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Pz.Kpfw. III/IV

Pz.Kpfw. III/IV

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Revision as of 09:08, 23 March 2013Revision as of 09:11, 23 March 2013
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 The most notable issue of PzKpwf III/IV however is its gun. It's accurate, it has semi-good penetration, but it has a considerably lower rate of fire than its tier 5 counterparts. For instance, [[KV-1]] has an 85mm gun that sports both more penetration and more damage with a similar rate of fire and accuracy. However if you utilize your assets right, you will still come out on top of duels with those who are lucky enough to have guns with more kick. Just peek around corners with angled armor, and when it is safe to do so, get up close and personal and force them to rotate helplessly in place. The most notable issue of PzKpwf III/IV however is its gun. It's accurate, it has semi-good penetration, but it has a considerably lower rate of fire than its tier 5 counterparts. For instance, [[KV-1]] has an 85mm gun that sports both more penetration and more damage with a similar rate of fire and accuracy. However if you utilize your assets right, you will still come out on top of duels with those who are lucky enough to have guns with more kick. Just peek around corners with angled armor, and when it is safe to do so, get up close and personal and force them to rotate helplessly in place.
 +
 +Also, be aware that the upgraded gun has marginal amounts of penetration and accuracy over the stock gun, and isn't necessarily the first choice for research. It is advised to go for the engine before anything else, and suspension might also be needed for this. Additionally, the turret gives you a good bit of health, so this will increase your overall survivability and will also probably be more useful than going straight for the gun.
  
 |InTheGame_research= |InTheGame_research=
 * Upon purchasing this tank, you should immediately install the Maybach HL 120 TRM engine and upgrade the radio to at least the FuG 7. * Upon purchasing this tank, you should immediately install the Maybach HL 120 TRM engine and upgrade the radio to at least the FuG 7.
?* Next you may want to upgrade to the 7.5 cm KwK 40 L/48 gun. 
 * Getting the Maybach HL 157 P is very important for this tank. * Getting the Maybach HL 157 P is very important for this tank.
 * Now you have the horsepower to upgrade to the second turret. * Now you have the horsepower to upgrade to the second turret.
 +* Next you may want to upgrade to the 7.5 cm KwK 40 L/48 gun.
 * The faster traverse speed from the upgraded suspension is important for this tank. * The faster traverse speed from the upgraded suspension is important for this tank.
 * With the high speed of this tank, you may be called upon to scout, so you'll want the FuG 12 if you don't have it by now. * With the high speed of this tank, you may be called upon to scout, so you'll want the FuG 12 if you don't have it by now.

Revision as of 09:11, 23 March 2013











































































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nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
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Crew
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Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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Armor
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Armament







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Shells




















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Shell Cost
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Magazine-fed Gun

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Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
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75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
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Click here for more information.



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Magazine-fed Gun

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Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
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75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
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Click here for more information.
Rate of Fire






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Magazine-fed Gun

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Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:pziii_iv::stock|damage2 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:pziii_iv::stock|damage3 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:pziii_iv::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:pziii_iv::top|damage2 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:pziii_iv::top|damage3 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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For more details, see Crew
Accuracy


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For more details, see Crew or Equipment


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With BiA: Expression error: Unexpected < operator. s
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With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:pziii_iv::stock|turrettraverseUnable to match configuration for query: turret:pziii_iv::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:pziii_iv::top|depression°/+Unable to match configuration for query: gun:pziii_iv::top|elevation° Elevation Arc
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General
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With 100% Crew: Expression error: Unexpected < operator. m
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With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






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With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



The <value_unset_error> is a [[|]] tier .

<value_unset_error>

Fast, agile and properly armored - PzKpfw III/IV can stand its ground really well unless you happen to be bottom of the food chain. While you do have sub-average gun in regards to damage, most inexperienced players will bounce their shots off your front, while you get to pick at them with your very accurate 75mm gun from the position you've taken, before anyone else could get a look at you. It is a remarkable vehicle, but can't be relied upon to win a tier 5 match all by itself.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Speed, acceleration, maneuverability
  • Excellent turret traverse
  • Very good sloped front and good sloped side armor
  • Accuracy
  • Can use Additional Grousers (equipment)


Cons:


  • Low rate of fire
  • Low damage per minute
  • Poor view range
  • Very poor gun depression
  • Weak turret armor


Performance

The PzKpfw III/IV is somewhat unique tier 5 tank. It's primarily a flanker, combining high mobility, good acceleration, agility, and a fairly powerful hull armor at the price of its gun. When first played with all modules stock you may be disappointed by its sloppy movement as it's a far cry from your PzKpfw III, but with a fully developed engine you will be able to outrun almost all non-scout tanks you will face. This can and should be used to position yourself in the best spot possible, usually on your enemies' flanks. However do not get tricked by its high speed, because it is not another paper-like medium. The PzKpfw III/IV can bunker down behind obstacles such as buildings, small rises in terrain, boulders or other heavy tanks, while poking out every few seconds to take a shot at your enemy. Although the 60mm of frontal armor does not appear adequate compared to your 70mm on the PzKpfw III, the sloped armor gives the tank a very high survivability value. It is not unusual for your enemy to bounce every fifth shot off your front. If you can add your own angling into the mix, you can easily get a Steel Wall achievement. With the upgraded turret and suspension however, the III/IV can turn circles around enemy tanks and whittle down their health, although doing this alone is not exactly a good idea.

The most notable issue of PzKpwf III/IV however is its gun. It's accurate, it has semi-good penetration, but it has a considerably lower rate of fire than its tier 5 counterparts. For instance, KV-1 has an 85mm gun that sports both more penetration and more damage with a similar rate of fire and accuracy. However if you utilize your assets right, you will still come out on top of duels with those who are lucky enough to have guns with more kick. Just peek around corners with angled armor, and when it is safe to do so, get up close and personal and force them to rotate helplessly in place.

Also, be aware that the upgraded gun has marginal amounts of penetration and accuracy over the stock gun, and isn't necessarily the first choice for research. It is advised to go for the engine before anything else, and suspension might also be needed for this. Additionally, the turret gives you a good bit of health, so this will increase your overall survivability and will also probably be more useful than going straight for the gun.


Early Research

  • Upon purchasing this tank, you should immediately install the Maybach HL 120 TRM engine and upgrade the radio to at least the FuG 7.
  • Getting the Maybach HL 157 P is very important for this tank.
  • Now you have the horsepower to upgrade to the second turret.
  • Next you may want to upgrade to the 7.5 cm KwK 40 L/48 gun.
  • The faster traverse speed from the upgraded suspension is important for this tank.
  • With the high speed of this tank, you may be called upon to scout, so you'll want the FuG 12 if you don't have it by now.


Suggested Equipment


Improved VentilationTank Gun Rammer Additional Grousers Enhanced Suspension Toolbox 


Gallery

Historical Info

The PzKpfw III/IV represents an attempt to integrate the development of the PzKpfw III and PzKpfw IV vehicles. Only blueprints were developed.

At its meeting on January 4, 1944, Pantserkomissiya approved the specification of the tank, a combination of Pz.Kpfw. III and Pz.Kpfw. IV chassis leichte Panzer Jaeger (later renamed the Panzer IV lang (E)). As the engine had passed the test of time and war, the Maybach HL-120TRM was chosen and connected to the transmission SSG-77. The driving wheels of the Pz.Kpfw. III were used and reinforced output shafts were added. The chassis consisted of six rollers 660 mm in diameter on the board, semi-detached on the leaf springs in pairs. New symmetrical tracks 540 mm wide with a central ridge were chosen. Sloth - from the tank Pz.Kpfw. IV, but strengthened and expanded. Plans were to increase cruising range by placing an additional 300 liter fuel tank in the engine compartment.

The front part of the body was redesigned. The top 60 mm thick armored plates got an inclination of 60 degrees to the vertical, the bottom plates were 60 mm thick, with an inclination of 45 degrees to the vertical. The turret was a slightly modified version of the one one used on the Pz.Kpfw. IV Ausf. J. The construction of the turret excluded rotary electrical contacts at the base, opting instead to use a flexible electrical cable. This limited the traverse angle of the turret to 270 degrees right and left of the longitudinal axis. Ammunition was increased to one hundred rounds of 75mm cannon and up to 3,150 rounds of machine-gun rounds.

In March 1944 Wa Pruef 6 signed a contract to build three experimental tanks Pz.Kpfw. IV auf Einheitsfahrgesyell. In June 1944 it was decided to launch full production at Krupp-Gruzonverk, but on July 12, 1944, the Krupp firm was informed about the cancellation of the Pz.Kpfw. III / Pz.Kpfw. IV program.


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