Object 705
Revision as of 14:38, 16 January 2020 | Revision as of 01:37, 17 January 2020 | |||
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* Sluggish mobility and acceleration | * Sluggish mobility and acceleration | |||
* Very poor gun depression (can be mitigated with terrain position if carefully played) | * Very poor gun depression (can be mitigated with terrain position if carefully played) | |||
? | * | + | * Very weak ammo rack, even medium-caliber high explosive shots can damage it | |
* Rather long (but low-profile) and slow target, vulnerable to artillery and flanking | * Rather long (but low-profile) and slow target, vulnerable to artillery and flanking | |||
* Hull armor has some weak spots, but with careful angling and side-scraping, these weaknesses minimize | * Hull armor has some weak spots, but with careful angling and side-scraping, these weaknesses minimize |
Revision as of 01:37, 17 January 2020
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Object 705
Mouse over "
[Client Values; Actual values in
3,570,000 Cost |
1900480 HP Hit Points |
62.81/6530.39/70 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
800900 hp Engine Power |
40/15 km/h Speed Limit |
2224 deg/s Traverse |
12.7429.62 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
270/150/100300/150/100 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1025/4800/608
1118/4800/978 Shell Cost |
390/390/530490/490/640 HP Damage |
212/240/68250/303/68 mm Penetration |
r/m ▲
4.62 r/m Standard Gun ▲
4.08 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1801.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1999.2 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.44 Accuracy With 50% Crew: 0.545 m |
s 3 s 3 Aim time |
2426 deg/s Turret Traverse |
360° Gun Arc |
-5°/+20°-5°/+20° Elevation Arc |
4030 rounds Ammo Capacity |
1515 % Chance of Fire |
m 370 m 380 View Range |
m 440 m 625 Signal Range |
IX
3570000
The Object 705 is a Soviet tier 9 heavy tank.
One of the first versions of the Object 705 heavy tank. The vehicle was developed by the Design Bureau of the Chelyabinsk Kirov Plant. Existed only in blueprints.
The parent of the Object 705A, sporting a smaller set of easier handling guns. It has less armor overall, yet it still packs impressive armor for the tier. The Object 705 is one of the strongest side scrapers for its tier, including tier for tier ability. The vehicle is a dominating force over the battlefield for multiple reasons, nearly all that include armor and the selection of top guns.
The Object 705 leads to the Object 705A.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | TD-30 | 800 | 15 | 2000 | 82000 | |
IX | KCh-30 | 900 | 15 | 2000 | 88000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | Object 705 | 65 | 22 | B/2 | 11000 | 30000 | |
IX | Object 705 Version 2 | 70 | 24 | B/2 | 11000 | 62800 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Can equip the same 130mm naval gun of the IS-7 a tier lower (with slightly worse stats)
- Nearly immune turret armor from the front, with the exception of extremely high penetration HEAT ammunition and HE rounds
- Thick spaced armor on the sides allows for effective side-scraping and near immunity at certain angles to all ammo types
- One of the larger (and largest) health pools for a Tier 9 heavy tank
- Very low height compared to some lower tier tanks (IS or tier VI tanks like the Škoda T 40 for comparison)
Cons:
- Sluggish mobility and acceleration
- Very poor gun depression (can be mitigated with terrain position if carefully played)
- Very weak ammo rack, even medium-caliber high explosive shots can damage it
- Rather long (but low-profile) and slow target, vulnerable to artillery and flanking
- Hull armor has some weak spots, but with careful angling and side-scraping, these weaknesses minimize
Performance
Coming from the IS-M which was a rather good (although sometimes disappointing) sidescraper, one would assume the same case is with this tank. In fact, it is and is even better due to the upgraded armor package. The good things this tank has in its favor are frontal turret armor, alpha damage and excellent DPM (provided the 122mm is used) and upper side hull armor when side-scraping. Most other things are either underwhelming or just mediocre.
The 122mm BL-13-1A gun has excellent DPM (in fact, one of the top highest tier IX heavy tank DPMs) and gun handling but lacks massive alpha. Although, It has decent penetration (unless HEAT rounds are used, which allows it to penetrate most opponents easily if carefully aimed). The 130mm gun is underwhelming in all departments except alpha damage and DPM (the DPM being right underneath "good" if a combination of enhancements is used on the tank). Gun depression is quite bad on both guns, meaning that flat ground is highly recommended to put the gun to use. Manipulate your tank over certain terrain positions to mitigate the poor gun depression.
The frontal hull is, unfortunately, no match against premium ammo, or can sometimes even be penetrated by some tanks at equal tier. It can sustain lower tiers without any issues. The lower plate is approximately 200mm effective, and gets only 30-40mms better with angling; it gets frequently penetrated if left uncovered or un-angled, but this is expected and not out of the normal for nearly all heavy tanks at all tiers.
The strongest aspects of the vehicle are the side armor profile and the incredibly strong turret armor. With an optimal flat surface with a hull-down structure in front of it, like a broken building viewpoint or a dead tank, the Object 705 exists in the game as one of the most powerful hull-down heavy tanks tier for tier. However, a few weak points of the vehicle must be touched upon. The frontal "side cheeks" of the 705 are immune when focusing the front of the vehicle at hostiles, but when angled and in side-scraping mode, the cheeks are a huge weak point that only forces the 705 into a struggled playstyle. Optimally, when side-scraping the tank should be used at medium ranges to negate the hazardous weak points.
Flexibility is generally mediocre, as the tank cannot flex around the battlefield as fast as "Heaviums" can. It is still quite adequate for a very heavily armored tank, though.
One of the more underappreciated aspects of the tank is the quite low-profile of the silhouette and overall shortness of the turret. The downside is that the turret roof is easily penetrated by taller tanks in face-hugging battles and artillery will pound your turret roof and hull roof for its rather wide structure.
Finally, the Object 705 is an incredibly powerful tank when placed into the correct situations and terrain, but can be easily outperformed by other tanks in different specialized playstyles and when the 705 is caught out of its element. Premium ammo is a distinctly harsh burden on the frontal upper and lower plates, but it can withstand immense punishment when side-scraping correctly and using the extremely powerful turret front. A word of warning for those who disregard the tank's obvious downsides and will find a quick trip back to the garage.
Suggested Equipment
Gallery
History for this tank not found