Welcome to Wargaming.net Wiki!
Variants
/
/
Object 268 Version 4

Object 268 Version 4

Jump to: navigation, search
Revision as of 07:53, 18 February 2018Revision as of 01:05, 8 December 2018
24 intermediate revisions by 15 users not shown
Line 1:Line 1:
 {{TankData|Tank=Object 268 Version 4 {{TankData|Tank=Object 268 Version 4
?|Replaced [[Object 263]]'s position in 9.22 patch. The '''Object 268 Version 4''' (or shortly called '''"268 V4"''') generates a considerable amount of controversy about rapid-firing Soviet tank destroyers line by turned the whole line into slow-firing, high alpha "Assault Gun".+|Replaced [[Object 263]]'s position in 9.22 patch. The '''Object 268 Version 4''' (often shortened to '''"268 V4"''', and also known as '''"Bobject"''') generates a considerable amount of controversy about rapid-firing Soviet tank destroyers line by turned the whole line into slow-firing, high alpha "Assault Gun".
  
?However the Object 268 Version 4 vehicle takes the definition of "Assault Gun" to the whole new level, it has an insane combination of armor and speed that makes up this vehicle. It can lead a charge to enemy front, take a several hits from enemy, counter them with 155mm broomstick, or even ramming enemies with its medium tank speed and heavy tank weight.+However, the Object 268 Version 4 vehicle takes the definition of "Assault Gun" to the whole new level. It has an insane combination of armor and speed that makes up this vehicle. It can lead a charge to enemy front, take several hits from enemy, counter them with a 152mm boomstick, or even ram enemies with its medium tank speed and heavy tank weight.
  
?However, it still suffers from downsides shared with most of Soviet tanks, poor accuracy and low rate of fire. It needs several allies to cover its weak sides.+Still, it still suffers from downsides shared with most of Soviet tanks; poor accuracy(on paper) and low rate of fire. and it still needs several allies to cover its weak sides.
  
 |Gallery=  |Gallery=
  
 |InTheGame_pros=  |InTheGame_pros=
?- Very strong frontal armor with little to none weakspots+- Extremely strong frontal armor (350mm+ effective on most places)
  
?- High alpha damage+- High specific power, better than many medium tanks (20)
  
?- High HP pool+- Speaking about its "weakspots", it has two small, hard to hit weakspots at rangefinder and lower-lower plate. Although both weakspot got nerfed in 1.02 patch, it can still bounce many shots with slight angling.
  
?- Good speed that even rivaling medium tanks+- Extremely mobile (top speed 50, reverse 18)
  
 - Insane ramming capabilities with high speed, very thick frontal armor, and weight - Insane ramming capabilities with high speed, very thick frontal armor, and weight
  
?|InTheGame_cons= +- High alpha damage and good penetration, very low bloom when moving for a TD and quick aim time, can snap shots rather effectively
?- Poor accuracy and gun depression+
  
?- Poor side and rear armor+- For a tank with such armor, the camo rating is fairly good
 + 
 +- Very good gun soft stats, dispersion values on movement and traverse is on par with medium tanks
 + 
 + 
 +|InTheGame_cons=
 +- Poor accuracy, tight gun arc, and bad gun depression
  
 - Low rate of fire and DPM - Low rate of fire and DPM
  
?- Low ammunition stock+- Poor traverse speed; turns like a boat
  
 - Upper plate is only 100mm thick, can be troublesome when facehugging tall tanks - Upper plate is only 100mm thick, can be troublesome when facehugging tall tanks
 +
 +- Vulnerable against HE-firing enemies and SPGs due to its weak side and rear armor
  
 |InTheGame_performance=  |InTheGame_performance=
  
?|InTheGame_research= +|InTheGame_research= None needed.
  
?|InTheGame_equipment=+|InTheGame_equipment=Spall Liner, Toolbox, Tank Gun Rammer, GLD
  
 |InTheGame_Equipment_Builds= |InTheGame_Equipment_Builds=
Line 41:Line 48:
  
 |History=  |History=
 +
 +The Object 268 version 4 is an SPG developed from the base of the Object 730, which itself later became the T-10M.
 +
 +
 +==Armament==
 +The initial armament chosen for what became the Object 268 was the 152mm M53 gun. This gun had a muzzle velocity of 760m/s and was developed by factory #172's design bureau in parallel with the shorter 152mm M31 and M48, both of which were planned for earlier heavy self-propelled guns but ended up cancelled and never built. Unlike them, the M53 was built along with its SPG, the Object 116 aka the SU-152P, in 1948. The vehicle's trials showed that it was not accurate enough to meet specifications, and so was rejected for production. The vehicle itself was preserved and can be seen in Patriot Park.
 +
 +The M53 cannon was used as a basis for a new SPG project, which was later designated the Object 268. According to preliminary calculations, the muzzle velocity of its shells would be 740 m/s. The M53 was mixed with some parts from the M62-T 122 mm tank gun. The overall mass of this system with no official name was 5100 kg.
 +
 +==Version 2==
 +Version #2 of the new SPG had a rear fighting compartment, which allowed the reduction of the hull length of 6675 mm. Since the entire from of the vehicle was taken by the engine and transmission, the driver sat in the fighting compartment, to the right. The driver's visibility with this layout was not great.
 +
 +These inconveniences were balanced out by the relatively short overhang of the barrel, only 2300 mm. The front of the casemate was 150-180 mm thick, the sides were 90 mm thick. The upper front plate was only 75 mm thick, but sloped at 75 degrees. The vehicle was well protected. The crew consisted of four men. In order to ease the loader's job, shells were stored in a loading drum behind the gun.
 +
 +The draft of this variant, alongside the draft of the turreted Version 3, was created on April 25, 1952. It should be noted that these were created before the final draft of the tactical-technical requirements was finished, and they never officially carried the 268 index.
 +
 +==Version 4==
 +The redesigned version of the 2nd variant which was indexed #4 was finished on December 18th, 1952. This design already had the index 268, and the chief designer was listed as Zh.Ya. Kotin. Externally, the 4th variant was similar to the 2nd, but the changes were significant.
 +
 +First of all, the length of the hull was increased to 6900 mm, almost the same as on the Object 730. The length of the barrel overhang was reduced by 150 mm. The sloped rear of the casemate was straightened out, which increased the available size. These changes were necessary, as the new technical requirements were for a crew of 5.
 +
 +The new crew member was a second loader, positioned behind the commander. The commander received a new cupola with a rangefinder and a machinegun with a curved barrel. The driver's station was redesigned, and he received new observation devices. The loading drum was left alone, but the project authors noted that the increased fighting compartment size meant that an even more powerful gun could be used. In parallel with the increased fighting compartment size, the armour protection was increased. The lower front plate was thickened to 160 mm. The front of the casemate stayed at 180 mm, but 160 mm thick cheeks were positioned at a sharp angle.The mass of the vehicle remained under 50 tons.
 +
 +In January 1953, Variant 4, along with Variant 5 (which itself was a modified version of Variant 3), were submitted to the GBTU Scientific-Technical Committee and Ministry of Transport and Heavy Machinebuilding. After studying them, member of the committee decided that both projects required substantial changes to the hull of the T-10M that the SPG's were built off of and were cancelled. The only Object 268 that did end up being built was not ready until 1956, using the newer and considerably shorter (but with about the same muzzle velocity) 152mm M64.
  
 |HistoricalGallery=  |HistoricalGallery=
 +File:SPG_on_Object_730_chassis.jpg{{!}}Variant 2 of the Object 268, dated to April 25, 1952.
 +File:Variant_4_of_Object_268.jpg{{!}}Variant 4 of the Object 268, dated to December 18, 1952.
 +File:Draft_of_modified_152_mm_M53_gun.jpg{{!}}Draft of the modified 152mm M53, dated to 1952.
 +
 +|HistAcc=
 +* The frontal armor of the in-game Object 268 Version 4 is much stronger than its real-life specifications, which had a maximum frontal armor thickness of 180mm.
 +* The in-game Object 268 Version 4 is 75 tons, way over the 50 tons that was planned. This is likely a reference to how the in-game version has much more armor.
  
?|Histacc=+|External_Reviews=
?The frontal armor of Object 268 Version 4 is much stronger than actual project (actual armor of this vehicle is around 80-240mm)+{{VideoYT|AMgqC3GFS6k}}
  
 |Ref_references= |Ref_references=
Line 52:Line 90:
  
 |Ref_links= |Ref_links=
 +* https://tankarchives.blogspot.com/2016/09/the-last-soviet-heavy-tank-destroyers.html
 +* https://warspot.ru/6864-poslednie-sovetskie-tyazhyolye-istrebiteli-tankov The original article in Russian
  
 }} }}

Revision as of 01:05, 8 December 2018










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • Player Opinion: Performance

































































Object 268 Version 4

AnnoR149_Object_268_4.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2000400 HP Hit Points
75/8015.95/80 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
13501350 hp Engine Power
50/18 km/h Speed Limit
2222 deg/s Traverse
1884.64 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1650/6800/1120




















1650/6800/1120
Shell Cost
650/650/840650/650/840 HP Damage
293/360/90293/360/90 mm Penetration



|


|}}

|


|}}















3.53 r/m 

Standard Gun

Reload Times
Nominal: 17 s
50% Crew: 21.06 s
75% Crew: 18.39 s
100% Crew: 16.3 s
Rammer: 14.67 s
Vents: 15.94 s
Both: 14.35 s
Both and BiA: 14.04 s
Both and Max Crew %: 13.45 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















3.53 r/m 

Standard Gun

Reload Times
Nominal: 17 s
50% Crew: 21.06 s
75% Crew: 18.39 s
100% Crew: 16.3 s
Rammer: 14.67 s
Vents: 15.94 s
Both: 14.35 s
Both and BiA: 14.04 s
Both and Max Crew %: 13.45 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2294.5

Standard Gun

Using Shell Type 1 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (840 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2965.2
50% Crew: 2394
75% Crew: 2738.4
100% Crew: 3091.2
100% Crew
Vents: 3158.4
Rammer: 3435.6
Both: 3511.2
Both and BiA: 3586.8
Both and Max Crew %: 3746.4

Advantageous Damage Per Minute
First-shot DPM: 3805.2
50% Crew: 3234
75% Crew: 3578.4
100% Crew: 3931.2
100% Crew
Rammer: 4275.6
Vents: 3998.4
Both: 4351.2
Both and BiA: 4426.8
Both and Max Crew %: 4586.4

See here, here, or here for more information.






|


|}}

|


|}}





























2294.5

Standard Gun

Using Shell Type 1 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (840 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2965.2
50% Crew: 2394
75% Crew: 2738.4
100% Crew: 3091.2
100% Crew
Vents: 3158.4
Rammer: 3435.6
Both: 3511.2
Both and BiA: 3586.8
Both and Max Crew %: 3746.4

Advantageous Damage Per Minute
First-shot DPM: 3805.2
50% Crew: 3234
75% Crew: 3578.4
100% Crew: 3931.2
100% Crew
Rammer: 4275.6
Vents: 3998.4
Both: 4351.2
Both and BiA: 4426.8
Both and Max Crew %: 4586.4

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


|


|}}



2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


|


|}}



2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Gun Traverse Speed
24° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
3030 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


|


|}}



720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


|


|}}



720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Object 268 Version 4


X

AnnoR149_Object_268_4.png

6100000

The Object 268 Version 4 is a Soviet tier 10 tank destroyer.

The Object 730 Version 4 was intended as another SPG project developed on the basis of the T-10 (Object 730) tank by December 18, 1952. At the same time, the concept project featured the Object 268 designation. The project allowed for a gun to be mounted in a closed stationary cabin placed in the rear of the hull. The project was canceled because a complex modification of the Object 730 hull was required.

Replaced Object 263's position in 9.22 patch. The Object 268 Version 4 (often shortened to "268 V4", and also known as "Bobject") generates a considerable amount of controversy about rapid-firing Soviet tank destroyers line by turned the whole line into slow-firing, high alpha "Assault Gun".

However, the Object 268 Version 4 vehicle takes the definition of "Assault Gun" to the whole new level. It has an insane combination of armor and speed that makes up this vehicle. It can lead a charge to enemy front, take several hits from enemy, counter them with a 152mm boomstick, or even ram enemies with its medium tank speed and heavy tank weight.

Still, it still suffers from downsides shared with most of Soviet tanks; poor accuracy(on paper) and low rate of fire. and it still needs several allies to cover its weak sides.

The Object 268 Version 4 marks the end of its Soviet tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm M-53S 293/360/90 650/650/840 3.53 0.42 2.5 4370 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X B-12-5B 1350 12 1024 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Object 268 Version 4 80 22 0 10000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10RK-26 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Extremely strong frontal armor (350mm+ effective on most places)

- High specific power, better than many medium tanks (20)

- Speaking about its "weakspots", it has two small, hard to hit weakspots at rangefinder and lower-lower plate. Although both weakspot got nerfed in 1.02 patch, it can still bounce many shots with slight angling.

- Extremely mobile (top speed 50, reverse 18)

- Insane ramming capabilities with high speed, very thick frontal armor, and weight

- High alpha damage and good penetration, very low bloom when moving for a TD and quick aim time, can snap shots rather effectively

- For a tank with such armor, the camo rating is fairly good

- Very good gun soft stats, dispersion values on movement and traverse is on par with medium tanks


Cons:

- Poor accuracy, tight gun arc, and bad gun depression

- Low rate of fire and DPM

- Poor traverse speed; turns like a boat

- Upper plate is only 100mm thick, can be troublesome when facehugging tall tanks

- Vulnerable against HE-firing enemies and SPGs due to its weak side and rear armor


Early Research

None needed.


Suggested Equipment


Spall Liner Toolbox Tank Gun Rammer Enhanced Gun Laying Drive 


External Reviews and Opinions

Gallery

Historical Info

The Object 268 version 4 is an SPG developed from the base of the Object 730, which itself later became the T-10M.


Armament

The initial armament chosen for what became the Object 268 was the 152mm M53 gun. This gun had a muzzle velocity of 760m/s and was developed by factory #172's design bureau in parallel with the shorter 152mm M31 and M48, both of which were planned for earlier heavy self-propelled guns but ended up cancelled and never built. Unlike them, the M53 was built along with its SPG, the Object 116 aka the SU-152P, in 1948. The vehicle's trials showed that it was not accurate enough to meet specifications, and so was rejected for production. The vehicle itself was preserved and can be seen in Patriot Park.

The M53 cannon was used as a basis for a new SPG project, which was later designated the Object 268. According to preliminary calculations, the muzzle velocity of its shells would be 740 m/s. The M53 was mixed with some parts from the M62-T 122 mm tank gun. The overall mass of this system with no official name was 5100 kg.

Version 2

Version #2 of the new SPG had a rear fighting compartment, which allowed the reduction of the hull length of 6675 mm. Since the entire from of the vehicle was taken by the engine and transmission, the driver sat in the fighting compartment, to the right. The driver's visibility with this layout was not great.

These inconveniences were balanced out by the relatively short overhang of the barrel, only 2300 mm. The front of the casemate was 150-180 mm thick, the sides were 90 mm thick. The upper front plate was only 75 mm thick, but sloped at 75 degrees. The vehicle was well protected. The crew consisted of four men. In order to ease the loader's job, shells were stored in a loading drum behind the gun.

The draft of this variant, alongside the draft of the turreted Version 3, was created on April 25, 1952. It should be noted that these were created before the final draft of the tactical-technical requirements was finished, and they never officially carried the 268 index.

Version 4

The redesigned version of the 2nd variant which was indexed #4 was finished on December 18th, 1952. This design already had the index 268, and the chief designer was listed as Zh.Ya. Kotin. Externally, the 4th variant was similar to the 2nd, but the changes were significant.

First of all, the length of the hull was increased to 6900 mm, almost the same as on the Object 730. The length of the barrel overhang was reduced by 150 mm. The sloped rear of the casemate was straightened out, which increased the available size. These changes were necessary, as the new technical requirements were for a crew of 5.

The new crew member was a second loader, positioned behind the commander. The commander received a new cupola with a rangefinder and a machinegun with a curved barrel. The driver's station was redesigned, and he received new observation devices. The loading drum was left alone, but the project authors noted that the increased fighting compartment size meant that an even more powerful gun could be used. In parallel with the increased fighting compartment size, the armour protection was increased. The lower front plate was thickened to 160 mm. The front of the casemate stayed at 180 mm, but 160 mm thick cheeks were positioned at a sharp angle.The mass of the vehicle remained under 50 tons.

In January 1953, Variant 4, along with Variant 5 (which itself was a modified version of Variant 3), were submitted to the GBTU Scientific-Technical Committee and Ministry of Transport and Heavy Machinebuilding. After studying them, member of the committee decided that both projects required substantial changes to the hull of the T-10M that the SPG's were built off of and were cancelled. The only Object 268 that did end up being built was not ready until 1956, using the newer and considerably shorter (but with about the same muzzle velocity) 152mm M64.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The frontal armor of the in-game Object 268 Version 4 is much stronger than its real-life specifications, which had a maximum frontal armor thickness of 180mm.
  • The in-game Object 268 Version 4 is 75 tons, way over the 50 tons that was planned. This is likely a reference to how the in-game version has much more armor.


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:R149 Object 268 4