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MT-25

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Revision as of 10:04, 23 August 2016
Created from Tank:MT25
 
Revision as of 21:23, 7 October 2016
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 |InTheGame_performance= |InTheGame_performance=
?The MT-25 can be a very effective scout killer, but such role is very niche thanks to the scout-based matchmaking (which as of 0.9.4 allows it to enter tier 9 matches). It is too big for the most effective passive scouting, however its sheer speed allows for easy active scouting. Just like the [[Tetrarch]], when the MT-25 moves over obstacles (fences, brick walls, etc.) it rapidly decelerates because of the way the suspension is designed, moreover. This tank's mobility is probably the strongest point of the vehicle, try to use it as much as you can. With a powerful engine, high speed limits, and great terrain resistance combined by good traverse speed, this tank outruns almost every opponent it faces.+The MT-25 can be a very effective scout killer, but such role is very niche thanks to the scout-based matchmaking (which as of 0.9.4 allows it to enter tier 9 matches). It is too big for the most effective passive scouting, however its sheer speed allows for easy active scouting. Just like the [[Tetrarch]], when the MT-25 moves over obstacles (fences, brick walls, etc.) it rapidly decelerates because of the way the suspension is designed, moreover. This tank's mobility is probably the strongest point of the vehicle, try to use it as much as you can. With a powerful engine, high speed limits, and great terrain resistance combined by good traverse speed, this tank outruns almost every opponent it faces, and deserves to bear the name of "pocket rocket".
  
 The MT-25's guns are usually considered less outstanding when compared to those of its main opponents (eg [[T37]]). The 57 mm ZiS-4 has high accuracy and shell velocity but lacks both penetration and damage per shot. Also, although rate of fire is high, the gun depression is less than stellar. Try to make the best use of your mobility and DPM by attacking isolated tanks and flanking them with your superior speed. When flanking and shooting the sides of enemies, regular AP is usually enough to do the job. Since accuracy is high, you can try flanking opponents and shooting their sides at longer ranges as well. The MT-25's guns are usually considered less outstanding when compared to those of its main opponents (eg [[T37]]). The 57 mm ZiS-4 has high accuracy and shell velocity but lacks both penetration and damage per shot. Also, although rate of fire is high, the gun depression is less than stellar. Try to make the best use of your mobility and DPM by attacking isolated tanks and flanking them with your superior speed. When flanking and shooting the sides of enemies, regular AP is usually enough to do the job. Since accuracy is high, you can try flanking opponents and shooting their sides at longer ranges as well.

Revision as of 21:23, 7 October 2016











































































MT-25

AnnoR101_MT25.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
880,000  Credits Cost
590590 HP Hit Points
25.06/2626.12/28 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Radio Operator
  4. Driver
  5. Loader
Mobility
600740 hp Engine Power
62/23 km/h Speed Limit
4448 deg/s Traverse
23.9428.33 hp/t Power/Wt Ratio
NoNo Pivot
Armor
45/40/40 mm Hull Armor
45/40/4045/40/40 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















38/2000/24




















80/2400/48
Shell Cost
70/70/85115/110/165 HP Damage
90/130/23125/156/39 mm Penetration



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30 r/m 

Standard Gun

Reload Times
Nominal: 2 s
50% Crew: 2.48 s
75% Crew: 2.16 s
100% Crew: 1.92 s
Rammer: 1.73 s
Vents: 1.88 s
Both: 1.69 s
Both and BiA: 1.65 s
Both and Max Crew %: 1.58 s

See Crew, Consumables, or Equipment for more information.



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.57 s
75% Crew: 4.87 s
100% Crew: 4.31 s
Rammer: 3.88 s
Vents: 4.22 s
Both: 3.79 s
Both and BiA: 3.71 s
Both and Max Crew %: 3.56 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2100

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.4
75% Crew: 1941.8
100% Crew: 2190.3
100% Crew
Vents: 2239.3
Rammer: 2433.9
Both: 2488.5
Both and BiA: 2543.8
Both and Max Crew %: 2653.7

Advantageous Damage Per Minute
First-shot DPM: 2170
50% Crew: 1765.4
75% Crew: 2011.8
100% Crew: 2260.3
100% Crew
Rammer: 2503.9
Vents: 2309.3
Both: 2558.5
Both and BiA: 2613.8
Both and Max Crew %: 2723.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.4
75% Crew: 1941.8
100% Crew: 2190.3
100% Crew
Vents: 2239.3
Rammer: 2433.9
Both: 2488.5
Both and BiA: 2543.8
Both and Max Crew %: 2653.7

Advantageous Damage Per Minute
First-shot DPM: 2170
50% Crew: 1765.4
75% Crew: 2011.8
100% Crew: 2260.3
100% Crew
Rammer: 2503.9
Vents: 2309.3
Both: 2558.5
Both and BiA: 2613.8
Both and Max Crew %: 2723.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (85 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2550
50% Crew: 2058.7
75% Crew: 2357.9
100% Crew: 2659.65
100% Crew
Vents: 2719.15
Rammer: 2955.45
Both: 3021.75
Both and BiA: 3088.9
Both and Max Crew %: 3222.35

Advantageous Damage Per Minute
First-shot DPM: 2635
50% Crew: 2143.7
75% Crew: 2442.9
100% Crew: 2744.65
100% Crew
Rammer: 3040.45
Vents: 2804.15
Both: 3106.75
Both and BiA: 3173.9
Both and Max Crew %: 3307.35

See here, here, or here for more information.






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1532.95

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1532.95
50% Crew: 1237.4
75% Crew: 1416.8
100% Crew: 1598.5
100% Crew
Vents: 1634.15
Rammer: 1775.6
Both: 1815.85
Both and BiA: 1856.1
Both and Max Crew %: 1936.6

Advantageous Damage Per Minute
First-shot DPM: 1647.95
50% Crew: 1352.4
75% Crew: 1531.8
100% Crew: 1713.5
100% Crew
Rammer: 1890.6
Vents: 1749.15
Both: 1930.85
Both and BiA: 1971.1
Both and Max Crew %: 2051.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1466.3
50% Crew: 1183.6
75% Crew: 1355.2
100% Crew: 1529
100% Crew
Vents: 1563.1
Rammer: 1698.4
Both: 1736.9
Both and BiA: 1775.4
Both and Max Crew %: 1852.4

Advantageous Damage Per Minute
First-shot DPM: 1576.3
50% Crew: 1293.6
75% Crew: 1465.2
100% Crew: 1639
100% Crew
Rammer: 1808.4
Vents: 1673.1
Both: 1846.9
Both and BiA: 1885.4
Both and Max Crew %: 1962.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (165 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2199.45
50% Crew: 1775.4
75% Crew: 2032.8
100% Crew: 2293.5
100% Crew
Vents: 2344.65
Rammer: 2547.6
Both: 2605.35
Both and BiA: 2663.1
Both and Max Crew %: 2778.6

Advantageous Damage Per Minute
First-shot DPM: 2364.45
50% Crew: 1940.4
75% Crew: 2197.8
100% Crew: 2458.5
100% Crew
Rammer: 2712.6
Vents: 2509.65
Both: 2770.35
Both and BiA: 2828.1
Both and Max Crew %: 2943.6

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-7°/+25°-5°/+25° Elevation Arc
30070 rounds Ammo Capacity
General
1512 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 423.8 m
With 75% Crew: 485.4 m
With 100% Crew: 547.5 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 788.1 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoR101_MT25.png

880000

The MT-25 is a Soviet tier 6 light tank.

A proposed project of a light wheeled caterpillar vehicle. The draft was completed in February 1943. The most innovative feature was the suspension design. The suspension wheels were interleaved, and power was delivered to all wheels. No prototypes were manufactured.

The MT-25 leads to the LTG.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 76 mm S-54M 125/156/39 115/110/165 13.33 0.42 2.3 1390 49600
V 57 mm ZiS-4M 112/160/29 85/85/95 20 0.36 2.3 740 39200
V 45 mm VT-43M 90/130/23 70/70/85 30 0.36 2 312 32800

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI MT-25 45/40/40 48 360 3250 9900

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII V-16M 740 12 750 39000
VI V-2-10M 600 15 750 28000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V MT-25 26 44 B/2 8000 9000
VI MT-25 reinforced 28 48 B/2 8000 15000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200

Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Cyclone Filter Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very high top speed and exceptional acceleration with top engine; can equip Removed Speed Governor for temporary boost
  • Excellent terrain resistance makes turning good as well
  • Good ramming capabilities due to weight and high speed
  • 57mm has good accuracy and high ROF/DPM, surpassing the T37 in all these areas (as of patch 9.6)


Cons:


  • Below average penetration and alpha damage for all it's guns.
  • Worst view range out of all the tier 6 light tanks
  • Slows down a lot when going over fences or houses due to a "flat" track design, prone to drifting due to high speed
  • Large hull has capabilities to bounce due to angles and thickness, but is bulky and easy to hit if standing still


Performance

The MT-25 can be a very effective scout killer, but such role is very niche thanks to the scout-based matchmaking (which as of 0.9.4 allows it to enter tier 9 matches). It is too big for the most effective passive scouting, however its sheer speed allows for easy active scouting. Just like the Tetrarch, when the MT-25 moves over obstacles (fences, brick walls, etc.) it rapidly decelerates because of the way the suspension is designed, moreover. This tank's mobility is probably the strongest point of the vehicle, try to use it as much as you can. With a powerful engine, high speed limits, and great terrain resistance combined by good traverse speed, this tank outruns almost every opponent it faces, and deserves to bear the name of "pocket rocket".

The MT-25's guns are usually considered less outstanding when compared to those of its main opponents (eg T37). The 57 mm ZiS-4 has high accuracy and shell velocity but lacks both penetration and damage per shot. Also, although rate of fire is high, the gun depression is less than stellar. Try to make the best use of your mobility and DPM by attacking isolated tanks and flanking them with your superior speed. When flanking and shooting the sides of enemies, regular AP is usually enough to do the job. Since accuracy is high, you can try flanking opponents and shooting their sides at longer ranges as well.

Alternatively, if they are in another light tank or a light TD, you can finish them with a ram many times due to quick speed and fairly heavy weight. Early on in the game before you do this, try to do passive scouting or mainly active scouting. Although view range and camo are outclassed, the speed allows you to quickly get to positions or duck from cover to cover before other rival scouts and you can help your team a lot.


Early Research

  • The 57 mm ZiS-4 Gun carries over from the T-34. However, you can't mount it without upgrading the turret. Instead mount the 37 mm automatic SH-37 from the T-46 or the 47mm VT-43.
  • First, research the T-34M mod. 1941 Turret and mount the 57mm.
  • Next, research the V-2-10 Engine, followed by the V-16 Engine. If you're concerned about using the stock engine while grinding the turret, research the first engine before the turret. The last engine should not be missed as it really brings out the supreme mobility of this tank.
  • Now, research the MT-25 reinforced Suspension.
  • Finally, research the R-113 Radio.


Suggested Equipment


Coated Optics Binocular Telescope Camouflage Net Improved Ventilation Class 1Spall Liner 


Gallery

Historical Info

MT-25 drawings

MT-25 was a proposal of a new light tank for the Soviet army. the project itself was not ordered by the army, but it was proposed by a group of engineers as their vision of a new Soviet light tank. MT-25 was not the sole example of the third party proposal concept, as there were some really strange ideas presented to the Soviet goverment (spherical tanks, motorized skis, catapults) but was one of the most reasonable ones. Nevertheless, the tank never left the blueprint stage.


Proposal letter:

"To the Chair of the State Committee of Defense of the Union of Soviet Socialist Republics, I.V. Stalin.

Fulfilling our duty to the Motherland in this period of relentless and heroic struggle of the Soviet people against the German fascist occupants, and protection of our honour, freedom, and independence, we developed blueprints of a new combat vehicle.

During development, we have considered the following factors:

1. High movement speed.

2. Low damage as a result of being hit.

3. Large operational range.

4. Ability to suddenly attack the enemy.


The vehicle we have developed is called MT-25, and is a wheeled vehicle, with every wheel being a drive wheel. If tracks are added, the MT-25 becomes a tracked vehicle. The vehicle's mass is 25 tons. The average speed is 40-45 kph, maximum 100 kph. Since every wheel is a drive wheel, the vehicle is very survivable. Even if half of the wheels are disabled, the vehicle does not stop. When the engine uses a muffler, the vehicle moves silently. Armament: 47 mm gun and 3 machine guns. We ask you to consider our proposal and accept it as a gift in honour of the Red Army's 25th anniversary.

Engineers F.F Gorodkov A.I. Starodubtsev

February 9th, 1943"


Design concept

The turret, when viewed from the side, is a scaled down version of the KV-1 ChTZ turret. The hull is also reminiscent of the KV-1: the "zig-zag" layout (unlike the flat faced T-34, T-50, and IS model 1944), the driver observation device, machine gun, and headlight are all in the same place. From the top, the same engine compartment cover is visible. When you look down on the road wheels, the situation changes. The interleaved road wheels are closer to the Tiger, but in February of 1943, it's highly doubtful that some rank and file engineers have already familiarized themselves with one, as the Red Army only got their hands on a working one in January. The "every wheel is a drive wheel" was something used pretty successfully on the Christie series of tanks, BT-7M being the most popular one in the Soviet army.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

None of the current armaments were ever proposed for the MT-25.
  • The MT-25's only planned armament, a 47 mm gun, is missing.
  • Planned average speed was 40-45 kph, maximum 100 kph.


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD P VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ko:Tank:R101 MT25ja:Tank:R101 MT25