shells with good penetration (90 mm)
 +
 - 4th largest HP pool of all tanks in the game (2600) - 4th largest HP pool of all tanks in the game (2600)
  
?- Turret frontal arc is extremely strong, and are able to bounce almost every shots even when not hulldown.+- Frontal turret armor is extremely strong, and is able to bounce almost every shots even when not hulldown
  
?- Excellent gun elevation and depression (24/8 degrees respectively), furthering enchancing its hulldown capabilities.+- Excellent upper glacis armor
  
?- High alpha gun with decent penetration and handling+- Good gun elevation and depression (24/8 degrees respectively), furthering enhancing its hulldown capabilities
  
?- Fairly sturdy upper frontal hull. 
  
 |InTheGame_cons=  |InTheGame_cons=
?- Sluggish mobility and lackluster p/w ratio; struggle on hills.+- Sluggish mobility and lackluster p/w ratio; struggle on hills
 + 
 +- Mediocre penetration on it's AP shells (250) and poor penetration on it's HEAT shells (317).
 + 
 +- While the DPM is decent, the reload time is still long so missing or bouncing can hurt
  
?- Long reload time and mediocre accuracy.+- Long aim time
  
?- '''Abysmal''' shell velocity, will had a problem shooting at fast or long range targets.+- Very weak lower plate armor; driver's hatch is a weakspot
  
?- Side and rear armor is fairly weak, lower plate can be easily penetrated.+- Weak side armor and turret ring weakspots makes sidescraping hard to pull off effectively
  
?- Not suitable for sidescraping due to weak and flat side armor.+- Ammorack is prone to damage
  
 |InTheGame_performance=  |InTheGame_performance=

Revision as of 20:40, 9 September 2018










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Missing Content:

  • Gallery
  • Player Opinion: Performance
  • Player Opinion: Equipment
  • History
  • Historical Gallery

































































60TP Lewandowskiego

AnnoPl15_60TP_Lewandowskiego.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
26002600 HP Hit Points
60.13/65Expression error: Unexpected < operator./65 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
780780 hp Engine Power
35/14 km/h Speed Limit
2424 deg/s Traverse
12.97Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
160/100/90 mm Hull Armor
260/150/100260/150/100 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1620/6400/1370




















1620/6400/1370
Shell Cost
750/750/950750/750/950 HP Damage
250/317/90250/317/90 mm Penetration



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3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.



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3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2926
50% Crew: 2365.5
75% Crew: 2707.5
100% Crew: 3049.5
100% Crew
Vents: 3116
Rammer: 3391.5
Both: 3467.5
Both and BiA: 3543.5
Both and Max Crew %: 3695.5

Advantageous Damage Per Minute
First-shot DPM: 3876
50% Crew: 3315.5
75% Crew: 3657.5
100% Crew: 3999.5
100% Crew
Rammer: 4341.5
Vents: 4066
Both: 4417.5
Both and BiA: 4493.5
Both and Max Crew %: 4645.5

See here, here, or here for more information.






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2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2926
50% Crew: 2365.5
75% Crew: 2707.5
100% Crew: 3049.5
100% Crew
Vents: 3116
Rammer: 3391.5
Both: 3467.5
Both and BiA: 3543.5
Both and Max Crew %: 3695.5

Advantageous Damage Per Minute
First-shot DPM: 3876
50% Crew: 3315.5
75% Crew: 3657.5
100% Crew: 3999.5
100% Crew
Rammer: 4341.5
Vents: 4066
Both: 4417.5
Both and BiA: 4493.5
Both and Max Crew %: 4645.5

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment


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3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
60TP Lewandowskiego


X

AnnoPl15_60TP_Lewandowskiego.png

6100000

The 60TP Lewandowskiego is a Polish tier 10 heavy tank.

A project for a heavy tank developed in 1956 by Richard Lewandowski who was a cadet at the Military Technical Academy of Warsaw. The tank was supposed to weigh 60 tons and feature 200 mm armor. Development was discontinued at the drafting stage.

The 60TP Lewandowskiego marks the end of its Polish heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

X 152 mm J 2 250/317/90 750/750/950 3.08 0.38 3 4370 340000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

X 60TP Lewandowskiego 260/150/100 24 390 14000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

X MT-50TM 780 15 2100 130000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

X 60TP Lewandowskiego 65 24 B/2 12000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

X R-113 730 110 52000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Bread with Smalec Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Extremely high alpha damage - tied with the E 100 and VK 72.01 K for having the highest alpha damage of all heavies in the game (not counting HE shells)

- For such a huge alpha, the gun handling, accuracy and DPM are surprisingly decent

- Very large caliber (152 mm); can overmatch a lot stuff such as the lower side of the Object 257

- Strong HE shells with good penetration (90 mm)

- 4th largest HP pool of all tanks in the game (2600)

- Frontal turret armor is extremely strong, and is able to bounce almost every shots even when not hulldown

- Excellent upper glacis armor

- Good gun elevation and depression (24/8 degrees respectively), furthering enhancing its hulldown capabilities


Cons:

- Sluggish mobility and lackluster p/w ratio; struggle on hills

- Mediocre penetration on it's AP shells (250) and poor penetration on it's HEAT shells (317).

- While the DPM is decent, the reload time is still long so missing or bouncing can hurt

- Long aim time

- Very weak lower plate armor; driver's hatch is a weakspot

- Weak side armor and turret ring weakspots makes sidescraping hard to pull off effectively

- Ammorack is prone to damage


Gallery

History for this tank not found


Poland
Light Tanks I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
Medium Tanks V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 VIIICS-53 IXCS-59 XCS-63
Heavy Tanks VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego


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