LT-432
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LT-432
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[Client Values; Actual values in
5,800 Cost |
1100220 HP Hit Points |
27/3015.91/30 t Weight Limit |
- Commander (Radio Operator, Loader)
- Driver
- Gunner (Loader)
900900 hp Engine Power |
70/23 km/h Speed Limit |
4848 deg/s Traverse |
33.3356.57 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
160/100/60160/100/60 mm Turret Armor |
APCR//HE
APCR//HE Shells |
220/3200/145
220/3200/145 Shell Cost |
180/180/300180/180/300 HP Damage |
176/218/44176/218/44 mm Penetration |
r/m ▲
11.54 r/m Standard Gun ▲
11.54 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2077.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2077.2 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2 s 2 Aim time |
4848 deg/s Turret Traverse |
360° Gun Arc |
-7°/+15°-7°/+15° Elevation Arc |
5050 rounds Ammo Capacity |
1212 % Chance of Fire |
m 380 m 380 View Range |
m 850 m 850 Signal Range |
VIII
5800
The LT-432 is a Soviet tier 8 premium light tank.
In the early 1960s, Research Institute No. 100 developed several projects of vehicles based on the Object 432. In addition to the crew, an extra deployment of troops was also to be carried. Existed only in blueprints.
The LT-432 is a T8 Soviet premium light tank. It's a quite fast light tank with surprising amounts of armor; gun handling; gun depression and shell velocity. Often referred to as a light-medium hybrid, this tank gives up little of its 'lightness' for its armor. Instead, this tank ends up with a set of characteristics that seem to fit just about any situation it may encounter. It is hence a 'jack of all trades'.
The viewrange is slightly subpar for its tier/class, but quite workable, especially with a good crew (and /or the 'food' consumable).
It is for good reason considered one of, if not the best, T8 light tank. Its flexibility makes it a good purchase, as it will tend to do well regardless of the situation. It also helps that it has, alongside many other T8 LTs, a rather affordable price.
The LT-432 is generally a solid choice for a dedicated light tank player, and remains highly recommended for the 'Frontline' mode, where you'll get to properly use your speed, stealth and firepower.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 85 mm D-58 | 176/218/44 | 180/180/300 | 11.54 | 0.38 | 2 | 1000 | 94400 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | 5TDF-S | 900 | 12 | 1050 | 54000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | LT-432 | 30 | 48 | B/2 | 6500 | 30600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- High DPM, good gun handling and high velocity APCR (standard) ammo
- Above average gun depression
- Best armor in tier/class
- High top speed, good acceleration and agility
- Low profile, great camouflage values
Cons:
- Large hull, as large as some heavy tanks
- Low alpha damage
- Fires AP as premium ammo, with poor penetration and shell velocity
- Limited viewrange for a light tank
- Crew of 3 limits its usefulness as a crew trainer
Performance
The LT-432 has the same crew setup, comparable sneaking ability and similar overall layout as its top tier brother, the infamous T-100 LT. Yet it is not a complete carbon copy:
The main difference lies in its hull and gun. The LT-432's hull, while mostly appreciable in terms of height and being able to create some troll-bounces, has an irritating length and width that equals the Obj. 252U. Fortunately it also carries the potent D-58 gun with high rate of fire, moderate damage/penetration and decent handling, allowing for good damage potential compared to the T-100 LT's situational weapon. Thus it could be played better by imitating the WZ-132 or T-54 ltwt. style, work with a medium-like mindset and bring out the firepower when assists won't come in easy. Despite this medium analog, its armor shouldn't be relied upon, but can sometimes give one the edge in skirmishes.
If relegated to secondary roles, passive scouting in a LT-432 isn't as convenient as most other regular lights could manage, but still viable as long as there is suitable concealment. Active scouting require more experience to work out well: its oversized hull should be carefully protected while poking out the turret to spot, otherwise a few de-tracking shots will be your bane. Despite the good mobility, its agility lags a bit after those tech tree peers, and caution must be applied should one plan on making tight turns or circling runs.
Overall, the LT-432 provides a very accurate taste of high tier Soviet lights gameplay-wise, just as the Strv S1 does for the S-Tanks line. Being nimble, versatile enough to fulfill multiple roles and has what it takes to keep relevant even when things get hot.
Early Research
Premium vehicle, elite in its stock configuration.
Suggested Equipment
Documented Tank and Crew Builds
- With a base view range of 380m, Optics is mandatory unless one opts to passive scout all the time; in that case mount Binocs.
- Gun Rammer is highly beneficial for combat patrol roles. Outgunning light colleagues or even mediums at the right time can be crucial.
If still in the progress of grinding Soviet LT crews, one may choose Vents to boost crew efficiency;
Alternatively, substitute the Vents with VStab for better gun handling.
Survivability equipments, such as the filter or wet rack is not advised: for light tanks with a low HP pool, having a repair kit is enough to keep the modules up and running until the hull itself expires. If detonation or fire troubles you that much, train their perspective crew skills.
Gallery
Historical Info
However, the arrival of the British 105 mm L7 gun and the US M68 variant of it, fitted to the Centurion and M60 tanks, forced the team to undertake another audacious première, with the adoption of composite armour. The recently created process was called "K combination" by Western armies: this protection consisted of an aluminium alloy layer between two high strength steel layers. As a consequence, the weight of the prototype rose eventually to 34 tonnes. But, as the engine was now a 700 hp (515 kW) 5TDF (also locally designed), its mobility remained excellent, far superior to the active T-62. The obyekt 432 was ready in September 1962 and production started in October 1963 in the Kharkiv plant. On 30 December 1966, it entered service as the T-64.
Historical Accuracy Errata
The tank in game, and its model, is based upon the T64A rather than the Object 432.