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Object 268 Version 4

Object 268 Version 4

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Revision as of 01:05, 8 December 2018Revision as of 14:48, 20 October 2019
Line 9:Line 9:
  
 |InTheGame_pros=  |InTheGame_pros=
?- Extremely strong frontal armor (350mm+ effective on most places)+* Ridiculous frontal armor, can and will stop lots of premium rounds
? +* Good alpha damage and very high penetration
?- High specific power, better than many medium tanks (20)+* Extremely good gun handling for a large caliber tank destroyer gun
? +* Ridiculous engine power, acceleration and forward/reverse speed for such a heavy tank
?- Speaking about its "weakspots", it has two small, hard to hit weakspots at rangefinder and lower-lower plate. Although both weakspot got nerfed in 1.02 patch, it can still bounce many shots with slight angling.+* The best battering ram in the game thanks to its weight, speed and armor
? +
?- Extremely mobile (top speed 50, reverse 18)+
? +
?- Insane ramming capabilities with high speed, very thick frontal armor, and weight+
? +
?- High alpha damage and good penetration, very low bloom when moving for a TD and quick aim time, can snap shots rather effectively+
? +
?- For a tank with such armor, the camo rating is fairly good+
? +
?- Very good gun soft stats, dispersion values on movement and traverse is on par with medium tanks+
? +
  
 |InTheGame_cons=  |InTheGame_cons=
?- Poor accuracy, tight gun arc, and bad gun depression+* Poor accuracy and below average aimtime
? +* Low rate of fire and DPM
?- Low rate of fire and DPM+* Bad traverse speed, vulnerable to flanking
? +* Thin side-rear armor
?- Poor traverse speed; turns like a boat+* Priority target for artillery and any large caliber HE
? +
?- Upper plate is only 100mm thick, can be troublesome when facehugging tall tanks+
? +
?- Vulnerable against HE-firing enemies and SPGs due to its weak side and rear armor+
  
 |InTheGame_performance=  |InTheGame_performance=
  
?|InTheGame_research= None needed.+|InTheGame_research=
 +None needed.
  
?|InTheGame_equipment=Spall Liner, Toolbox, Tank Gun Rammer, GLD+|InTheGame_equipment=
 +Spall Liner, Toolbox, Tank Gun Rammer, GLD
  
 |InTheGame_Equipment_Builds= |InTheGame_Equipment_Builds=

Revision as of 14:48, 20 October 2019










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • Player Opinion: Performance

































































<value_unset_error>

AnnoR149_Object_268_4.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit
Crew
The indicated vehicles not found.
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//Unable to match configuration for query: turret:r149object2684::top|armorturretfront/Unable to match configuration for query: turret:r149object2684::top|armorturretside/Unable to match configuration for query: turret:r149object2684::top|armorturretback mm Turret Armor
Armament







{{#ifeq:Unable to match configuration for query: gun:r149object2684::stock|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:r149object2684::stock|shellkind3|ARMOR_PIERCING||








{{#ifeq:Unable to match configuration for query: gun:r149object2684::top|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:r149object2684::top|shellkind3|ARMOR_PIERCING||


Shells




















0/0/0




















0/0/0
Shell Cost
//Unable to match configuration for query: gun:r149object2684::top|damage1/Unable to match configuration for query: gun:r149object2684::top|damage2/Unable to match configuration for query: gun:r149object2684::top|damage3 HP Damage
//Unable to match configuration for query: gun:r149object2684::top|penetration1/Unable to match configuration for query: gun:r149object2684::top|penetration2/Unable to match configuration for query: gun:r149object2684::top|penetration3 mm Penetration



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Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:r149object2684::stock|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:r149object2684::stock|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:r149object2684::stock|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:r149object2684::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:r149object2684::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:r149object2684::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:r149object2684::stock|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:r149object2684::stock|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:r149object2684::stock|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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|}}

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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:r149object2684::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:r149object2684::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:r149object2684::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


|


|}}



Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


|


|}}



Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:r149object2684::stock|turrettraverseUnable to match configuration for query: turret:r149object2684::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:r149object2684::top|depression°/+Unable to match configuration for query: gun:r149object2684::top|elevation° Elevation Arc
Unable to match configuration for query: gun:r149object2684::stock|maxammoUnable to match configuration for query: gun:r149object2684::top|maxammo rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






Unable to match configuration for query: turret:r149object2684::stock|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:r149object2684::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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|}}



Unable to match configuration for query: radio:r149object2684::stock|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


|


|}}



Unable to match configuration for query: radio:r149object2684::top|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoR149_Object_268_4.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

Replaced Object 263's position in 9.22 patch. The Object 268 Version 4 (often shortened to "268 V4", and also known as "Bobject") generates a considerable amount of controversy about rapid-firing Soviet tank destroyers line by turned the whole line into slow-firing, high alpha "Assault Gun".

However, the Object 268 Version 4 vehicle takes the definition of "Assault Gun" to the whole new level. It has an insane combination of armor and speed that makes up this vehicle. It can lead a charge to enemy front, take several hits from enemy, counter them with a 152mm boomstick, or even ram enemies with its medium tank speed and heavy tank weight.

Still, it still suffers from downsides shared with most of Soviet tanks; poor accuracy(on paper) and low rate of fire. and it still needs several allies to cover its weak sides.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Ridiculous frontal armor, can and will stop lots of premium rounds
  • Good alpha damage and very high penetration
  • Extremely good gun handling for a large caliber tank destroyer gun
  • Ridiculous engine power, acceleration and forward/reverse speed for such a heavy tank
  • The best battering ram in the game thanks to its weight, speed and armor


Cons:


  • Poor accuracy and below average aimtime
  • Low rate of fire and DPM
  • Bad traverse speed, vulnerable to flanking
  • Thin side-rear armor
  • Priority target for artillery and any large caliber HE


Early Research

None needed.


Suggested Equipment


Spall Liner Toolbox Tank Gun Rammer Enhanced Gun Laying Drive 


External Reviews and Opinions

Gallery

Historical Info

The Object 268 version 4 is an SPG developed from the base of the Object 730, which itself later became the T-10M.


Armament

The initial armament chosen for what became the Object 268 was the 152mm M53 gun. This gun had a muzzle velocity of 760m/s and was developed by factory #172's design bureau in parallel with the shorter 152mm M31 and M48, both of which were planned for earlier heavy self-propelled guns but ended up cancelled and never built. Unlike them, the M53 was built along with its SPG, the Object 116 aka the SU-152P, in 1948. The vehicle's trials showed that it was not accurate enough to meet specifications, and so was rejected for production. The vehicle itself was preserved and can be seen in Patriot Park.

The M53 cannon was used as a basis for a new SPG project, which was later designated the Object 268. According to preliminary calculations, the muzzle velocity of its shells would be 740 m/s. The M53 was mixed with some parts from the M62-T 122 mm tank gun. The overall mass of this system with no official name was 5100 kg.

Version 2

Version #2 of the new SPG had a rear fighting compartment, which allowed the reduction of the hull length of 6675 mm. Since the entire from of the vehicle was taken by the engine and transmission, the driver sat in the fighting compartment, to the right. The driver's visibility with this layout was not great.

These inconveniences were balanced out by the relatively short overhang of the barrel, only 2300 mm. The front of the casemate was 150-180 mm thick, the sides were 90 mm thick. The upper front plate was only 75 mm thick, but sloped at 75 degrees. The vehicle was well protected. The crew consisted of four men. In order to ease the loader's job, shells were stored in a loading drum behind the gun.

The draft of this variant, alongside the draft of the turreted Version 3, was created on April 25, 1952. It should be noted that these were created before the final draft of the tactical-technical requirements was finished, and they never officially carried the 268 index.

Version 4

The redesigned version of the 2nd variant which was indexed #4 was finished on December 18th, 1952. This design already had the index 268, and the chief designer was listed as Zh.Ya. Kotin. Externally, the 4th variant was similar to the 2nd, but the changes were significant.

First of all, the length of the hull was increased to 6900 mm, almost the same as on the Object 730. The length of the barrel overhang was reduced by 150 mm. The sloped rear of the casemate was straightened out, which increased the available size. These changes were necessary, as the new technical requirements were for a crew of 5.

The new crew member was a second loader, positioned behind the commander. The commander received a new cupola with a rangefinder and a machinegun with a curved barrel. The driver's station was redesigned, and he received new observation devices. The loading drum was left alone, but the project authors noted that the increased fighting compartment size meant that an even more powerful gun could be used. In parallel with the increased fighting compartment size, the armour protection was increased. The lower front plate was thickened to 160 mm. The front of the casemate stayed at 180 mm, but 160 mm thick cheeks were positioned at a sharp angle.The mass of the vehicle remained under 50 tons.

In January 1953, Variant 4, along with Variant 5 (which itself was a modified version of Variant 3), were submitted to the GBTU Scientific-Technical Committee and Ministry of Transport and Heavy Machinebuilding. After studying them, member of the committee decided that both projects required substantial changes to the hull of the T-10M that the SPG's were built off of and were cancelled. The only Object 268 that did end up being built was not ready until 1956, using the newer and considerably shorter (but with about the same muzzle velocity) 152mm M64.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The frontal armor of the in-game Object 268 Version 4 is much stronger than its real-life specifications, which had a maximum frontal armor thickness of 180mm.
  • The in-game Object 268 Version 4 is 75 tons, way over the 50 tons that was planned. This is likely a reference to how the in-game version has much more armor.


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ja:Tank:R149 Object 268 4