Object 704
Revision as of 17:25, 31 March 2015 I edited the pro's and con's a bit; I think that they sell it short. Also, I gave the article some "meat on the bone", and outlined potential play-styles for the Obj. 704. | Revision as of 17:28, 31 March 2015 Since when is the tiny bonus from a Camouflage Net worth it over a view range increase? Optic's aren't too effective though. | |||
Line 44: | Line 44: | |||
? | |InTheGame_equipment= Tank Gun Rammer, GLD, | + | |InTheGame_equipment= Tank Gun Rammer, GLD, Binoculars, Improved Ventilation | |
|History= | |History= |
Revision as of 17:28, 31 March 2015
Object 704
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[Client Values; Actual values in
3,660,000 Cost |
1600320 HP Hit Points |
44.75/48.8617.73/50.9 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
- Loader
650700 hp Engine Power |
37/13 km/h Speed Limit |
1922 deg/s Traverse |
14.5339.48 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/HEAT/HE
AP/APCR/HE Shells |
725/6000/810
1650/4800/1120 Shell Cost |
700/700/910750/750/950 HP Damage |
135/250/86286/329/90 mm Penetration |
r/m ▲
3.51 r/m Standard Gun ▲
3.51 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2457 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2632.5 Damage Per Minute Standard Gun |
m ▲
0.46 m With 50% Crew: 0.57 m ▲
0.39 Accuracy With 50% Crew: 0.483 m |
s 2.7 s 2.9 Aim time |
2626 deg/s Gun Traverse Speed |
22° Gun Arc |
-6°/+18°-6°/+18° Elevation Arc |
3430 rounds Ammo Capacity |
1512 % Chance of Fire |
m 360 m 360 View Range |
m 440 m 730 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 17.7%
- When Moving: 10.9%
- When Firing: 4.3%
Terrain Resistance
- On Hard Ground: 1.06
- On Medium Ground: 1.34
- On Soft Ground: 2.21
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.18
- Turning: 0.18
With 100% Crew
IX
3660000
The Object 704 is a Soviet tier 9 tank destroyer.
Developed in 1945 on the basis of the IS-2 and IS-3 vehicles, under the supervision of Joseph Kotin. One of the distinctive features was the slope angle of armor plates. Passed trials successfully, but never entered service.
A nice upgrade from the ISU-152, the Object 704 has good sloped armor, improved mobility, and an improved BL-10 cannon that fires faster, isn't quite as inaccurate, and takes less time to aim. Though it is, to all intents and purposes, the same gun as on the ISU-152, it still has very high penetration and alpha damage for its tier.
The Object 704 leads to the Object 268.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | V-11 | 650 | 15 | 750 | 55270 | |
IX | V-2-54IS | 700 | 12 | 700 | 79290 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | Object 704 | 48.86 | 19 | 0 | 10000 | 28150 | |
IX | Object 704M | 50.9 | 22 | 0 | 10000 | 62000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | 10RK | 440 | 100 | 18600 | |
IX | 12RT | 625 | 110 | 33600 | |
X | R-113 | 730 | 80 | 52200 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Amazing damage per shot and penetration
- Numerous armor hardpoints/spaced armor voids
- Has almost 60% more health than the ISU-152
- Exceptional camouflage values like ISU-152
- Far superior acceleration & turning to the ISU-152
Cons:
- Long reload and long aim time
- Terrible traverse speed
- Bigger profile than the ISU-152
- Worse speed limit than the ISU-152
Performance
The Object 704 is, for the most part, a direct upgrade to the ISU-152. It uses mostly the same modules (2 of the ISU-152's radios, the same top engine, and the BL-10) and plays very similarly. Everything you learned from the ISU-152 you will make use of in the 704, and you get some pros and lose some cons.
The best upgrade you get is your gun. Your accuracy goes up by 0.02 and your aim time is lowered by a whooping 0.5 seconds, which makes hitting and picking targets MUCH easier than in the ISU-152. Secondly, the armor is a surprising upgrade. On paper, it only has 120mm of armor, but it is very well sloped. The sides of the front are also spaced armor, and landing a shot there does no damage. As an even bigger plus, your gun mantlet is EVEN BIGGER than on the ISU, making half of this tank's front effectively immune to damage.
While it's not designed as such or treated by many as if it can, being an assault gun (peekabooming, getting in close, etc.) is very much a viable play-style under the right circumstances, and is favored by many of the server's best players to ensure that they have a direct impact on a match's outcome. This is a big difference from the ISU, which lacked the armor, modicum of agility, and hit-points to really pull this off. However, a sniping-oriented play-style is still very much viable with the excellent camouflage, like in the ISU-152, and the area denial inherent to that play-style can be highly effective, as no one at any Tier wants to be the first to round a corner and get hit by 750 alpha damage.
However, you trade some things from the ISU. Firstly, the tank is wider to each side and is more prone to getting hit. You also lose 4 km/h top speed, which effectively makes the tank slower than the ISU in long-distance relocation.
Other than that, it is very much an upgraded ISU, and is a good tank destroyer for its tier.
Early Research
- You should have researched the BL-10 from the ISU-152 so put it on right away, so you don't need to play with the inaccurate derp cannon. You should also be able to add the better engine and the 12RT radio.
- This leaves only the tracks and radio to research. You should research the tracks first, because with stock tracks turning is very sluggish, then the radio.
Suggested Equipment
Gallery
Historical Info
One prototype, developed in 1945, used elements of the IS-2 and IS-3 tanks. The overall height of the vehicle was reduced to 2240 mm, which was compensated with an increased width of the superstructure. The factory designation was Object 704 (Объект 704). It was armed with the 152.4 mm ML-20SM model 1944 (МЛ-20СМ обр. 1944 г.) gun-howitzer, with a barrel length of over 4.5 meters (29.6 calibers) and no muzzle brake, which further increased the firepower of the gun.
It had a maximum range of 13,000 meters. The self-propelled gun carried 20 rounds of two piece (shell and charge) armor-piercing and high explosive ammunition. The armor-piercing round, weighing 48.78 kg, had a muzzle velocity of 655 m/s. The rate of fire was 1-2 round/min. The ISU-152 model 1945 had four hatches at the superstructure roof and one emergency hatch at the bottom of the hull behind the driver's seat, which had an armored cover.
The self-propelled gun carried two external fuel tanks (90 liters each) not connected to the supply system. The secondary armament of the fighting vehicle consisted of two 12.7 x 108 mm DShK machine guns, one anti-aircraft and one co-axial.
The protection was increased by placing thicker armor at more radical angles. In the area of the gun, where the mantlet combined with the hull front behind it and the housing of the recoil mechanism, the armor thickness was 320 mm. The ISU-152 model 1945 (ИСУ-152 обр. 1945 г.) was the best protected of all experimental or production Soviet self-propelled guns of the Second World War. However, the radical incline of the superstructure walls combined with the increased recoil of the gun, due to the lack of a muzzle brake, significantly complicated the work of the crew, and for this reason mainly wasn't adopted. Today, the self-propelled gun is exhibited at the Kubinka Tank Museum.