Pz.Kpfw. III/IV
Revision as of 21:19, 22 September 2013 | Revision as of 11:52, 29 September 2013 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | * Great acceleration | + | * Great acceleration and top speed | |
? | + | * Very good maneuverability and turret traverse | ||
? | * Very good maneuverability | + | * Good and sloped frontal armor | |
? | + | |||
? | + | |||
? | * | + | ||
* Accurate gun | * Accurate gun | |||
? | * Can use Additional Grousers (equipment) | + | * Decent penetration | |
+ | * Can use [[Additional Grousers]] (but this is the most useless equipment for this tank) | |||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Low rate of fire | + | * Low rate of fire, low damage per minute | |
? | + | |||
* Poor view range | * Poor view range | |||
? | * Poor gun depression | + | * Poor gun depression | |
? | * Weak turret armor | + | * Weak turret armor | |
|InTheGame_performance= | |InTheGame_performance= |
Revision as of 11:52, 29 September 2013
<value_unset_error>
Mouse over "
[Client Values; Actual values in
0 Cost |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
/ km/h Speed Limit |
traverse Traverse |
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NoNo Pivot |
// mm Hull Armor |
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0/0/0
0/0/0 Shell Cost |
//Unable to match configuration for query: gun:pziii_iv::top|damage1/Unable to match configuration for query: gun:pziii_iv::top|damage2/Unable to match configuration for query: gun:pziii_iv::top|damage3 HP Damage |
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r/m ▲
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Magazine-fed Gun
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Magazine-fed Gun
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0° Gun Arc |
-°/+°-Unable to match configuration for query: gun:pziii_iv::top|depression°/+Unable to match configuration for query: gun:pziii_iv::top|elevation° Elevation Arc |
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m ▲
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m ▲
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0
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Fast, agile and properly armored, the Pz.Kpfw. III/IV can stand its ground really well unless you happen to be bottom of the food chain. While you do have sub-average gun in regards to damage, most inexperienced players will bounce their shots off your front, while you get to pick at them with your very accurate 75mm gun from the position you've taken, before anyone else could get a look at you. It is a remarkable vehicle, but can't be relied upon to win a tier 5 match all by itself.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Great acceleration and top speed
- Very good maneuverability and turret traverse
- Good and sloped frontal armor
- Accurate gun
- Decent penetration
Cons:
- Low rate of fire, low damage per minute
- Poor view range
- Poor gun depression
- Weak turret armor
Performance
The Pz.Kpfw. III/IV is somewhat unique tier 5 tank. It's primarily a flanker, combining high mobility, good acceleration, agility, and fairly powerful hull armor at the price of its gun. When first played with all modules stock you may be disappointed by its sloppy movement as it's a far cry from your Pz.Kpfw. III, but with a fully developed engine you will be able to outrun almost all non-scout tanks you will face. This can and should be used to position yourself in the best spot possible, usually on your enemies' flanks. However do not get tricked by its high speed, because it is not another paper-like medium. The PzKpfw III/IV can bunker down behind obstacles such as buildings, small rises in terrain, boulders or other heavy tanks, while poking out every few seconds to take a shot at your enemy. Although the 60mm of frontal armor does not appear adequate compared to your 70mm on the PzKpfw III, the sloped armor gives the tank a very high survivability value. It is not unusual for your enemy to bounce every fifth shot off your front. If you can add your own angling into the mix, you can easily get a Steel Wall achievement. With the upgraded turret and suspension however, the III/IV can turn circles around enemy tanks and whittle down their health, although doing this alone is not exactly a good idea.
The most notable issue of Pz.Kpwf. III/IV however is its gun. It's accurate, but it has a considerably lower rate of fire and below average penetration compared to its tier 5 counterparts. For instance, KV-1 has an 85mm gun that sports both more penetration and more damage with a similar rate of fire and accuracy. A better example is the M4 Sherman, which players normally mount with a 105mm howitzer. It's still got better damage output even with slower reload and does more critical damage. However if you utilize your assets right, you will still come out on top of duels with those who are lucky enough to have guns with more kick. Just peek around corners with angled armor, and when it is safe to do so, get up close and personal and force them to rotate helplessly in place.
Also, be aware that the upgraded gun has marginal amounts of penetration and accuracy over the stock gun, and isn't necessarily the first choice for research. It is advised to go for the engine before anything else, and suspension might also be needed for this. Additionally, the turret gives you a good bit of health, so this will increase your overall survivability and will also probably be more useful than going straight for the gun.
Early Research
- Upon purchasing this tank, you should immediately install the Maybach HL 120 TRM engine and upgrade the radio to at least the FuG 7.
- Getting the Maybach HL 157 P is very important for this tank.
- Now you have the horsepower to upgrade to the second turret.
- Next you may want to upgrade to the 7.5 cm KwK 40 L/48 gun.
- The faster traverse speed from the upgraded suspension is important for this tank.
- With the high speed of this tank, you may be called upon to scout, so you'll want the FuG 12 if you don't have it by now.
Suggested Equipment
Gallery
Historical Info
On September 14, 1941, Chief of Stab Rüstung 11a approved the specification of the tank, a combination of Pz.Kpfw. III and Pz.Kpfw. IV chassis leichte Panzer Jaeger (later renamed the Panzer IV lang (E)). As the engine had passed the test of time and war, the Maybach HL-120TRM was chosen and connected to the transmission SSG-77. The driving wheels of the Pz.Kpfw. III were used and reinforced output shafts were added. The chassis consisted of six rollers 660 mm in diameter on the board, semi-detached on the leaf springs in pairs. New symmetrical tracks 540 mm wide with a central ridge were chosen. Sloth - from the tank Pz.Kpfw. IV, but strengthened and expanded. Plans were to increase cruising range by placing an additional 300 liter fuel tank in the engine compartment.
The front part of the body was redesigned. The top 60 mm thick armored plates got an inclination of 60 degrees to the vertical, the bottom plates were 60 mm thick, with an inclination of 45 degrees to the vertical. The turret was a slightly modified version of the one one used on the Pz.Kpfw. IV Ausf. J. The construction of the turret excluded rotary electrical contacts at the base, opting instead to use a flexible electrical cable. This limited the traverse angle of the turret to 270 degrees right and left of the longitudinal axis. Ammunition was increased to one hundred rounds of 75mm cannon and up to 3,150 rounds of machine-gun rounds.
In March 1944 Wa Pruef 6 signed a contract to build three experimental tanks Pz.Kpfw. IV auf Einheitsfahrgesyell. In June 1944 it was decided to launch full production at Krupp-Gruzonverk, but on July 12, 1944, the Krupp firm was informed about the cancellation of the Pz.Kpfw. III / Pz.Kpfw. IV program.
Historical Gallery
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