Pz.Kpfw. I Ausf. C
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traverse Traverse |
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0/0/0 Shell Cost |
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The Pz.Kpfw. I Ausf. C became very popular quickly after its release in-game, and with good reason.
It is extremely fast (highest top speed in the game) and highly maneuverable, rivaling even the Soviet T-50-2. It sports sloped 30mm armor on its front and is relatively well-armored for its tier. Lower-tier tanks and machine guns will have difficulty penetrating its armor and an even harder time hitting one at full speed. Its top gun, the 7.92 mm Mauser, is a rapid-firing machine gun that holds 5 8-round bursts in its drum, meaning it fires 40 rapid shots before reloading with a good ~350 damage potential. Despite its relatively low penetration, the 7.92 mm gun can easily take out full-health tier 2-3 tanks within seconds with shots to spare. The Pz.Kpfw I Ausf. C also has great gun elevation arc angles which assist with using cover and firing on the move. The formidable burst damage potential and high maneuverability make this tank one of the best flankers and run-and-gun drive-by vehicles; it's great for its tier and a fun tank to play.
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Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Extreme top speed
- Absurd rate of fire
- Very high burst damage with the 7.92 (5 clips of 8 shots each for a total of 40 shots totaling ~320 damage)
- Ability to pivot in place
- Small size; good for staying hidden and dodging enemy fire
Cons:
- Acceleration is lacking
- Poor penetration
- Prone to drifting (which is cool but results in lost speed and control)
- Driver is knocked-out easily
- Very expensive gold ammo (16,000 credits per belt)
Performance
At its tier, it is best played as an aggressive flanker. All but the strongest vehicles will be quickly destroyed by its 7.92 mm Mauser machine-gun, especially if shot from behind or in the side. The high damage-potential and high maneuverability (turning speed and such) allow the Pz.Kpfw I Ausf. C to "carousel" enemies, that is, quickly drive past or around an enemy and unload into their weak sides and rear while forcing them to turn their turret and hull in an attempt to keep-up. This technique disorients unexpectant enemies while making its victim vulnerable to you and your teammates who may be right behind you, however this trick requires high speed and works best on slow enemy tanks and tank-destroyers. Find opportunities to flank, charge in, unload your the 40 bullets and run to reload. Rinse and repeat.
The Pz.Kpfw I Ausf.C offers a choice between two guns, the same 2cm L/112 that you might know from the PzII or a unique gun, the Mauser. They have similar stats : same accuracy, neighboring damage and penetration. Technically, the L/112 is more reliable due to its slightly better penetration and a faster clip reload, but the Mauser's sheer damage potential and huge burst length make it incredibly deadly in flanking maneuvers and a generally preferred choice.
When in higher tier battles, typically Tier V, penetrating enemy tanks becomes extremely hard. Almost all tier 4s and 5s are invulnerable to your gun, even from behind. Thus, it is ill-advised to engage enemies head on. It is more effective to scout enemies for your team and to attack SPGs when the opportunity presents itself (when the enemy is distracted and away from their base!) As a scout (especially with Binoculars or Coated Optics) or arty-hunter, this tank becomes very valuable to its team. Furthermore, its powerful radio enables it to effectively scout. As with any tank, being the underdog tier-wise is extremely dangerous and care must be taken to avoid all enemy fire, Your 30 mm armor is not at all effective against tier 4 and 5 vehicles.
Overall, with a fun and high-damage potential gun and being fast and highly maneuverable, this tank will surely be a keeper for light tanks aficionados.
Early Research
- The FuG 7 Radio carries over from the Pz.Kpfw. I. Mount it immediately.
- First, research the 2 cm Flak 38 L/112 Gun if you do not already have it.
- Get the Maybach HL 66 P Engine next, you'll find the speed to come in handy.
- Research the VK 6.02 Suspension so you can equip better modules.
- Now that you have your load limit upgraded, you can research and mount the top turret and the 7.92 E.W. 141
- Finally, research the FuG Spr. A Radio.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Sources and External Links
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