Object 416
Revision as of 23:58, 12 March 2018 | Revision as of 16:10, 25 July 2018 | |||
Line 6: | Line 6: | |||
|InTheGame_pros= | |InTheGame_pros= | |||
? | * | + | * Outstanding DPM, highest in tier for a medium tank | |
? | * | + | * Massive premium ammo penetration at 330 | |
? | * | + | * Good mobility overall, and good top speed | |
+ | * Very low profile and great camouflage value | |||
* Largely painless stock grind for a tier 8 tank | * Largely painless stock grind for a tier 8 tank | |||
* Excellent gun bloom and aim time values | * Excellent gun bloom and aim time values | |||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Poor turret and hull armor | + | * Poor turret and hull armor | |
? | + | * Turret can't rotate completely, is rear mounted, and has terrible gun depression | ||
? | * Turret can't rotate completely, is rear mounted, and has terrible gun depression | + | * Slow shell velocity and lowish accuracy | |
? | * | + | * High chance of engine damage and fires from frontal hits to the hull | |
? | * | + | ||
* Lowest health of any tier 8 medium | * Lowest health of any tier 8 medium | |||
+ | * Very expensive to resupply and repair | |||
|InTheGame_performance= | |InTheGame_performance= |
Revision as of 16:10, 25 July 2018
Object 416
Mouse over "
[Client Values; Actual values in
2,500,000 Cost |
1100320 HP Hit Points |
24.33/24.3517.41/27 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
400400 hp Engine Power |
50/20 km/h Speed Limit |
5052 deg/s Traverse |
16.4422.98 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
110/60/45110/75/45 mm Turret Armor |
AP/APCR/HE
AP/HEAT/HE Shells |
252/4400/252
1230/4800/1170 Shell Cost |
250/250/330320/320/420 HP Damage |
175/235/50201/330/50 mm Penetration |
r/m ▲
6.9 r/m Standard Gun ▲
7.5 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1725 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2400 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.37 Accuracy With 50% Crew: 0.458 m |
s 2.3 s 2.3 Aim time |
4040 deg/s Turret Traverse |
150° Gun Arc |
-3°/+15°-3°/+15° Elevation Arc |
3535 rounds Ammo Capacity |
1212 % Chance of Fire |
m 370 m 380 View Range |
m 525 m 760 Signal Range |
Additional Statistics
(Top Configuration)
When using the 100mm M-63 gun:
Camouflage
- Stationary: 24.2%
- When Moving: 14.6%
- When Firing: 4.8%
Terrain Resistance
- On Hard Ground: 0.67
- On Medium Ground: 0.77
- On Soft Ground: 1.53
Dispersion Change Values
- Turret Contribution
- Rotation: 0.12
- Shot Recoil: 3.36
- Suspension Contribution
- Acceleration: 0.12
- Turning: 0.12
With 100% Crew
VIII
2500000
The Object 416 is a Soviet tier 8 medium tank.
The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.
The Object 416 leads to the Object 430 Version II.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | DG | 400 | 12 | 1100 | 45000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | Object 416 mod. 1952 | 24.35 | 50 | 0 | 7000 | 16000 | |
VIII | Object 416 mod. 1953 | 27 | 52 | 0 | 7000 | 31700 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VIII | 9RM | 525 | 100 | 24240 | |
X | R-113 | 730 | 80 | 52200 | |
X | 10RT-26 | 760 | 30 | 56500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Outstanding DPM, highest in tier for a medium tank
- Massive premium ammo penetration at 330
- Good mobility overall, and good top speed
- Very low profile and great camouflage value
- Largely painless stock grind for a tier 8 tank
Cons:
- Poor turret and hull armor
- Turret can't rotate completely, is rear mounted, and has terrible gun depression
- Slow shell velocity and lowish accuracy
- High chance of engine damage and fires from frontal hits to the hull
- Lowest health of any tier 8 medium
Performance
The Object 416 shares a lot of similarities with the ELC AMX. Both have limited turret traverses, good mobility, great guns, and outstanding camouflage values even for their own class. Almost undeniably, the 416 has the best gun a tier 8 medium could ask for. With great alpha damage, great penetration, very high damage per minute, and roughly average aim time, accuracy, and dispersion values. Were it not for the alpha not quite cutting it, it could very easily be on par with a tank destroyer's gun. Be aware that this gun seems to have a very temperamental accuracy and shell velocity, meaning that sometimes RNG can be a huge factor in your success of hitting and penetrating a target or not.
The 416 has a very small stature that would make you think it's a light tank. With a base camouflage value of 24%, and 47% with camo training and paint, it's actually better than most tank destroyers in its tier. It can stay un-spotted at very close ranges that other tanks wouldn't even dream of being at without expecting to get shot. It can also scout relatively well due to the very good mobility and average view range, which can be combined with optics or a binocular telescope.
Sadly, even the best tanks have their downsides. While the 416 loans a lot of good features from tank destroyers and light tanks, it also comes with some bad ones. Most notable are the very poor gun depression (-3 degrees) and the limited turret traverse. The low health comes into play time to time as you will easily be penetrated by most things firing at you and you cannot minimize exposure much without camo, as you do not have any gun depression or armor to rely on once you get spotted. Furthermore, the gun has mediocre accuracy and slow shell velocity for a sniping gun, and can be frustrating at times to use despite the excellent DPM.
Due to the unique characteristics of this weird medium tank, it greatly rewards knowledge of firing lanes, defensive techniques, vision mechanic abuse, and knowing what roles suits it in particular situations, as depending on circumstances, it can adequately perform the roles of passive scout, sniper, and flanker. These traits also belong to the ELC, and experience driving it can help.
Fortunately, for the most part, the 416's cons are not very prevalent as it can spend whole matches un-spotted due to the high camouflage value it has and due to the fact its engagement ranges are limited by its poor armor and gun depression. Nonetheless it is an excellent tank for its tier and should not be underestimated by its looks.
Early Research
- The R-113 radio carries over from some other Russian branches.
- Research the tracks first so you can mount equipment.
- Next up should be the gun. While the D10T is not bad, the M-63 is what makes the tank.
- Research the turret next. Not only does it have better angles, it also boosts your rate of fire, increases your health, and enlarges your view range.
- Go ahead and research the radios if you haven't already.
- ---------- IF YOU HAVE ENOUGH FREE EXP ----------
- Research the top Gun 1st if possible, this way you will save 260kgs from the stock Gun, which allows you to mount the Medium-Caliber Tank Gun Rammer and the Binocular Telescope right away.
- If you have the top Radio researched already, you could save another 50kg, which is just enough to mount the Camouflage Net.
- Next will be the Turret, for an improved stats boost all-around.
- Lastly the Tracks, for a major improvement on soft ground resistance and for more choice of Equipment to be mounted.
Suggested Equipment
Gallery
Historical Info
Development history
Development of Object 416 started at Kharkov Plant no.75. The goal of the project was to create an entirely new tank, that would be protected as much possible while weighting as little as possible. The technical project for it was finished in 1950. First prototype was buil t one year later, in 1951. Preliminary tests revealed a number of defects, most of which had to do with drivetrain and suspension reliability. The extremely low height of the vehicle, implemented so that the frontal silhouette is as small as possible, and also to minimize the volume so adequate armor protection can be achieved with using as less steel as possible. However, this concept had severe impact on crew operation – the tank was simply too small to do anything in! Since it proved practically impossible to drive the vehicle and fire the gun simultaneously, the work on the prototype was stopped and “Object 416″ was redesigned into a self-propelled gun, receiving an official designation of SU-100M.
In 1952, SU-100M passed the tests, but it was never adopted in service. The reason for that was that in most parameters, SU-100M was basically equal to SU-100P (and in some parameters it was even worse), which was serially produced since 1952 – and therefore there was no need to implement it. At that point the project was canceled, and all further development was stopped.
Design characteristics
Crew: 4
Weight: 24 tons
Engine: 400hp V12 diesel
Power to weight ratio: 16,7 hp/t
Maximum speed: 45 km/h
Hull armor: 60mm/45mm/45mm
Turret armor: front 110mm (+110mm mantlet)
Gun: 100mm L/58 M-63 (variant of the well-known D-10T gun)
Gun depression/elevation: -5/+30