KV-4 Kreslavskiy
Revision as of 20:56, 5 October 2016 | Revision as of 04:12, 3 March 2019 | |||
4 intermediate revisions by 4 users not shown | ||||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | *good | + | * Demi-accurate gun with good penetration and shell velocity | |
? | * | + | * Decent at hull-down; has huge thick gun mantlet and 7° gun depression | |
? | * | + | * High ammo capacity | |
+ | * Respectable weight, pretty resistant to ramming | |||
+ | * Can side scrape (preferably on left hand side) | |||
+ | ||||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * | + | * Subpar in all other gun parameters: low DPM, bad movement dispersion and long aim time | |
? | * | + | * Unreliable armor: big cupola and rounded driver compartment are significant weakspots, hull sides also weaker than the KV-4 | |
? | * | + | * Low mobility and agility, resembling the [[KV-4]] | |
? | * | + | * Low HP pool considering its size and weight | |
+ | * Crew slot matches only its siblings, the [[KV-3]] and the KV-4 | |||
|InTheGame_performance= | |InTheGame_performance= | |||
+ | An ugly big duck and extremely rare sight on the battlefield it is, but the Kreslavskiy could actually prove more than its own worth in the right hands. | |||
+ | To begin with, the KV designation shall not fool anyone into leading a charge: the machine is simply not suitable for that job, unless coming out top of the matchmaking. It has neither the tech tree KV-4's thick all-around armor to shrug off incoming shots, nor the [[KV-5]]'s high damage output to burn through enemy lines. Instead it works better imitating its German counterpart, the [[Lowe]]'s playstyle: find proper cover, go hull down or side-scrape and support the pushing teammates by dishing out damage '''steadily'''. The large ammo reserve might appear abundant and forgiving, but the slow reload rate doesn't allow many chances to convert that into damage dealt. Still, watch out for TDs and some high-pen HTs; they punch through even the mantlet with ease. If caught in less than favorable situations, the Kreslavskiy will of course, suffer badly due to its lacking mobility and questionable durability. Even Tier VI wolfpacks could swarm its weak sides and gain a kill, not to mention most (if not all) the Tier IX and X directly outclassing it. Another issue is that, the Kreslavskiy is equipped with an exceptionally poor radio; on certain large maps it's actually possible to lose contact with teammates! | |||
+ | ||||
+ | Due to the odd 6-slot crew setup and low damage-making capability, the Kreslavskiy is not an efficient progress grinder. Yet its unique playstyle among USSR tanks and rare status still grants considerable collection value. Just make sure one won't regret obtaining it: currently selling this vehicle gains only a laughable amount of credits, making it almost total loss. | |||
|InTheGame_research= | |InTheGame_research= | |||
Line 27: | Line 35: | |||
|InTheGame_equipment= | |InTheGame_equipment= | |||
+ | Tank Gun Rammer, Vertical Stabilizer, Vents | |||
|History= | |History= | |||
? | + | In April 1941, it was decided to create a project for a new Super-heavy tank. It was supposed to be able to defeat any German heavy tank. The project was intended to remain an unbuilt design, until it was needed. Several tank designers were told to create basic concept drawings. Sources differ as to the designers involved. Among those listed are: Kreslavsky; Kuzmin, Tarapatin and Tarotko (who together worked on the same design); Pereverzev; Mikhailov; Kruchenykh; Tseits, K. Buganov; S. Fedorenko; G. Kruchenykh; F. Marishkin; G. Moskvin; N. Strukov; A. Yermolaev; L. Sychev; L. Pereverzev; Bykov; N. Dukhov; M. Kreslavskiy; V. Pavlov; D. Grigorev.<br /> | ||
+ | Basic armour was to be 125 to 130 mm and up to 150 mm over vulnerable areas. A new gun was required. There were about 20 different designs generated by the project. The lightest design was 82.5 tonnes and the heaviest was 107.7 tonnes. All had a 107mm ZiS-6 main gun and all but one had a second tank gun. The second gun was a 45 mm 20-K, or a 76 mm gun. Solutions to the positioning of the guns – turrets or hull mountings – varied. Crew requirements were from 5 to 9 men. | |||
|HistoricalGallery= | |HistoricalGallery= | |||
+ | File:Kliment Voroshilov 4 2.gif{{!}}Project Kreslavsky | |||
+ | ||||
+ | |HistAcc= | |||
+ | *There were no plans to mount the high-powered M-75 107 mm gun. Only planned armament was the ZiS-6 | |||
+ | *Hull and turret armour is thicker than planned, designed armour thickness was 130 mm on the hull front, 125 mm on the hull side, 140-130 mm on the turret. | |||
|Ref_references= | |Ref_references= |
Revision as of 04:12, 3 March 2019
KV-4 Kreslavskiy
Mouse over "
[Client Values; Actual values in
8,100 Cost |
1700340 HP Hit Points |
92.6/10034.47/100 t Weight Limit |
- Commander
- Driver
- Gunner
- Radio Operator
- Loader
- Loader
13501350 hp Engine Power |
40/16 km/h Speed Limit |
2020 deg/s Traverse |
14.5839.16 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
200/160/100200/160/100 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1010/4000/650
1010/4000/650 Shell Cost |
320/320/420320/320/420 HP Damage |
227/289/62227/289/62 mm Penetration |
r/m ▲
5.31 r/m Standard Gun ▲
5.31 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1699.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1699.2 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.9 s 2.9 Aim time |
2424 deg/s Turret Traverse |
360° Gun Arc |
-7°/+15°-7°/+15° Elevation Arc |
103103 rounds Ammo Capacity |
1515 % Chance of Fire |
m 360 m 360 View Range |
m 440 m 440 Signal Range |
VIII
8100
The KV-4 Kreslavskiy is a Soviet tier 8 premium heavy tank.
A project by M.I. Kreslavskiy. Due to the beginning of World War II, no prototypes were built. Existed only in blueprints.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
IX | 107 mm M-75 | 227/289/62 | 320/320/420 | 5.31 | 0.38 | 2.9 | 2840 | 180000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | M-40 | 1350 | 15 | 1250 | 87500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | KV-4 Kreslavskiy | 100 | 20 | B/2 | 18000 | 30000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Demi-accurate gun with good penetration and shell velocity
- Decent at hull-down; has huge thick gun mantlet and 7° gun depression
- High ammo capacity
- Respectable weight, pretty resistant to ramming
- Can side scrape (preferably on left hand side)
Cons:
- Subpar in all other gun parameters: low DPM, bad movement dispersion and long aim time
- Unreliable armor: big cupola and rounded driver compartment are significant weakspots, hull sides also weaker than the KV-4
- Low mobility and agility, resembling the KV-4
- Low HP pool considering its size and weight
- Crew slot matches only its siblings, the KV-3 and the KV-4
Performance
An ugly big duck and extremely rare sight on the battlefield it is, but the Kreslavskiy could actually prove more than its own worth in the right hands. To begin with, the KV designation shall not fool anyone into leading a charge: the machine is simply not suitable for that job, unless coming out top of the matchmaking. It has neither the tech tree KV-4's thick all-around armor to shrug off incoming shots, nor the KV-5's high damage output to burn through enemy lines. Instead it works better imitating its German counterpart, the Lowe's playstyle: find proper cover, go hull down or side-scrape and support the pushing teammates by dishing out damage steadily. The large ammo reserve might appear abundant and forgiving, but the slow reload rate doesn't allow many chances to convert that into damage dealt. Still, watch out for TDs and some high-pen HTs; they punch through even the mantlet with ease. If caught in less than favorable situations, the Kreslavskiy will of course, suffer badly due to its lacking mobility and questionable durability. Even Tier VI wolfpacks could swarm its weak sides and gain a kill, not to mention most (if not all) the Tier IX and X directly outclassing it. Another issue is that, the Kreslavskiy is equipped with an exceptionally poor radio; on certain large maps it's actually possible to lose contact with teammates!
Due to the odd 6-slot crew setup and low damage-making capability, the Kreslavskiy is not an efficient progress grinder. Yet its unique playstyle among USSR tanks and rare status still grants considerable collection value. Just make sure one won't regret obtaining it: currently selling this vehicle gains only a laughable amount of credits, making it almost total loss.
Early Research
This is a premium tank, thus research is not required.
Suggested Equipment
Gallery
Historical Info
Basic armour was to be 125 to 130 mm and up to 150 mm over vulnerable areas. A new gun was required. There were about 20 different designs generated by the project. The lightest design was 82.5 tonnes and the heaviest was 107.7 tonnes. All had a 107mm ZiS-6 main gun and all but one had a second tank gun. The second gun was a 45 mm 20-K, or a 76 mm gun. Solutions to the positioning of the guns – turrets or hull mountings – varied. Crew requirements were from 5 to 9 men.
Historical Gallery
Historical Accuracy Errata
*There were no plans to mount the high-powered M-75 107 mm gun. Only planned armament was the ZiS-6
- Hull and turret armour is thicker than planned, designed armour thickness was 130 mm on the hull front, 125 mm on the hull side, 140-130 mm on the turret.