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MS-1

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Revision as of 08:05, 24 March 2016
Haswell:na moved page Tank:MS-1 to Tank:R11 MS-1
Revision as of 15:07, 9 April 2016
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 The MS-1 is a very capable and forgiving tier 1 tank, making it an excellent starter vehicle. Stock, it is slower and weaker than the American and German starter tanks, but it has the thickest armor. The frontal armor is almost twice as thick as the [[T1 Cunningham]]'s (although 18 mm of armor is not going to stop much incoming fire). Against this, the MS-1 has the lowest HP of all the tier 1 tanks, and cannot take too many hits. The MS-1 is a very capable and forgiving tier 1 tank, making it an excellent starter vehicle. Stock, it is slower and weaker than the American and German starter tanks, but it has the thickest armor. The frontal armor is almost twice as thick as the [[T1 Cunningham]]'s (although 18 mm of armor is not going to stop much incoming fire). Against this, the MS-1 has the lowest HP of all the tier 1 tanks, and cannot take too many hits.
  
?The starting gun, the '''37 mm Hotchkiss''', is decent enough against other tier 1 tanks, but is very inaccurate. The '''37 mm B-3''' is a substantial improvement, offering superior penetration, damage, and accuracy when compared with the Hotchkiss gun. The '''45 mm mod. 1932''' is the probably best single-shot weapon available to any tier 1 tank. It has the highest damage and penetration for its tier, effectively penetrating all but the most heavily armored tanks the MS-1 faces. Sniping with this gun can be very effective. The high damage per shot also makes it excellent for taking "snap shots" while playing "peek-a-boom" (moving out of cover, taking a quick shot at close range, then moving into cover again). All the single-shot guns have very long aim times (2.5 seconds), with only the QF 3-pounder on the [[Vickers Medium Mk. I]] having a longer aim time. The MS-1 is not particularly well-suited to the play styles that [[Automatic_Loader#Autocannons|autocannons]] demand, especially since it is one of the slower tier 1 tanks. Despite this, the '''20 mm TNSh''' and '''23 mm VYa''' are still viable if the MS-1 can close the distance between itself and opponents.+The starting gun, the '''37 mm Hotchkiss''', is decent enough against other tier 1 tanks, but is very inaccurate. The '''45 mm mod. 1932''' is the probably best single-shot weapon available to any tier 1 tank. It has the highest damage and penetration for its tier, effectively penetrating all but the most heavily armored tanks the MS-1 faces. Sniping with this gun can be very effective. The high damage per shot also makes it excellent for taking "snap shots" while playing "peek-a-boom" (moving out of cover, taking a quick shot at close range, then moving into cover again). Both of the single-shot guns have very long aim times (2.5 seconds), with only the QF 3-pounder on the [[Vickers Medium Mk. I]] having a longer aim time.
  
 The MS-1 has the lowest horsepower of all the tier 1 tanks, and is one of the slowest for its tier. It is decently maneuverable, with fair hull traverse and excellent turret traverse speeds, but can have trouble climbing steep slopes. Combined with the excellent single-shot guns it can equip, these factors make the MS-1 well-suited to a more careful and deliberate play style, as opposed to the more aggressive play styles of the [[Leichttraktor]] or T1. The MS-1 has the lowest horsepower of all the tier 1 tanks, and is one of the slowest for its tier. It is decently maneuverable, with fair hull traverse and excellent turret traverse speeds, but can have trouble climbing steep slopes. Combined with the excellent single-shot guns it can equip, these factors make the MS-1 well-suited to a more careful and deliberate play style, as opposed to the more aggressive play styles of the [[Leichttraktor]] or T1.
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 |InTheGame_research= |InTheGame_research=
?* The '''37 mm B-3''' is required to unlock the modernized turret, which in turn unlocks the 45 mm mod. 1932 and T-26.+* The 45mm cannon is the only module available for research, so get that.
?* Upgrading to the '''GAZ-M1''' engine is helpful as it is both more powerful and weighs less.+
?* The '''T-18''' suspension provides an increase to the fairly low load limit, and is required to unlock the SU-18.+
?* The '''45 mm mod. 1932''' is required to unlock the [[AT-1]] tank destroyer, and provides the tank with higher penetration than any other tier 1 vehicle.+
?* The '''20 mm TNSh''' and '''23 mm VYa''' autocannons are not required to unlock anything, and are not necessary except to provide the MS-1 with elite status, or if a more aggressive close combat play style is preferred.+
?* The '''AMO-3''' engine does not provide much significant benefits over the GAZ-M1, and can be saved for last. It is required to unlock the [[BT-2]].+
?* The '''71-TK-1''' radio is unlocked automatically on the [[BT-2]], [[T-26]], [[AT-1]], and [[SU-18]] as their stock radios, so researching it on the MS-1 is completely unnecessary if one is planning to unlock any of the aforementioned tanks.+
? +
 |InTheGame_equipment= |InTheGame_equipment=
 Vents, Camouflage Net, GLD, Binocular Telescope Vents, Camouflage Net, GLD, Binocular Telescope

Revision as of 15:07, 9 April 2016











































































MS-1

AnnoR11_MS-1.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
21543 HP Hit Points
4.76/6.52.15/6.5 t Weight Limit
Crew
  1. Commander (Gunner, Radio Operator, Loader)
  2. Driver
Mobility
5555 hp Engine Power
32/8 km/h Speed Limit
4848 deg/s Traverse
11.5525.58 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
16/16/1616/16/16 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















0/400/8




















14/800/14
Shell Cost
30/30/3647/47/62 HP Damage
34/44/1951/88/23 mm Penetration



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.



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20.69 r/m 

Standard Gun

Reload Times
Nominal: 2.9 s
50% Crew: 3.69 s
75% Crew: 3.25 s
100% Crew: 2.9 s
Rammer: 2.61 s
Vents: 2.83 s
Both: 2.55 s
Both and BiA: 2.5 s
Both and Max Crew %: 2.4 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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720

Standard Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 720
50% Crew: 565.8
75% Crew: 642.9
100% Crew: 720
100% Crew
Vents: 736.8
Rammer: 800.1
Both: 818.7
Both and BiA: 834.3
Both and Max Crew %: 870.3

Advantageous Damage Per Minute
First-shot DPM: 750
50% Crew: 595.8
75% Crew: 672.9
100% Crew: 750
100% Crew
Rammer: 830.1
Vents: 766.8
Both: 848.7
Both and BiA: 864.3
Both and Max Crew %: 900.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 720
50% Crew: 565.8
75% Crew: 642.9
100% Crew: 720
100% Crew
Vents: 736.8
Rammer: 800.1
Both: 818.7
Both and BiA: 834.3
Both and Max Crew %: 870.3

Advantageous Damage Per Minute
First-shot DPM: 750
50% Crew: 595.8
75% Crew: 672.9
100% Crew: 750
100% Crew
Rammer: 830.1
Vents: 766.8
Both: 848.7
Both and BiA: 864.3
Both and Max Crew %: 900.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (36 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 864
50% Crew: 678.96
75% Crew: 771.48
100% Crew: 864
100% Crew
Vents: 884.16
Rammer: 960.12
Both: 982.44
Both and BiA: 1001.16
Both and Max Crew %: 1044.36

Advantageous Damage Per Minute
First-shot DPM: 900
50% Crew: 714.96
75% Crew: 807.48
100% Crew: 900
100% Crew
Rammer: 996.12
Vents: 920.16
Both: 1018.44
Both and BiA: 1037.16
Both and Max Crew %: 1080.36

See here, here, or here for more information.






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972.43

Standard Gun

Using Shell Type 1 (47 Damage):


Theoretical Damage Per Minute
Nominal DPM: 972.43
50% Crew: 764.22
75% Crew: 868.09
100% Crew: 972.43
100% Crew
Vents: 994.99
Rammer: 1080.53
Both: 1105.91
Both and BiA: 1127.06
Both and Max Crew %: 1175.47

Advantageous Damage Per Minute
First-shot DPM: 1019.43
50% Crew: 811.22
75% Crew: 915.09
100% Crew: 1019.43
100% Crew
Rammer: 1127.53
Vents: 1041.99
Both: 1152.91
Both and BiA: 1174.06
Both and Max Crew %: 1222.47

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (47 Damage):


Theoretical Damage Per Minute
Nominal DPM: 972.43
50% Crew: 764.22
75% Crew: 868.09
100% Crew: 972.43
100% Crew
Vents: 994.99
Rammer: 1080.53
Both: 1105.91
Both and BiA: 1127.06
Both and Max Crew %: 1175.47

Advantageous Damage Per Minute
First-shot DPM: 1019.43
50% Crew: 811.22
75% Crew: 915.09
100% Crew: 1019.43
100% Crew
Rammer: 1127.53
Vents: 1041.99
Both: 1152.91
Both and BiA: 1174.06
Both and Max Crew %: 1222.47

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (62 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1282.78
50% Crew: 1008.12
75% Crew: 1145.14
100% Crew: 1282.78
100% Crew
Vents: 1312.54
Rammer: 1425.38
Both: 1458.86
Both and BiA: 1486.76
Both and Max Crew %: 1550.62

Advantageous Damage Per Minute
First-shot DPM: 1344.78
50% Crew: 1070.12
75% Crew: 1207.14
100% Crew: 1344.78
100% Crew
Rammer: 1487.38
Vents: 1374.54
Both: 1520.86
Both and BiA: 1548.76
Both and Max Crew %: 1612.62

See here, here, or here for more information.
Damage Per Minute


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0.54 m 

With 50% Crew: 0.687 m
With 75% Crew: 0.605 m
With 100% Crew: 0.54 m
With BiA: 0.528 m
With BiA and Vents: 0.518 m
Maximum possible: 0.496 m

For more details, see Crew


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0.46 m 

With 50% Crew: 0.585 m
With 75% Crew: 0.515 m
With 100% Crew: 0.46 m
With BiA: 0.449 m
With BiA and Vents: 0.441 m
Maximum possible: 0.423 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.182 s
With 75% Crew: 2.8 s
With 100% Crew: 2.5 s
With GLD: 2.273 s
With BiA: 2.443 s
With BiA and Vents: 2.397 s
With both and GLD: 2.179 s
Maximum possible: 2.089 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.182 s
With 75% Crew: 2.8 s
With 100% Crew: 2.5 s
With GLD: 2.273 s
With BiA: 2.443 s
With BiA and Vents: 2.397 s
With both and GLD: 2.179 s
Maximum possible: 2.089 s

For more details, see Crew or Equipment
Aim time
3535 deg/s Turret Traverse
360° Gun Arc
-8°/+25°-8°/+30° Elevation Arc
240125 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


I

AnnoR11_MS-1.png

0

The MS-1 is a Soviet tier 1 light tank.

The first Soviet mass-produced tank with a total of 959 vehicles manufactured from 1928 through 1931.

It is the smallest and lightest of the tier 1 tanks. The vehicle possesses features that make it visually and audibly unique; the MS-1 has external features which resemble a "hat" and "tail", and the engine makes a distinctive "puttering" sound. When equipped with the 45 mm mod. 1932 gun, it has the damage potential to kill any other tier 1 tank in approximately three shots. This damage rate, when combined with the 45 mm gun's penetration (superior to all other weapons found on tier 1 tanks), makes the MS-1 a formidable opponent in tier 1 battles.

The MS-1 leads to the T-60, and the BT-2.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

I 37 mm Hotchkiss 34/44/19 30/30/36 24 0.54 2.5 104 0
II 45 mm mod. 1932 51/88/23 47/47/62 20.69 0.46 2.5 240 2000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I GAZ-M1 55 20 215 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

I T-18 6.5 48 B/2 1200 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

I 71-TK-1 265 50 0

Compatible Equipment

Experimental Optics Wear-Resistant Gun Laying Drive 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good armor (for a tier 1 tank).
  • The 45 mm mod. 1932 gun has the highest penetration value in tier 1, as well as acceptable accuracy and good damage.
  • Decent hull traverse and excellent turret traverse speeds.
  • Small size and good camouflage values, making it easy to hide and difficult to detect and hit.


Cons:


  • Lowest HP of all the tier 1 tanks.
  • Fairly slow.
  • Long aim time.
  • Poor view range.


Performance

The MS-1 is a very capable and forgiving tier 1 tank, making it an excellent starter vehicle. Stock, it is slower and weaker than the American and German starter tanks, but it has the thickest armor. The frontal armor is almost twice as thick as the T1 Cunningham's (although 18 mm of armor is not going to stop much incoming fire). Against this, the MS-1 has the lowest HP of all the tier 1 tanks, and cannot take too many hits.

The starting gun, the 37 mm Hotchkiss, is decent enough against other tier 1 tanks, but is very inaccurate. The 45 mm mod. 1932 is the probably best single-shot weapon available to any tier 1 tank. It has the highest damage and penetration for its tier, effectively penetrating all but the most heavily armored tanks the MS-1 faces. Sniping with this gun can be very effective. The high damage per shot also makes it excellent for taking "snap shots" while playing "peek-a-boom" (moving out of cover, taking a quick shot at close range, then moving into cover again). Both of the single-shot guns have very long aim times (2.5 seconds), with only the QF 3-pounder on the Vickers Medium Mk. I having a longer aim time.

The MS-1 has the lowest horsepower of all the tier 1 tanks, and is one of the slowest for its tier. It is decently maneuverable, with fair hull traverse and excellent turret traverse speeds, but can have trouble climbing steep slopes. Combined with the excellent single-shot guns it can equip, these factors make the MS-1 well-suited to a more careful and deliberate play style, as opposed to the more aggressive play styles of the Leichttraktor or T1.

The MS-1 is also one of the smallest tanks in the game, making it much more difficult to both detect and hit, compared to the other tier 1 tanks. With a Camouflage Net, it is nearly undetectable until it fires.

Please note the Map Restrictions for tier 1 tanks when purchasing a camouflage skin/paint job for the MS-1.

Crew Skills

  • Choosing Camouflage for both crew members as their first skills can turn the MS-1 into a near-invisible tank.
  • The combination of Snap Shot (Commander/Gunner/Radio Operator/Loader) and Smooth Ride (Driver) are other viable options for first skills, allowing the MS-1 to get its shot off faster after coming to a halt.
  • Upon reaching 100% on the first skills, one can drop the commander's skill for Sixth Sense, allowing the tank to be alerted after being detected.
  • Brothers-in-Arms will improve the tank's performance, but requires all crew members to have it at 100% before it works. The bonus to crew skills is particularly noticeable when combined with Improved Ventilation.


Early Research

  • The 45mm cannon is the only module available for research, so get that.


Suggested Equipment


Improved VentilationCamouflage Net Enhanced Gun Laying Drive Binocular Telescope 


Gallery

Historical Info

The MS-1 (Russian: Maliy Soprovozhdeniya-Perviy, "First Small [Vehicle for] Support") was a Soviet light tank designed in the late 1920s. Produced from 1928–31, it was based on the Renault FT-17, with the addition of a vertically sprung suspension. At this point in time, Russia did not have any specific armored warfare divisions or units, so a new special bureau was specifically created and its first specification tender was for a 3 ton, 2-man light tank capable of 7.5 mph (12.1 km/h). It would be protected by 16 mm of armor and equipped with a 37 mm (1.5 in) gun. By early 1925, the total weight had increased to 5 tons.

Development

A "Tank Bureau" was formed in May 1924 for the development of Soviet tanks. A specification was issued for a 3-tonne two-man light tank capable of 12.1 km/h (7.5 mph). It would be protected by 16 mm of armor and equipped with a 37 mm (1.5 in) gun. By 1925 the allowable weight had increased to 5 tonnes.

The tank was designed by Professor V. Zaslavsky at a new Tank Bureau set up under the Central Directorate of Military Industries. The 35-horsepower truck engine (a copy of the Italian FIAT 15 ter) was supplied by the Moscow AMO Factory, and the gun was a modified copy of the French 37 mm Puteaux SA 18 cannon. The sprung suspension which would allow a tank to travel faster over rough ground was the biggest improvement over the Renault. A prototype called the T-16 was tested in June 1927.

The T-16 was deemed a failure, as it had problems with its transmission failing too often and its inability to cross trenches more than 1.5 meters wide. The T-16's maneuverability was only marginally better than that of the Renault. Meanwhile the КБ ОАТ drew up plans for an improved version of the T-16 which was accepted for production in July as the T-18, with the tank additionally noted as an MC-1 ("low maintenance type 1").

It was the first Soviet tank adopted for serial production. 959 vehicles were produced from 1928 through 1931.

Operating History

There are few examples of this tank seeing combat in Red Army service. An experimental company equipped with T-18s took part in defending the Far Eastern Railway against Manchurian forces in 1929. They were removed from service in 1932 and given over to training. Following the German invasion of the Soviet Union a number of MS-1s were given 45 mm (1.8 in) guns and entered service as the T-18M.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:R11 MS-1