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Pz.Kpfw. III Ausf. J

Pz.Kpfw. III Ausf. J

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Revision as of 17:33, 7 June 2013Revision as of 17:36, 7 June 2013
Line 19:Line 19:
 Once you purchase the Pz.Kpfw. III, you realize it can be played similar to the parent Pz.Kpfw. III Ausf. A, with the addition of better frontal armor. Its speed rivals many scout tanks, and thanks to its frontal armor it can prove more than a match for many of the lower tier tanks head on. With the addition of better guns than the Ausf. A, you'd find yourself the most mobile and possibly the best flanking/scouting tank at your tier. Once you purchase the Pz.Kpfw. III, you realize it can be played similar to the parent Pz.Kpfw. III Ausf. A, with the addition of better frontal armor. Its speed rivals many scout tanks, and thanks to its frontal armor it can prove more than a match for many of the lower tier tanks head on. With the addition of better guns than the Ausf. A, you'd find yourself the most mobile and possibly the best flanking/scouting tank at your tier.
  
?However, the Pz.Kpfw. III suffers suffers from very weak side armor and its frontal armor isn't sloped, which makes it useless against the bigger guns of higher tier tanks and tank destroyers. Its selection of gun modules, while suited for combat against light tanks, cannot penetrate any tanks above the tier IV level and has great difficulty damaging a Matilda (unless using HE shells). Therefore, it is recommended that the Pz.Kpfw. III should be played as a scout tank with heavier frontal armor. Don't try to out-duel other tanks. Instead, support the team's heavy tanks or scout ahead of them and use your superior speed to avoid damage. The Pz.Kpfw. III is also a great interceptor, it can destroy enemy scouts very effectively with its strong frontal hull and agility.+However, the Pz.Kpfw. III suffers suffers from very weak side armor and its frontal armor isn't sloped, which makes it useless against the bigger guns of higher tier tanks and tank destroyers. Its selection of gun modules, while suited for combat against light tanks, cannot penetrate any tanks above the tier IV level and has great difficulty damaging a Matilda (unless using APCR/HEAT shells). Therefore, it is recommended that the Pz.Kpfw. III should be played as a scout tank with heavier frontal armor. Don't try to out-duel other tanks. Instead, support the team's heavy tanks or scout ahead of them and use your superior speed to avoid damage. The Pz.Kpfw. III is also a great interceptor, it can destroy enemy scouts very effectively with its strong frontal hull and agility.
  
?The best two guns of Pz.Kpfw. III uses are the 7.5 KwK 37 L/24 and the 5 KwK 39 L/ 60. It is recommended that when equipped with the 7.5 cm KwK 37 L/24, it should only use HE rounds, since the AP rounds will have about the same penetration and less damage. A well aimed HE shot can destroy many open-top vehicles such as the Marder II or the SU-76, in a single hit. However, this gun has horrible penetration for its tier and its accuracy isn't so great when you are at top speed. The 5 cm KwK L/60 has much better penetration, but it's damage is marginal. It's better suited for targeting critical areas on a tank such as the track or turret, or if the player has enough accuracy, the viewports and cupola.+The best two guns of Pz.Kpfw. III uses are the 7.5 KwK 37 L/24 and the 5 KwK 39 L/ 60. It is recommended that when equipped with the 7.5 cm KwK 37 L/24, it should only use HE rounds, since the AP rounds will have about the same penetration and less damage. A well aimed HE shot can destroy many open-top vehicles such as the Marder II or the SU-76, in a single hit. However, this gun has horrible penetration for its tier and its accuracy isn't so great when you are at top speed. The 5 cm KwK L/60 has much better penetration, but it's damage is somewhat less. However, it breaches a higher DPM level on average, because it has such an extreme Rate of Fire. It's better suited for targeting critical areas on a tank such as the track or turret, or if the player has enough accuracy, the viewports and cupola.
  
  

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nation | class | tier
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
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]
0  Credits Cost
health Hit Points
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traverse Traverse
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Armament







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Shells




















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Magazine-fed Gun

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Rate of Fire






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Magazine-fed Gun

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Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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Click here for more information.

Magazine-fed Gun

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Magazine-fed Gun

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Theoretical Damage Per Minute
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Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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Click here for more information.

Magazine-fed Gun

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Click here for more information.
Damage Per Minute


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For more details, see Crew


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For more details, see Crew
Accuracy


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For more details, see Crew or Equipment


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For more details, see Crew or Equipment
Aim time
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gunTraverseArc Gun Arc
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General
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For more details, see Skills or Equipment






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For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment


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For more details, see Skills or Equipment
Signal Range
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Despite being a medium tank, it can be considered one of the best scouts in the German tree, rivaling the Luchs. The Pz.Kpfw. III has slightly more maneuverability than the Luchs, potentially more firepower, thicker (but unsloped) armor, and gets placed in more matches against lower tier tanks. Of the guns the Pz.Kpfw. III has to choose from, the howitzer-like 7.5 cm KwK 37 L/24 will provide relatively high HE burst damage and the 5 cm KwK 39 L/60 is a more accurate and higher penetration gun for better damage per minute. Both guns have their place on a fully upgraded Pz.Kpfw. III, it depends on player preference and playstyle. Its agility makes it very effective against other light and medium tanks, but its guns are almost useless against heavy tanks.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

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Compatible Equipment

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Compatible Consumables

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Player Opinion

Pros and Cons

Pros:


  • Very fast and mobile for a medium tank
  • Strong frontal hull armor
  • A match for its tier 4 Soviet and American tanks
  • Rivals many scout tanks, excels at pursuing, catching and annihilating scouts
  • Good tank when at or near the top of the list, considered one of the best choices for Junior Tank Companies


Cons:


  • Weak gun selection, especially against higher tiers
  • Thin turret front armor
  • Armor is not sloped
  • Thin side armor
  • The 7.5 cm gun is more inaccurate than other guns of the same tier. It also has a lower muzzle velocity, making leading targe


Performance

Once you purchase the Pz.Kpfw. III, you realize it can be played similar to the parent Pz.Kpfw. III Ausf. A, with the addition of better frontal armor. Its speed rivals many scout tanks, and thanks to its frontal armor it can prove more than a match for many of the lower tier tanks head on. With the addition of better guns than the Ausf. A, you'd find yourself the most mobile and possibly the best flanking/scouting tank at your tier.

However, the Pz.Kpfw. III suffers suffers from very weak side armor and its frontal armor isn't sloped, which makes it useless against the bigger guns of higher tier tanks and tank destroyers. Its selection of gun modules, while suited for combat against light tanks, cannot penetrate any tanks above the tier IV level and has great difficulty damaging a Matilda (unless using APCR/HEAT shells). Therefore, it is recommended that the Pz.Kpfw. III should be played as a scout tank with heavier frontal armor. Don't try to out-duel other tanks. Instead, support the team's heavy tanks or scout ahead of them and use your superior speed to avoid damage. The Pz.Kpfw. III is also a great interceptor, it can destroy enemy scouts very effectively with its strong frontal hull and agility.

The best two guns of Pz.Kpfw. III uses are the 7.5 KwK 37 L/24 and the 5 KwK 39 L/ 60. It is recommended that when equipped with the 7.5 cm KwK 37 L/24, it should only use HE rounds, since the AP rounds will have about the same penetration and less damage. A well aimed HE shot can destroy many open-top vehicles such as the Marder II or the SU-76, in a single hit. However, this gun has horrible penetration for its tier and its accuracy isn't so great when you are at top speed. The 5 cm KwK L/60 has much better penetration, but it's damage is somewhat less. However, it breaches a higher DPM level on average, because it has such an extreme Rate of Fire. It's better suited for targeting critical areas on a tank such as the track or turret, or if the player has enough accuracy, the viewports and cupola.


Early Research

The Engine should be researched first (in order to fulfil your role as a scouting medium tank), for it will give plenty more acceleration followed by the Tracks, from there, research the turret and the guns, the radio can be costly to research, so save it for last.


Suggested Equipment


Improved Ventilation Class 2Enhanced Gun Laying Drive Coated Optics Additional Grousers Medium Spall Liner "Wet" Ammo Rack Class 1 Enhanced Torsion Bars 3 t Class Binocular Telescope 


Gallery

Historical Info

PzKpfw III Ausf M, display at Deutsches Panzermuseum

Following specifications laid down by Heinz Guderian in 1934, the Army Weapons Department drew up plans for a medium tank with a maximum weight of 24,000 kg and a top speed of 35 kilometers per hour (21.75 mph). It was intended to be the main tank of the German Panzer divisions, capable of engaging and destroying opposing tank forces. Daimler-Benz, Krupp, MAN, and Rheinmetall all produced prototypes. Testing of the prototypes took place in 1936 and 1937, leading to the Daimler-Benz design being chosen for production. The first model of the Panzer III, the Ausf A, came off the assembly line in May 1937, while mass production of the Ausf F version began in 1939. Much of the early development work on the Panzer III was a quest for a suitable suspension. Several varieties of leaf-spring suspensions were tried on Ausf A through Ausf D before the torsion-bar suspension of the Ausf E was standardized. The Panzer III, along with the Soviet KV heavy tank, was one of the first tanks to use this suspension design.

A distinct feature of the Panzer III was its three-man turret. This meant the commander was not distracted by the loader's or gunner's tasks and could fully concentrate on maintaining situational awareness. Other tanks of the time did not have this capability, providing the Panzer III with a potential combat advantage.
PzKpfw III Panzerbefehlswagen (command tank) III Ausf E or F somewhere in Greece 1940. Fitted with a 37 mm gun and two coaxial machine guns
For example, the Somua S-35 had a one-man turret crew, while the original Soviet T-34 featured a two-man turret. Also, the Panzer III, as opposed to the Pz.Kpfw. IV, had no turret basket, merely a foot rest platform for the gunner.

The Panzer III was intended as the primary battle tank of the German forces. However, when it initially met KV and T-34 tanks, it proved to be inferior in both armor and gun power. To meet the growing need to counter these tanks, the Panzer III was up-gunned with a longer and more powerful 50-millimeter cannon and received more armor, although this failed to effectively address the problem caused by the KV tanks. As a result, production of self-propelled guns, as well as the up-gunning of the Panzer IV, was initiated.

In 1942, the final version of the Panzer III, the Ausf N, was created with a 75-millimeter KwK 37 L/24 cannon: a low-velocity gun designed for anti-infantry and close-support work. For defensive purposes, the Ausf N was equipped with HEAT ammunition that could penetrate 70 to 100 millimeters of armor, but these were strictly used for self-defense as this variant of the tank was not intended for an anti-tank role.

Starting with the Ausf E, from December 1938 through February 1943, a total of 4958 tanks and 321 commander's vehicles were produced.

Armour and Mobility

PzKpfw III AUSF-N

The Panzer III Ausf A through C had 15 millimeters of homogeneous steel armor on all sides with 10 millimeters on the top and 5 millimeters on the bottom. This was quickly determined to be insufficient, and was upgraded to 30 millimeters on the front, sides, and rear in the Ausf D, E, F, and G models, with the H model having a second 30-millimeter layer of face-hardened steel applied to the front and rear hull. The Ausf J model had a solid 50-millimeter (1.97 in) plate on the front and rear, while the Ausf J¹, L, and M models had an additional layer of 20 millimeters (0.79 in) of armor on the front hull and turret. This additional frontal armor gave the Panzer III frontal protection from most British and Soviet anti-tank guns at all but close ranges. The sides were still vulnerable to many enemy weapons, including anti-tank rifles at close ranges.

The Panzer III Ausf A through C were powered by a 250 horsepower (183.87 kW) 12-cylinder Maybach HL 108 TR engine, giving a top speed of 32 kilometers per hour (19.88 mph), and a range of 150 kilometers (93.21 mi). All later models were powered by the 300 horsepower (220.65 kW) 12-cylinder Maybach HL 120 TRM engine. Top speed varied, depending on the transmission and weight, but was around 40 kilometers per-hour. The range was generally around 155 kilometers.

Firepower

PzKpfw III Ausf M somewhere in southern USSR 1943. Note the armor skirts on the sides and turret.

The Panzer III was intended to fight other tanks: in the initial design stage, a 50-millimeter cannon was specified. However, the infantry at the time were being equipped with the 37-millimeter PaK 36, and it was thought that in the interest of standardization, the tanks should carry the same armament. As a compromise, the turret ring was made large enough to accommodate a 50-millimeter cannon, should a future upgrade be required. This single decision would later assure the Panzer III a prolonged life in the German army. The Ausf A to early Ausf F were equipped with a 3.7 cm KwK 36 L/46.5, which proved adequate during the campaigns of 1939 and 1940. The later Ausf F to Ausf J were upgraded with the 5 cm KwK 38 L/42, and the Ausf J to M with the longer 5 cm KwK 39 L/60 cannon in response to increasingly better armed and armored opponents.

By 1942, the Panzer IV was becoming Germany's main medium tank because of its better upgrade potential. The Panzer III remained in production as a close support vehicle. The Ausf N model mounted a low-velocity 7.5 cm KwK 37 L/24 cannon, the same used by the early Panzer IV Ausf A to F models. These guns had originally been fitted to older Panzer IV Ausf A to F1 models, and had been placed into storage when those tanks had also been up-armed to longer versions of the 75mm gun.

All early models up to and including the Ausf F had two 7.92 mm MG 34 machine guns mounted coaxially with the main gun, and a similar weapon in a hull mount. Models from the Ausf G and later had a single coaxial MG34 and the hull MG34.

Combat history

PzKpfw III Ausf G(tp) during the North African campaign.jpg

The Panzer III was extensively used in the campaigns against Poland, France, the Soviet Union, and in North Africa, while a handful were still in use in Normandy and at Arnhem in 1944. In the Polish and French campaigns, the Panzer III formed a small part of the German armored forces. Only a few hundred Ausf A through Fs were available in these campaigns: most armed with the 37-millimeter gun. They were the best medium tanks available to the Germans and outclassed most of their opponents, such as the Polish 7TP and French R-35 and H-35 light tanks.

PzKpfw III Ausf G captured by the British in North Africa (1941).jpg

Prior to the invasion of the Soviet Union, the Panzer III was numerically the most important German tank. At this time, the majority of the available tanks had the 50 millimeter KwK 38 L/42 cannon, which also equipped the majority of the tanks in North Africa. Initially, the Panzer IIIs were outclassed and outnumbered by Soviet T-34 and KV tanks. However, the most numerous Soviet tanks were the T-26 and BT tanks. This, along with superior German tactical skill, crew training, and the good ergonomics of the Panzer III, contributed to an approximate 6:1 favorable kill-ratio for German tanks of all types in 1941.

With the appearance of T-34 and KV tanks, re-arming the Panzer III with a longer, more powerful 50-millimeter cannon was prioritized. The T-34 was generally invulnerable in frontal engagements against the Panzer III until the 50 mm KwK 39 L/60 gun was introduced on the Panzer III Ausf J¹ in the spring of 1942. This cannon could penetrate the T-34 frontally at ranges under 500 metres. Against the KV, it was a threat if armed with special high-velocity tungsten rounds. In addition, in 1943 the Ausf L version began the use of spaced armour skirts around the turret and on the hull sides to counter anti-tank rifles. However, due to the introduction of the up-gunned and up-armoured Panzer IV, the Panzer III was relegated to secondary roles after the Battle of Kursk and replaced as the main German medium tank by the Panzer IV and the Pz.Kpfw. V Panther.

The Panzer III chassis was the basis for the turretless StuG III assault gun, one of the most successful self-propelled guns of the war, and the single most-produced German armored fighting vehicle design of World War II.

By the end of the war, the Panzer III had almost no frontline use and many had been returned to the factories for conversion into StuG assault guns, which were in high demand due to the defensive warfare style adopted by the German Army.


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