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IS-7

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Revision as of 01:58, 11 November 2018Revision as of 13:19, 6 December 2018
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 |With it's well angled "pike-nose" frontal armor layout and a rounded, highly sloped turret front, the IS-7 is one of the toughest nuts to crack when engaged from the front. If positioned behind a piece of cover which shields it's lower glacis plate, it becomes a hardened object with so few weak points that successfully damaging the tank turns into a most frustrating experience. Therein lies a weakness, however - the IS-7 cannot angle it's armor, because if it does, the sloping of the frontal plate will become significantly worsened and enable most guns to punch through with relative ease. The side armor of the tank is comprised of spaced plates which are not only small but angled as well, making even perfectly landed shots to the hull's midsection fail to do any sort of damage at times. The rear armor is quite thin, however, and will rarely deflect even lower tier guns. The IS-7 mounts a very potent 130mm S-70 naval cannon as it's main gun. While its potentially high damage output can seem quite formidable, the gun itself is largely inaccurate, has a rather long aiming time, takes awhile to load and is actually much less effective than it seems. Nevertheless, at close and medium ranges the gun can still inflict very serious damage. Sustainability of said damage is difficult, though, due to the aforementioned long reload and aim times. |With it's well angled "pike-nose" frontal armor layout and a rounded, highly sloped turret front, the IS-7 is one of the toughest nuts to crack when engaged from the front. If positioned behind a piece of cover which shields it's lower glacis plate, it becomes a hardened object with so few weak points that successfully damaging the tank turns into a most frustrating experience. Therein lies a weakness, however - the IS-7 cannot angle it's armor, because if it does, the sloping of the frontal plate will become significantly worsened and enable most guns to punch through with relative ease. The side armor of the tank is comprised of spaced plates which are not only small but angled as well, making even perfectly landed shots to the hull's midsection fail to do any sort of damage at times. The rear armor is quite thin, however, and will rarely deflect even lower tier guns. The IS-7 mounts a very potent 130mm S-70 naval cannon as it's main gun. While its potentially high damage output can seem quite formidable, the gun itself is largely inaccurate, has a rather long aiming time, takes awhile to load and is actually much less effective than it seems. Nevertheless, at close and medium ranges the gun can still inflict very serious damage. Sustainability of said damage is difficult, though, due to the aforementioned long reload and aim times.
  
?When compared to it's Soviet counterpart, the [[IS-4]], the IS-7 instantly feels more responsive and agile. It has a higher top speed and can change direction with much greater ease. The IS-7 also isn't quite as well rounded as the IS-4, relying mostly on it's incredible frontal armor to deflect and absorb incoming damage as opposed to the IS-4's effective all-around hull armor. Due to the side armor's spaced layout, however, side scraping is a very viable tactic and should be utilized when possible. The 130mm gun is not as accurate, though more damaging, as the 122mm gun of the IS-4 and will not handle as well either. Overall, the IS-7 is definitely an up-close-and-personal fighter and should be used as such. Your teammates will rely on you to take and deflect the majority of incoming fire while they in turn support your advance and use their (hopefully) more accurate guns to assist in whittling down the enemy team. Expect to do some heavy lifting when driving the IS-7 and use it's key advantages to fight on your own terms and dictate the flow of the battle, improving your performance and probability of success.+When compared to it's Soviets counterparts, the [[IS-4]], the [[Object 277]] and [[Object 705A]], the IS-7 instantly feels like a middle gap between the IS-4 and Object 277. Overall, the IS-7 is definitely an up-close-and-personal fighter and should be used as such. Your teammates will rely on you to take and deflect the majority of incoming fire while they in turn support your advance and use their (hopefully) more accurate guns to assist in whittling down the enemy team. Expect to do some heavy lifting when driving the IS-7 and use it's key advantages to fight on your own terms and dictate the flow of the battle, improving your performance and probability of success.
  
  
  
 |InTheGame_pros= |InTheGame_pros=
?* Amazingly thick and angled frontal turret and upper hull armor+* Amazingly thick and angled frontal hull armor, very resilient when its lfp its covered.
?* Side armor is very angled and spaced; difficult for HEAT and HE shells to penetrate+* Side armor is very angled and spaced; difficult for HEAT and HE shells to penetrate. Hilarious sidescrap capabilities.
?* Hard hitting main gun with good alpha damage+* One of the best (if not the best), turrets in the game. Nigh invincible in hull down positions.
?* Relatively high top speed+* Hard hitting main gun with good alpha damage.
?* Quite small lower glacis plate that is hard to hit, especially from range+* Very high top speed in flat surfaces and rolling down hills. Excellent p/w ratio.
 +* Good combination of weight, speed, and armor. Make it excellent for ramming tanks.
  
  
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 |InTheGame_cons= |InTheGame_cons=
?* Very low DPM, one of the worst at tier X+* Very low DPM, one of the worst at tier X.
?* Low penetration for a tier X heavy tank, even when using premium APCR ammunition+* Low penetration for a tier X heavy tank, horrible even when using premium APCR ammunition.
?* Poor hull and turret traverse speed+* Extraordinarily high terrain resistance making the top speed not easy to achieve.
?* Extraordinarily high terrain resistance making the top speed not easy to achieve+* Damage taken from front lower hull will certainly kill the driver, further worsening its already bad terrain resistance.
?* Damage taken from front lower hull will certainly kill the driver, further worsening its already bad terrain resistance+* Extremely prone to being ammo racked, can be done from the front and side hull.
?* Extremely prone to being ammo racked, can be done from the front, side, and potentially even the rear+* High penetrating ammunition can penetrate the upper glacis plate with ease when the tank is angled. Also has a big lfp.
?* Premium ammunition can go through the upper glacis plate with relative ease when the tank is angled or at close range+
  
  

Revision as of 13:19, 6 December 2018











































































IS-7

AnnoR45_IS-7.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2400480 HP Hit Points
68.19/70.9529.34/70.95 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
  5. Loader
Mobility
12001200 hp Engine Power
59.6/15 km/h Speed Limit
2828 deg/s Traverse
17.640.9 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
240/185/94240/185/94 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1118/4800/978




















1118/4800/978
Shell Cost
490/490/640490/490/640 HP Damage
250/303/68250/303/68 mm Penetration



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4.38 r/m 

Standard Gun

Reload Times
Nominal: 13.7 s
50% Crew: 16.97 s
75% Crew: 14.82 s
100% Crew: 13.14 s
Rammer: 11.83 s
Vents: 12.85 s
Both: 11.57 s
Both and BiA: 11.31 s
Both and Max Crew %: 10.84 s

See Crew, Consumables, or Equipment for more information.



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4.38 r/m 

Standard Gun

Reload Times
Nominal: 13.7 s
50% Crew: 16.97 s
75% Crew: 14.82 s
100% Crew: 13.14 s
Rammer: 11.83 s
Vents: 12.85 s
Both: 11.57 s
Both and BiA: 11.31 s
Both and Max Crew %: 10.84 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2146.2

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2146.2
50% Crew: 1734.6
75% Crew: 1984.5
100% Crew: 2239.3
100% Crew
Vents: 2288.3
Rammer: 2489.2
Both: 2543.1
Both and BiA: 2601.9
Both and Max Crew %: 2714.6

Advantageous Damage Per Minute
First-shot DPM: 2636.2
50% Crew: 2224.6
75% Crew: 2474.5
100% Crew: 2729.3
100% Crew
Rammer: 2979.2
Vents: 2778.3
Both: 3033.1
Both and BiA: 3091.9
Both and Max Crew %: 3204.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2146.2
50% Crew: 1734.6
75% Crew: 1984.5
100% Crew: 2239.3
100% Crew
Vents: 2288.3
Rammer: 2489.2
Both: 2543.1
Both and BiA: 2601.9
Both and Max Crew %: 2714.6

Advantageous Damage Per Minute
First-shot DPM: 2636.2
50% Crew: 2224.6
75% Crew: 2474.5
100% Crew: 2729.3
100% Crew
Rammer: 2979.2
Vents: 2778.3
Both: 3033.1
Both and BiA: 3091.9
Both and Max Crew %: 3204.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (640 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2803.2
50% Crew: 2265.6
75% Crew: 2592
100% Crew: 2924.8
100% Crew
Vents: 2988.8
Rammer: 3251.2
Both: 3321.6
Both and BiA: 3398.4
Both and Max Crew %: 3545.6

Advantageous Damage Per Minute
First-shot DPM: 3443.2
50% Crew: 2905.6
75% Crew: 3232
100% Crew: 3564.8
100% Crew
Rammer: 3891.2
Vents: 3628.8
Both: 3961.6
Both and BiA: 4038.4
Both and Max Crew %: 4185.6

See here, here, or here for more information.






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2146.2

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2146.2
50% Crew: 1734.6
75% Crew: 1984.5
100% Crew: 2239.3
100% Crew
Vents: 2288.3
Rammer: 2489.2
Both: 2543.1
Both and BiA: 2601.9
Both and Max Crew %: 2714.6

Advantageous Damage Per Minute
First-shot DPM: 2636.2
50% Crew: 2224.6
75% Crew: 2474.5
100% Crew: 2729.3
100% Crew
Rammer: 2979.2
Vents: 2778.3
Both: 3033.1
Both and BiA: 3091.9
Both and Max Crew %: 3204.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2146.2
50% Crew: 1734.6
75% Crew: 1984.5
100% Crew: 2239.3
100% Crew
Vents: 2288.3
Rammer: 2489.2
Both: 2543.1
Both and BiA: 2601.9
Both and Max Crew %: 2714.6

Advantageous Damage Per Minute
First-shot DPM: 2636.2
50% Crew: 2224.6
75% Crew: 2474.5
100% Crew: 2729.3
100% Crew
Rammer: 2979.2
Vents: 2778.3
Both: 3033.1
Both and BiA: 3091.9
Both and Max Crew %: 3204.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (640 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2803.2
50% Crew: 2265.6
75% Crew: 2592
100% Crew: 2924.8
100% Crew
Vents: 2988.8
Rammer: 3251.2
Both: 3321.6
Both and BiA: 3398.4
Both and Max Crew %: 3545.6

Advantageous Damage Per Minute
First-shot DPM: 3443.2
50% Crew: 2905.6
75% Crew: 3232
100% Crew: 3564.8
100% Crew
Rammer: 3891.2
Vents: 3628.8
Both: 3961.6
Both and BiA: 4038.4
Both and Max Crew %: 4185.6

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2525 deg/s Turret Traverse
360° Gun Arc
-6°/+18°-6°/+18° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.9%
  • When Moving: 3.4%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.73
  • On Soft Ground: 2.97


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

X

AnnoR45_IS-7.png

6100000

The IS-7 is a Soviet tier 10 heavy tank.

Development of the IS-7 started in the spring of 1945. Prototypes successfully underwent trials in 1946 and 1947. However, the IS-7 never saw mass production.

With it's well angled "pike-nose" frontal armor layout and a rounded, highly sloped turret front, the IS-7 is one of the toughest nuts to crack when engaged from the front. If positioned behind a piece of cover which shields it's lower glacis plate, it becomes a hardened object with so few weak points that successfully damaging the tank turns into a most frustrating experience. Therein lies a weakness, however - the IS-7 cannot angle it's armor, because if it does, the sloping of the frontal plate will become significantly worsened and enable most guns to punch through with relative ease. The side armor of the tank is comprised of spaced plates which are not only small but angled as well, making even perfectly landed shots to the hull's midsection fail to do any sort of damage at times. The rear armor is quite thin, however, and will rarely deflect even lower tier guns. The IS-7 mounts a very potent 130mm S-70 naval cannon as it's main gun. While its potentially high damage output can seem quite formidable, the gun itself is largely inaccurate, has a rather long aiming time, takes awhile to load and is actually much less effective than it seems. Nevertheless, at close and medium ranges the gun can still inflict very serious damage. Sustainability of said damage is difficult, though, due to the aforementioned long reload and aim times.

When compared to it's Soviets counterparts, the IS-4, the Object 277 and Object 705A, the IS-7 instantly feels like a middle gap between the IS-4 and Object 277. Overall, the IS-7 is definitely an up-close-and-personal fighter and should be used as such. Your teammates will rely on you to take and deflect the majority of incoming fire while they in turn support your advance and use their (hopefully) more accurate guns to assist in whittling down the enemy team. Expect to do some heavy lifting when driving the IS-7 and use it's key advantages to fight on your own terms and dictate the flow of the battle, improving your performance and probability of success.


The IS-7 marks the end of its Soviet heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 130 mm S-70 250/303/68 490/490/640 4.38 0.4 2.9 2980 297000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X M-50TI 1200 15 700 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X IS-7 70.95 28 B/2 11000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10RK-26 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Amazingly thick and angled frontal hull armor, very resilient when its lfp its covered.
  • Side armor is very angled and spaced; difficult for HEAT and HE shells to penetrate. Hilarious sidescrap capabilities.
  • One of the best (if not the best), turrets in the game. Nigh invincible in hull down positions.
  • Hard hitting main gun with good alpha damage.
  • Very high top speed in flat surfaces and rolling down hills. Excellent p/w ratio.


Cons:


  • Very low DPM, one of the worst at tier X.
  • Low penetration for a tier X heavy tank, horrible even when using premium APCR ammunition.
  • Extraordinarily high terrain resistance making the top speed not easy to achieve.
  • Damage taken from front lower hull will certainly kill the driver, further worsening its already bad terrain resistance.
  • Extremely prone to being ammo racked, can be done from the front and side hull.


Performance

IS-7 is a fast heavy tank that delivers mediocre damage while being hard to kill due to its heavily sloped front armor. The IS-7 has some of the best angled frontal armor in the game, however this is somewhat nullified at close range by the equally thick but much less angled lower plate. All these strengths come with a weakness; the IS-7's main gun, while having the same listed accuracy as the E-100's 15cm, in practice seems to be worse at actually hitting the target, let alone hitting a weakspot, thus requiring the player to get fairly close to their target in order to lessen the impact of its poor dispersion values. This in turn makes you a much easier target to hit as well, with a lot of the frontal armor being penetrable by the high penetration premium ammunition found on a lot of tier IX and X tanks from the range the IS-7 prefers to play in. The IS-7 uses the 130 mm S-70, which has better alpha damage than the 122mm M62-T2 mounted on IS-4, but worse stats elsewhere. The main difference between the IS-7 and the IS-4 is that the IS-7 is much faster, with a top speed of 60 km/h (though this is difficult to reach under normal driving conditions), as well as having good turret traverse. A more modern comparison would be with the Object 277, which completely outclasses the IS-7 in terms of mobility, has a better gun complimented nicely by 340mm penetration HEAT rounds, but loses out on hull armor whilst still having extremely strong turret armor (better than the 113 and WZ-111 5A). This makes the Object 277 picked far more frequently in competitive modes because of the high penetration and superior speed.

However, these sloping plates also add a disadvantage: You cannot angle the frontal armor of IS-7 as you expose the well-sloped-but-weak armor plate to the enemy, the effective armor when fighting angled drops a fair amount, allowing tier 8, 9, and 10 guns to punch through if they strike at a shallow enough angle to the plate. This in turn makes your lower plate incredibly easy to penetrate as it is just as thin as the upper plate but with far worse sloping. When fighting one at an angle, prefer its flatter front armor sections than is angled side armor, or shoot the sprocket, dealing damage and throwing off the track. If fighting in an urban environment with many street corners that force you to turn to shoot you opponent, it's advised that you bait them into shooting your thick and spaced side armor by sidescraping, then returning fire as they reload. Alternatively, if your weak lower hull is exposed to enemy fire, try to wiggle or shake it so that it's harder to penetrate. This can even sometime bounces tier X TD shots. The IS-7 is frequently viewed as one of the easiest tier X tanks in the game to play (particularly in random battles), because of the decent mobility, high alpha damage and armor that always has weak points and strong points making it so that it is difficult to play the tank wrong, and it being very forgiving to mistakes the average player is likely to make. However these more generic traits that the IS-7 has (that being that it isn't excellent at any one thing) means that in competitive game modes the IS-7 is rarely seen, because tanks that are better at one job are frequently used in place (e.g. the Super Conqueror might be used if good turret armor is required, because of the better gun it has, or the T110E4 might be used if high alpha damage with armor that can bounce some shots is required, as in these game modes the IS-7's hull armor is frequently unable to hold up against the high penetration premium ammunition the majority of competitive tanks have. Also, if a tank is required in order to be flexible and possibly do one of several jobs, the 113, Object 277, and WZ-111 5A are all picked in favor of the IS-7 because of their power level. That being said, the IS-7 is picked when a fast tank with excellent turret armor is needed, and the position it will be using is unable to hide the weaker upper plate of the Object 277, making the IS-7 able to tank a huge amount of damage.

All-in-all, the IS-7 is a relatively strong tier X heavy tank that is forgiving to play in random battles making it an excellent choice for a first tier X for newer players (on top of the fact that the tanks leading up to it are also all forgiving to play and powerful in their own tiers), but more capable players may find the IS-7 quite boring to play because of this 'low skill floor, low skill ceiling' that the tank has, and so may well get more consistently excellent games by driving one of the Chinese heavy tanks or the Object 277.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Improved VentilationCoated Optics 


Gallery

Historical Info

The development of the IS-7 started in the Spring of 1945. Prototypes were in trials during 1946 and 1947. By 1948, the IS-7 heavy tank was developed. The IS-7 model 1948 variant had a weight of 68 metric tons and was armed with the 130 mm S-70 naval cannon (7020 mm long barrel) with autoloader and stabilizer, infrared night scopes, 8 machine guns, armor from 220 to 300 mm thickness', and 60 km/h road speed.

Only three were built and it was the largest tank ever produced by the USSR. In spite of its weight, it was easy to drive due to numerous hydraulic assists. The loaders noted that the IS-7 was comfortable and that the autoloader was easy to use. Its armor was not only immune to the Jagdtiger's 12.8 cm L/55 PaK 44 but was even proof to its own 130mm. Due to the reasons unknown, most likely because of the political repression against Leningrad bosses in the same year, the tank never reached the production lines. The tank housed a crew of five.

It must be noted that the Slostin gun was to be installed as its AA armament.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*Like many soviet tanks in game the IS-7 has increased gun depression. In reality it had -3° instead of -6°
  • Although the IS-7 was planned to feature a 1200 hp engine (B-16) it was instead equipped with a 1050 hp engine (M-50T)


Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:R45 IS-7