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SU-5

AnnoR14_SU-5.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
147,000  Credits Cost
245245 HP Hit Points
10.3/10.4910.35/12.5 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
90130 hp Engine Power
30/8 km/h Speed Limit
2426 deg/s Traverse
8.7412.56 hp/t Power/Wt Ratio
YesYes Pivot
Armor
15/15/15 mm Hull Armor
Armament







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HE







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{{#ifeq:|ARMOR_PIERCING||


HE
Shells




















38/0




















290/0
Shell Cost
180//400// HP Damage
21//35// mm Penetration



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10 r/m 

Standard Gun

Reload Times
Nominal: 6 s
50% Crew: 7.43 s
75% Crew: 6.49 s
100% Crew: 5.75 s
Rammer: 5.18 s
Vents: 5.62 s
Both: 5.06 s
Both and BiA: 4.95 s
Both and Max Crew %: 4.75 s

See Crew, Consumables, or Equipment for more information.



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3.53 r/m 

Standard Gun

Reload Times
Nominal: 17 s
50% Crew: 21.06 s
75% Crew: 18.39 s
100% Crew: 16.3 s
Rammer: 14.67 s
Vents: 15.94 s
Both: 14.35 s
Both and BiA: 14.04 s
Both and Max Crew %: 13.45 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1800

Standard Gun

Using Shell Type 1 (180 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452.6
75% Crew: 1665
100% Crew: 1877.4
100% Crew
Vents: 1918.8
Rammer: 2086.2
Both: 2133
Both and BiA: 2179.8
Both and Max Crew %: 2275.2

Advantageous Damage Per Minute
First-shot DPM: 1980
50% Crew: 1632.6
75% Crew: 1845
100% Crew: 2057.4
100% Crew
Rammer: 2266.2
Vents: 2098.8
Both: 2313
Both and BiA: 2359.8
Both and Max Crew %: 2455.2

See here, here, or here for more information.






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1412

Standard Gun

Using Shell Type 1 (400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1412
50% Crew: 1140
75% Crew: 1304
100% Crew: 1472
100% Crew
Vents: 1504
Rammer: 1636
Both: 1672
Both and BiA: 1708
Both and Max Crew %: 1784

Advantageous Damage Per Minute
First-shot DPM: 1812
50% Crew: 1540
75% Crew: 1704
100% Crew: 1872
100% Crew
Rammer: 2036
Vents: 1904
Both: 2072
Both and BiA: 2108
Both and Max Crew %: 2184

See here, here, or here for more information.
Damage Per Minute


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0.73 m 

With 50% Crew: 0.904 m
With 75% Crew: 0.79 m
With 100% Crew: 0.7 m
With BiA: 0.685 m
With BiA and Vents: 0.67 m
Maximum possible: 0.642 m

For more details, see Crew


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0.88 m 

With 50% Crew: 1.09 m
With 75% Crew: 0.952 m
With 100% Crew: 0.844 m
With BiA: 0.825 m
With BiA and Vents: 0.807 m
Maximum possible: 0.774 m

For more details, see Crew
Accuracy


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4.5 s 

With 50% Crew: 5.575 s
With 75% Crew: 4.867 s
With 100% Crew: 4.315 s
With GLD: 3.923 s
With BiA: 4.22 s
With BiA and Vents: 4.128 s
With both and GLD: 3.753 s
Maximum possible: 3.597 s

For more details, see Crew or Equipment


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6.5 s 

With 50% Crew: 8.052 s
With 75% Crew: 7.031 s
With 100% Crew: 6.232 s
With GLD: 5.666 s
With BiA: 6.095 s
With BiA and Vents: 5.963 s
With both and GLD: 5.421 s
Maximum possible: 5.196 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
12° Gun Arc
-5°/+60°-0°/+72° Elevation Arc
8518 rounds Ammo Capacity
General
2020 % Chance of Fire






250 m 

With 50% Crew: 196.4 m
With 75% Crew: 223.2 m
With 100% Crew: 250 m
With Recon and Situational Awareness: 262.7 m
With Coated Optics: 275 m
With Binocular Telescope: 312.5 m
Maximum possible: 357.9 m

For more details, see Skills or Equipment






250 m 

With 50% Crew: 196.4 m
With 75% Crew: 223.2 m
With 100% Crew: 250 m
With Recon and Situational Awareness: 262.7 m
With Coated Optics: 275 m
With Binocular Telescope: 312.5 m
Maximum possible: 357.9 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 431.7 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 483.2 m
With 75% Crew: 549.2 m
With 100% Crew: 615 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 884.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
SU-5


IV

AnnoR14_SU-5.png

147000

The SU-5 is a Soviet tier 4 self-propelled gun.

The vehicle was developed at the beginning of the 1930s by the Design Bureau of the Kirov Experimental Machine Building Plant No. 185 (Leningrad). The project based on the T-26 light tank was designed for supporting mechanized units. Three prototypes with 76, 122, and 152 mm guns were produced. The variant with the 122 mm gun saw mass production. A total of 30 vehicles were supplied to the army. The project was discontinued in 1937.

It can be considered as the worst of the whole USSR branch if in the hand of a low-skilled player, but it is actually much better than its predecessor SU-26 due to its 3rd weapon upgrades, the 152mm mortar NM mod. 1931. Including the highest firing rate amongst the tier 4 artillery weapons, higher splash range, higher shell arc, more damage and moreover the higher penetration value. However, the 152mm mortar has one significant disadvantage; low ammo count. Stock, it starts with the underpowered 76mm Howitzer. Prior to 8.6, you could have spent the effort to get the 122mm howitzer with the SU-26 and thus, can start with that. Considering that the 122mm was removed from the SU-26, however, this would perhaps make the grind somewhat more difficult. Some players even prefer the 122mm howitzer to the 152mm mortar, because of its higher ammo count, and also it's increased rate of fire.

The SU-5 marks the end of its Soviet self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

II 76 mm Gun mod. 1902/30 30 clb 21 180 10 0.73 4.5 389 4090
IV 122 mm Howitzer mod. 1910/1930 30/30 300/420 3.87 0.84 6.5 425 35000
V 152 mm Mortar NM mod. 1931 35 400 3.53 0.88 6.5 425 48360
III 76 mm Gun mod. 1902/30 40 clb 21 180 10 0.71 4.5 389 8050

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

I T-26 90 20 545 770
II T-26M 100 20 545 1230
II T-26F 130 20 545 1500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

III SU-5 10.49 24 0 1880 1800
IV SU-5 Bis 12.5 26 0 1880 4750

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

III 71-TK-3 300 100 570
V 9RK 350 80 3240
IX 12LL 615 110 33600

Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vickers Suspension Cyclone Filter Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Long gun range coupled with decent ammo capacity and respectable damage when mounting the 122mm howitzer.
  • Insanely high gun elevation, especially with the 152mm mortar, allowing the SU-5 to fire from behind tall cover, disabling en
  • With the 152mm mortar, the SU-5 lobs shell at a high vertical arc, being able to shoot over most rocks, mountains and buildin
  • Acceptable mobility for relocation.


Cons:


  • Inadequate 76mm howitzers, painful stock grind due to the 76mm's low alpha damage and the SU-5's narrow horizontal gun arc.
  • Quite sluggish, any tank, once spotted the SU-5, can destroy it with ease.
  • Poor view range.
  • Poor ammo capacity when mounting the 152mm mortar.
  • Very slow shell travel time on all its guns.


Performance

At first, this SPG doesn't seem so good compared to its tier 4 counterparts. It has neither the Pz. Sfl. 4B's versatility, nor the AMX 105AM's mobility, nor even the M37's ammo capacity to back its rate of fire. This is because its most powerful advantages are not easily figured out - high shell arc, accuracy and high penetration HE.

At stock, the SU-5 is a terrible SPG to play, coupling the 76mm howitzer's low alpha damage with the SU-5's narrow gun traverse. It is highly recommended that you research and mount the 122mm howitzer as soon as possible, otherwise you will just be dead weight for your team.

With the 122mm howitzer, you have good range that can cover a large portion of the map, however, the horrible accuracy makes long-range fire risky. You should move up with your team, choose a good firing spot, lock hull and patiently aim at large, sluggish heavy tanks - larger target size means more chance for a direct hit. The 122mm combines many good points for a SPG gun: good range, acceptable ammo capacity, average rate-of-fire and average vertical shell arc. If you like the 122mm, you do not need to move on, but it is recommended to try out the 152mm mortar that the SU-5 is famous for, before choosing your favorite among the two.

With the 152mm mortar, you have only 12 rounds in the rack, so you must make every shot count. The 152mm mortar nullifies cover with a high arc, so you can expect a lot of good shots on enemies who think that they are safe from SPG fire. Be patient, wait for the aim circle to shrink to its minimum size while predicting enemy movements is the only way to guarantee a hit. Your rounds will merely scratch high-tier heavy tanks, but they will devastate lower tier mediums, lights and tank destroyers, along with softer heavies. Due to the gun's short range, move up one flank and calculate so that enemies are right within the outer part of your range - your vertical shell arc is highest there. With the top radio, calculating your range is easy since the radio range is roughly equal to your gun range. Choose the flank where more allies are flocking to, you do not want the front line to break before you can land a shot. Aim behind cover where enemies tend to hide, pick out anyone foolish enough to stand still or move predictably, especially high-value, soft targets like TDs and tier V heavies. Your HE shell has great penetration for your tier, weakly armor tier V and VI tanks, such as the T1 Heavy, KV-1S, KV-85, Cromwell, Pz IV H,... are prone to being penetrated by your shell. Sometimes, even KV-1 and O-I Experimental can be penetrated, so do not let those mooks discourage you. Your role is to land the critical shell, heavily wound a major target to enable your allies to break through. Think of someone cleaning house from long range. With a High-Caliber Mortar in place of a broom. Reposition and pick covers that you can shoot over with your high gun elevation, can shield you from counter-battery fire and open up unexpected angles for targeting enemies behind cover.


Early Research

  • All of the radios and engines carry over from the SU-26, though not the 122 mm Howitzer mod. 1930 gun as of 8.6. Install the T-26F engine and 12LL radio immediately.
  • Everything can be mounted without upgrading the suspension (Upgrading everything except the suspension brings it to a total weight of 10.35t out of 10.49t) so research the 152 mm Mortar NM mod. 1931 quickly, though it will take a long time due to the terribly inadequate 76 mm gun.
  • You can now research the suspension
  • Depending on your play style, you can either stay with the 122mm or switch to the 152mm mortar for improved damage/penetration.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

Self-propelled gun SU-5-1 armed with 76.2 mm divisional gun mod. 1902/30.

The SU-5 is another T-26 variant. Three prototypes were built in 1934 with a further 30 vehicles produced in 1936.

  • SU-5-1 — Self-propelled gun armed with the 76.2 mm divisional gun mod. 1902/30 (open-top type, the single vehicle was built in 1934).
  • SU-5-2 — Self-propelled gun armed with 122 mm howitzer mod. 1910/30 (open-top type; a single vehicle was built in 1934 and a further 30 vehicles in 1936).
  • SU-5-3 — Self-propelled gun armed with 152.4 mm divisional mortar mod. 1931 (open-top type, a single vehicle was built in 1934).



Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (K) VIIIT-44-100 (R) VIIIT-44-100 (U) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:R14 SU-5